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Backbreaker News Post


A major patch for Backbreaker is in the works.

Quote:
"I wanted to share something with you. We’ve had to hold back on discussing this for the past couple of weeks but today I can finally tell you that we have been working on a major patch for Backbreaker.

The patch will address many issues and requests raised by the Backbreaker community, so thank you for your valuable input. Further information will follow in good time, but you should be aware that this is something that we are taking seriously and will not be rushing out."

Game: BackbreakerReader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 51 - View All
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Member Comments
# 101 43Chargers4Now @ 07/06/10 04:04 AM
That's awesome! I cant wait!
 
# 102 TheShizNo1 @ 07/06/10 12:09 PM
Not sure it can be done but I'd love for them to add to the play books, I'd even pay for that dlc
 
# 103 LingeringRegime @ 07/06/10 01:28 PM
More playbooks, very slight camera adjustment, and the ability to save replays, and I would be a very happy man.
 
# 104 mestevo @ 07/06/10 01:39 PM
Playbooks would require assets, so unlikely (and they said no DLC). I expect some camera tweaks to be one of the few exceptions from what is mostly a big bug/AI fixing patch.

Todd reiterated that they are still considering ideas and feedback for the patch, so almost definitely an August-September patch.

Quote:
Hi Guys,

Yes, the patch is in progress. If you have specific issues please post them for consideration. I cannot promise we will implement them (or that we have time to) but I would rather hear all the issues so we can decide what to do with them.

Thanks for your patience. I cannot give a time frame as yet, but we will do what we can do get you the patch as timely as possible.

Todd.
 
# 105 BigDofBA @ 07/06/10 07:51 PM
I keep waiting to get Brackbreaker.

I'll probably get it after Madden or NCAA drop. That way I can get it cheap on ebay. Then after the Madden/NCAA hype train turns to bashing the games for a few months, I might pick those titles up around the start of football season.

I'm not sure why I'm going about it this way. Maybe I'm cheap. Maybe I don't have enough time anymore or maybe I just don't care like I used to.

I really just want a game that is fun and feels like football. I can look past obvious game killers like dreads and eye black,
 
# 106 Above Awesome @ 07/09/10 12:19 AM
Will buy Backbreaker after the patch. The demo feels great, but I don't feel justified paying $70 CAD to get Backbreaker new with some of the problems it has in its current state.
 
# 107 DavonBrown @ 07/09/10 02:15 AM
$70? It won't even cost you 40.
 
# 108 24 @ 07/09/10 02:44 AM
This is what we need from a video game. The producers realize there are a few bugs and they immediately come in to fix them. I occasionally play back breaker in between the show and WoW and while at first i thought the game was going to go down hill i see this i think that its great for gaming that companies are now trying to fix problems instead of just letting them be.
 
# 109 mestevo @ 07/09/10 03:53 AM
Quote:
Originally Posted by poopydude
This is what we need from a video game. The producers realize there are a few bugs and they immediately come in to fix them. I occasionally play back breaker in between the show and WoW and while at first i thought the game was going to go down hill i see this i think that its great for gaming that companies are now trying to fix problems instead of just letting them be.
That's a very optimistic picture you paint... others see it as they waited 4 weeks to announce a patch, and I think most aren't expecting it for a couple months (and then we get to see how quickly MS/Sony certify and distribute the thing). Even the developer(s) are calling it a major patch, so it's much more than 'a few bugs and they immediately come in to fix them'.

Most of my friends are tired of the ship and patch method, out of the box game quality has gone down much quicker than their complexity has increased.

I look forward to what the patch accomplishes, I don't think they should have set the bar high and called it major though. Underpromise and over deliver, all they have left are the die hards, they're not going away either way.
 
# 110 Bigmofo @ 07/09/10 05:52 PM
If backbreaker had the NFL license would it sell twice as many copies, 4 times as many copies? Im just trying to see how much of a benefit it is. I mean, if Madden had generic teams what impact would it have in their sales? Just an interesting question to entertain.
 
# 111 shadowman @ 07/09/10 06:07 PM
By the time they get the patch out most people will have moved on to other games. Not many are going to say "hey a patch came out, I think I will go buy backbreaker."
 
# 112 mestevo @ 07/09/10 07:33 PM
Quote:
Originally Posted by shadowman
By the time they get the patch out most people will have moved on to other games. Not many are going to say "hey a patch came out, I think I will go buy backbreaker."
Even the official forums are slowing down quite a bit compared to what they were even a week or two ago now that the UK launch is behind them.
 
# 113 Bigmofo @ 07/09/10 07:41 PM
Its tougher to find a game online as well. If the online gameplay dries up Im done. I never play the computer for really any of my Xbox games.
 
