Home

UFC Undisputed 2010 Patch Update and Hello Again...

This is a discussion on UFC Undisputed 2010 Patch Update and Hello Again... within the MMA Forum forums.

Go Back   Operation Sports Forums > Combat Sports > MMA Forum
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 06-26-2010, 09:19 PM   #25
MVP
 
sirjam's Arena
 
OVR: 15
Join Date: Oct 2002
Re: UFC Undisputed 2010 Patch Update and Hello Again...

Hey Skillz,
What difficulty are you on. I tried both advanced an expert. Neither one let me sub the CPU. An Hazlett could sub me within seconds if I wasn't careful. If I was Hazlett I had to kill the CPU body an even that was not a guarantee. I have read all the sub strategies but none has helped. The sub system is killing the game for me.
sirjam is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-26-2010, 09:34 PM   #26
WWE / UFC Community Manager
 
THQ Tank's Arena
 
OVR: 2
Join Date: May 2010
Posts: 24
Re: UFC Undisputed 2010 Patch Update and Hello Again...

I worked at EA for 6 1/2 years, so I'm not about to put them on the spot, but if we are comparing apples to apples, Madden 2010 has been patched twice from what I gather. If you look at the change-list for those patches, the level of fixes is without question on the same par as the type of fixes we did in our first patch. All I am saying is, few console games get great PATCH POST LAUNCH SUPPORT, at best maybe 2-3 (Uncharted 2 is doing great post launch support, but more with MP content enhancements than fixes, either way, I applaud them as an example). The process of patching consoles games is INFINITELY harder than PC - you have no direct line to your game, aside from things being hosted on a server (like UFC fighter stats which we can change on the fly, similar to Roster updates). It's not an excuse, its just a reality, and it makes it that much harder and pressuring for console games to get it right when you launch. Issues we had at launch, that was a tough one, thankfully the patch is out.

We fixed the Super CAF because it was never intended by design to let you create a Super CAF in that manner. While I understand you'd like a Super CAF offline, this was not the design intent and as such, goes against the way the rest of the game is designed and meant to be played. I think a major issue with our game is the lack of understanding on how to play it, and that comes from design issues and tutorial issues, issues we absolutely take fault and heart towards, issues we lost review points on. But we can't completely change core fundamentals of the game, not to say anybody is asking for that, but for example, tweaking stamina can have devastating consequences if it goes too far one way or another. I agree, having sliders would be a nice option, and we should absolutely look into that for the future.

There are a ton of valid comments made in this thread, but they are all so across the board, everyone has their opinion on something the AI does wrong, or a control function they dislike, or wanting Super CAF's back, etc. The list goes on.

With this first patch, the most critical issues were: connectivity, auto-takedown exploits, and Super CAFs. We had to make sure we attacked those as the top complaints, especially the connection issues. All other issues reported, while important and noteworthy, we simply can't get to everything and have to cut off at some point.

While I can't lay down a set in stone promise for a second patch, I can tell you having me voice YOU helps that situation a lot, helps the devs understand what is critical to fix, and so forth. I am pressing and the dev team would certainly like to do everything they can.

Illustrator76, great feedback. I'll take that to the dev team as feedback for the game overall. Those may be fundamental design suggestions that we can't just patch real quick for 2010, but will definitely take note for the future. I don't think they make or break the game, IMO.

Every dev team designs a game a certain way (its not about ego at all, well thats a partial lie, its our job to have confidence in the "art" we create for you, 2009 certainly hit that nail on the head and 2010 layered on top, but we definitely can and will improve with you), I guarantee EA MMA will be a great game with its own share of issues that are not realistic, exploitative, etc. And I hope after their game comes out, they support, as any developer releasing a sports game should. It's not easy getting the collective opinion, but I assure you we are trying. I'm stoked to be your UFC and WWE CM, nothing better than a huge challenge to start off with.

For me, the most important patch aspects for post launch support are critical bugs and exploits, and fine tuning the balance of fighters (and maybe AI).

