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UFC Undisputed 2010 Patch Update and Hello Again...

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Old 06-26-2010, 11:00 PM   #33
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

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Originally Posted by Gotmadskillzson
No matter who I play as, since in this game everybody leg kicks and knees do the same amount of damage, I always start off the fight with some kicks to the body. Mix it up a little with some punches and kicks to the face, then go right back to the body.

Then I take them down and get into side mount, which is my favorite mount, throw about about 5 knees & elbows to the body, with every once in a while elbow to the face.

Be prepared to transition block because usually after the 3rd shot they will try to buck out. When they do that, I just spin around and side mount them on the other side, attacking the body again.

Come the end of the 1st, after 15 shots or so to the body I would go for a sub, usually from side control it would be either an arm bar or head & arm choke. Unless you got a person who can do the salvarry, then I would do the salvarry and do an americana from that position.

If not successful and the round ends, immediately the start of the second round I either do a big slam on them or bull rush them to the fence, clinch them up and knee them in the body 4 or 5 times, slam them off the fence and slap on a sub move.
Not sure if it's abuse, but from side control I do arm triangles, but no shine or strength...the CPU uses its stamina, so eventually you can get them low enough for a sub...same goes for subs in open guard (just have to catch them with lower energy)

Otherwise I do like you say, try and dominate the ground game, kneeing the body, etc...stand up I try and avoid and go for the clinch suplexes to get back to the ground.

Obviously I'm trying to be a ground guy here, otherwise I'll stand up and go for a sub if they're weak
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Old 06-26-2010, 11:08 PM   #34
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

I come from the PC land where patching a game only twice gets you flamed at the stick. Its a completely different precedent with console games. I would hope in our near future we can patch console games more than twice. A lot of it is dependent on MSFT and Sony making that process easy. The systems have limitations that make it excruciatingly hard to patch often or with major features, or even add content, without resorting to creating PAID or FREE DLC.

-Tank
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Old 06-26-2010, 11:10 PM   #35
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

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Originally Posted by Stormyhog
Thanks Tank and glad you are at least listening to the complaints and trying to make the proper adjustments. Post patch support is crucial for any game as their is always something that needs to be fixed glad at least your staying connected to the community. Look at NHL 2k10 for the PS3 they didn't do one patch for the PS3 but did one for the 360 to fix a host of issues and improvements. To me that is unfair to the people that invested their money into the PS3 version like I did. I don't expect everything to be rectified but I do expect at least some post patch support for both systems.
Agreed, that is uncalled for to patch one system and not another, unless its something specific to that system. That would be the only case.

-Tank
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Old 06-27-2010, 12:19 AM   #36
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

Yeah I am a ground guy. It would be cool if next year if they add some standing submission moves, like a standing gullitine or standing kimura or a drop down rolling kneebar.

Being that we can have stand up back control, when you the one being controlled, the only thing you can do is throw back elbows or spin around. It would be cool if you were BJJ guy, you could slap on a kimura or drop down to a rolling kneebar. Which would make people think twice about grabbing somebody from behind.

How it is currently, there is no danger from grabbing somebody from behind, because the worse they can do to you and spin around and escape. Those back elbows be so weak I have yet to get KO'ed from one.

So that would be something cool they could add next year. For every action, there should be a danger level associated with it. This year there is no danger level for doing a move, other then it being reversed.

I would like to see if a person grab somebody from behind and they stall or don't quickly go into another move, they run the risk of having a kimura thrown on them or somebody dropping down on them into a rolling kneebar.

Or if a person is on top in guard but really not doing anything but trying to conserve energy or they just swinging wildy but not connecting, they run the risk of being swept from the bottom.
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Old 06-27-2010, 01:34 AM   #37
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

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Originally Posted by THQ Tank
Agreed, that is uncalled for to patch one system and not another, unless its something specific to that system. That would be the only case.

-Tank
I believe NHL 2K10 was not patched for the PS3 as it had to do with the sales which the 360 had better sales so they supported it had nothing to do with something specific. Now the game is on hiatus this year for both the PS3 & 360 because sales overall were brutal and only a Wii version will be out this year. They thought they would be the only hockey game on the Wii this year that was until EA announced NHL Slapshot so it looks like that logic backfired. I don't expect a multitude of patches for a game but games nowadays are usually shipped with known & unknown problems so at least one patch should be a given or risk losing customers.
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Old 06-27-2010, 01:34 AM   #38
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

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Originally Posted by THQ Tank
...Illustrator76, great feedback. I'll take that to the dev team as feedback for the game overall. Those may be fundamental design suggestions that we can't just patch real quick for 2010, but will definitely take note for the future. I don't think they make or break the game, IMO....

-Tank
Thanks for the info Tank, also, to be fair, those suggestions were from Gotmadskillzson, I just quoted his post and agreed with his suggestions.

Last edited by Illustrator76; 06-27-2010 at 01:40 AM.
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Old 06-27-2010, 01:35 AM   #39
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Re: UFC Undisputed 2010 Patch Update and Hello Again...

And look, look - Fedor wasn't at all gassed and he got caught in a triangle!

Submissions need serious, serious work. I've no idea why they're based on energy or stamina or who came up with the idea. Submissions sure can be about that, but they're mostly about fighters working for the position.

Werdum didn't just throw his legs up and catch a triangle, he timed Fedor's movements, and he positioned himself perfectly and locked it in. Fedor was not gassed, he was not tired - he technically got caught and finished.

If there's one single thing I'd like to see worked on - while everything else is left the same - it would be how submissions work. Entirely reworked would be best.
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Old 06-27-2010, 02:22 AM   #40
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what is with the endless loop of getting my title stripped in carrer mode? I have moved up in weight class twice(two different carrers) and each time when i win my second title they strip it from me , i fight for the title shot again and then win the title again and they strip it from me and on and on and on this is ridiculou its impossible to beat the game I will never buy a THQ product ever again 60 bucks in the toilet!
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