# 114 mestevo @ 07/10/10 12:47 AM
Quote:
Originally Posted by metallicatz
Personally, i'm grateful for patches. With today's games being far bigger and more complex than games of generations past there will be bugs in every game. Used to be you had to live with the bug, even if it was literally a game killer to the point the game could not be completed in some instances (playing as the male character in Enter the Matrix on the original Xbox, for example). I'm fine with patches.

NHL 10 was a textbook example of what a sports game can be with dedicated dev support. Granted, BB isn't on par with a game like NHL 10 and probably has issues too big for a patch to make much difference......but I think patches are a good thing. I can, however, see the other side of the argument. Depends on the developer I suppose. Some may rush a bad product knowingly with the idea of just patching it together later, while others make an honest attempt at a good game and use the patch system to tweak it after release for the benefit of serving the game's community.
Very true, I am not much of a basketball fan, but I got to the point of debating whether or not to ever buy a 2k title again due to their PC support of NBA2k10.
 
# 115 boooey @ 07/10/10 12:55 AM
well, i broke down, and picked up a used copy on ebay for $14 shipped.. so hopefully that patch comes out sooner rather than later.
 
# 116 gr18 @ 07/10/10 02:59 PM
Quote:
Originally Posted by bkrich83
I like APF the most. I like Madden/NCAA. While yes it's way zoomed out, I can read the defense vs. the play the way I was taught.

BB's cam to me, while more difficult and closer to the field, is to restricting to be considered realistic. In real life, I can glance at the safety or the backside LB or whomever my key may be, out of the corner of my eye in a second and then instantly respond. With BB's mechanic, that's simply not possible.

They are video games, so most realism goes out the door. Truth is, if a game was super realistic, most people would hate it.
Backbreaker has the most realistic camera view.Obviously it's from the first-person perspective.There's really no debating that.

Is it the easiest,most adaptive to football videogame camera view.No,you feel more helpless in being involved in the play.That's what many people don't like,but isn't that the true feeling of defense in 11-11 football?Having to depend on your other 10 teammates to do their job.
 
# 117 bkrich83 @ 07/10/10 03:02 PM
Quote:
Originally Posted by gr18
Backbreaker has the most realistic camera view.Obviously it's from the first-person perspective.There's really no debating that.

Is it the easiest,most adaptive to football videogame camera view.No,you feel more helpless in being involved in the play.That's what many people don't like,but isn't that the true feeling of defense in 11-11 football?Having to depend on your other 10 teammates to do their job.
In your opinion I guess.
 
# 118 Card-me @ 07/10/10 05:26 PM
Quote:
Originally Posted by gr18
Backbreaker has the most realistic camera view.Obviously it's from the first-person perspective.There's really no debating that.

Is it the easiest,most adaptive to football videogame camera view.No,you feel more helpless in being involved in the play.That's what many people don't like,but isn't that the true feeling of defense in 11-11 football?Having to depend on your other 10 teammates to do their job.
I think everybody can agree that the field of vision is pretty realistic. The problem is that the right analog stick of the controller is not a replacement for a person's reflexes. In real life, it takes me a fraction of a second to glance at the glance at the safeties or switch progressions or look to my dumpoff receiver. I think, then I look where I want to, and that's it.

Backbreaker doesn't allow that. If I use Focus, not only can I only go through progressions one at a time (meaning I'm going to have to cycle through as many as four receivers before I can reach my dumpoff receiver, usually a halfback), and each change doesn't even happen instantly, which means that by the time I reach my dumpoff receiver, I'll probably be laying on the ground. Alternatively, I can use the right stick freely, but then I can only scan left to right or vice versa (i.e. I can't quickly shift from the left side of the field to the right), and it moves about as fast as a snail through molasses. On top of that, I then have no idea which receiver I'm going to throw to unless I go into Focus, and if it's the wrong receiver I then have to manually switch receivers again. Add in the fact that you (granted, somewhat realistically) only get about 2.5 or 3 seconds on average to get rid of the ball, and it's just too much. At the end of all that, the field of vision becomes about the only thing that is realistic.

The problem here isn't necessarily the game, it's the medium. A single 2D television and a hand controller are no replacements for the human body, where things are processed based on sound, sight, feel, and intuition in fractions of a second. So concessions have to be made. Backbreaker's system would work really well if it had a setup like Forza where you could connect up to 6 TVs to create a nearly 360 degree view. Add in head tracking like the PS Eye is capable of to determine which receiver you're looking at, and now you're talking. But even then, how many people would be able to afford 6 copies of the game, 6 TVs, and 6 consoles? Ask the guys who made Forza.

