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NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Old 09-15-2010, 12:21 PM   #209
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

I know I've said this before here, but as much as it appears NBA Elite '11 won't be the game for me, I do have a lot of hope for the future, in large part due to the feedback we've seen from developers here. Knowing they have their ear to the ground provides confidence, respect, and again, hope for a great product in the future.
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Old 09-15-2010, 12:21 PM   #210
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by sportyguyfl31
This perception that EA is arcade basketball, is ridiculous.

Anyone who has played Live 09 and 10 at all, should know that is the furthest thing from the truth.

NBA Live 06 for the old xbox and ps2 was a long time ago, folks.
It may have been ridiculous in the past but it just seems that it may be the case to those looking for individuality in each players. May be the term arcade is a little harsh. But everyone sharing 40" verticals and the only different dribbling animations are between bigs(C,PF) vs smalls(pg,sg,sf). It sounds pretty fantasy like. It just seems ratings have mess less impact than user input, which can be great in a lot of situations but also reduces the individuality between player ratings. Getting Brandon Jennings injured/tired, is no big lost when then ratings impact on user input is at a min. And in referring to dribble, driving and finishing at the basket, when you can make Gallinari look like "Hot Sauce" and Salmons dunking like Vince Carter, that's where the Arcade and Fantasy comments are aimed at.
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Old 09-15-2010, 12:50 PM   #211
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

Quote:
Originally Posted by convince
It may have been ridiculous in the past but it just seems that it may be the case to those looking for individuality in each players. May be the term arcade is a little harsh. But everyone sharing 40" verticals and the only different dribbling animations are between bigs(C,PF) vs smalls(pg,sg,sf). It sounds pretty fantasy like. It just seems ratings have mess less impact than user input, which can be great in a lot of situations but also reduces the individuality between player ratings. Getting Brandon Jennings injured/tired, is no big lost when then ratings impact on user input is at a min. And in referring to dribble, driving and finishing at the basket, when you can make Gallinari look like "Hot Sauce" and Salmons dunking like Vince Carter, that's where the Arcade and Fantasy comments are aimed at.
What you raised has nothing to do with "arcade."

Player personalization and arcade don't go hand in hand.
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Old 09-15-2010, 01:03 PM   #212
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

Quote:
Originally Posted by Pared
What you raised has nothing to do with "arcade."

Player personalization and arcade don't go hand in hand.
Pretty much. Dude told us why they chose to have crazy verts and while that still bothers some of us his intentions were good and sim-natured.
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Old 09-15-2010, 01:10 PM   #213
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Originally Posted by rEAnimator
Yes, absolutely. But the the length of time a player shoots affects how effectively you can close a guy out. We don't want to make that unbalanced either.

But what you're saying is totally fair and when you try the demo you can give us feedback on how well we balanced things.

It's an ongoing process and it's really hard to please everyone.
i dont see where you can please anybody with a defender blocking shots at will, a defender being in good position just to contend the shot should good enough. you hear great coches tell perimeter defenders.( just play solid defence do not try and be a shot blocker) but for some reason u guys are going againt true basketball principles. now guys will go for the block all the time because theres a 50/50 chance that you'll get it and thats not real at all.
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Old 09-15-2010, 02:40 PM   #214
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

Quote:
Originally Posted by convince
It may have been ridiculous in the past but it just seems that it may be the case to those looking for individuality in each players. May be the term arcade is a little harsh. But everyone sharing 40" verticals and the only different dribbling animations are between bigs(C,PF) vs smalls(pg,sg,sf). It sounds pretty fantasy like. It just seems ratings have mess less impact than user input, which can be great in a lot of situations but also reduces the individuality between player ratings. Getting Brandon Jennings injured/tired, is no big lost when then ratings impact on user input is at a min. And in referring to dribble, driving and finishing at the basket, when you can make Gallinari look like "Hot Sauce" and Salmons dunking like Vince Carter, that's where the Arcade and Fantasy comments are aimed at.

Im sorry, buI dont understand why people have the impression that the quality of the player that you are controlling, isnt going to have an impact as to how well he is going to be able to do the moves/shots, you are trying to do.

Again, I think this has more to do with perception, rather then reality.

Every guard in the NBA can perform a cross over dribble.


Every big man in the league can perform a drop step.

The key is the speed, and agility in how they can perform the move they are trying to do, and their ability to finish, and convert their shots..

Last I checked, the game still has player ratings, and the developers havetold us that the ratings will come into play and that bigger, slower, low ball handle skill players will not be able to crazy with the basketball.

I have no reason to not take the developers at their word, until I play and find out otherwise.

Last edited by sportyguyfl31; 09-15-2010 at 02:42 PM.
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Old 09-15-2010, 03:24 PM   #215
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

Quote:
Originally Posted by convince
It may have been ridiculous in the past but it just seems that it may be the case to those looking for individuality in each players. May be the term arcade is a little harsh. But everyone sharing 40" verticals and the only different dribbling animations are between bigs(C,PF) vs smalls(pg,sg,sf). It sounds pretty fantasy like. It just seems ratings have mess less impact than user input, which can be great in a lot of situations but also reduces the individuality between player ratings. Getting Brandon Jennings injured/tired, is no big lost when then ratings impact on user input is at a min. And in referring to dribble, driving and finishing at the basket, when you can make Gallinari look like "Hot Sauce" and Salmons dunking like Vince Carter, that's where the Arcade and Fantasy comments are aimed at.
Don't worry bro....

Verticals have been a big problem in this game since it came to Next gen

Trust me in 2 weeks you'll see guys lowering it down big time even though they might not want to or admit to it they knwo the vertical are unrealistic in this game.

It's the biggest reason why you see guys dunking from any where every year and it's the biggest reason why a ton of shots are blocked out on the perimeter every year.

The name has changed but certain ratings have remained the same and therfor it still effects gameplay the same ol way.

Stick with me after release i'll show you how to get rid that crap and make it feel more realistic and natural on the floor.
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Old 09-15-2010, 03:35 PM   #216
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Re: NBA Elite 11 Video: OS Exclusive All-New Hands-On Control: OJ Mayo

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Originally Posted by Playmakers
Don't worry bro....

Verticals have been a big problem in this game since it came to Next gen

Trust me in 2 weeks you'll see guys lowering it down big time even though they might not want to or admit to it they knwo the vertical are unrealistic in this game.

It's the biggest reason why you see guys dunking from any where every year and it's the biggest reason why a ton of shots are blocked out on the perimeter every year.

The name has changed but certain ratings have remained the same and therfor it still effects gameplay the same ol way.

Stick with me after release i'll show you how to get rid that crap and make it feel more realistic and natural on the floor.
The problem for me and where there is some disconnect from Elite. Is when they talk about taking out sliders and RTP's then you see things like this done on purpose. It just seem like a contradiction in the direction of this game. And that always lead to an inferior product.
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