Everything else is subjective, and may just be flat out issues with the game we need to address in the future, but can't realistically address in this version.

A lot of people and reviews have said UFC 2010 feels like what UFC 2009 should have been. For the second edition out of the gate, I take that as a compliment for the dev team. Madden, FIFA, NHL - what number are we on? =) Expectation for perfection only gets higher the longer you go. For that reason, I understand where you guys set your expectations.

It's not an excuse, its just an observation.

-Tank

Last edited by THQ Tank; 06-26-2010 at 10:13 PM.
THQ Tank is offline  
Reply With Quote
Old 06-26-2010, 09:45 PM   #27
Live your life
 
Gotmadskillzson's Arena
 
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 23,197
Blog Entries: 91
Re: UFC Undisputed 2010 Patch Update and Hello Again...

Quote:
Originally Posted by sirjam
Hey Skillz,
What difficulty are you on. I tried both advanced an expert. Neither one let me sub the CPU. An Hazlett could sub me within seconds if I wasn't careful. If I was Hazlett I had to kill the CPU body an even that was not a guarantee. I have read all the sub strategies but none has helped. The sub system is killing the game for me.
I play on expert. Far as killing the body, that is just something you have to do to get their stamina level down. Body kicks and knees to the body works best and fastest. Punches to the body works but takes a long time.
Gotmadskillzson is offline  
Reply With Quote
Old 06-26-2010, 09:47 PM   #28
Rookie
 
mjarz02's Arena
 
OVR: 6
Join Date: Jul 2009
Location: minneapolis
Re: UFC Undisputed 2010 Patch Update and Hello Again...

Quote:
Originally Posted by THQ Tank
I worked at EA for 6 1/2 years, so I'm not about to put them on the spot, but if we are comparing apples to apples, Madden 2010 has been patched twice from what I gather. If you look at the change-list for those patches, the level of fixes is without question on the same par as the type of fixes we did in our first patch. All I am saying is, few console games get great PATCH POST LAUNCH SUPPORT, at best maybe 2-3 (Uncharted 2 is doing great post launch support, but more with MP content enhancements than fixes, either way, I applaud them as an example). The process of patching consoles games is INFINITELY harder than PC - you have no direct line to your game, aside from things being hosted on a server (like UFC fighter stats which we can change on the fly, similar to Roster updates). It's not an excuse, its just a reality, and it makes it that much harder and pressuring for console games to get it right when you launch. Issues we had at launch, that was a tough one, thankfully the patch is out.

We fixed the Super CAF because it was never intended by design to let you create a Super CAF in that manner. While I understand you'd like a Super CAF offline, this was not the design intent and as such, goes against the way the rest of the game is designed and meant to be played. I think a major issue with our game is the lack of understanding on how to play it, and that comes from design issues and tutorial issues, issues we absolutely take fault and heart towards, issues we lost review points on. But we can't completely change core fundamentals of the game, not to say anybody is asking for that, but for example, tweaking stamina can have devastating consequences if it goes too far one way or another. I agree, having sliders would be a nice option, and we should absolutely look into that for the future.

There are a ton of valid comments made in this thread, but they are all so across the board, everyone has their opinion on something the AI does wrong, or a control function they dislike, or wanting Super CAF's back, etc. The list goes on.

With this first patch, the most critical issues were: connectivity, auto-takedown exploits, and Super CAFs. We had to make sure we attacked those as the top complaints, especially the connection issues. All other issues reported, while important and noteworthy, we simply can't get to everything and have to cut off at some point.

While I can't lay down a set in stone promise for a second patch, I can tell you having me voice YOU helps that situation a lot, helps the devs understand what is critical to fix, and so forth. I am pressing and the dev team would certainly like to do everything they can.

Illustrator76, great feedback. I'll take that to the dev team as feedback for the game overall. Those may be fundamental design suggestions that we can't just patch real quick for 2010, but will definitely take note for the future. I don't think they make or break the game, IMO.

