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UFC Undisputed 2010 News Post


Hey guys,

Most of you are well aware our UFC patch is out, I won't just simply copy-paste my message here, hit the link for the full change list if you need:

http://www.ufcundisputed.com/forums/topic/245220

On a different note, my apologies if my absence and/or lack of posting sent some unfortunate signals. The honest truth is i've been swamped with WWE and UFC meetings, and am trying to find the right balance of time, i'm pretty sure a lot of the planning meetings will die down so I can actually get down to business. That and handling both communities, both websites, and about 30 people on each end of me, i'm not gonna lie, its definitely a challenge I am adjusting to. My C&C days prepared me well though!

I realize that's not what you want to hear, but just working on getting my bearings. Our official forums need A LOT of work, we're improving them, and though I am becoming passionately tied to OS, UOC, and the rest, getting our official forums to be more like it is HERE, is one of my top goals.

I am going to start doing a lot of UFC research this summer, the goal being to get this community way more involved at an extremely early stage in our process, and building support for the UFC community in general. Told Steve i'd like to get some cool prizes here (how about a Brock Lesnar signed copy up for grabs) to give OS some fun contests.

The patch may have some associated issues, I am looking in to that with the dev team so I don't bring any exact update tonight. The stat screen prior to a match I nor the dev team have given up on, its still something I will pursue very hard.

And in general, really appreciate your guys dedication to the sport and our game in general. I hope to prove my worth as your dedicated Community Manager.

Thanks for the ***-kick Steve

For those who have downloaded the patch, how is it shaping up for you this far? What system are you on? I'm trying to isolate any issues we may still have with connections or Super CAF's.

Cheers guys,
Tank

~ Brendan Schaub wants to take some of you down, he is hardcore, met him in Vegas last weekend at TUF finale, dude can play!

Game: UFC Undisputed 2010Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
UFC Undisputed 2010 Videos
Member Comments
# 21 sirjam @ 06/26/10 09:19 PM
Hey Skillz,
What difficulty are you on. I tried both advanced an expert. Neither one let me sub the CPU. An Hazlett could sub me within seconds if I wasn't careful. If I was Hazlett I had to kill the CPU body an even that was not a guarantee. I have read all the sub strategies but none has helped. The sub system is killing the game for me.
 
# 22 THQ Tank @ 06/26/10 09:34 PM
I worked at EA for 6 1/2 years, so I'm not about to put them on the spot, but if we are comparing apples to apples, Madden 2010 has been patched twice from what I gather. If you look at the change-list for those patches, the level of fixes is without question on the same par as the type of fixes we did in our first patch. All I am saying is, few console games get great PATCH POST LAUNCH SUPPORT, at best maybe 2-3 (Uncharted 2 is doing great post launch support, but more with MP content enhancements than fixes, either way, I applaud them as an example). The process of patching consoles games is INFINITELY harder than PC - you have no direct line to your game, aside from things being hosted on a server (like UFC fighter stats which we can change on the fly, similar to Roster updates). It's not an excuse, its just a reality, and it makes it that much harder and pressuring for console games to get it right when you launch. Issues we had at launch, that was a tough one, thankfully the patch is out.

We fixed the Super CAF because it was never intended by design to let you create a Super CAF in that manner. While I understand you'd like a Super CAF offline, this was not the design intent and as such, goes against the way the rest of the game is designed and meant to be played. I think a major issue with our game is the lack of understanding on how to play it, and that comes from design issues and tutorial issues, issues we absolutely take fault and heart towards, issues we lost review points on. But we can't completely change core fundamentals of the game, not to say anybody is asking for that, but for example, tweaking stamina can have devastating consequences if it goes too far one way or another. I agree, having sliders would be a nice option, and we should absolutely look into that for the future.

There are a ton of valid comments made in this thread, but they are all so across the board, everyone has their opinion on something the AI does wrong, or a control function they dislike, or wanting Super CAF's back, etc. The list goes on.

