Hey guys...we will be putting out more and more videos as we drive to finish the game. Next week's videos will be direct capture, because these videos look a bit fast when just filmed with a camera in front of a TV. We will also have more gameplay that has not been seen yet...like put backs, more in-air collisions, hook shots, etc. As we get different dev guys playing the game, they each have different styles, so each set of videos will be different. We will focus on the CPU next week also. I will say that until you feel this game with your own hands (when you get the downloadable demo), it will be tough to understand how much control you truly have over the outcome of the game."
Definitley didnt have the EPSN overlay last year. and they only brought up one stat overlay so i dont know how it can all be the same as last year. We will see come gameday or if they ever show us a halftime clip
Yea thats a fact that we never get respect even after going as far as we did two straight years. Most dont realize but we were 4 free throws (hedo), and a all-opp layup away from leading that finals 3 games to 1 going into game 5.
The way video game basketball works I have a feeling the Heat will murder people online on both games...
Im not talking sklls dominate it will look more like crossover crossover crossover dunk, pick n roll dunk, fastbreak dunk, spin move dunk, unless you can trigger a body bump in the air on defense. It looks fun but there hasnt been a real defensive stop in any videos.
This video, along with the clippers hornets one, are definitely an encouraging sign; they actually got me excited to try the demo. The game looks fun, but as far as a basketball sim it still has a ways to go.
Some notes off the top of my head:
-Physics engine looks very inconsistent. At times the interaction between players looks fluid and realistic, but other times, wades dunk around 1:02, a player will get dunked on as if he wasn't even there.
-The player movement needs some work, players are a little to stiff in there movements, not to mention the sliding/skating.
-Can someone tell me how that vince carter hopstep isn't a travel? I don't know the rules for hopsteps but that looked more like a jump than a hop to me. I do have to say that his pump fake right before the hopstep looked really good.
-Inside bounce passes get through way to easy. Reminds me of the lead pass problem of 2k.
-I really like the crowd noise and playoff atmosphere. That plus the addition of the ESPN crew really makes it feel like a playoff game on TV.
-A lot of people saying that this game is too fast paced and arcadey, which i agree, but sliders could correct this problem.
I think EA put themselves in a tough position with all their hype and talk about the physics engine. People were expecting this game to be leaps and bounds better than Live 10 and it's arguable which direction Elite 11 is going. This being the first year of a rebuilding process I think people were expecting a little to much out of EA. In a couple years the changes that have been put in place could result in a great game but right now EA still has some kinks to work out.
With all the patches and updates developers can do to games this could be a very different game in a couple of months. I remember reading a preview for this game in June and the article mentioned how quickly some problems could be fixed with the new engine. Perhaps there could be a Backbreaker 'Great House' like patch that can fix many issues and also add something to the game.
Based on most of your previous statements the game is flawless. You seem to always an excuse to what others think are flaws in the game. And I'm not talking about only the 2k fanboys, even the EA fans that point out the flaws.
Lol I have no idea why year after year EA never gets the verticals right. Playmakers and Tomba talk about this stuff EVERY time the game is released.
And the thing that gets me is they give us global sliders to edit them too so its not like that whole process is one by one thing. You could literally edit a whole teams vertical down.
I mean if they can do it why can't the guys at EA do the same smh...
Ignoring the eurostep in place (an issue I thought was supposed to be addressed), I did like how Dwight's hand tracked the ball for the challenge at 3:42.
Jano, yeah I remember the threads for 09 & 10. This was even mentioned a couple months ago but it seems to have fallen on deaf ears.
So much of the ballhandler movement looks wrong because they are breaking the rules. Look at Carter from 3:50. He catches the ball moving left, establishing his right foot as the pivot, yet starts moving right off of his left foot. Of course this is followed immediately by more sliding that looks like a carry. This is the stuff bums in your Sunday run do, not NBA players. Even when they do, the difference is that they make it look smooth. Refs practically call the games by whistling on things that look unnatural.
This stuff has been in basketball games forever, but it hasn't looked as blatantly rough in a couple years.
Well we got a fastbreak and dunk vid today, now I want to see some CPU vs CPU gameplay. See how the AI looks because last year's wasn't all that great especially after you played the game for a while.
