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MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Old 12-16-2010, 09:19 PM   #113
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by Blaise
I wonder how their going to do that. Wonder if you have to press L1 or R1 then the base.

Also, since their going analog, i wonder if they've slowed the pitch speed any.

Seriously, there are a few games that cause divorce and break up homes in the world, this is going to be one of them.

Cut of man is L1 and any base
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Old 12-16-2010, 09:23 PM   #114
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control, More Screenshots (I

Quote:
Originally Posted by bp4baseball
This means a day game that goes long will turn to dark (unlike this year) and a more fluid transition as it turns to night
Wouldn't that only happen if a 1pm game went like 6 hours though?

Do we know anything specific about it yet though? I noticed a nice purple sky in one pic. Do you think it will go from sun to sunset to night, in the same pattern every game? That's why seemed to happen last year, the 4th inning always becomes pitch black.

That is my main gripe with the game. I just want it to be realistic. 7:05 games in the summer are not dark until the 7th or 8th inning.

Say I play a night game, 7:05 first pitch, and I score 25 runs in the first inning, will it be dark in the first inning? Or I'm crusing through throwing a no hitter it will be daylight a lot longer?

Sorry to be so picky, and I just really think it adds a lot to the game and hope they do it right.
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Old 12-16-2010, 09:24 PM   #115
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by Skyboxer
My only question about pre-loading with analog system: Say there's a man on 3rd less than 2 outs.
Ball hit to SS and I preload to 1st just by instinct. Right as I'm preloading I see the runner on 3rd breaking for home. Is there a cancel move and reset to preload to another base?
Well, you could do a fake throw but that could take up precious time in animations but I would think if it is early enough in the preload you could re-write your throw so to speak and press down to go home.
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Old 12-16-2010, 09:32 PM   #116
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control, More Screenshots (I

Quote:
Originally Posted by CabreraMVP
Wouldn't that only happen if a 1pm game went like 6 hours though?

Do we know anything specific about it yet though? I noticed a nice purple sky in one pic. Do you think it will go from sun to sunset to night, in the same pattern every game? That's why seemed to happen last year, the 4th inning always becomes pitch black.

That is my main gripe with the game. I just want it to be realistic. 7:05 games in the summer are not dark until the 7th or 8th inning.

Say I play a night game, 7:05 first pitch, and I score 25 runs in the first inning, will it be dark in the first inning? Or I'm crusing through throwing a no hitter it will be daylight a lot longer?

Sorry to be so picky, and I just really think it adds a lot to the game and hope they do it right.
I think it depends on location and time of year, and maybe we will see variable start times this year like 4:05 pm or 10:05 am
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Old 12-16-2010, 09:43 PM   #117
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Originally Posted by Russell_SCEA
Cut of man is L1 and any base
Thank you, thank you, thank you!!!

I agree with the above posters. I hate R3. Well, mainly because I'm horrible at it.
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Old 12-16-2010, 09:44 PM   #118
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control, More Screenshots (I

Quote:
Originally Posted by bp4baseball
I think it depends on location and time of year, and maybe we will see variable start times this year like 4:05 pm or 10:05 am
If the developers have any sense I think they will do that. If you are going to hype up this as such a big addition, it would make sense to show it off with different start times.
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Old 12-16-2010, 09:48 PM   #119
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control, More Screenshots (I

Quote:
Originally Posted by CabreraMVP
If the developers have any sense I think they will do that. If you are going to hype up this as such a big addition, it would make sense to show it off with different start times.
Yeah, I'm sure if they have it to the point where they want it, it'll be in the game.

In an ideal world, imagine where they generated a 24 hour lighting model, for anytime of the day. Then when you go to exhibition mode, you could select any start time (7:05 pm, 11:30 am, 2:34 am, etc.) While starting a game near midnight is not realistic per say, it would demonstrate that a complete cycle has been made.
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Old 12-16-2010, 09:49 PM   #120
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I wonder if rain effects implies games cancellation......
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