"Here is the most recent 'Behind The Scenes' clip from NBA ELITE 11. This clip of OJ Mayo driving the lane is a great example of the all-new Hands-On Control. It combines a shot fake to get the defender to bite, one-to-one behind the back dribble move to get into the key, a pro-hop to create space and a layup to finish. This is user v. user gameplay and as you can see the sticks give you more control than you get playing with the button controls. By playing with the sticks, switching to buttons, then back to Hands-On Control, you will really be able to feel the difference for yourself. You'll be able to experience this and a whole lot more in the demo coming soon to both PSN and XBL."
I counted a MINIMUM of 4 steps after Mayo picked up his dribble... and NO WHISTLE.
Like I've said several times, the rules define the sport... so I have no idea what sport their trying to recreate here... but it sure isn't basketball.
But the youngsters should love it... hell you get 2-on-2 nba jams AND 5-on-5 nba jams all in one box.
How exactly does "Skill Based" factor into a game that's missing the most fundamental of rules.
It's "Park Ball"... a pickup game.
I'm tired of flaming this game but these dudes keep handin out free gas cans.
Show me an actual BASKETBALL video with the rules intact...
Is that too much to ask?
Seriously... vertical leap issues? That's the least of what I saw.
How does the guy get beat on the pump fake but still recovery in a backpedal to end up hip to hip with oj mayo at the basket? That's some HELLIFIED DEFENSIVE RECOVERY!
LOL... let me guess... EARLY BUILD, right?
Or are we just not supposed to notice?... or care?
I just watched it again, and I saw a two footed pro hop followed immediately by a two footed take off.
Where are you getting the other two steps from? At the tail end of the behind the back move? I couldn't really see the timing of the footwork on that part of the move in the video.
The ball coming down animation is interrupted by the pro hop. Same thing that goes on with most of the sliding by the ballcarrier (from other footage). The dribble animation isn't always playing out, there are a bunch of dribbles against the air.
I definitely appreciate the insights but I've coughed up a king's ransom on nba live over the years...
And I'm feeling awfully jilted when it comes to the return on my investment.
I expected so much more after all this time (and money) but it HONESTLY feels like very little understanding of simulation basketball has been conveyed in the finished products that I've continued to purchase year after year.
At some point I would like to hear what EA's goal is when creating their basketball games...
The "real goal"... not the sterilized press release.
And if they aren't achieving their goal in each development cycle, do they really think they'll achieve or maintain community/consumer support?
Defense (that thing that's always omitted from NBA Live) wins championships... not 1-on-1 ankle breaks and juke chains.
IDK... MAYBE IT'S ME!!
Maybe I'm just too old to identify with EA's ideology.
Maybe you CAN have fun playing fantasy ball.
I just can't get with it.
Sorry for the rant but my favorite franchise went down the $#!tt&r and that kinda hurts.
Real talk.
Give the defense a chance in the demo. I think it's the best yet in a bball game. But I'm biased obviously.
agreed. If what you are explaining is the case then im definitly getting elite
even though i am playing both demos and choosing one based on which one i like better i still think its going to be elite because of everything you have said
and as long as elite offers something new that does not get boring to play after a while then it will be my choice
good post, but i must say that i also buy both games every year, and was planning on doing the same this year, but still a little skeptic about purchasing elite because of the lack of info................
i on the other hand played to other games demo and i must say that i am highly impressed by it, in my opinion it is more then just a slightly updated version of its previous games, a major upgrade........... a great sim experience..... I don't think the demo serves it justice since it is a very stripped down version of a old build, but very very very good.......
I'm also look to purchase elite because of the RTP's and i want to see what type of experience it brings to the table.... now i need elites demo
the other game look amazing, especially the recent video released by OS, elite controls look good also, but it is also very present that elite was built on its predecessor of previous year also, going by what it looks like, it also seems to be slightly updated
Where is the defense in this game?
When Crawford bit on the pump fake he should have at least stopped at the 3 point line or past it.But Crawford stops his momentum in mid air and goes straight down.Then he jumps like he is Lebron or Wade to contest a shot. He should have never been in the play after he bit on the pump fake.
Its Crawford he does not play defense. Irl he would have turned up court to get ready for the break. That's his tendency.
Jumping in basketball is too important of an action to purposely get it wrong for any reason. I'm sorry nobody in the decision making process feels this way. Like mentioned I would much rather have blocks be rare(especially on jumpshots because they do rarely get blocked) then have every player jumping out of the gym just to have some. This is a mistake in my opinion one that could kill this game for me.
I agree. As we have seen, people are much more inclined to pick apart something that is so visually off even if it is expected to produce realistic outcomes. I also would have preferred slightly less jump-shot blocks with better looking verticals than the opposite.
I know I've said this before here, but as much as it appears NBA Elite '11 won't be the game for me, I do have a lot of hope for the future, in large part due to the feedback we've seen from developers here. Knowing they have their ear to the ground provides confidence, respect, and again, hope for a great product in the future.
This perception that EA is arcade basketball, is ridiculous.
Anyone who has played Live 09 and 10 at all, should know that is the furthest thing from the truth.
NBA Live 06 for the old xbox and ps2 was a long time ago, folks.
It may have been ridiculous in the past but it just seems that it may be the case to those looking for individuality in each players. May be the term arcade is a little harsh. But everyone sharing 40" verticals and the only different dribbling animations are between bigs(C,PF) vs smalls(pg,sg,sf). It sounds pretty fantasy like. It just seems ratings have mess less impact than user input, which can be great in a lot of situations but also reduces the individuality between player ratings. Getting Brandon Jennings injured/tired, is no big lost when then ratings impact on user input is at a min. And in referring to dribble, driving and finishing at the basket, when you can make Gallinari look like "Hot Sauce" and Salmons dunking like Vince Carter, that's where the Arcade and Fantasy comments are aimed at.
