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OS Exclusive Fight Night Champion Producer Video: Stamina, Endurance and Corner Game

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Old 01-11-2011, 11:12 AM   #25
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I have sat out of fight night a good bit this generation. Jjust too arcadey for my tastes but this is looking a bit more strategic.... Think I will be picking this bad boy up this year.
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Old 01-11-2011, 11:55 AM   #26
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Re: OS Exclusive Fight Night Champion Producer Video: Stamina, Endurance and Corner G

Great stuff. Glad to see them build in the right areas for this title.
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Old 01-11-2011, 12:21 PM   #27
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Re: OS Exclusive Fight Night Champion Producer Video: Stamina, Endurance and Corner G

I like this. Adds a lot of depth
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Old 01-11-2011, 01:30 PM   #28
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Re: OS Exclusive Fight Night Champion Producer Video: Stamina, Endurance and Corner G

While I'm still not happy with the footwork, I'm very glad that they haven't completely cut out strategy and focused on a lot with the stamina. I was very glad to hear about the tiring due to punch spamming. Honestly, this was the best info they've released thus far.
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Old 01-11-2011, 02:05 PM   #29
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Re: OS Exclusive Fight Night Champion Producer Video: Stamina, Endurance and Corner G

Quote:
Originally Posted by DaveDQ
Thanks for clarifying. Can you comment on excessive pucnhes, like left/right body shots? This is what ruined FN4 online (as you know). I like that the excessive use of the same punch will get your arm tired, but what about consecutive left/right shots? Does a boxer tire the same way?

Thanks.
At community day it was like EA MMA but better. In EA MMA you can throw way to many shots before being winded. In FNC at community day you could whip out 8 or so punches before being drained. But it varies based on these.

1) If a punch misses it drains a large chunk off your stamina, so only 3 or so punches that wiff will have you gassed.

2) If the punch lands then you see a much smaller chunk of stamina drain off.

3) With the way punch accuracy was tuned, missed punches happen much more often and this resulted in what looked like a MUCH better "boxing" exchange than FN4.

Now the whole left/right body hooks over and over that FN4 had and now EA MMA did not seem like it would be a issue in FNC. The reason being is two fold. 1) Stamina is tuned excellent in the build we played. The game felt very strategic about when you go for the kill or when you sit and rest. 2) One button blocking allow you to pick off those punches with relative ease.

Only thing left to see is me getting my hands on the game and seeing if they made any bad changes to stamina.
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Old 01-11-2011, 02:34 PM   #30
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Re: OS Exclusive Fight Night Champion Producer Video: Stamina, Endurance and Corner G

phobia any ideas or insight to what they did with clutching? did u get the feeling that they may tune footwork or not? i know u said u talked to them bout it. also does your opponent body weight affect stamina?
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Old 01-11-2011, 03:06 PM   #31
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Re: OS Exclusive Fight Night Champion Producer Video: Stamina, Endurance and Corner G

Quote:
Originally Posted by Hova57
phobia any ideas or insight to what they did with clutching? did u get the feeling that they may tune footwork or not? i know u said u talked to them bout it. also does your opponent body weight affect stamina?
The clinch game is the same as last year

I hope they tune footwork but I am unsure until I get my hands on it in couple months

Stamina is tied to a rating like any other EA game. If your opponent or created fighter has a low stamina rating then his stamina will be bad. If he has high stamina rating then his stamina will be good. Not much different in this area, just the gameplay effect of it has been fixed a great deal.
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Old 01-11-2011, 04:51 PM   #32
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Re: OS Exclusive Fight Night Champion Producer Video: Stamina, Endurance and Corner G

My biggest concern is if this actually works well and people can't throw punches without consequence; will the developers cave in if there is to much complaining about the stamina depletion.

Another issue this can bring up is, will online guys only pick boxers with the highest endurance/conditioning rating????
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