With this first patch, the most critical issues were: connectivity, auto-takedown exploits, and Super CAFs. We had to make sure we attacked those as the top complaints, especially the connection issues. All other issues reported, while important and noteworthy, we simply can't get to everything and have to cut off at some point.

While I can't lay down a set in stone promise for a second patch, I can tell you having me voice YOU helps that situation a lot, helps the devs understand what is critical to fix, and so forth. I am pressing and the dev team would certainly like to do everything they can.

Illustrator76, great feedback. I'll take that to the dev team as feedback for the game overall. Those may be fundamental design suggestions that we can't just patch real quick for 2010, but will definitely take note for the future. I don't think they make or break the game, IMO.

Every dev team designs a game a certain way (its not about ego at all, well thats a partial lie, its our job to have confidence in the "art" we create for you, 2009 certainly hit that nail on the head and 2010 layered on top, but we definitely can and will improve with you), I guarantee EA MMA will be a great game with its own share of issues that are not realistic, exploitative, etc. And I hope after their game comes out, they support, as any developer releasing a sports game should. It's not easy getting the collective opinion, but I assure you we are trying. I'm stoked to be your UFC and WWE CM, nothing better than a huge challenge to start off with.

For me, the most important patch aspects for post launch support are critical bugs and exploits, and fine tuning the balance of fighters (and maybe AI).

Everything else is subjective, and may just be flat out issues with the game we need to address in the future, but can't realistically address in this version.

A lot of people and reviews have said UFC 2010 feels like what UFC 2009 should have been. For the second edition out of the gate, I take that as a compliment for the dev team. Madden, FIFA, NHL - what number are we on? =) Expectation for perfection only gets higher the longer you go. For that reason, I understand where you guys set your expectations.

It's not an excuse, its just an observation.

-Tank
 
# 23 Gotmadskillzson @ 06/26/10 09:45 PM
Quote:
Originally Posted by sirjam
Hey Skillz,
What difficulty are you on. I tried both advanced an expert. Neither one let me sub the CPU. An Hazlett could sub me within seconds if I wasn't careful. If I was Hazlett I had to kill the CPU body an even that was not a guarantee. I have read all the sub strategies but none has helped. The sub system is killing the game for me.
I play on expert. Far as killing the body, that is just something you have to do to get their stamina level down. Body kicks and knees to the body works best and fastest. Punches to the body works but takes a long time.
 
# 24 mjarz02 @ 06/26/10 09:47 PM
Quote:
Originally Posted by THQ Tank
I worked at EA for 6 1/2 years, so I'm not about to put them on the spot, but if we are comparing apples to apples, Madden 2010 has been patched twice from what I gather. If you look at the change-list for those patches, the level of fixes is without question on the same par as the type of fixes we did in our first patch. All I am saying is, few console games get great PATCH POST LAUNCH SUPPORT, at best maybe 2-3 (Uncharted 2 is doing great post launch support, but more with MP content enhancements than fixes, either way, I applaud them as an example). The process of patching consoles games is INFINITELY harder than PC - you have no direct line to your game, aside from things being hosted on a server (like UFC fighter stats which we can change on the fly, similar to Roster updates). It's not an excuse, its just a reality, and it makes it that much harder and pressuring for console games to get it right when you launch. Issues we had at launch, that was a tough one, thankfully the patch is out.

We fixed the Super CAF because it was never intended by design to let you create a Super CAF in that manner. While I understand you'd like a Super CAF offline, this was not the design intent and as such, goes against the way the rest of the game is designed and meant to be played. I think a major issue with our game is the lack of understanding on how to play it, and that comes from design issues and tutorial issues, issues we absolutely take fault and heart towards, issues we lost review points on. But we can't completely change core fundamentals of the game, not to say anybody is asking for that, but for example, tweaking stamina can have devastating consequences if it goes too far one way or another. I agree, having sliders would be a nice option, and we should absolutely look into that for the future.

There are a ton of valid comments made in this thread, but they are all so across the board, everyone has their opinion on something the AI does wrong, or a control function they dislike, or wanting Super CAF's back, etc. The list goes on.

