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MLB 11 The Show News Post


IGN has just posted their MLB 11 The Show preview. They talk about the new analog controls, balks and more control.

Quote:
"The Show 11 features analog control for batting, pitching and fielding, which basically means every major mechanic in the game is controllable with the right analog stick. For batting, you'll pull back the right stick to begin the backswing and then push it forward to swing through a pitch. You can angle the stick to the left or the right to handle inside and outside pitches, while the game will automatically adjust to pitch height for you. To check swing, just let off the stick before pushing it all the way up.

Pitching works like a combination of batting and fielding. You'll still pick the pitch type with face buttons then use a cursor to adjust pitch location. Once you're ready to throw, you'll set and go into your windup by pulling back on the stick and then push it forward, either favoring the left of the right side of the plate to shade the pitch a little more. Setting before you pitch is more important in The Show 11. Sony has included balks for the first time in the series, so don't try to quick pitch with runners on base."

Game: MLB 11 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS3Votes for game: 57 - View All
MLB 11 The Show Videos
Member Comments
# 101 Russell_SCEA @ 12/16/10 09:18 PM
Quote:
Originally Posted by bcruise
Good point....I agree that control will probably be moved back to the R/L triggers only, where it was initially. I wouldn't call it "removed" though, as it would probably still be the same control scheme for non-analog fielding.

I'd hate to preload too early, and dive in front of a slow-rolling grounder, missing the ball completely. I'm sure the SCEA guys have considered this.

Analog fielding uses R1 for jumping and R2 for diving.
 
# 102 Russell_SCEA @ 12/16/10 09:19 PM
Quote:
Originally Posted by Blaise
I wonder how their going to do that. Wonder if you have to press L1 or R1 then the base.

Also, since their going analog, i wonder if they've slowed the pitch speed any.

Seriously, there are a few games that cause divorce and break up homes in the world, this is going to be one of them.

Cut of man is L1 and any base
 
# 103 CabreraMVP @ 12/16/10 09:23 PM
Quote:
Originally Posted by bp4baseball
This means a day game that goes long will turn to dark (unlike this year) and a more fluid transition as it turns to night
Wouldn't that only happen if a 1pm game went like 6 hours though?

Do we know anything specific about it yet though? I noticed a nice purple sky in one pic. Do you think it will go from sun to sunset to night, in the same pattern every game? That's why seemed to happen last year, the 4th inning always becomes pitch black.

That is my main gripe with the game. I just want it to be realistic. 7:05 games in the summer are not dark until the 7th or 8th inning.

Say I play a night game, 7:05 first pitch, and I score 25 runs in the first inning, will it be dark in the first inning? Or I'm crusing through throwing a no hitter it will be daylight a lot longer?

Sorry to be so picky, and I just really think it adds a lot to the game and hope they do it right.
 
# 104 nemesis04 @ 12/16/10 09:24 PM
Quote:
Originally Posted by Skyboxer
My only question about pre-loading with analog system: Say there's a man on 3rd less than 2 outs.
Ball hit to SS and I preload to 1st just by instinct. Right as I'm preloading I see the runner on 3rd breaking for home. Is there a cancel move and reset to preload to another base?
Well, you could do a fake throw but that could take up precious time in animations but I would think if it is early enough in the preload you could re-write your throw so to speak and press down to go home.
 
# 105 bp4baseball @ 12/16/10 09:32 PM
Quote:
Originally Posted by CabreraMVP
Wouldn't that only happen if a 1pm game went like 6 hours though?

Do we know anything specific about it yet though? I noticed a nice purple sky in one pic. Do you think it will go from sun to sunset to night, in the same pattern every game? That's why seemed to happen last year, the 4th inning always becomes pitch black.

That is my main gripe with the game. I just want it to be realistic. 7:05 games in the summer are not dark until the 7th or 8th inning.

Say I play a night game, 7:05 first pitch, and I score 25 runs in the first inning, will it be dark in the first inning? Or I'm crusing through throwing a no hitter it will be daylight a lot longer?

Sorry to be so picky, and I just really think it adds a lot to the game and hope they do it right.
I think it depends on location and time of year, and maybe we will see variable start times this year like 4:05 pm or 10:05 am
 
# 106 Heroesandvillains @ 12/16/10 09:43 PM
Quote:
Originally Posted by Russell_SCEA
Cut of man is L1 and any base
Thank you, thank you, thank you!!!

I agree with the above posters. I hate R3. Well, mainly because I'm horrible at it.
 
