Hey guys...we will be putting out more and more videos as we drive to finish the game. Next week's videos will be direct capture, because these videos look a bit fast when just filmed with a camera in front of a TV. We will also have more gameplay that has not been seen yet...like put backs, more in-air collisions, hook shots, etc. As we get different dev guys playing the game, they each have different styles, so each set of videos will be different. We will focus on the CPU next week also. I will say that until you feel this game with your own hands (when you get the downloadable demo), it will be tough to understand how much control you truly have over the outcome of the game."
I see a lot of comments saying based upon these videos that this is not "sim"...I'm not saying I disagree but you guys have different definitions of "sim" based upon responses...so what does "sim" mean to you guys? Realistic stats? Realistic shoes?
Everything from movement, physics, and more importantly, the fundamentals of the sport, in which I rarely see in a EA Sports game.
so pick and role, iso and fastbreaks aren't sim enough for u lol// u can do the same thing in both games // depending on how u play // weather u call plays, call picks, or just break ur man down off the dribble to finish or drive and kick // its all sim because thats what nba players do//
Finally a transition game! Nice to see you can actually get out and run in Elite, that was a major issue in L10. Unfortunately that's about were the positives end with this clip.
Five of the seven Heat field goals were dunks. Seems like if you just mess around with the sticks long enough you'll get by your man and get to the hole at will. Even if you're Wade or LBJ you should get punished if you toy with the ball THAT much while dribbling.
Duhwight was essentially a non-factor in terms of protecting the rim. So far the only thing resembling defense in the paint is if you get a mid-air collision (and somehow a foul is not called).
It will be interesting to see how slider tweaking and difficulty level will affect this sort of thing.
The user defender sagged off of the ball handler the whole time so I wonder if you had the defender go for steals during the crazy dribbling if you could get some and therefore get the ball handler to tone it down a bit...yes going for steals would get you burned once in awhile but just a thought...
so pick and role, iso and fastbreaks aren't sim enough for u lol// u can do the same thing in both games // depending on how u play // weather u call plays, call picks, or just break ur man down off the dribble to finish or drive and kick // its all sim because thats what nba players do//
you obviously dont get it. If you could do all of that stuff lets say in NBA Street homecourt, would you call it SIM?
Once again, I have to admit that seeing the vids through broadcast cam really, really helps....but I still cannot get over the defensive stance deally. I ranted a bit about it last night (umm, blame it on the ah, ah-ah-ah...) but to be more precise about what I think is needed is that when a defender is in that low defensive stance, his lateral movement is dependent upon multiple things such as what the offensive player is doing his quickness, movement, yada as well as defensive player's own defensive prowess, quickness, lateral movement and length. Staying in that low defensive stance only lasts for so long if the offensive player decides to make quick moves and such.
So, basically, what is needed are body turning animations of the defensive player coming out of that stance and turning to run a long with the offensive player. Many a time, the defensive player is running sideways on an angle along with the offensive player with the off hand extended outward/upward to defend against a pass/shot . That has been SORELY needed in the Live/Elite series and is still not present in this Elite 11 game.
Same thing with offensive players staying in that low dribble stance for far too long. Erks the hell out of me.
Again, EA (reEAnimator, if you are reading), those types of things go a long way in lessening the robotic look of the players..
Also, the RTP are still not present to me. There was a dunk in this vid where two defenders were posterized with contact but the physical reaction was just not there. These dudes should have gone flying somewhere. Instead, just looks like they just landed on dimes as if nothing happened. Momentum is something that this game is definitely needing if the 2p animations are gone, now. Somehow that has to be incorporated with RTP.
All in all, it reminds of the Live series which I have been somewhat used to for the last few years. I really want to get a feel of this game with the controls. It may not be so bad plus this vid looks fast but it was already explained why. The last vid posted up here looked a bit slower which was good.
The look of a game will not determine if its sim and thats all a lot of people here care about. The NBA Inside drive series was one of the best sim games ever made but the animations was ugly.
That's what I was getting at with my question...to me, "simulation" means realistic stats for the most part...a game can have great animations, physics and shoes but if the stats don't come out right (vs CPU at least) then it's not "sim" to me...of course it's best to have great visuals AND realistic stats but if I can only have one I take realistic stats...that's why I say a lot of people use the word "sim" but they are not all talking about the same thing...
I'm not saying that this game will be "sim" either - I'm just defining it for myself here...it's like when you don't want to play a game so you "simulate" it for the results...that's "sim" to me...