With this first patch, the most critical issues were: connectivity, auto-takedown exploits, and Super CAFs. We had to make sure we attacked those as the top complaints, especially the connection issues. All other issues reported, while important and noteworthy, we simply can't get to everything and have to cut off at some point.

While I can't lay down a set in stone promise for a second patch, I can tell you having me voice YOU helps that situation a lot, helps the devs understand what is critical to fix, and so forth. I am pressing and the dev team would certainly like to do everything they can.

Illustrator76, great feedback. I'll take that to the dev team as feedback for the game overall. Those may be fundamental design suggestions that we can't just patch real quick for 2010, but will definitely take note for the future. I don't think they make or break the game, IMO.

Every dev team designs a game a certain way (its not about ego at all, well thats a partial lie, its out job to have confidence in our "art", 2009 certainly hit that nail on the head and 2010 layered on top, but we definitely can and will improve with you), I guarantee EA MMA will be a great game with its own share of issues that are not realistic, exploitative, etc. And I hope after their game comes out, they support, as any developer releasing a sports game should. It's not easy getting the collective opinion, but I assure you we are trying. I'm stoked to be your UFC and WWE CM, nothing better than a huge challenge to start off with.

For me, the most important patch aspects for post launch support are critical bugs and exploits, and fine tuning the balance of fighters (and maybe AI).

Everything else is subjective, and may just be flat out issues with the game we need to address in the future, but can't realistically address in this version.

A lot of people and reviews have said UFC 2010 feels like what UFC 2009 should have been. For the second edition out of the gate, I take that as a compliment for the dev team. Madden, FIFA, NHL - what number are we on? =) Expectation for perfection only gets higher the longer you go. For that reason, I understand where you guys set your expectations.

It's not an excuse, its just an observation.

-Tank
Thanks Tank! Really appreciate all of the explanations and your points are quite valid.

One thing im curious with is why there is an abundunce of KOs vs TKOs. You see way more TKOs in real life. Chuck Liddell who is one of the greatest KO artists of all time and not even half of his wins are by KO.
Maybe I'm just playing the game wrong but I think for future versions it would be nice to have a higher TKO rate. I want to earn my win and sometimes the KOs take away from this IMO.

Thanks again for the comments!
 
# 25 Gotmadskillzson @ 06/26/10 09:54 PM
Quote:
Originally Posted by THQ Tank
I worked at EA for 6 1/2 years, so I'm not about to put them on the spot, but if we are comparing apples to apples, Madden 2010 has been patched twice from what I gather. If you look at the change-list for those patches, the level of fixes is without question on the same par as the type of fixes we did in our first patch. All I am saying is, few console games get great PATCH POST LAUNCH SUPPORT, at best maybe 2-3 (Uncharted 2 is doing great post launch support, but more with MP content enhancements than fixes, either way, I applaud them as an example). The process of patching consoles games is INFINITELY harder than PC - you have no direct line to your game, aside from things being hosted on a server (like UFC fighter stats which we can change on the fly, similar to Roster updates). It's not an excuse, its just a reality, and it makes it that much harder and pressuring for console games to get it right when you launch. Issues we had at launch, that was a tough one, thankfully the patch is out.

We fixed the Super CAF because it was never intended by design to let you create a Super CAF in that manner. While I understand you'd like a Super CAF offline, this was not the design intent and as such, goes against the way the rest of the game is designed and meant to be played. I think a major issue with our game is the lack of understanding on how to play it, and that comes from design issues and tutorial issues, issues we absolutely take fault and heart towards, issues we lost review points on. But we can't completely change core fundamentals of the game, not to say anybody is asking for that, but for example, tweaking stamina can have devastating consequences if it goes too far one way or another. I agree, having sliders would be a nice option, and we should absolutely look into that for the future.

There are a ton of valid comments made in this thread, but they are all so across the board, everyone has their opinion on something the AI does wrong, or a control function they dislike, or wanting Super CAF's back, etc. The list goes on.

With this first patch, the most critical issues were: connectivity, auto-takedown exploits, and Super CAFs. We had to make sure we attacked those as the top complaints, especially the connection issues. All other issues reported, while important and noteworthy, we simply can't get to everything and have to cut off at some point.

