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New NHL 11 Details via OXM

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Old 05-28-2010, 02:12 AM   #65
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Re: New NHL 11 Details via OXM

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Originally Posted by bill2451
you guys realize there are multiple "engines" that make up a game, right

the sheer fact that they are attempting to add physics means that there will be a "physics engine"... the question is to what degree this engine takes effect in the game (aka mainly how much it replaces mocap/scripted animations)

if every "collision" is physics based (think Backbreaker), I will be ecstatic, but I am going to wait to get my hopes up until I hear some actual details
more to the point, if every collision is "unique" I will be ecstatic (which means calculated on the fly, not a "canned animation"... however they still have to get the actual physics engine correct (for example, the big concern w/ Euphoria was players not having any balance, and largely having "rag doll" physics, which I think Backbreaker pretty much proved wrong)

it doesnt matter if you have a "physics engine" w/ no canned animations if the calculations that go into the engine suck lol

luckily, I can't see EA taking that big of a leap w/out having a strong base to go on... which brings me back to my original point, how much this physics engine replaces the canned animations. Will this include just checking, skating, puck physics, goalie collision detection, etc?

Last edited by bill2451; 05-28-2010 at 02:16 AM.
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Old 05-28-2010, 02:19 AM   #66
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Re: New NHL 11 Details via OXM

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Originally Posted by bill2451

luckily, I can't see EA taking that big of a leap w/out having a strong base to go on... which brings me back to my original point, how much this physics engine replaces the canned animations. Will this include just checking, skating, puck physics, goalie collision detection, etc?
I'm under the impression it encompasses the whole game, from checking to skating to faceoffs etc. The article seems to make it sound like that's the case anyway.

I have faith that its at the very least solid, they haven't let me down yet since rebooting the series on NG/CG systems, have no reason not to expect it to be an improvement at the very least.
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Old 05-28-2010, 03:58 AM   #67
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Re: New NHL 11 Details via OXM

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Originally Posted by RealmK
The way I'm taking it, is they implimented an actual physics engine to help drive the game. It wouldn't make much sense for it to just apply to hitting and nothing else. Really the only issue with 10 when it came to puck physics is it didn't bounce as realistically and as much as it would in real life other than that 10's puck physics weren't all that different than 2k10's the difference being 2k10's puck would unrealistically flip all over the place for the sake of flipping more often than not yet strangely remained glued and magnetic to player's sticks, even at times said player was checked flat on his tail end.

Hard to say if its real world physics or something more akin to something like the physics engine Backbreaker employs though I would be inclined to guess its prolly something in between. If it makes the game play better or react in a more realistic fashion, I'd say thats a step forward.
Its a little more than that dont you think , its the way it deflects unnaturally of players and tip ins, the way it suddenly hops so you cant control it its just artificial.
If EA could add puck physics like 2ks game then then it would be something to behold.
I want them to succeed here as i think its the only real big thing that this series misses but its a huge one for me.
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Old 05-28-2010, 04:26 AM   #68
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Re: New NHL 11 Details via OXM

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Originally Posted by RealmK

I have faith that its at the very least solid, they haven't let me down yet since rebooting the series on NG/CG systems, have no reason not to expect it to be an improvement at the very least.
I feel the same way Realmk.

I have faith in the EA Canada development team not to release a mess of a physic engine. But at the same time...no, I'm not expecting [as I mentioned before] Backbreaker type of results. Like you said Realmk, I'm at least expecting a nice improvement from what we have now. We should know fairly soon.
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Old 05-28-2010, 04:53 AM   #69
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Re: New NHL 11 Details via OXM

Its silly for anyone to expect a perfect phyical world to boot up before their eyes while playing these games...especially if hockey is the target of representation.

However, I have a lot of faith in this development team that they know just what they are doing. Enough faith to know that if it weren't an improvement, they probably wouldn't go with it at all.

Man...I'm ready for some presentation news. lol
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Old 05-28-2010, 11:04 AM   #70
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Re: New NHL 11 Details via OXM

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Originally Posted by bill2451
more to the point, if every collision is "unique" I will be ecstatic (which means calculated on the fly, not a "canned animation"... however they still have to get the actual physics engine correct (for example, the big concern w/ Euphoria was players not having any balance, and largely having "rag doll" physics, which I think Backbreaker pretty much proved wrong)

it doesnt matter if you have a "physics engine" w/ no canned animations if the calculations that go into the engine suck lol

luckily, I can't see EA taking that big of a leap w/out having a strong base to go on... which brings me back to my original point, how much this physics engine replaces the canned animations. Will this include just checking, skating, puck physics, goalie collision detection, etc?
...which will be problematic as always with a one-year release cycle. Games nowadays (the ones that sell over 15 millon units) have 5-7 dev cycles to adapt with current technology complexities. Meaning, eventually everyone will see a "finished" version of the physics engine...probably 3 years from now.

Be patient with EA's annual release methodology (which was actually a pretty smart idea 20 years ago). $180 and 3 years wait time and you will all be happy.
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Old 05-28-2010, 11:15 AM   #71
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Re: New NHL 11 Details via OXM

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...which will be problematic as always with a one-year release cycle. Games nowadays (the ones that sell over 15 millon units) have 5-7 dev cycles to adapt with current technology complexities. Meaning, eventually everyone will see a "finished" version of the physics engine...probably 3 years from now.
We don't know how long this has been in development.
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Old 05-28-2010, 11:20 AM   #72
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Re: New NHL 11 Details via OXM

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We don't know how long this has been in development.
Oh yes we do. They have one team in place at all times. That's why there's no post-release support (fix patches).

Sure they may have one developer working on code but there's no full QA team in place flushing out all the defects until the current year where it's in full development and in test.

Littman has said publically on countless occasions, "We have a very small team and very limited resources." Even the community day reps will tell you that.
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