# 107 CabreraMVP @ 12/16/10 09:44 PM
Quote:
Originally Posted by bp4baseball
I think it depends on location and time of year, and maybe we will see variable start times this year like 4:05 pm or 10:05 am
If the developers have any sense I think they will do that. If you are going to hype up this as such a big addition, it would make sense to show it off with different start times.
 
# 108 bp4baseball @ 12/16/10 09:48 PM
Quote:
Originally Posted by CabreraMVP
If the developers have any sense I think they will do that. If you are going to hype up this as such a big addition, it would make sense to show it off with different start times.
Yeah, I'm sure if they have it to the point where they want it, it'll be in the game.

In an ideal world, imagine where they generated a 24 hour lighting model, for anytime of the day. Then when you go to exhibition mode, you could select any start time (7:05 pm, 11:30 am, 2:34 am, etc.) While starting a game near midnight is not realistic per say, it would demonstrate that a complete cycle has been made.
 
# 109 bonannogiovanni @ 12/16/10 09:49 PM
I wonder if rain effects implies games cancellation......
 
# 110 NJ2NC @ 12/16/10 09:54 PM
Ramone - Thank you so much for visiting the forum and communicating with us. You are top notch, and I will be purchasing 2 copies on day 1. SCEA is top notch.
 
# 111 AtlBraves09 @ 12/16/10 10:23 PM
Quote:
Originally Posted by bruinsftw2k
Analog controls for batting are not good.
Its going to make sinker ball, forkball, etc pitchers useless.
- There will really be no difference because most of the time the disruption in timing is what results in the weakly hit groundballs or pop-ups. When hitting on all difficulties in last years game the game basically adjusted the height for you. The PCI was mostly used for the sweetspot but you were still able to hit balls solid when the PCI wasnt on the ball.
 
# 112 Heroesandvillains @ 12/16/10 10:42 PM
Quote:
Originally Posted by bruinsftw2k
yeah but when pitching, you could make the cpu miss high or low, will this not be the case now?
I'd have to assume that the hitting engine (which now has several interfaces to pick from), will have no bearing on the pitching engine.

I wouldn't worry about this.
 
# 113 AtlBraves09 @ 12/16/10 10:46 PM
Quote:
Originally Posted by bruinsftw2k
yeah but when pitching, you could make the cpu miss high or low, will this not be the case now?
-What he said... lol, the computer will still use the same hitting engine they have been. Taking hitter ratings, pitcher ratings, pitch execution, pattern, and difficulty level into account. Along with probably countless other things that happen!
 
# 114 EnigmaNemesis @ 12/16/10 10:49 PM
Quote:
Originally Posted by bruinsftw2k
yeah but when pitching, you could make the cpu miss high or low, will this not be the case now?
The CPU will still be like it is in '10. You can get them to miss hi, low, inside, outside, late, early, etc.
 
# 115 EnigmaNemesis @ 12/16/10 10:57 PM
Quote:
Originally Posted by bruinsftw2k
good to know, thanks
Just think of this analog as being zone hitting similar to the hitting in the game now. You can not choose high or low, but you will be able to reach inside or outside, which is a good addition.

You can still influence grounders and pop flys with the pre-pitch selection of it... and like zone hitting is now, depending on batters eye, ratings, timing, pitch placement, vs pitcher, etc will all play a roll in your high/low contact. Just a much more intuitive feel of a true analog hitting system!
 
# 116 acarrero @ 12/16/10 11:07 PM
They ripped off the exact hitting and pitching control schemes from MVP 07. Great idea!
 
# 117 Jeffster @ 12/16/10 11:11 PM
I don't understand the term "analog" in this context. How is the stick part of the controller "analog" in comparison to pushing buttons?

Also, are there actually people that like listening to Eric Karros? If so, that baffles me.
 
# 118 PhillsPhan26 @ 12/16/10 11:13 PM
March 8th can not get here soon enough......
 
# 119 MLBCONTRACTGURU @ 12/16/10 11:36 PM
Are there any improvements to rosters and franchise mode? I'm not looking forward to Joe Mauer having a lower potential than Diory Hernandez when he is the cover boy of the game.
 
# 120 MLBCONTRACTGURU @ 12/16/10 11:38 PM
Quote:
Originally Posted by Jeffster
I don't understand the term "analog" in this context. How is the stick part of the controller "analog" in comparison to pushing buttons?

Also, are there actually people that like listening to Eric Karros? If so, that baffles me.
WE WANT ROUND ROCK BACK
 


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