While I can't lay down a set in stone promise for a second patch, I can tell you having me voice YOU helps that situation a lot, helps the devs understand what is critical to fix, and so forth. I am pressing and the dev team would certainly like to do everything they can.

Illustrator76, great feedback. I'll take that to the dev team as feedback for the game overall. Those may be fundamental design suggestions that we can't just patch real quick for 2010, but will definitely take note for the future. I don't think they make or break the game, IMO.

Every dev team designs a game a certain way (its not about ego at all, well thats a partial lie, its out job to have confidence in our "art", 2009 certainly hit that nail on the head and 2010 layered on top, but we definitely can and will improve with you), I guarantee EA MMA will be a great game with its own share of issues that are not realistic, exploitative, etc. And I hope after their game comes out, they support, as any developer releasing a sports game should. It's not easy getting the collective opinion, but I assure you we are trying. I'm stoked to be your UFC and WWE CM, nothing better than a huge challenge to start off with.

For me, the most important patch aspects for post launch support are critical bugs and exploits, and fine tuning the balance of fighters (and maybe AI).

Everything else is subjective, and may just be flat out issues with the game we need to address in the future, but can't realistically address in this version.

A lot of people and reviews have said UFC 2010 feels like what UFC 2009 should have been. For the second edition out of the gate, I take that as a compliment for the dev team. Madden, FIFA, NHL - what number are we on? =) Expectation for perfection only gets higher the longer you go. For that reason, I understand where you guys set your expectations.

It's not an excuse, its just an observation.

-Tank
Nothing wrong with patches, Madden got patched twice before it became good, same thing with NCAA football, they got patched twice too. Even NBA 2k10 got patched a couple of times.

With sports games, patches has become the norm on this generation of console gaming. It is like a double edge sword. On one hand it is a cool feature to have, being able to patch a flaw that slipped passed Quality Control. However on the other hand, in the past 2 years it seemed sports games became way too reliant on being able to patch their game.

But hey we all human and all you can do is try and try again.
 
# 26 sirjam @ 06/26/10 10:17 PM
Quote:
Originally Posted by Gotmadskillzson
I play on expert. Far as killing the body, that is just something you have to do to get their stamina level down. Body kicks and knees to the body works best and fastest. Punches to the body works but takes a long time.
So can you explain to me the steps that you take to get the sub? Thanks
 
# 27 Stormyhog @ 06/26/10 10:30 PM
Quote:
Originally Posted by THQ Tank
I worked at EA for 6 1/2 years, so I'm not about to put them on the spot, but if we are comparing apples to apples, Madden 2010 has been patched twice from what I gather. If you look at the change-list for those patches, the level of fixes is without question on the same par as the type of fixes we did in our first patch. All I am saying is, few console games get great PATCH POST LAUNCH SUPPORT, at best maybe 2-3 (Uncharted 2 is doing great post launch support, but more with MP content enhancements than fixes, either way, I applaud them as an example). The process of patching consoles games is INFINITELY harder than PC - you have no direct line to your game, aside from things being hosted on a server (like UFC fighter stats which we can change on the fly, similar to Roster updates). It's not an excuse, its just a reality, and it makes it that much harder and pressuring for console games to get it right when you launch. Issues we had at launch, that was a tough one, thankfully the patch is out.

We fixed the Super CAF because it was never intended by design to let you create a Super CAF in that manner. While I understand you'd like a Super CAF offline, this was not the design intent and as such, goes against the way the rest of the game is designed and meant to be played. I think a major issue with our game is the lack of understanding on how to play it, and that comes from design issues and tutorial issues, issues we absolutely take fault and heart towards, issues we lost review points on. But we can't completely change core fundamentals of the game, not to say anybody is asking for that, but for example, tweaking stamina can have devastating consequences if it goes too far one way or another. I agree, having sliders would be a nice option, and we should absolutely look into that for the future.

