Larry Richart, Associate Designer on NCAA Football 11 has posted a new blog. This one focusing on the quarterbacks.
Quote:
"Today's blog is going to be all about the quarterback. As a former QB myself, I am always excited to talk about the most important position on the field, so let's get started! (Somewhere my former offensive lineman teammates want to slap me!) There are many different styles of QB's in the college game today that fit into a variety of unique offensive styles. You have your prototypical passing type QB's such as Sam Bradford and Jimmy Clausen, your option, running style QB's that you see at Georgia Tech/Navy/Army/Air Force and then you have the dual-threat QB's that do both like our cover athlete Tim Tebow."
My only fear about the throw a pass out of the sack thing. This going to lower the chances of getting sacks in ncaa 11. The throwing out of the sacking deal last year for madden 10 was way over done. I just don't want to see the AI throwing the pass away every time I get ready to sack him and all. Madden 10 was bad about that. I'm just hoping the AI ain't going to be to overpowered with the throwing out of the sack deal like it was in madden 10. But other then that it sounds good. Nice blog.
You could do it in NCAA 10 too, but it resulted in a pop fly for an easy pick for the defense far too often.
I hope they massively overhaul that agg/def gameplan feature from ncaa 10. It felt like cheese when I'd play the CPU and would turn them into superhuman pass rushers who moved in a massive blob.
And aggressive usually just meant penalties all the time.
This. Disappointing blog; I was hoping for a mention of new QB ratings when I saw the subject matter, but really it's just minor touch ups and slapping a band aid on a gunshot wound when it comes to containing dual threat QBs.
along that QB line...didn't we already have DE contain plays?
Not knocking the strategic side of things by the way. Im all for that. I think it should take logical thought to win a game on line. Not just running around with Terrel Prior. Various Qb styles are just something that has been needed for years. It would be like a baseball game that has the same throiwng motion for every pitcher in it. Its crucial to gameplay.
AMEN BROTHER!!! well said, Honesty in QB styles, ratings and abilities would shut down the cheesefest online.. EX. Pryor is a great runner but avg passer at best.. The game should reflect that.
Pointless... The blog is titled "quarterback" and we still recieve no info on new throiwing animations which were needed after ncaa 08. I understand that the DE containment is very important. But really this addressed little if anything about the styles and or how they affect gameplay. It says "in college football there are duel threat QBs and pocket passers". Its like me saying that "today is Friday and tomarrow will be Saturday". We all know that college football has different types of QBs. But how will you implement that into the game? (Most) duel threat Qbs have long drawn out winding motions. ie Mike Vick, Pat White, Juice Williams, Tyrod Taylor, Tim Tebow (Pre Draft) most pocket passers tend to have nice clean quick releases, Bradford, McCoy (kinda) Lefevour. Why not implement this into the game. A scrambler is going to be quick and deadly on the run but they also need more time to throw and get there feet set. Pocket guy is a snail on the run but is able to get the ball off and all around the field based on arm strenght and ohter attributes. Dont get me wrong I am stoked for this game but throwing different throwing motions are something that I have wanted ever since I played MVP 04 and created my own pitcher. Its a killer for me to see the ugly preasent throwing motions that are in 2010. Locomotion is going to be awesome hopefully. But kicking the ball out to my shifty RB is going to be overshaddowed by the 1000 mile an hour dart motion of the QB.
Does anyone agree?
I know I have brought up this topic before. But is it a game killer for you guys like it is me? Like when they show a replay and the ball warps out of the hand of the QB and does not even spin?
I agree, The same can be said of O-Lineman, how can u tell the difference between a pass blocking and run blocking lineman, they all play the same.
I totally agree about your point on page three about drilling technique and repetition.
My point was that foot positioning isn't as important, in my opinion, for dbacks in regard to their ability to be in position, etc. However, I do coach foot positioning and specific foot up when playing a tight man coverage, etc.
