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UFC Undisputed 2010 Patch Update and Hello Again...

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Old 06-28-2010, 12:11 PM   #57
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

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Originally Posted by sb24
Most of my time has been spent in career mode so Im not 100% on this, but it seemed to easy to get a sub switch for me. Going after the acheivement for sub switch and getting a sub vs the cpu in under 60 seconds took one attempt for me.

I used BJ Penn vs someone with low sub D. I dont even remember if I just grabbed him and pulled guard or did a quick takedown and slapped on the sub from full fuard. Either way I let him waste energy for a max of 3 seconds while I did NOT spin the stick, did the sub switch, and let him waste energy for another second or 2 and then started to shine and it was over. I didnt go back and try vs higher level guys but it was still easier than I expected.
Yeah the key to getting submissions this year is to let the CPU waste energy and go for the sub when their stamina is low. Otherwise the com will bust out of it almost every time, especially on expert. They're like the friggin Juggernaut haha. Once I started using MC's submission tips I was able to get them pretty regularly with strong BJJ guys.
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Old 06-28-2010, 12:46 PM   #58
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

If we going to rate.......then these are mines.......

UFC 2010
Standup punches - 6
Kicks - 6 (leg kicks still don't matter enough, it's no strategy changer at all)
Stamina system - 3(arcade system right now)
Ground & Pound - 9(greatly improved)
Clinch - 8
Submission - 4 (bring back the buttons, add more for top level BJJ guys & judo guys, take out that have to be rocked BS in order to do a certain submission move, make the submission struggle window longer)
Reversal system - 3(HORRIBLE, way to easy)
ground game - 2(auto-transition block, 3 transitions and out, reversal system = horrible, NO SWEEPS from the bottom this year WTF ?)

compared to UFC 09

UFC 09
Standup punches- 7(better striking but missing sways)
Kicks - 6 (legs kicks didn't matter)
Stamina system - 9(much better post patch)
Ground & Pound - 6(needed work)
Clinch - 5(zero clinch striking almost)
Submission - 9(lacked moves, but at least it was submission struggling and you could use the buttons)
Reversal system - 8(much better reversal window, because of no auto block)
ground game - 9(you had sweeps from the bottom, made playing as a judo or BJJ guy worthwhile)
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Old 06-28-2010, 12:50 PM   #59
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

Quote:
Originally Posted by Gotmadskillzson
If we going to rate.......then these are mines.......

UFC 2010
Standup punches - 6
Kicks - 6 (leg kicks still don't matter enough, it's no strategy changer at all)
Stamina system - 3(arcade system right now)
Ground & Pound - 9(greatly improved)
Clinch - 8
Submission - 4 (bring back the buttons, add more for top level BJJ guys & judo guys, take out that have to be rocked BS in order to do a certain submission move, make the submission struggle window longer)
Reversal system - 3(HORRIBLE, way to easy)
ground game - 2(auto-transition block, 3 transitions and out, reversal system = horrible, NO SWEEPS from the bottom this year WTF ?)

compared to UFC 09

UFC 09
Standup punches- 7(better striking but missing sways)
Kicks - 6 (legs kicks didn't matter)
Stamina system - 9(much better post patch)
Ground & Pound - 6(needed work)
Clinch - 5(zero clinch striking almost)
Submission - 9(lacked moves, but at least it was submission struggling and you could use the buttons)
Reversal system - 8(much better reversal window, because of no auto block)
ground game - 9(you had sweeps from the bottom, made playing as a judo or BJJ guy worthwhile)
Yea we got similar views of the game GMSS. I think most of everyone has the same likes and dislikes of the game. I always read the same negatives and same positives. But I have still failed to see tank address the issues I have brought up. I even PMed him and he never responded.
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Old 06-28-2010, 01:34 PM   #60
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

I doubt he is responding to pm's, probably getting way too many of them.
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Old 06-28-2010, 02:37 PM   #61
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