There are a ton of valid comments made in this thread, but they are all so across the board, everyone has their opinion on something the AI does wrong, or a control function they dislike, or wanting Super CAF's back, etc. The list goes on.

With this first patch, the most critical issues were: connectivity, auto-takedown exploits, and Super CAFs. We had to make sure we attacked those as the top complaints, especially the connection issues. All other issues reported, while important and noteworthy, we simply can't get to everything and have to cut off at some point.

While I can't lay down a set in stone promise for a second patch, I can tell you having me voice YOU helps that situation a lot, helps the devs understand what is critical to fix, and so forth. I am pressing and the dev team would certainly like to do everything they can.

Illustrator76, great feedback. I'll take that to the dev team as feedback for the game overall. Those may be fundamental design suggestions that we can't just patch real quick for 2010, but will definitely take note for the future. I don't think they make or break the game, IMO.

Every dev team designs a game a certain way (its not about ego at all, well thats a partial lie, its our job to have confidence in the "art" we create for you, 2009 certainly hit that nail on the head and 2010 layered on top, but we definitely can and will improve with you), I guarantee EA MMA will be a great game with its own share of issues that are not realistic, exploitative, etc. And I hope after their game comes out, they support, as any developer releasing a sports game should. It's not easy getting the collective opinion, but I assure you we are trying. I'm stoked to be your UFC and WWE CM, nothing better than a huge challenge to start off with.

For me, the most important patch aspects for post launch support are critical bugs and exploits, and fine tuning the balance of fighters (and maybe AI).

Everything else is subjective, and may just be flat out issues with the game we need to address in the future, but can't realistically address in this version.

A lot of people and reviews have said UFC 2010 feels like what UFC 2009 should have been. For the second edition out of the gate, I take that as a compliment for the dev team. Madden, FIFA, NHL - what number are we on? =) Expectation for perfection only gets higher the longer you go. For that reason, I understand where you guys set your expectations.

It's not an excuse, its just an observation.

-Tank
Thanks Tank and glad you are at least listening to the complaints and trying to make the proper adjustments. Post patch support is crucial for any game as their is always something that needs to be fixed glad at least your staying connected to the community. Look at NHL 2k10 for the PS3 they didn't do one patch for the PS3 but did one for the 360 to fix a host of issues and improvements. To me that is unfair to the people that invested their money into the PS3 version like I did. I don't expect everything to be rectified but I do expect at least some post patch support for both systems.
 
# 28 Gotmadskillzson @ 06/26/10 10:54 PM
Quote:
Originally Posted by sirjam
So can you explain to me the steps that you take to get the sub? Thanks
No matter who I play as, since in this game everybody leg kicks and knees do the same amount of damage, I always start off the fight with some kicks to the body. Mix it up a little with some punches and kicks to the face, then go right back to the body.

Then I take them down and get into side mount, which is my favorite mount, throw about about 5 knees & elbows to the body, with every once in a while elbow to the face.

Be prepared to transition block because usually after the 3rd shot they will try to buck out. When they do that, I just spin around and side mount them on the other side, attacking the body again.

Come the end of the 1st, after 15 shots or so to the body I would go for a sub, usually from side control it would be either an arm bar or head & arm choke. Unless you got a person who can do the salvarry, then I would do the salvarry and do an americana from that position.

If not successful and the round ends, immediately the start of the second round I either do a big slam on them or bull rush them to the fence, clinch them up and knee them in the body 4 or 5 times, slam them off the fence and slap on a sub move.
 
# 29 mgoblue @ 06/26/10 11:00 PM
Quote:
Originally Posted by Gotmadskillzson
No matter who I play as, since in this game everybody leg kicks and knees do the same amount of damage, I always start off the fight with some kicks to the body. Mix it up a little with some punches and kicks to the face, then go right back to the body.

Then I take them down and get into side mount, which is my favorite mount, throw about about 5 knees & elbows to the body, with every once in a while elbow to the face.

Be prepared to transition block because usually after the 3rd shot they will try to buck out. When they do that, I just spin around and side mount them on the other side, attacking the body again.

