Home
NHL 11 News Post



Jujimum, from the Xbox-Sports Forums, has posted some new NHL 11 details, taken from OXM.

Quote:
"So instead of improving the game by, say, doubling the number of animations, "It's using physics," he shares. "It's not animation-driven."

During face0ffs, for instance, the position you take going in lets you kick the puck, push the opposing centerman, turn your back to him, or slap his stick. In earlier iterations of the franchise, you knew whether you won the faceoff the instant the ref dropped the puck. Now, your jockeying could lead to your not touching the puck at all, giving your wingers a chance to snatch the rubber instead.

The physics also give the development team the opportunity to execute on a feature fans have been asking about for years: broken sticks. What took so long? Littman clarifies that "we didn't want to do it until we could do it right." With real-time interaction replacing scripted sequences, shattered stick can get in the way of the play, obscuring the puck during a pass or hindering you while you're skating. As in a real hockey match, this situation adds an element of panic and strategy, which you can solve by grabbing a new stick from the bench, changing lines, or --our favorite -- passing yours to a stick-less player. Breaking the stick doesn't put you out of the play, either: you can kick the puck up the ice and even glove-pass to teammates.

If a downed defender is flailing madly, the redefined deke system lets you stylishly escape around him, and even OVER him, too."

Game: NHL 11Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 36 - View All
NHL 11 Videos
Member Comments
# 41 ianlast @ 05/27/10 11:02 PM
Quote:
Originally Posted by JimmyDeicide
This physics thing is a tough one for me, i just dont see how its going to be done properly without redoing the whole engine. Do they mean real physics within their engine or REAL world physics all i can say is what is in the game now is the opposite of real physics as far as the puck goes im guessing its everything but the puck in this case.
If they could somehow create realistic puck physics with this engine ill be all over it as it would go along way towards changing the feeling of the game which doesn't always feel as if it would be happening this way in real life.
This is an excellent post. Particularly the bolded part.

If every aspect of the game is physics-based, then that's awesome news. But right now I'm going to take this all with a grain of salt. Does this mean the goalie animations are no longer canned? That they've captured the momentum and inertia of real-life skating? If so, NHL 11 will be a must buy for me. But I'm going to remain skeptical until I actually hear this confirmed.

Quote:
Originally Posted by 06woz
Real time physics is a new engine.
You don't know for a fact that they've scrapped the old 'engine' and created a completely new one.
 
# 42 shaunjuan2000 @ 05/28/10 01:00 AM
That would be asanine if EA forced you to pay for a demo, then pay full price when the game comes out. Demos should be free, no matter what. No wonder this economy is down the crapper. These companiies are so " money hungry" and its crazy. I guess we'll have to just wait and see.
 
# 43 JimmyDeicide @ 05/28/10 01:34 AM
I dont know much but i do know its not going to be a new engine, come on.
 
# 44 JimmyDeicide @ 05/28/10 03:58 AM
Quote:
Originally Posted by RealmK
The way I'm taking it, is they implimented an actual physics engine to help drive the game. It wouldn't make much sense for it to just apply to hitting and nothing else. Really the only issue with 10 when it came to puck physics is it didn't bounce as realistically and as much as it would in real life other than that 10's puck physics weren't all that different than 2k10's the difference being 2k10's puck would unrealistically flip all over the place for the sake of flipping more often than not yet strangely remained glued and magnetic to player's sticks, even at times said player was checked flat on his tail end.

Hard to say if its real world physics or something more akin to something like the physics engine Backbreaker employs though I would be inclined to guess its prolly something in between. If it makes the game play better or react in a more realistic fashion, I'd say thats a step forward.
Its a little more than that dont you think , its the way it deflects unnaturally of players and tip ins, the way it suddenly hops so you cant control it its just artificial.
If EA could add puck physics like 2ks game then then it would be something to behold.
I want them to succeed here as i think its the only real big thing that this series misses but its a huge one for me.
 
# 45 Vikes1 @ 05/28/10 04:26 AM
Quote:
Originally Posted by RealmK

I have faith that its at the very least solid, they haven't let me down yet since rebooting the series on NG/CG systems, have no reason not to expect it to be an improvement at the very least.
I feel the same way Realmk.

I have faith in the EA Canada development team not to release a mess of a physic engine. But at the same time...no, I'm not expecting [as I mentioned before] Backbreaker type of results. Like you said Realmk, I'm at least expecting a nice improvement from what we have now. We should know fairly soon.
 
# 46 onlybygrace @ 05/28/10 04:53 AM
Its silly for anyone to expect a perfect phyical world to boot up before their eyes while playing these games...especially if hockey is the target of representation.

However, I have a lot of faith in this development team that they know just what they are doing. Enough faith to know that if it weren't an improvement, they probably wouldn't go with it at all.