Since we're rating I'd say -
Striking - 6.5 - love the sways, but leg kicks are pointless + I want to SEE the damage my level 3 muay thai leg kick is doing to his right knee 15 solid hits later.
Clinch - 8.5 - love the new clinch grapple system but you need to probably get rid of auto block for transitions here too.
Grappling - 5 - I agree with you guys that the auto block for transitions is ruining UFC's awesome ground game of 09. The ref should not come stand you up unless both fighters are literally not doing anything or at least extend that timer to 15 or 20 secs but that 8 second timer or whatever has to go, it's ********! I would also suggest bringing back the jui jitsu sweeps and making the reversal system more dependant on that players grappling stats whereas right now it feels like anyone can reverse anyone with ease [I dont want to see Kimbo ever reverse Nogueira more times than him in a match ever again, lol.]
Submissions - 6.5 - I like that they have added more subs this year and the concept of sub switching but there is NO difference between the subs a Sambo wrestler can do and the subs a Jui Jitsu blackbelt can perform, also I think we should bring back the option to use power for subs even if it means 'shining' the left stick instead of the right although I used to love button mashing I understand the problem with modded controllers and thats probably part of the reason they removed it.
As far as everything else, I think just some minor adjustments are needed like adjusting the stamina and how fast you lose it throwing haymaker head kicks etc...
There's also some things to work on throughout the game and career mode that aren't gameplay isuues but are still important like they added banners this year for your carrer mode fighter but all you can put on it is like 1 of 8 background designs and then they make you pick from the tattoo art so you end up with a banner with a stupid picture of a spider or a skull. I want to be able to have my fighter's name and the camp logos I earned on my banner not a stupid tattoo of a skull. I mean come on people this is common sense almost, I mean how do you leave THAT out.
How about making the fighters age thru career mode untill they retire and you can have the computer generate 'rookies' just like every other sports title out there instead of making me fight thru a weight class to get to the top and then making me fight the same 4 fighters over and over again untill they're in their 50s and then I get forced to retire at 32 years old.
This game still has lots of issues to adress as far as core gameplay, online play, and career mode, but it is only the 2nd game they've put out so I'm just hoping some of this stuff gets some attention and tlc on the next installment or even better, the next patch.
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Old 06-28-2010, 04:31 PM   #62
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

Have you guys been able to get flash subs at all, like the CPU does? I can get subs now on the regular. Thank you Skillz. I jus wanna be able to do it now without having to kill the body or by blocking transitions for 2-3 rounds.
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Old 06-28-2010, 04:52 PM   #63
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

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Originally Posted by sirjam
Have you guys been able to get flash subs at all, like the CPU does? I can get subs now on the regular. Thank you Skillz. I jus wanna be able to do it now without having to kill the body or by blocking transitions for 2-3 rounds.
Flash sub, not really - but sub within 45 seconds of the 1st round with top level submission guys, yes. It still relies on tactics to bring down their energy, though.

It doesn't seem any easier or harder to me, actually. Feels exactly the same.
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Old 06-28-2010, 05:44 PM   #64
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

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Originally Posted by sirjam
Have you guys been able to get flash subs at all, like the CPU does? I can get subs now on the regular. Thank you Skillz. I jus wanna be able to do it now without having to kill the body or by blocking transitions for 2-3 rounds.
If you get their temporary stamina bar to be completely empty when you start the submission, it takes about a second and a half of shining and they'll tap. That's what I would consider a flash submission and it can be accomplished in one of two ways.

1) Work the clinch (against the cage or not, it doesn't really matter) until they become gassed, then take them down and slap on the first submission available.

2) Gain side control and attempt and arm triangle but don't shine, just let their stamina run all the way down. Then once they escape you should still be in side control so just try it again and this time shine.

Both of those are kind of cheating, but hey, it's no more cheap then CPU subbing you with full stamina after getting their *** handed to them the whole fight.
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