Come the end of the 1st, after 15 shots or so to the body I would go for a sub, usually from side control it would be either an arm bar or head & arm choke. Unless you got a person who can do the salvarry, then I would do the salvarry and do an americana from that position.

If not successful and the round ends, immediately the start of the second round I either do a big slam on them or bull rush them to the fence, clinch them up and knee them in the body 4 or 5 times, slam them off the fence and slap on a sub move.
Not sure if it's abuse, but from side control I do arm triangles, but no shine or strength...the CPU uses its stamina, so eventually you can get them low enough for a sub...same goes for subs in open guard (just have to catch them with lower energy)

Otherwise I do like you say, try and dominate the ground game, kneeing the body, etc...stand up I try and avoid and go for the clinch suplexes to get back to the ground.

Obviously I'm trying to be a ground guy here, otherwise I'll stand up and go for a sub if they're weak
 
# 30 THQ Tank @ 06/26/10 11:08 PM
I come from the PC land where patching a game only twice gets you flamed at the stick. Its a completely different precedent with console games. I would hope in our near future we can patch console games more than twice. A lot of it is dependent on MSFT and Sony making that process easy. The systems have limitations that make it excruciatingly hard to patch often or with major features, or even add content, without resorting to creating PAID or FREE DLC.

-Tank
 
# 31 THQ Tank @ 06/26/10 11:10 PM
Quote:
Originally Posted by Stormyhog
Thanks Tank and glad you are at least listening to the complaints and trying to make the proper adjustments. Post patch support is crucial for any game as their is always something that needs to be fixed glad at least your staying connected to the community. Look at NHL 2k10 for the PS3 they didn't do one patch for the PS3 but did one for the 360 to fix a host of issues and improvements. To me that is unfair to the people that invested their money into the PS3 version like I did. I don't expect everything to be rectified but I do expect at least some post patch support for both systems.
Agreed, that is uncalled for to patch one system and not another, unless its something specific to that system. That would be the only case.

-Tank
 
# 32 Gotmadskillzson @ 06/27/10 12:19 AM
Yeah I am a ground guy. It would be cool if next year if they add some standing submission moves, like a standing gullitine or standing kimura or a drop down rolling kneebar.

Being that we can have stand up back control, when you the one being controlled, the only thing you can do is throw back elbows or spin around. It would be cool if you were BJJ guy, you could slap on a kimura or drop down to a rolling kneebar. Which would make people think twice about grabbing somebody from behind.

How it is currently, there is no danger from grabbing somebody from behind, because the worse they can do to you and spin around and escape. Those back elbows be so weak I have yet to get KO'ed from one.

So that would be something cool they could add next year. For every action, there should be a danger level associated with it. This year there is no danger level for doing a move, other then it being reversed.

I would like to see if a person grab somebody from behind and they stall or don't quickly go into another move, they run the risk of having a kimura thrown on them or somebody dropping down on them into a rolling kneebar.

Or if a person is on top in guard but really not doing anything but trying to conserve energy or they just swinging wildy but not connecting, they run the risk of being swept from the bottom.
 
# 33 Stormyhog @ 06/27/10 01:34 AM
Quote:
Originally Posted by THQ Tank
Agreed, that is uncalled for to patch one system and not another, unless its something specific to that system. That would be the only case.

-Tank
I believe NHL 2K10 was not patched for the PS3 as it had to do with the sales which the 360 had better sales so they supported it had nothing to do with something specific. Now the game is on hiatus this year for both the PS3 & 360 because sales overall were brutal and only a Wii version will be out this year. They thought they would be the only hockey game on the Wii this year that was until EA announced NHL Slapshot so it looks like that logic backfired. I don't expect a multitude of patches for a game but games nowadays are usually shipped with known & unknown problems so at least one patch should be a given or risk losing customers.
 
# 34 Illustrator76 @ 06/27/10 01:34 AM
Quote:
Originally Posted by THQ Tank
...Illustrator76, great feedback. I'll take that to the dev team as feedback for the game overall. Those may be fundamental design suggestions that we can't just patch real quick for 2010, but will definitely take note for the future. I don't think they make or break the game, IMO....

