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NBA Elite 11 News Post



Quote:
"Via David Littman.

Hey guys...we will be putting out more and more videos as we drive to finish the game. Next week's videos will be direct capture, because these videos look a bit fast when just filmed with a camera in front of a TV. We will also have more gameplay that has not been seen yet...like put backs, more in-air collisions, hook shots, etc. As we get different dev guys playing the game, they each have different styles, so each set of videos will be different. We will focus on the CPU next week also. I will say that until you feel this game with your own hands (when you get the downloadable demo), it will be tough to understand how much control you truly have over the outcome of the game."

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 241 sportyguyfl31 @ 09/07/10 02:58 AM
Quote:
Originally Posted by Boilerbuzz
I'm talking about the "sweet spot" of the shooting mechanic. The timing. If you time that release of the shot on the right frame: bucket. Regardless of defense, shooter, et al...
Id love to see a developer's insight into that. I find that tough to fathom.

Is the "sweet spot" contextual? Meaning more forgiving uncontested, then when you have a defender contesting?

Id like to hear mroe about this.
 
# 242 neegotiator @ 09/07/10 03:08 AM
Quote:
Originally Posted by sportyguyfl31
Id love to see a developer's insight into that. I find that tough to fathom.

Is the "sweet spot" contextual? Meaning more forgiving uncontested, then when you have a defender contesting?

Id like to hear mroe about this.
i could've sworn when reading about the sweet spot way back, that it'd adjust to the circumstances of the shot. so for example, sweet spot for contested shot is smaller than uncontested.
 
# 243 rEAnimator @ 09/07/10 03:21 AM
Quote:
Originally Posted by neegotiator
i could've sworn when reading about the sweet spot way back, that it'd adjust to the circumstances of the shot. so for example, sweet spot for contested shot is smaller than uncontested.
That's exactly how it works.

Contested/uncontested, distance to the rim, settled or moving, shot ratings all contribute to the size of the sweet spot for both aiming and power.
 
# 244 Boilerbuzz @ 09/07/10 03:32 AM
Quote:
Originally Posted by rEAnimator
That's exactly how it works.

Contested/uncontested, distance to the rim, settled or moving, shot ratings all contribute to the size of the sweet spot for both aiming and power.
And if you roll all of that into the SMALLEST of sweet-spots, if we have an idiot-savant that has that "knack" for timing his inputs on the frame (like hundreds of fighting game nuts can do), he's negates all that and makes every bucket. The method is great. But the boolean nature of it makes it really, REALLY dangerous...
 
# 245 rEAnimator @ 09/07/10 03:42 AM
Quote:
Originally Posted by Dawgthem
I dont' think that'll really matter..in all the videos i haven't seen the meter in the videos maybe its optional therefore it probably wouldn't be on line
The meter is never shown during gameplay, only in practice and in replay.
 
# 246 abjsuperstar @ 09/07/10 06:44 AM
i know its not a big deal but why does it say nba tuesday every game?
 
# 247 tabulaRasa @ 09/07/10 08:20 AM
aren´t the players a bit spastic when they pass at times?
Looks like an ok game.
 
# 248 dirtypuppet @ 09/07/10 08:51 AM
Quote:
Originally Posted by tabulaRasa
aren´t the players a bit spastic when they pass at times?
Looks like an ok game.
Yeah, they're not great overall but there's one or two animations in particular that are very awkward and don't look good in any circumstance. One of them is a chest pass type of animation where the arms don't extend out entirely, bent at the elbow.

This one:


I am yet to see a context with which this animation looks appropriate.
 
# 249 sportyguyfl31 @ 09/07/10 09:48 AM
Quote:
Originally Posted by rEAnimator
That's exactly how it works.

Contested/uncontested, distance to the rim, settled or moving, shot ratings all contribute to the size of the sweet spot for both aiming and power.
Good.
 
# 250 sportyguyfl31 @ 09/07/10 09:50 AM
Loved the Dwight Howard block..on the drive and the superman musice after the dunk.

pick n roll looks like it may have reverted to NBA Live 09-Easy.
 
# 251 OGKing @ 09/07/10 10:24 AM
Elite looks really good from that camera view. Very nice.
 
# 252 COACH WEBB @ 09/07/10 10:27 AM
Quote:
Originally Posted by HoosierDaddy



Solid video. Some of the same things I noticed as well. Let's see if those issues are addressed.
 
# 253 convince @ 09/07/10 11:37 AM
Quote:
Originally Posted by rEAnimator
The meter is never shown during gameplay, only in practice and in replay.
Question in regards to anyone, particularly pg,sg and sf, that wants drive to the lane? With so much effort place on total control, it seems like the only things that matters are, speed and dribbling. So what's stopping me from using the 3rd pg on the team and making him the second coming of Allen Iverson? As long as i have the stick skills, i can do it right? If this is true, there is nothing separating Lebron from a guy like Stanley Robinson, at least from getting to the rim and finishing. I really hope i'm wrong.
 
# 254 NBAfan#5423678976 @ 09/07/10 12:09 PM
CHEEEEEEEESE!!
 
# 255 NBAfan#5423678976 @ 09/07/10 12:10 PM
CHEEEEEEEESE!!
 
# 256 MAzing87 @ 09/07/10 02:04 PM
@ 1:04? The defender jumps up and regardless, he gets pushed back like a rag doll in mid are for an unstoppable Wade dunk?

This is actually better than he last vid I saw though. So we'll see
 
# 257 JWiLL02 @ 09/07/10 03:19 PM
There's just something 'off' about the dribble animations, they don't resemble NBA basketball at all. Players all seem to dribble with their arms extended out. Where's the tight, controlled dribble elite NBA players are known for? They all handle the ball like bigs.
 
# 258 magicman32 @ 09/07/10 08:39 PM
Seems like all of miami's scores were dunks, except for charmer's 3 pointer at the end. That was interesting. Seems like EA is going arcade with this title.

And where are the fouls in this game. Seems like it may be a "fun" game. Just not as realistic as I like. I'll see what's up with the demo and if my 9 yr old is feeling it.
 
# 259 Earl1963 @ 09/07/10 08:52 PM
Much better camera angle, can't stand the up and down cam, yuck. This is looking like Live 10 now and thats a good thing. I'm back on the wagon.
 
# 260 Earl1963 @ 09/07/10 08:56 PM
Oh and I love the fact that the crowd is still alive like in 10. This is one area where 2k lacks big time.
 


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