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NCAA Football 11 News Post


EA Sports has just posted another NCAA Football 11 blog, thanking everyone, as well as giving us a few patch #2 updates.

Quote:
"More details on the client update to come, but here are three of the big ones we've solved:

-- RANDOM PLAY ACTION CRAZINESS - Sure it looks funny, but annoying as heck when it costs you a drive or a game. We're sorry we missed this one as well and apologize for the issue.

-- SEASON SHOWDOWN STATS REPORTING - The season showdown warning is harmless right now and this issue and related lobby problems ultimately get fixed with the update.

-- UNIFORMS THAT NEVER NEED WASHING - This is one of the more painful ones for us given all the work on visuals this year. The game actually does degrade uniforms; unfortunately we broke something in a final build that made the impact way too subtle. Consider this one solved with the update. And we want you to know that we've really been enjoying the great "Art of NCAA Football" threads. It's clear we have some incredible photographic talent in our community! So I expect things will go next-level when the update rolls out."

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
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Member Comments
# 201 boomersooner31 @ 08/02/10 05:08 PM
Waiting for these tuners to fix progression and finally allow me to start a real dynasty is worse than waiting for the actual game! Mainly cause we have no idea yet when this update will come out.

I'm just hoping these will indeed fix the progression.
 
# 202 RU_Goo @ 08/02/10 05:42 PM
Does the progression fix work for current dynasties or do I have to re start my current one?
 
# 203 hazey @ 08/02/10 05:56 PM
Quote:
Originally Posted by RU_Goo
Does the progression fix work for current dynasties or do I have to re start my current one?

They should work in your currfenty dynasty, but it will have no influence on the players that you have already recruited/recruiting, just the ones that come into play after the "generating recruits" screen.
 
# 204 havlen @ 08/02/10 06:05 PM
Quote:
Originally Posted by hazey
They should work in your currfenty dynasty, but it will have no influence on the players that you have already recruited/recruiting, just the ones that come into play after the "generating recruits" screen.
That's a pure guess on your part.

If by "fixing progression" they mean bumping the original recruits overall value, then yes, it would only take effect for new seasons within a dynasty.

However, if by "fixing progression" they mean recruits overall value will stay the same but training results will be upped to create a better and more realistic progressin, then the change will take effect on current recruits so long as the offseason training results have not been passed.

Personally, I hope they keep recruits overall value at or near the current levels and boost the effects of training. Makes it more rare for a true freshman to play and puts more value on redshirting freshmen.
 
# 205 kodawg9 @ 08/02/10 06:08 PM
just finished season 1, bowl season so now i wait. I wasn't expecting this tuner to be out today, because how often do we see when EA says, "X will be out next week", it comes late in the week? i'm expecting it sometime around Wednesday but that's being optimistic. Hopefully it's earlier, but I guess the bright side is, I could work on my final which is due this Friday instead of playing the game all day
 
# 206 Solidice @ 08/02/10 06:17 PM
Quote:
Originally Posted by havlen
That's a pure guess on your part.

If by "fixing progression" they mean bumping the original recruits overall value, then yes, it would only take effect for new seasons within a dynasty.

However, if by "fixing progression" they mean recruits overall value will stay the same but training results will be upped to create a better and more realistic progressin, then the change will take effect on current recruits so long as the offseason training results have not been passed.

Personally, I hope they keep recruits overall value at or near the current levels and boost the effects of training. Makes it more rare for a true freshman to play and puts more value on redshirting freshmen.
only problem with that is you'll end up with more 90+ rated players, which is a bad thing, IMO. unless they can actually only increase the progression of lower rated players and not mess with the higher rated players.
 
# 207 jimmyy201 @ 08/02/10 06:24 PM
I think all they really need is to raise the incoming recruits a little. The 1-3 stars seem so random. And also bring back the progression that would happen during the season when a player gets on a hotstreak. That would help out the lower overall players.
 
# 208 hazey @ 08/02/10 06:24 PM
Quote:
Originally Posted by havlen
That's a pure guess on your part.

If by "fixing progression" they mean bumping the original recruits overall value, then yes, it would only take effect for new seasons within a dynasty.

However, if by "fixing progression" they mean recruits overall value will stay the same but training results will be upped to create a better and more realistic progressin, then the change will take effect on current recruits so long as the offseason training results have not been passed.

Personally, I hope they keep recruits overall value at or near the current levels and boost the effects of training. Makes it more rare for a true freshman to play and puts more value on redshirting freshmen.

The off season progression itself is fine. Training better not be boosted, otherwise your going to have an inflated pool of players in years down the road that make the game unbearable, just like previous versions.
 
# 209 BigD @ 08/02/10 07:12 PM
HurraaaYYYYYY!!! for fixing the dirty uni's. Major major props to the devs. You guys are bringing it HARD this year!!!!!!!!!!!
 
# 210 BadAssHskr @ 08/02/10 07:27 PM
I'm starting to wonder if actually all our worst fears are about to strike.

If say there isn't a fix for the progression, say it's a roster issue.

So,

A. the tuner set wont fix the issue
B. a new roster file will have to be release via a patch

That means no fix for at least what, 2 weeks, and all the work roster guys put in will have to be done again, which certainly means all dynasty's will need a restart.

Ouch. Nothing like paranoia......
 