I'm tired of these 101 intro to dunking videos. I want to see some boring cpu vs cpu gameplay. I want to see if the cpu play realistic. Or as i stated before give me teams w/ contrasting styles, some Spurs vs. Suns. If the user has to be in the video, take control of the slower paced team. Until the developers release something like this, the "arcade" comments will always be around. And also those comments about, "its how the user plays" determines it same will play sim or not. Well if that's case, i don't its smart for the developers to release videos playing the way they are. B/C one thing the video are not screaming is "Simulation".
I think this game is going to end up being a exploiters paradise. Very little D, and just weird movements from RTP. While it looks okay in places, the genericiticies are profound all throughout this vid.
yea but its the old arena.... my magic never get any respect...and just an fyi i think we changed it but iam not sure but when did stuff "our mascot" turn blue???
They do have the new center court logo though
Yea thats a fact that we never get respect even after going as far as we did two straight years. Most dont realize but we were 4 free throws (hedo), and a all-opp layup away from leading that finals 3 games to 1 going into game 5.
I'm tired of these 101 intro to dunking videos. I want to see some boring cpu vs cpu gameplay. I want to see if the cpu play realistic. Or as i stated before give me teams w/ contrasting styles, some Spurs vs. Suns. If the user has to be in the video, take control of the slower paced team. Until the developers release something like this, the "arcade" comments will always be around. And also those comments about, "its how the user plays" determines it same will play sim or not. Well if that's case, i don't its smart for the developers to release videos playing the way they are. B/C one thing the video are not screaming is "Simulation".
I agree about the cpu thing...that's what I want to see too...I don't play a lot of online (too many cheesers no matter which game you play) so the CPU has to be pretty challenging/realistic to hook me in...
For example, until a patch came along for Live 10 the CPU would have the point guard stand and dribble for 10 seconds waiting for a specific play to set up...you could just walk up and steal the ball if you wanted to...that was terrible and a complete turn-off for me...
NO lie I counted 75 dunks unless my math skills is off even mike miller got a 40 inch vertical, watch the Miami heat will murder people online. Look like some fun arcade bball though nba jam 2011
Seeing Lebron operate and not resemble Lebron at all = ugly
The sliding in this game is really going to wear on me, stuff like 1:45, where Dwight takes 5 steps passing the ball, in a situation where the most a player can do is pivot. I get that the game thinks he started to dribble but the ball never touches the ground.
Same thing with Pietrus at 2:29, goes from half a foot over the line to 2 feet behind the line without a bounce. The whole "left stick moves your feet" thing doesn't work when it lets you move around without dribbling. It ties right in with that ugly animation for moving in the opposite direction of the hand the ball is in. Most of the sliding and traveling is a result of that animation. How do they decide that they're OK with that animation when they are initially putting this together? If most everyone is going to move the same, at least make them move right.
NO lie I counted 75 dunks unless my math skills is off even mike miller got a 40 inch vertical, watch the Miami heat will murder people online. Look like some fun arcade bball though nba jam 2011
The way video game basketball works I have a feeling the Heat will murder people online on both games...
Not bad but I think I'm turning down the verticals as soon as I get the game. The blocked jumphsots remind me way to much of Live 09 and the players are getting up too fast on the dunks.
The jump should be a little slower to give them a more realistic feel and it'll cut down on a lot of the dunk on other players too. There should have been more contact on those dunks but the guys got up so fast the defender couldn't even react.
Overall its nice to see that transition game is alive and it looks like its going to be just as fun as last year to run the break. The Howard post move was nice too just wish it could have lead to some type of layup instead of a jumper.
Like ehh said, it'll be interesting to see how difficulties affect the game. It'll probably be the determining factor in the demo for whether or not I pick this up. Outside of fouls I don't care for sliders, but the game is supposed to be tuned for Superstar to have a sim experience.
Also, the hop step gather looks bad in large part because it's slow and the player gets pretty high. If it were just like that because the player does it that way or is athletic, OK, but everyone in the game will do it like that and it doesn't look good. I liked the dunk by Carter alot though.
People need to understand that in any sports game you can make it look sim or arcade by the way you choose to play. Im sure like myself theres a good group of guys that will slow down the gameplay and call plays and make the game look alot better. These vids are just 2 guys going dunk happy with the game. Im sure playmakers global -50 vertical will fix this aspect of the game like it did for live10.
I love the "this is arcade,this is not sim" comments based off of these vid's. So if i played 2k and went dunkfest crazy the game would not be sim?
Did you see 2K11's video on gamescon? The user dont seem to know how to play real basketball, but at least you can see the realism there. (player movement, dribbling, shooting, etc.) so yes 2k11 is sim bball even the user plays arcady.