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NCAA Football 11 News Post


The NCAA Football 11 demo is available now. Please post your impressions here.

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
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Member Comments
# 161 Bootzilla @ 06/14/10 08:17 AM
Quote:
Originally Posted by CowherPower
Oh..ok gotcha.
So this means no more right trigger sprinting with it turned to auto,correct?
Yep. Or at least it seems that way.
 
# 162 jp7588 @ 06/14/10 08:18 AM
Playing with, or against, the no-huddle really extends the game. My Mizzou-Clemson game was significantly longer than the other games I've played. I really feel like the offensive variety is going to help tremendously with the lasting appeal of dynasty mode.
 
# 163 gofresno @ 06/14/10 08:18 AM
atmosphere is great. Using miami at the horseshoe right now and you can't hear the QBs cadence not even on fake snaps.
the read option runs EXACTLY like how it was shown in the videos and previews
 
# 164 NoDakHusker @ 06/14/10 08:19 AM
One thing carried over from last year lol.
Crowd sometimes facing the wrong direction, doesn't bother me that much...but it's just weird to see the crowd with their backs to the field.
 
# 165 kingkilla56 @ 06/14/10 08:20 AM
wow barely beat missouri 31 28 sealed with an INT. Great experience my heart was racing.

Unfortunately I had zero pass rush from my guys thus zero coverage.
 
# 166 JonathanPDX @ 06/14/10 08:22 AM
I really hate the new playcalling screen. It feels like it takes ages to get through all the plays, especially on D against the no-huddle, and if I don't know the book well I can't even tell when I've cycled back to the front.

The camera angle on kick offs is weird too, when I kick it low I can't even see who picks it up or where they are on the field, everything seems to vanish and I can't tell if they're on the 5 or the 40.

I was able to audible to a pass against an obvious blitz (I was in the I-formation) and the defense didn't adjust, letting me throw to the uncovered WR twice in a row. Really glad to see that's an option now without seeing them magically slide a LB over to cover him.
 
# 167 jp7588 @ 06/14/10 08:22 AM
Demps and Rainey are ridiculous.
 
# 168 Rostee F @ 06/14/10 08:23 AM
Is there anyone who can help me out with that Demo? I can`t download it via Xbox.com, i dont have a Credit Card and payment with normal Bank transfer isn`t allowed! Please PM me, its highly appreciated!!! Thanx
 
# 169 UTAllTheWay @ 06/14/10 08:23 AM
First off, let me say the opening presentation is very nice. When I chose to play the Oklahoma Sooners with my Texas Longhorns, I got pumped up when I saw the crowd wait in angst as my team was about to exit the tunnel. EA definitely has this game heading in the right direction when it comes to the pre-game presentations.

Then I start the game and I notice an odd camera view. I'm not saying this camera view is bad, I actually enjoy it a lot. I'm just saying it's going to take some getting used to.

Overall, the demo feels a lot better and looks very, very nice. There's actually some weight in the footsteps when you try to run... and while some of the running animations look a little weird, they are still better than the past.

My main gripe that I've noticed so far is the way the punt and kickoff teams go after the return man. It's kind of hard to explain, but it was like the other team was moving in perfect unison. On my first punt return, my return man was on the left side of the field, and while the ball was in the air, the other team was kind of running toward the middle of the field. Then when I caught it and started running up-field, the other team (in perfect unison) ran toward the left side of the field. It was very weird to see their entire team move in the same exact direction at the same exact time. Anybody else notice this?
 
# 170 C-A-R-D-S @ 06/14/10 08:24 AM
why does ps3 have the demo yet
 
# 171 Sublime12089 @ 06/14/10 08:24 AM
Quote:
Originally Posted by kingkilla56
wow barely beat missouri 31 28 sealed with an INT. Great experience my heart was racing.

Unfortunately I had zero pass rush from my guys thus zero coverage.
Damn high score for 2 min quarters... potential problem or just an outlier?
 
# 172 BroMontana82 @ 06/14/10 08:26 AM
How's the OL / DL interaction and pass rush?
How are the sideline catches?
 
# 173 NoDakHusker @ 06/14/10 08:26 AM
Seems easy on All American. I feel like sliders could probably fix this, as offense is feeling too good right now.
 
# 174 jp7588 @ 06/14/10 08:27 AM
Quote:
Originally Posted by BIGFOOT999
Damn high score for 2 min quarters... potential problem or just an outlier?
Probably an outlier but keep in mind the offenses these two teams play. The no-huddle offense REALLY extends the game. When I played that match-up I was Mizzou and I lost 17-14. A little more reasonable.
 
# 175 spankdatazz22 @ 06/14/10 08:28 AM
(just for perspective) Quick impressions; haven't played NCAA next gen much; big fan of NCAA 04 & 06 last gen. Playing on Varsity:

+ Really like the player models. Nicely detailed and proportioned

- Very little player interaction; pretty much all one-on-one interactions. Don't get much of an impact feeling

+/- Movement is kinda weird; seems like players are noticeably skating/floating above the turf when moving. But it's better than it's been previously next gen

+/- Presentation is okay. Like the unique intros. The "Tiburon-camera" on replays sucks; really brings overall presentation during games down imo. If they'd just gone with tv-style replays would've gone a long way imo. Not that big a deal overall but makes replays seem out of place

Overall I wouldn't stick it up there with the all-time NCAAs of the past but it's a definite improvement on what the game has been so far this gen.
 
# 176 str8artist @ 06/14/10 08:29 AM
Quote:
Originally Posted by BroMontana82
How's the OL / DL interaction and pass rush?
How are the sideline catches?
Amazing the contact is nice.

Sideline catches are great also, I saw 3 different sideline catches so far. NASTY
 
# 177 jp7588 @ 06/14/10 08:29 AM
Quote:
Originally Posted by BroMontana82
How's the OL / DL interaction and pass rush?
How are the sideline catches?
The interactions themselves are alright. Double teams are good to see. The logic is much improved, ESPECIALLY on running plays. I don't like the way sideline catches look but they've worked for me so far. I haven't seen guys doing them five yards in, or out, of bounds.
 
# 178 NoDakHusker @ 06/14/10 08:29 AM
Ouch I just felt the punch of Mizzou's no huddle, they destroyed my defense on that last drive. I couldn't keep up.
 
# 179 Michgantown @ 06/14/10 08:30 AM
This game is great. I called a play action and my qb got hit from behind and fumble the ball. It look so real
 
# 180 kingkilla56 @ 06/14/10 08:30 AM
Quote:
Originally Posted by BIGFOOT999
Damn high score for 2 min quarters... potential problem or just an outlier?
I think passing is the problem. Some plays are too ahh i guess complicated for the d to defend. Youll see random guys getting wide open on flag routes often and bam TD. The CPU on heisman knows how to ruin you defense and the lack of pass rush doesnt help the user out at all.

So a combination of User cheese and CPU cheese might be the diagnosis lol.
 


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