# 211 LambertandHam @ 08/02/10 08:06 PM
Quote:
Originally Posted by BadAssHskr
I'm starting to wonder if actually all our worst fears are about to strike.

If say there isn't a fix for the progression, say it's a roster issue.

So,

A. the tuner set wont fix the issue
B. a new roster file will have to be release via a patch

That means no fix for at least what, 2 weeks, and all the work roster guys put in will have to be done again, which certainly means all dynasty's will need a restart.

Ouch. Nothing like paranoia......
Positive thoughts, positive thoughts, positive thoughts . If the tuner set doesn't fix or at least make a point to try to fix the progression/recruiting issue, then I'll join ya.
 
# 212 jmik58 @ 08/02/10 08:08 PM
Quote:
Originally Posted by havlen
That's a pure guess on your part.

If by "fixing progression" they mean bumping the original recruits overall value, then yes, it would only take effect for new seasons within a dynasty.

However, if by "fixing progression" they mean recruits overall value will stay the same but training results will be upped to create a better and more realistic progressin, then the change will take effect on current recruits so long as the offseason training results have not been passed.

Personally, I hope they keep recruits overall value at or near the current levels and boost the effects of training. Makes it more rare for a true freshman to play and puts more value on redshirting freshmen.
I disagree with this from the standpoint that (if you really think about it) players don't improve that much from their freshman to senior years.

What I mean is, if EA decides to leave recruit levels as they are and they only improve progression increments, then we will have guys that come in as 70's who could potentially reach the 90's. And that would be on average.

The biggest things that improve for players from freshman to senior years are strength, speed (slightly), and awareness/intelligence.

These improvements are minimal and make a big difference, but they don't warrant a player improving from a 70 to a 90 on average. Sure, it happens sometimes.

EA is capable of fixing this the right way, not just fixing it.

It's like training a dog. You have two options that would both work. Beat the dog senseless...or give it affection and rewards for doing the trained task. Both methods would accomplish the end "goal", but one of the options is much better and more realistic.

The more realistic or "right" way to fix "progression" is to improve the ratings of incoming recruits.
 
# 213 ghettoqball @ 08/02/10 08:33 PM
I really hope they don't bump up progression, and instead fix the real problems...

1. CPU not recruiting for positions they need, leading to walkons at starting positions.

2. Incoming recruits rated too low

3. Awareness of most incoming recruits is too low (or they could fix this one by having the awareness progress quite a bit more than the other attributes)

4. Players coming in with low attributes in areas they need (mainly the issue with WRs having no jukes, spins, etc.)


If they fix those things, dynasty might be playable again for me. I also hope they put in-season progression back into the game. I know some people have said they've seen it already, but I haven't seen it on a single player. That's not necessary, but it should be there anyways.
 
# 214 smlmeyer @ 08/02/10 08:39 PM
Would it be a reasonable idea to just bump the base progression of players (and recruits, too) and then make a progression difficulty? It just sort of struck me as an idea. -shrug-

I'm sure this has been covered already but, release date?
 
# 215 joshopsu @ 08/02/10 08:58 PM
I think I just had an enlightening!!!!

The problem isn't with recruit ratings or the progressions itself....It has to do with RECRUITING LOGIC!

Now hear me out....People are complaining that some teams carry too many players at certain positions. For example, if USC steals 4 good QB's one year, then that means that 2-3 good quarterbacks aren't spread out amongst the other decent/midlevel teams. If these players choose not to transfer, then they get cut when the schools have to drop down to 70 players. This is where the good players get cut...and ELIMINATED from the game. And when USC goes to recruit the following season, the process repeats.

The Low-level teams such as Tulane and Tulsa can never compete because they are then forced to take WALK-ONS at NEED POSITIONS. These walk-ons are not in the recruit talent pool...They have 0 stars and begin with a 40-45 rating overall. This especially holds true with the kickers. I'm Penn State and I just go stuck with a 40 overall kicker because no kicker in the talent pool had me in their top 10. So that's why kickers are missing extra points.

I noticed after year 1 of my online dynasty that my actual recruits' rating were good. The awareness was okay. Some were good; some were bad. But I think of this as comparing to dumb players in real life....Someone might have all the talent in the world, but be dumb as hell.

IN SUMMARY, the CPU recruit logic is garbage and needs to change.

If you agree with me, PLEASE SPREAD THE WORD.
 
# 216 Senator Palmer @ 08/02/10 09:16 PM
I haven' gotten into my dynasty yet so I can't speak in depth on it, but your theory may have some sound logic. It sounds like the same thing that has plagued Madden in the past when it came to the draft and free agency. You'd see a low level teams draft quarterbacks in th 1st round year after year and improbable players being released.

If that's the case then the fix may go beyond just a patch.
 
# 217 mrprice33 @ 08/02/10 09:18 PM
btw there is a precident for the dirty uniform bug. Madden 2009 had the same problem with field degradation that was also fixed via patch.
 
# 218 drowsike @ 08/02/10 10:14 PM
All I hear..is Patch this and Patch that..
 
# 219 penji24 @ 08/02/10 10:20 PM
what happened to in season progression?
 
# 220 Rebel10 @ 08/02/10 10:25 PM
Quote:
Originally Posted by marktg30
Is there any way we could lock this until the tuner is actually released? This all seems like drivel right now.
I think it should stay open only because, today alone, there were 2 other threads on "if a patch is coming / progression / etc," and if it were closed, people would just make more.
 


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