-Tank
Thanks for the info Tank, also, to be fair, those suggestions were from Gotmadskillzson, I just quoted his post and agreed with his suggestions.
 
# 35 whoracle6 @ 06/27/10 02:22 AM
what is with the endless loop of getting my title stripped in carrer mode? I have moved up in weight class twice(two different carrers) and each time when i win my second title they strip it from me , i fight for the title shot again and then win the title again and they strip it from me and on and on and on this is ridiculou its impossible to beat the game I will never buy a THQ product ever again 60 bucks in the toilet!
 
# 36 sirjam @ 06/27/10 01:04 PM
Skillz, great advice. What I don't understand is how come we have to go through all that but the CPU can sub us even if we have full bar. I got subbed by Shaub an I was Brock in the first 20 seconds. I wasn't gassed at all. Jus don't get it!
 
# 37 DavonBrown @ 06/27/10 03:50 PM
Tank you seem like a good guy who got sucked into a bad situation. A lot of the things you say sound like excuses. You've quoted post with suggestion several times complementing them and saying that you would definitely discuss it with THQ. Then we get the patch and it's bull ****. I'm pretty much done with this series because I honestly feel that it will only get worse. You may end up becoming the Madden that you speak of. Adding flash while the core is just bad. I wish you the best though.
 
# 38 IIIISICKNESSIII @ 06/27/10 05:04 PM
Hey guys, this is for everyone who is unable to get submissions. Getting a sub early in a match such as the 1st round is difficult but can be done if executed fluidly and with perfect timing.
When you get someone on the ground you may have noticed that you can get free hits in or an easy transition if you time it right, like right when they try to swing on you or right after you block 1 of their transition attempts. THATS YOUR CUE.
1 way I get alot of subs is by getting muay thai clinch against the cage and just wearing them out by alternating knees and punches to the body with knees and elbows to the face and then throw in the rear leg knee where you swing their head. If you do this well enough you'll more than likely knock them out but alot of the time they end up gassed, they still have most of their permanent stamina but their temporary stamina bar will be empty, at that point you can pull guard or just throw knees till they get the counter takedown [which is stupid but for some reason people will actually go to the ground with you having no stamina just to get out of the muay thai clinch against the cage] and then I pull rubberguard instantly [which they cant block because they have no stamina still] and get an easy triangle or gogoplata.
I get 1st round submissions all the time like this but I'm always muay thai/jui jitsu guys. I dont know if it will work with regular clinch but like I said I don't do wrestlers and stuff so you guys can try it and tell me if it works for you.
Remember though guys some people just won't be able to tap out other people with out putting a little work in on the body it's just the way it is.
On another note, does anyone else miss being able to choose whether you could use power or technical ability to do subs? I think it added more strategy to the subs but I heard kids were using modded/turbo controllers to get/fight subs. If thats the case I guess I understand them removing button mashing, but I still miss it.
Oh, and to Tank, I apreciate you taking your time to get on here and listen to us all complain about your game, I know this probably isn't the part of your day you look forward to the most, but we really apreciate having someone on here who's actually listening. So Thanks man. Peace!
 
# 39 Gotmadskillzson @ 06/27/10 06:10 PM
I miss it thats for sure. There should at least be an option to use it if you want to use it. They should have learned from EA last year when they took it out of Fight Night but were forced to add it back in a patch after thousands of email complaints from people who wanted buttons to punch instead of stick only.

That might have been one reason UFC 2010 didn't sell as well as last year is because people got wind of you can only do subs by shine only. Limiting the consumer options to play the way they want to play will always rub people the wrong way and turn them off from your product.
 
# 40 IIIISICKNESSIII @ 06/27/10 09:36 PM
Yeah I really hope they bring it back, personally I feel like I can button smash almost as fast as any modded controller. I hope they bring the sweeps back too, maybe they could just add some sweeps for the other styles too since they're obviously more worried about everything being fair rather than having a realistic game.
I don't know though, maybe I'm just givin'em a hard time, what do you guys think?
 


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