Every dev team designs a game a certain way (its not about ego at all, well thats a partial lie, its out job to have confidence in our "art", 2009 certainly hit that nail on the head and 2010 layered on top, but we definitely can and will improve with you), I guarantee EA MMA will be a great game with its own share of issues that are not realistic, exploitative, etc. And I hope after their game comes out, they support, as any developer releasing a sports game should. It's not easy getting the collective opinion, but I assure you we are trying. I'm stoked to be your UFC and WWE CM, nothing better than a huge challenge to start off with.

For me, the most important patch aspects for post launch support are critical bugs and exploits, and fine tuning the balance of fighters (and maybe AI).

Everything else is subjective, and may just be flat out issues with the game we need to address in the future, but can't realistically address in this version.

A lot of people and reviews have said UFC 2010 feels like what UFC 2009 should have been. For the second edition out of the gate, I take that as a compliment for the dev team. Madden, FIFA, NHL - what number are we on? =) Expectation for perfection only gets higher the longer you go. For that reason, I understand where you guys set your expectations.

It's not an excuse, its just an observation.

-Tank
Thanks Tank! Really appreciate all of the explanations and your points are quite valid.

One thing im curious with is why there is an abundunce of KOs vs TKOs. You see way more TKOs in real life. Chuck Liddell who is one of the greatest KO artists of all time and not even half of his wins are by KO.
Maybe I'm just playing the game wrong but I think for future versions it would be nice to have a higher TKO rate. I want to earn my win and sometimes the KOs take away from this IMO.

Thanks again for the comments!
mjarz02 is offline  
Reply With Quote
Old 06-26-2010, 09:54 PM   #29
Live your life
 
Gotmadskillzson's Arena
 
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 23,197
Blog Entries: 91
Re: UFC Undisputed 2010 Patch Update and Hello Again...

Quote:
Originally Posted by THQ Tank
I worked at EA for 6 1/2 years, so I'm not about to put them on the spot, but if we are comparing apples to apples, Madden 2010 has been patched twice from what I gather. If you look at the change-list for those patches, the level of fixes is without question on the same par as the type of fixes we did in our first patch. All I am saying is, few console games get great PATCH POST LAUNCH SUPPORT, at best maybe 2-3 (Uncharted 2 is doing great post launch support, but more with MP content enhancements than fixes, either way, I applaud them as an example). The process of patching consoles games is INFINITELY harder than PC - you have no direct line to your game, aside from things being hosted on a server (like UFC fighter stats which we can change on the fly, similar to Roster updates). It's not an excuse, its just a reality, and it makes it that much harder and pressuring for console games to get it right when you launch. Issues we had at launch, that was a tough one, thankfully the patch is out.

We fixed the Super CAF because it was never intended by design to let you create a Super CAF in that manner. While I understand you'd like a Super CAF offline, this was not the design intent and as such, goes against the way the rest of the game is designed and meant to be played. I think a major issue with our game is the lack of understanding on how to play it, and that comes from design issues and tutorial issues, issues we absolutely take fault and heart towards, issues we lost review points on. But we can't completely change core fundamentals of the game, not to say anybody is asking for that, but for example, tweaking stamina can have devastating consequences if it goes too far one way or another. I agree, having sliders would be a nice option, and we should absolutely look into that for the future.

There are a ton of valid comments made in this thread, but they are all so across the board, everyone has their opinion on something the AI does wrong, or a control function they dislike, or wanting Super CAF's back, etc. The list goes on.

With this first patch, the most critical issues were: connectivity, auto-takedown exploits, and Super CAFs. We had to make sure we attacked those as the top complaints, especially the connection issues. All other issues reported, while important and noteworthy, we simply can't get to everything and have to cut off at some point.

While I can't lay down a set in stone promise for a second patch, I can tell you having me voice YOU helps that situation a lot, helps the devs understand what is critical to fix, and so forth. I am pressing and the dev team would certainly like to do everything they can.