It may have been ridiculous in the past but it just seems that it may be the case to those looking for individuality in each players. May be the term arcade is a little harsh. But everyone sharing 40" verticals and the only different dribbling animations are between bigs(C,PF) vs smalls(pg,sg,sf). It sounds pretty fantasy like. It just seems ratings have mess less impact than user input, which can be great in a lot of situations but also reduces the individuality between player ratings. Getting Brandon Jennings injured/tired, is no big lost when then ratings impact on user input is at a min. And in referring to dribble, driving and finishing at the basket, when you can make Gallinari look like "Hot Sauce" and Salmons dunking like Vince Carter, that's where the Arcade and Fantasy comments are aimed at.
What you raised has nothing to do with "arcade."
Player personalization and arcade don't go hand in hand.
Yes, absolutely. But the the length of time a player shoots affects how effectively you can close a guy out. We don't want to make that unbalanced either.
But what you're saying is totally fair and when you try the demo you can give us feedback on how well we balanced things.
It's an ongoing process and it's really hard to please everyone.
i dont see where you can please anybody with a defender blocking shots at will, a defender being in good position just to contend the shot should good enough. you hear great coches tell perimeter defenders.( just play solid defence do not try and be a shot blocker) but for some reason u guys are going againt true basketball principles. now guys will go for the block all the time because theres a 50/50 chance that you'll get it and thats not real at all.
It may have been ridiculous in the past but it just seems that it may be the case to those looking for individuality in each players. May be the term arcade is a little harsh. But everyone sharing 40" verticals and the only different dribbling animations are between bigs(C,PF) vs smalls(pg,sg,sf). It sounds pretty fantasy like. It just seems ratings have mess less impact than user input, which can be great in a lot of situations but also reduces the individuality between player ratings. Getting Brandon Jennings injured/tired, is no big lost when then ratings impact on user input is at a min. And in referring to dribble, driving and finishing at the basket, when you can make Gallinari look like "Hot Sauce" and Salmons dunking like Vince Carter, that's where the Arcade and Fantasy comments are aimed at.
Im sorry, buI dont understand why people have the impression that the quality of the player that you are controlling, isnt going to have an impact as to how well he is going to be able to do the moves/shots, you are trying to do.
Again, I think this has more to do with perception, rather then reality.
Every guard in the NBA can perform a cross over dribble.
Every big man in the league can perform a drop step.
The key is the speed, and agility in how they can perform the move they are trying to do, and their ability to finish, and convert their shots..
Last I checked, the game still has player ratings, and the developers havetold us that the ratings will come into play and that bigger, slower, low ball handle skill players will not be able to crazy with the basketball.
I have no reason to not take the developers at their word, until I play and find out otherwise.
It may have been ridiculous in the past but it just seems that it may be the case to those looking for individuality in each players. May be the term arcade is a little harsh. But everyone sharing 40" verticals and the only different dribbling animations are between bigs(C,PF) vs smalls(pg,sg,sf). It sounds pretty fantasy like. It just seems ratings have mess less impact than user input, which can be great in a lot of situations but also reduces the individuality between player ratings. Getting Brandon Jennings injured/tired, is no big lost when then ratings impact on user input is at a min. And in referring to dribble, driving and finishing at the basket, when you can make Gallinari look like "Hot Sauce" and Salmons dunking like Vince Carter, that's where the Arcade and Fantasy comments are aimed at.
Don't worry bro....
Verticals have been a big problem in this game since it came to Next gen
Trust me in 2 weeks you'll see guys lowering it down big time even though they might not want to or admit to it they knwo the vertical are unrealistic in this game.
It's the biggest reason why you see guys dunking from any where every year and it's the biggest reason why a ton of shots are blocked out on the perimeter every year.
The name has changed but certain ratings have remained the same and therfor it still effects gameplay the same ol way.
Stick with me after release i'll show you how to get rid that crap and make it feel more realistic and natural on the floor.
Verticals have been a big problem in this game since it came to Next gen
Trust me in 2 weeks you'll see guys lowering it down big time even though they might not want to or admit to it they knwo the vertical are unrealistic in this game.
It's the biggest reason why you see guys dunking from any where every year and it's the biggest reason why a ton of shots are blocked out on the perimeter every year.
The name has changed but certain ratings have remained the same and therfor it still effects gameplay the same ol way.
Stick with me after release i'll show you how to get rid that crap and make it feel more realistic and natural on the floor.
The problem for me and where there is some disconnect from Elite. Is when they talk about taking out sliders and RTP's then you see things like this done on purpose. It just seem like a contradiction in the direction of this game. And that always lead to an inferior product.
Player personalization and arcade don't go hand in hand.
Again like i said in my post may be arcade is a little harsh. But my points are valid IMO. But in the defense of the term "arcade" if everyone has the have the ball handling ability of CP3 and dunking like Lebron, then that is the definition of "Arcade". But with that being said I never posted that Elite is arcade or that it ever was. I only stating what may give people the impression of being arcade. You are correct, player personalization and arcade doesn't go hand and hand. But increase verticals and arcade doesn't hand and hand either, but guess what, it plays a part. But one's man "arcade" is another man "sim". Maybe the issues people are complaining about will be resolved come release date, maybe that's the reason for the delay in a demo.