Our coaching staff has gone to several clinics and we've heard the same things you mentioned about doing the little things until they become second nature.
We've been amazed at how "unskilled" in a football sense that many high school kids are. It seems that boys don't go out and play football in the backyard like they used to so you get guys that honestly don't know proper technique for catching a ball. Footwork in cuts is another huge one we have to retrain.
The more muscle memory we can instill, the more time we can spend on teaching and coaching concepts to give them an edge. Unfortunately, sometimes we're stuck with a group of kids that have to taught fundamentals they should have gotten when they were much younger.
It makes our job as coaches tougher, but definitely more rewarding when the hard work pays off.
I was hoping to hear that pass velocities would be appreciably lower than in Madden for all but the elite arms. That's one of the major differences in the college game, and one of the reasons NCAA has been so wide-open offensively over the years is the ridiculous pace of the thrown ball. Having a weak armed QB (by college standards) should be a significant handicap.
I was hoping to hear that pass velocities would be appreciably lower than in Madden for all but the elite arms. That's one of the major differences in the college game, and one of the reasons NCAA has been so wide-open offensively over the years is the ridiculous pace of the thrown ball. Having a weak armed QB (by college standards) should be a significant handicap.
I agree 100%. I like to hear about the dual-threat QBs, throwing out of sacks and such, but the ball throwing speeds in NCAA the last few years have been out of this galaxy.
Part of me thinks that EA did this to reduce the INT fests that existed in NCAA 07 & 08.
There should be a major difference between the throws Ryan Mallet makes and the 3rd string QB from Utah State. A major difference.
All I wanna know is why is it so hard to get the DE's to rush upfield? Why cant EA implement this? Qbs are still allowed to make there 3,5,7 step drops without being forced to step up in the pocket. They still can get outside the tackle box with ease....Fix the damn LOS play and you have a pretty decent game.
The two game killers for me both deal with the quarterback. # 1 the quarterback drops back way to fast which is very unrealistic. That's one of the reasons you never get sacks because even if you get a good rush the QB is 2 to 3 steps ahead of you. # 2 the logic of where and who the CPU throws to makes me just cut the game off. For example, it's 3rd and long and of coarse the CPU QB throws to a full back who ran a 2 yard pattern running to the sideline. Even more frustrating is that when you go back and watch the replay the QB had A slant or deep post freakin open for the first down.
The two game killers for me both deal with the quarterback. # 1 the quarterback drops back way to fast which is very unrealistic. That's one of the reasons you never get sacks because even if you get a good rush the QB is 2 to 3 steps ahead of you. # 2 the logic of where and who the CPU throws to makes me just cut the game off. For example, it's 3rd and long and of coarse the CPU QB throws to a full back who ran a 2 yard pattern running to the sideline. Even more frustrating is that when you go back and watch the replay the QB had A slant or deep post freakin open for the first down.
Sorry for the mini rant
I think that the bad passing logic can be fixed. Now that they are starting to develop assignments for the AI to go by. I think that they should do this for all positions. QBs should have reads. They are on the right track. It takes a lot of work to program and tune this stuff.
Im not all that impressed by the DE contain audible.
Im nuetering my pass rush.
All that is going to happen now is people are just going to scramble from side to side, and backwards, due to the past, non aggressive pitty pat pass rush animations.
I'd be much more impressed if pass rushers took realistic rush angles, played with some nastiness when AI controlled, and if the pocket breaks down on people who bail out on their protection.
IT sounds to me that all they have done here, is just give us a different DL audible, instead of having to on the fly adjust the DE's individually.
Good to see theg getting hit while throwing issues were addressed. Cant tell you how many user sacks Ive lost by the dang ability to throw out of the sack animation.
Why can't we get an audible that attacks the QB in the pocket, yet still plays contain. Maybe the defenders lose a touch of aggressiveness as they approach, but I think it'd be better than just having them standing around waiting.