Also want another vid on in-air collisions even though this one had some, I'm hoping there's a lot more to it because it doesn't look like its going to stop dunks at all. Actually it doesn't even have to be in-air just give me one that shows off the help D in the game.
And if there's some videos highlighting the post game that would be great too. I really do hope the higher difficulties are like Live 10 in terms of D because that game would really punish you when you tried to force your way inside every play.
That initial Wade dunk over Howard is a little concerning. It was two-handed and he pushed Howard back like he was a guard. I'm glad there wasn't a collision suction animation but a foul should have been called and Wade should have been knocked off balance a little or Howard should have fallen. And Wade seemed like he warped a little.
You say lots of dunks??? I say that is what would happen in real life if these two teams played. I can name a few allstars that are out on the court in that vid. Did you see how bad the user defense was not holding down the paint? I did see what playing good defense could be like in the vid but only a few times. I repeat the Heat and the Magic will have lots of dunks in real life this year.
I'd have to disagree in regards to the amount of dunks mimicking a real life matchup between these two teams. Each club has explosive players (or formerly explosive players in Vince Carter's regard) but in real life this does not equal out to a dunk on 70% of the possessions. I understand the ability to use sliders but I question as to what extent they may help these situations.
I am not an online player, but in those online matchups, are you able to lower sliders (vert, dunk, etc)?
If you do a pro hop or running gather directly into your opponent and you collide with him in the first part of the animation you will be deemed "out of control" and will be called for an offensive foul.
If you are traveling away from the hoop, either by steering into a euro step or doing a pro hop to the side or back, you're safe and cannot be called for the foul (unless you do it into someone who is taking a charge).
So I guess Wade did his gather to the side and the way to stop that would be to flop? It's not unstoppable but still looks odd.
That collision at 4:00 when Carter tried to dunk has to be a foul. The only play there for the defense should've been moving over and using the take charge button. Since that was completely broken in Live 10, it would've shown a big fix as far as defensive strategy. Being there should stop the dunk (most times) with a foul and collision, and jumping should result in what happened in the video with a foul.
Also, Arroyo is out of bounds when he grabs the miss by Carter. This series needs to respect the boundaries. Do they even have dive for the ball animations or saves?
You say lots of dunks??? I say that is what would happen in real life if these two teams played. I can name a few allstars that are out on the court in that vid. Did you see how bad the user defense was not holding down the paint? I did see what playing good defense could be like in the vid but only a few times. I repeat the Heat and the Magic will have lots of dunks in real life this year.
The Orlando Magic is a 3-point shooting team first and foremost. They like to spread the floor, run high screen-and-roll with Howard which when he cuts to the rim one of the of perimeter defenders has to leave his man to help on Howard on the roll. Once that happens, it's bombs away because that help defender has to leave a shooter. The Magic led the league in 3s last season so all the dunks shouldn't be about the matchup.
The Heat will have its fair share of dunks this season (to say the least) but with all the shooters they have to spread the floor, it will also be bombs away when Wade and LeBron beat their man on the perimeter. Same scenario, help defender drops down, leaving a shooter wide open.
You say lots of dunks??? I say that is what would happen in real life if these two teams played. I can name a few allstars that are out on the court in that vid. Did you see how bad the user defense was not holding down the paint? I did see what playing good defense could be like in the vid but only a few times. I repeat the Heat and the Magic will have lots of dunks in real life this year.
Lol so when the heat and magic play this year its just gna be fast paced, attack the rim basketball resulting in many dunks? Rarely in this video did the player look for jumpshots. It was all about exploiting bad defense. I watch a lot of basketball and I never saw an NBA game with this many highlight dunks IN THE FIRST QUARTER. The only way this would happen in real life is if the players completely forgot how to play defense on some plays.
If you look at the clippers vs hornets gameplay you see similar unrealistic things, such as blake griffin throwin down 2 alley oops with atleast one defender near him. But that's what happens when its human vs human. People like to play fast pace, and when defense is that bad its going to result in alot of dunks. This is how 2k10 was. It could be played realistically,but if you get two people playing each other it could be a dunkfest.
Wow I think you got your games mixed up bro. The spacing on live/elite makes for better mid-range jumpers than on 2k. Dont base the game on how some choose the play in these vids. The mid jumper is great on Live/Elite.
Dude, he didn't compare it to 2K. He just used the line from 2K. And based on the 4 videos we've seen, you can't dismiss his point!