Illustrator76, great feedback. I'll take that to the dev team as feedback for the game overall. Those may be fundamental design suggestions that we can't just patch real quick for 2010, but will definitely take note for the future. I don't think they make or break the game, IMO.

Every dev team designs a game a certain way (its not about ego at all, well thats a partial lie, its out job to have confidence in our "art", 2009 certainly hit that nail on the head and 2010 layered on top, but we definitely can and will improve with you), I guarantee EA MMA will be a great game with its own share of issues that are not realistic, exploitative, etc. And I hope after their game comes out, they support, as any developer releasing a sports game should. It's not easy getting the collective opinion, but I assure you we are trying. I'm stoked to be your UFC and WWE CM, nothing better than a huge challenge to start off with.

For me, the most important patch aspects for post launch support are critical bugs and exploits, and fine tuning the balance of fighters (and maybe AI).

Everything else is subjective, and may just be flat out issues with the game we need to address in the future, but can't realistically address in this version.

A lot of people and reviews have said UFC 2010 feels like what UFC 2009 should have been. For the second edition out of the gate, I take that as a compliment for the dev team. Madden, FIFA, NHL - what number are we on? =) Expectation for perfection only gets higher the longer you go. For that reason, I understand where you guys set your expectations.

It's not an excuse, its just an observation.

-Tank
Nothing wrong with patches, Madden got patched twice before it became good, same thing with NCAA football, they got patched twice too. Even NBA 2k10 got patched a couple of times.

With sports games, patches has become the norm on this generation of console gaming. It is like a double edge sword. On one hand it is a cool feature to have, being able to patch a flaw that slipped passed Quality Control. However on the other hand, in the past 2 years it seemed sports games became way too reliant on being able to patch their game.

But hey we all human and all you can do is try and try again.
Gotmadskillzson is offline  
Reply With Quote
Old 06-26-2010, 10:17 PM   #30
MVP
 
sirjam's Arena
 
OVR: 15
Join Date: Oct 2002
Re: UFC Undisputed 2010 Patch Update and Hello Again...

Quote:
Originally Posted by Gotmadskillzson
I play on expert. Far as killing the body, that is just something you have to do to get their stamina level down. Body kicks and knees to the body works best and fastest. Punches to the body works but takes a long time.
So can you explain to me the steps that you take to get the sub? Thanks
sirjam is offline  
Reply With Quote
Old 06-26-2010, 10:30 PM   #31
All Star
 
Stormyhog's Arena
 
OVR: 15
Join Date: Feb 2004
Location: Ontario, Canada
Re: UFC Undisputed 2010 Patch Update and Hello Again...

Quote:
Originally Posted by THQ Tank
I worked at EA for 6 1/2 years, so I'm not about to put them on the spot, but if we are comparing apples to apples, Madden 2010 has been patched twice from what I gather. If you look at the change-list for those patches, the level of fixes is without question on the same par as the type of fixes we did in our first patch. All I am saying is, few console games get great PATCH POST LAUNCH SUPPORT, at best maybe 2-3 (Uncharted 2 is doing great post launch support, but more with MP content enhancements than fixes, either way, I applaud them as an example). The process of patching consoles games is INFINITELY harder than PC - you have no direct line to your game, aside from things being hosted on a server (like UFC fighter stats which we can change on the fly, similar to Roster updates). It's not an excuse, its just a reality, and it makes it that much harder and pressuring for console games to get it right when you launch. Issues we had at launch, that was a tough one, thankfully the patch is out.

We fixed the Super CAF because it was never intended by design to let you create a Super CAF in that manner. While I understand you'd like a Super CAF offline, this was not the design intent and as such, goes against the way the rest of the game is designed and meant to be played. I think a major issue with our game is the lack of understanding on how to play it, and that comes from design issues and tutorial issues, issues we absolutely take fault and heart towards, issues we lost review points on. But we can't completely change core fundamentals of the game, not to say anybody is asking for that, but for example, tweaking stamina can have devastating consequences if it goes too far one way or another. I agree, having sliders would be a nice option, and we should absolutely look into that for the future.