Man...I'm ready for some presentation news. lol
 
# 47 06woz @ 05/28/10 11:29 AM
Quote:
Originally Posted by ianlast
\

You don't know for a fact that they've scrapped the old 'engine' and created a completely new one.
Actually.... I do. There is absolutely no way you can run the old engine with real time physics. It's impossible, the old physics engine was built to run canned animations. That means that they created a new one for this and likely other EA games for years to come.(it's already been announced for NBA Live) That's likely what the buzz is with this "ELITE" thing, a new physics engine.(Same idea for rockstar using the same "rage" real time physics engine for RDR and GTA4)

Putting in real time physics means they are using a new engine, as simple as that. This has likely been in development for at least 2 years, and not just by the NHL crew. NBA Live said that they are completely replacing canned animations, expect it for NHL, as like any other company the engine is made for multiple games and is worked on over a long period of time.

Oh and EA said at the community event how they "free'd up" resources for this game. To think that the only features in the game are worked on in one year is ignorant. They have features that probably don't make it in for 2 or 3 years, simply because it takes that long.
 
# 48 06woz @ 05/28/10 11:42 AM
http://www.gamasutra.com/view/news/2...e_Launches.php

For those thinking this site tells us we're paying for a demo. I still doubt it, if you read it, it seems to be more for action titles, since they said they would release "the first few levels" of some games. There really isn't anything to offer in a sports game aside from play now, that wouldn't ruin the purpose of buying the full game. The idea behind that marketing plan is to charge more to give a "better taste" of the game, which isn't really possible with sports games.
 
# 49 06woz @ 05/28/10 11:44 AM
Quote:
Originally Posted by Bama83
No. We don't.

Unless I miss my mark, this physics engine is obviously something that is going to start permeating all EA Sports games. Fight Night already has it. NHL is getting it. I don't know if it's in Madden/NCAA. I wouldn't be surprised to see NBA get it.

An engine that is going to go in multiple titles is not being written by the NHL team alone. This is a massive undertaking.

True physics engines have been in games for most of this generation. EA Sports had to know this was the future of sports games. I have to believe they have been working on their own engine for a few years. This is just the first we've heard about it.

Im willing to wager that ELITE is the name of this engine.
Someone who gets it
 
# 50 BlueNGold @ 05/28/10 07:57 PM
Quote:
Originally Posted by Scottdau
Do we know who is on the cover yet?
No.

They'll probably announce it sometime during the Cup Finals.
 
# 51 Money99 @ 05/28/10 08:38 PM
Quote:
Originally Posted by Scottdau
Do we know who is on the cover yet?
Joe Thornton. This years feature is called "Playing from the Parameter".

Sorry, Scott, I couldn't resist.
 
# 52 Splitter77 @ 05/28/10 10:32 PM
Quote:
Originally Posted by Money99
Joe Thornton. This years feature is called "Playing from the Parameter".

Sorry, Scott, I couldn't resist.
-11
 
# 53 onlybygrace @ 05/29/10 12:03 AM
Quote:
Originally Posted by aBiNeR1
I believe my last post was clearly a question.
Uh...you said a lot more than what was in your last post. Der...

Do you think we are all stupid and you're way smarter than we are???
 
# 54 headsigh @ 05/29/10 12:29 AM
Yeah, if IIRC they switched it to press only two years ago. Bummer.
 
# 55 BlueNGold @ 05/29/10 12:32 AM
Quote:
Originally Posted by headsigh
Yeah, if IIRC they switched it to press only two years ago. Bummer.
I thought they switched it back?
 
# 56 Vikes1 @ 05/29/10 04:48 AM
Quote:
Originally Posted by Scottdau
I really want to see this physics base thing in action.
I'm really looking forward to seeing it too.

I'm trying not to get my hopes up too high...but I'm hoping this new engine makes a very noticeable difference. The very early news sure seems to be pointing to another solid year for the NHL game. It nice to have a positive vibe about this series. Makes the built up to release day a lot more fun and entertaining.
 
# 57 Splitter77 @ 05/29/10 01:10 PM
Quote:
Originally Posted by Scottdau
Well at least there is always next year. And yeah I am sure Thomas will be a beast! Any way relax, you can dish it out, but you can't take it. You might want to not mess with me first then. lol Any way I still hope it is a goalie, the goalie needs major love in this game and puck physics.
Thomas for Murray???
 
# 58 Splitter77 @ 05/29/10 01:13 PM
Quote:
Originally Posted by Scottdau
And how far did your team go?
they only pulled off the biggest choke in NHL history. haha.

Nothing against the Sharks. Theyll just never win with Thornton and Nabokov there.
 
# 59 infinityBCRT @ 05/29/10 09:43 PM
Quote:
Originally Posted by RealmK
You realize that they do have other teams that work on just tech and engine upgrades and the like right? They didn't release an NHL game the first year on 360 and PS3, and to be honest I think thats a big reason why so far the game has become so improved on this console cycle, they took the time to get the foundation solid before even shipping a game..
They only started working on NHL 07 on Xbox 360 after 06 shipped.
 
# 60 infinityBCRT @ 05/30/10 02:09 AM
Quote:
Originally Posted by RealmK
I was under the impression EA Montreal handled 06.
No, EA Montreal handled 07.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.