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MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

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Old 12-16-2010, 09:54 PM   #121
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control, More Screenshots (I

Ramone - Thank you so much for visiting the forum and communicating with us. You are top notch, and I will be purchasing 2 copies on day 1. SCEA is top notch.
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Old 12-16-2010, 10:01 PM   #122
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Im glad to see balks in the game. I'm hoping for batter time outs. I'm loving the current info about RTTS...being able to create a player that is a power hitter from the start or a speed guy..thats pretty awesome.
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Old 12-16-2010, 10:10 PM   #123
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Analog controls for batting are not good.
Its going to make sinker ball, forkball, etc pitchers useless.
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Old 12-16-2010, 10:13 PM   #124
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

wait and see how they have it..plus they still have the face buttons so youre not losing anything.
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Old 12-16-2010, 10:23 PM   #125
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by bruinsftw2k
Analog controls for batting are not good.
Its going to make sinker ball, forkball, etc pitchers useless.
- There will really be no difference because most of the time the disruption in timing is what results in the weakly hit groundballs or pop-ups. When hitting on all difficulties in last years game the game basically adjusted the height for you. The PCI was mostly used for the sweetspot but you were still able to hit balls solid when the PCI wasnt on the ball.
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Old 12-16-2010, 10:38 PM   #126
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by AtlBraves09
- There will really be no difference because most of the time the disruption in timing is what results in the weakly hit groundballs or pop-ups. When hitting on all difficulties in last years game the game basically adjusted the height for you. The PCI was mostly used for the sweetspot but you were still able to hit balls solid when the PCI wasnt on the ball.
yeah but when pitching, you could make the cpu miss high or low, will this not be the case now?
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Old 12-16-2010, 10:42 PM   #127
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by bruinsftw2k
yeah but when pitching, you could make the cpu miss high or low, will this not be the case now?
I'd have to assume that the hitting engine (which now has several interfaces to pick from), will have no bearing on the pitching engine.

I wouldn't worry about this.
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Old 12-16-2010, 10:46 PM   #128
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Re: MLB 11 The Show Goes Analog, Includes Balks and More Control (IGN)

Quote:
Originally Posted by bruinsftw2k
yeah but when pitching, you could make the cpu miss high or low, will this not be the case now?
-What he said... lol, the computer will still use the same hitting engine they have been. Taking hitter ratings, pitcher ratings, pitch execution, pattern, and difficulty level into account. Along with probably countless other things that happen!
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