At the end of the day, the limitations of the technology means you're never going to be completely realistic. You have to make concessions. Backbreaker chose to concede reaction time for a realistic vision. Others chose to concede realistic vision for more realistic reading of the defense and reactions. Neither are particularly wrong, but neither are particularly right either. It depends on what you value more.
 
# 119 bkrich83 @ 07/10/10 05:32 PM
Quote:
Originally Posted by Card-me
I think everybody can agree that the field of vision is pretty realistic. The problem is that the right analog stick of the controller is not a replacement for a person's reflexes. In real life, it takes me a fraction of a second to glance at the glance at the safeties or switch progressions or look to my dumpoff receiver. I think, then I look where I want to, and that's it.

Backbreaker doesn't allow that. If I use Focus, not only can I only go through progressions one at a time (meaning I'm going to have to cycle through as many as four receivers before I can reach my dumpoff receiver, usually a halfback), and each change doesn't even happen instantly, which means that by the time I reach my dumpoff receiver, I'll probably be laying on the ground. Alternatively, I can use the right stick freely, but then I can only scan left to right or vice versa (i.e. I can't quickly shift from the left side of the field to the right), and it moves about as fast as a snail through molasses. On top of that, I then have no idea which receiver I'm going to throw to unless I go into Focus, and if it's the wrong receiver I then have to manually switch receivers again. Add in the fact that you (granted, somewhat realistically) only get about 2.5 or 3 seconds on average to get rid of the ball, and it's just too much. At the end of all that, the field of vision becomes about the only thing that is realistic.

The problem here isn't necessarily the game, it's the medium. A single 2D television and a hand controller are no replacements for the human body, where things are processed based on sound, sight, feel, and intuition in fractions of a second. So concessions have to be made. Backbreaker's system would work really well if it had a setup like Forza where you could connect up to 6 TVs to create a nearly 360 degree view. Add in head tracking like the PS Eye is capable of to determine which receiver you're looking at, and now you're talking. But even then, how many people would be able to afford 6 copies of the game, 6 TVs, and 6 consoles? Ask the guys who made Forza.

At the end of the day, the limitations of the technology means you're never going to be completely realistic. You have to make concessions. Backbreaker chose to concede reaction time for a realistic vision. Others chose to concede realistic vision for more realistic reading of the defense and reactions. Neither are particularly wrong, but neither are particularly right either. It depends on what you value more.

Very very well put.
 
# 120 gr18 @ 07/10/10 07:17 PM
Quote:
Originally Posted by Card-me
I think everybody can agree that the field of vision is pretty realistic. The problem is that the right analog stick of the controller is not a replacement for a person's reflexes. In real life, it takes me a fraction of a second to glance at the glance at the safeties or switch progressions or look to my dumpoff receiver. I think, then I look where I want to, and that's it.

Backbreaker doesn't allow that. If I use Focus, not only can I only go through progressions one at a time (meaning I'm going to have to cycle through as many as four receivers before I can reach my dumpoff receiver, usually a halfback), and each change doesn't even happen instantly, which means that by the time I reach my dumpoff receiver, I'll probably be laying on the ground. Alternatively, I can use the right stick freely, but then I can only scan left to right or vice versa (i.e. I can't quickly shift from the left side of the field to the right), and it moves about as fast as a snail through molasses. On top of that, I then have no idea which receiver I'm going to throw to unless I go into Focus, and if it's the wrong receiver I then have to manually switch receivers again. Add in the fact that you (granted, somewhat realistically) only get about 2.5 or 3 seconds on average to get rid of the ball, and it's just too much. At the end of all that, the field of vision becomes about the only thing that is realistic.

The problem here isn't necessarily the game, it's the medium. A single 2D television and a hand controller are no replacements for the human body, where things are processed based on sound, sight, feel, and intuition in fractions of a second. So concessions have to be made. Backbreaker's system would work really well if it had a setup like Forza where you could connect up to 6 TVs to create a nearly 360 degree view. Add in head tracking like the PS Eye is capable of to determine which receiver you're looking at, and now you're talking. But even then, how many people would be able to afford 6 copies of the game, 6 TVs, and 6 consoles? Ask the guys who made Forza.

At the end of the day, the limitations of the technology means you're never going to be completely realistic. You have to make concessions. Backbreaker chose to concede reaction time for a realistic vision. Others chose to concede realistic vision for more realistic reading of the defense and reactions. Neither are particularly wrong, but neither are particularly right either. It depends on what you value more.
Good post.I agree,we aren't going to see a football game without realism concessions.We can find fault either way.
 


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