There are a ton of valid comments made in this thread, but they are all so across the board, everyone has their opinion on something the AI does wrong, or a control function they dislike, or wanting Super CAF's back, etc. The list goes on.

With this first patch, the most critical issues were: connectivity, auto-takedown exploits, and Super CAFs. We had to make sure we attacked those as the top complaints, especially the connection issues. All other issues reported, while important and noteworthy, we simply can't get to everything and have to cut off at some point.

While I can't lay down a set in stone promise for a second patch, I can tell you having me voice YOU helps that situation a lot, helps the devs understand what is critical to fix, and so forth. I am pressing and the dev team would certainly like to do everything they can.

Illustrator76, great feedback. I'll take that to the dev team as feedback for the game overall. Those may be fundamental design suggestions that we can't just patch real quick for 2010, but will definitely take note for the future. I don't think they make or break the game, IMO.

Every dev team designs a game a certain way (its not about ego at all, well thats a partial lie, its our job to have confidence in the "art" we create for you, 2009 certainly hit that nail on the head and 2010 layered on top, but we definitely can and will improve with you), I guarantee EA MMA will be a great game with its own share of issues that are not realistic, exploitative, etc. And I hope after their game comes out, they support, as any developer releasing a sports game should. It's not easy getting the collective opinion, but I assure you we are trying. I'm stoked to be your UFC and WWE CM, nothing better than a huge challenge to start off with.

For me, the most important patch aspects for post launch support are critical bugs and exploits, and fine tuning the balance of fighters (and maybe AI).

Everything else is subjective, and may just be flat out issues with the game we need to address in the future, but can't realistically address in this version.

A lot of people and reviews have said UFC 2010 feels like what UFC 2009 should have been. For the second edition out of the gate, I take that as a compliment for the dev team. Madden, FIFA, NHL - what number are we on? =) Expectation for perfection only gets higher the longer you go. For that reason, I understand where you guys set your expectations.

It's not an excuse, its just an observation.

-Tank
Thanks Tank and glad you are at least listening to the complaints and trying to make the proper adjustments. Post patch support is crucial for any game as their is always something that needs to be fixed glad at least your staying connected to the community. Look at NHL 2k10 for the PS3 they didn't do one patch for the PS3 but did one for the 360 to fix a host of issues and improvements. To me that is unfair to the people that invested their money into the PS3 version like I did. I don't expect everything to be rectified but I do expect at least some post patch support for both systems.
__________________
"If you don't have anything good to say, say it often"- Ed the sock
Stormyhog is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-26-2010, 10:54 PM   #32
Live your life
 
Gotmadskillzson's Arena
 
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 23,197
Blog Entries: 91
Re: UFC Undisputed 2010 Patch Update and Hello Again...

Quote:
Originally Posted by sirjam
So can you explain to me the steps that you take to get the sub? Thanks
No matter who I play as, since in this game everybody leg kicks and knees do the same amount of damage, I always start off the fight with some kicks to the body. Mix it up a little with some punches and kicks to the face, then go right back to the body.

Then I take them down and get into side mount, which is my favorite mount, throw about about 5 knees & elbows to the body, with every once in a while elbow to the face.

Be prepared to transition block because usually after the 3rd shot they will try to buck out. When they do that, I just spin around and side mount them on the other side, attacking the body again.

Come the end of the 1st, after 15 shots or so to the body I would go for a sub, usually from side control it would be either an arm bar or head & arm choke. Unless you got a person who can do the salvarry, then I would do the salvarry and do an americana from that position.

If not successful and the round ends, immediately the start of the second round I either do a big slam on them or bull rush them to the fence, clinch them up and knee them in the body 4 or 5 times, slam them off the fence and slap on a sub move.
Gotmadskillzson is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > MMA Forum »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:18 PM.
Top -