Larry Richart, Associate Designer on NCAA Football 11 has posted a new blog. This one focusing on the quarterbacks.
Quote:
"Today's blog is going to be all about the quarterback. As a former QB myself, I am always excited to talk about the most important position on the field, so let's get started! (Somewhere my former offensive lineman teammates want to slap me!) There are many different styles of QB's in the college game today that fit into a variety of unique offensive styles. You have your prototypical passing type QB's such as Sam Bradford and Jimmy Clausen, your option, running style QB's that you see at Georgia Tech/Navy/Army/Air Force and then you have the dual-threat QB's that do both like our cover athlete Tim Tebow."
I'm really glad they've adressed the throwing out of a sack stuff that was done really poorly last year. suprised they didn't mention throwing motions or more ratings, but at least we know size/strength will matter for QBs this year
"We have also spent some time tuning the passes in general when throwing out of sacks. Obviously when a QB his hit during his throw he won't have the same zip as if he was standing upright in the pocket with nobody around him. Therefore, even on accurate passes, the QB will not be able to throw the ball as far or on the same trajectory as a regular bullet pass. You will also see the ball flutter a bit more as it's hard to get off a perfect spiral when a defender is all over you. We've tuned back the trajectory of the uncontrolled floaters that often times were turned into pick sixes. These passes will more often than not fall harmlessly to the ground."
When I first read "Defending Dual-Threat QBs" I was really hoping they had fixed the pass rush so that DEs get upfield quicker in order to keep the QB in the pocket, but instead, it's just a way to set up the same contain assignment that we've had for years faster. Most disappointing blog so far, not much there. No mention of new throwing animations, realistic pass speed/trajectories, new QB ratings, etc.
It's nice that they've worked on the throw-out-of-sack passes though. I got tired of my QB floating a pass right in the middle of 3 defenders anytime someone so much as breathed on him while he was throwing.
When I first read "Defending Dual-Threat QBs" I was really hoping they had fixed the pass rush so that DEs get upfield quicker in order to keep the QB in the pocket, but instead, it's just a way to set up the same contain assignment that we've had for years faster. Most disappointing blog so far, not much there. No mention of new throwing animations, realistic pass speed/trajectories, new QB ratings, etc.
"We have also spent some time tuning the passes in general when throwing out of sacks. Obviously when a QB his hit during his throw he won't have the same zip as if he was standing upright in the pocket with nobody around him. Therefore, even on accurate passes, the QB will not be able to throw the ball as far or on the same trajectory as a regular bullet pass. You will also see the ball flutter a bit more as it's hard to get off a perfect spiral when a defender is all over you. We've tuned back the trajectory of the uncontrolled floaters that often times were turned into pick sixes. These passes will more often than not fall harmlessly to the ground."
I'm really liking what I see nowadays and will certainly pick this up at release.
One thing I wish was addressed though is the lineup before the snap.
I wish players would be moving around at all times (also more disguising the D etc..) instead of a static setup.
Not saying they need to be running around at all times or even moving around on the field...but rather just moving and not "locked" in place.
I know I'm probably not explaining it very good so I'll leave it at that.
Why does the guy covering the right slot WR have his outside foot back? Not a bad blog, but nothing really flashy like every other one. Rather boring....
Yeah nothing crazy here but still solid. I like that contain feature the implemented that will allow you to quickly put DE's in contain.
I would have like to hear more about ratings like the short, middle and deep accuracy as well as the rocket arm throwing that was in last year. I'm sure they will lead into that at some point.
Good stuff and looking forward to it. A lot of gameplay stuff being addressed, and rightfully so.
Why does the guy covering the right slot WR have his outside foot back? Not a bad blog, but nothing really flashy like every other one. Rather boring....
Maybe his plan is to try and keep WR on his outside...
I like what they are doing and that they are trying, BUT
The major problem with the QB countain feature is that this is an NFL defensive scheme, not college. The foundation of all college teams is get to the QB, period. With most DE's being undersized (converted LB's most schools) the focus is SPEED on the outside rush. Because of the talent level, 98% of schools send/attack with their DE's to initiate some type of rush. They can't afford not to send, instead a Cover 2 scheme is used to keep Corner's on edge to help with scrambling QB's, which is why we see so many deep fade's/crosses converted in the college game.
This is as many gamers wrote previously, how in trying to fix one thing, they have created a problem in another area.
They could easily fix the issue with fast/moible QB's breaking the game by making FATIGUE operate as it should. Or increasing possibility of injury
Thus they wouldn't have to install items that simply don't fit the college game.
-When QB's are tired, thei passes have more air and are less accurate.
-They tend to fumble (which has yet to make the game) exchange's and on runs.
I remember the '09 Demo showed how Fatigue would affect player's, yet it seemed to have been scrapped.
There was such a problem with QB pressure the past 3 years, that the last thing would be to take away rusher's from the line.
Still can't wait, but this one has me going "Koo-Koo"
I like what they are doing and that they are trying, BUT
The major problem with the QB countain feature is that this is an NFL defensive scheme, not college. The foundation of all college teams is get to the QB, period. With most DE's being undersized (converted LB's most schools) the focus is SPEED on the outside rush. Because of the talent level, 98% of schools send/attack with their DE's to initiate some type of rush. They can't afford not to send, instead a Cover 2 scheme is used to keep Corner's on edge to help with scrambling QB's, which is why we see so many deep fade's/crosses converted in the college game.
This is as many gamers wrote previously, how in trying to fix one thing, they have created a problem in another area.
They could easily fix the issue with fast/moible QB's breaking the game by making FATIGUE operate as it should. Or increasing possibility of injury
Thus they wouldn't have to install items that simply don't fit the college game.
-When QB's are tired, thei passes have more air and are less accurate.
-They tend to fumble (which has yet to make the game) exchange's and on runs.
I remember the '09 Demo showed how Fatigue would affect player's, yet it seemed to have been scrapped.
There was such a problem with QB pressure the past 3 years, that the last thing would be to take away rusher's from the line.
Still can't wait, but this one has me going "Koo-Koo"
They could fix the DE contain with aproper outside pass rush. A DE is supposed to stay outside on his rush if he is a contain DE, some DE are not contain and are allowed frre reign to the QB, usually if they are not a contain DE a LB from that side is rushing and has outside contain responsibility. These anlgles for contain DE are 2 wide.
Does the far left WR (Not shown on the screen) look WAY to close to the sideline? No room to throw anything breaking outside?
Looks like the CB is kind of shading inside for that very reason. Also looks like the CB on the left is shading outside somewhat. Also kind of looks like the recievers are looking in to see the ball snap instead of looking forward like in past games.
Looks like the CB is kind of shading inside for that very reason. Also looks like the CB on the left is shading outside somewhat. Also kind of looks like the recievers are looking in to see the ball snap instead of looking forward like in past games.
Yeah, that looks cool.
I'm still concerned with the positioning of that WR though. Don't think he should be that wide.
Why does the guy covering the right slot WR have his outside foot back? Not a bad blog, but nothing really flashy like every other one. Rather boring....
He has outside foot (meaning foot closest to sideline) up. He's on the right side of the ball ,so his right foot should be up and vise versa. It's correct. Plus they're in zone coverage.