Home
NCAA Football 11 News Post


Larry Richart, Associate Designer on NCAA Football 11 has posted a new blog. This one focusing on the quarterbacks.

Quote:
"Today's blog is going to be all about the quarterback. As a former QB myself, I am always excited to talk about the most important position on the field, so let's get started! (Somewhere my former offensive lineman teammates want to slap me!) There are many different styles of QB's in the college game today that fit into a variety of unique offensive styles. You have your prototypical passing type QB's such as Sam Bradford and Jimmy Clausen, your option, running style QB's that you see at Georgia Tech/Navy/Army/Air Force and then you have the dual-threat QB's that do both like our cover athlete Tim Tebow."

Game: NCAA Football 11Reader Score: 8/10 - Vote Now
Platform: iPhone / PS2 / PS3 / Xbox 360Votes for game: 83 - View All
NCAA Football 11 Videos
Member Comments
# 21 mangler @ 05/14/10 05:26 PM
Quote:
Originally Posted by Palo20
Does the far left WR (Not shown on the screen) look WAY to close to the sideline? No room to throw anything breaking outside?
maybe he's running a slant?

maybe it's a running play and the philosophy of the coaches is to spread the field as wide as possible to create wider running lanes?

It's pretty obvious that an out route or even a streak/fade would be nearly useless there, but that doesn't necessarily mean that it's wrong for him to be lined up there.
 
# 22 I Peench @ 05/14/10 05:49 PM
In the worlds of Mugatu:

"Dear god...its' beautiful"
 
# 23 boritter @ 05/14/10 05:59 PM
This is the least impressive blog so far. The quick contain QB pre-snap audible is a terrible way to address the roll out QB epidemic. I hope the DL rush scheme and the QB's ability to throw on the run have been tweaked because the QB contain audible won't fix problem -- it just makes the audible easier to call.
 
# 24 canes21 @ 05/14/10 06:04 PM
Quote:
Originally Posted by DDP24
He has outside foot (meaning foot closest to sideline) up. He's on the right side of the ball ,so his right foot should be up and vise versa. It's correct. Plus they're in zone coverage.
Look at the two corners on the left. Thats the way he should be lined up, but just opposite like in a mirror. He's in the same exact stance. He should have the inside foot back like the other two corners do.
 
# 25 jeremym480 @ 05/14/10 06:06 PM
Look's good. The aggressive/conservative game-plan to contain the QB should add a whole new strategic element to defense making thing's even more like a chess-match. Awesome!
 
# 26 Palo20 @ 05/14/10 06:09 PM
Quote:
Originally Posted by mangler
maybe he's running a slant?

maybe it's a running play and the philosophy of the coaches is to spread the field as wide as possible to create wider running lanes?

It's pretty obvious that an out route or even a streak/fade would be nearly useless there, but that doesn't necessarily mean that it's wrong for him to be lined up there.
That's good reasoning in real life, but since it's a video game, that's probably their generic Shotgun 4 WR 2x2 formation. So the WR didn't change his positioning just for the slant, he's probably there all the time, even if an 'out' is called. The outside WR should usually be around the yardage number.
 
# 27 jmik58 @ 05/14/10 06:52 PM
I'm not seeing what everyone is complaining about. These are high quality additions that make this game more realistic. Also, everyone wants a more realistic game, but then I hear people say that a certain addition means nothing and the blog means nothing because it only has to do with gameplanning. News Flash: Gameplanning is something that makes this video game extremely realistic. That's football.

Anyways, I'm biased because I am a defensive coordinator in real life so I love what this means for the game. I love the fact you can adjust a weekly gameplan to adapt to certain personnel. I also thought the logic that goes into deciding who attacks (i.e, knowing if a teammate is in spy coverage before rushing) is a HUGE step towards realism.

You all are missing the boat here. EA is taking a step towards getting these video game players to actually THINK like their real life counterparts.
 
# 28 steelers1 @ 05/14/10 07:13 PM
Quote:
Originally Posted by Skers1989
Pointless... The blog is titled "quarterback" and we still recieve no info on new throiwing animations which were needed after ncaa 08. I understand that the DE containment is very important. But really this addressed little if anything about the styles and or how they affect gameplay. It says "in college football there are duel threat QBs and pocket passers". Its like me saying that "today is Friday and tomarrow will be Saturday". We all know that college football has different types of QBs. But how will you implement that into the game? (Most) duel threat Qbs have long drawn out winding motions. ie Mike Vick, Pat White, Juice Williams, Tyrod Taylor, Tim Tebow (Pre Draft) most pocket passers tend to have nice clean quick releases, Bradford, McCoy (kinda) Lefevour. Why not implement this into the game. A scrambler is going to be quick and deadly on the run but they also need more time to throw and get there feet set. Pocket guy is a snail on the run but is able to get the ball off and all around the field based on arm strenght and ohter attributes. Dont get me wrong I am stoked for this game but throwing different throwing motions are something that I have wanted ever since I played MVP 04 and created my own pitcher. Its a killer for me to see the ugly preasent throwing motions that are in 2010. Locomotion is going to be awesome hopefully. But kicking the ball out to my shifty RB is going to be overshaddowed by the 1000 mile an hour dart motion of the QB.

Does anyone agree?


I know I have brought up this topic before. But is it a game killer for you guys like it is me? Like when they show a replay and the ball warps out of the hand of the QB and does not even spin?
I agree with you. Colt McCoy actually is a dual threat QB instead of a pure pocket passer.

I'm really hoping they split accuracy into short/med/deep this year. I feel that is more important than the throwing motions, even though I want those in a bad way too. That was what I was hoping for in this blog and didn't get it.
 
# 29 Palo20 @ 05/14/10 07:14 PM
Another fair question is: will CPU Dual Threat QBs actually run now?

Oh and I have a feeling they are gonna rename Scrambling QBs to Dual Threat in recruiting.
 
# 30 khaliib @ 05/14/10 07:25 PM
I'm really wondering who's creating the Def schemes. They seem so generic without thought. As one poster stated above, they must incorporate pre-snap movement on he Def side and the snapshot gives a perfect example why.

This has to be a Dime Man 2, and they've called this QB contain thing.
Well with 2 over top w/Man call, the LB is beat by a RB Flare everytime, middle route's are open all day because LB is gone and 2 Safeties have deep 1/2's.
If everyone blocks out, C blocks down on N, weakside G does a loop to middel LB, RB has yrds + everytime.

Again, is someone with Def understanding helping them put together these schemes together so it's not an Offensive shootout?


***They must, must, must expand the width of the field if they are going to con't to have short side WR's spaced the same as those on the wide side.
 
# 31 UATide @ 05/14/10 07:44 PM
I'm sorry, but I cannot get past these screenshots. The ESPN layout looks SWEEEEEET!
 
# 32 str8artist @ 05/14/10 07:52 PM
They threw us a bone with this blog I guess (ok, imo)... I think it is time to at least mention some type of defensive improvements.
 
# 33 Palo20 @ 05/14/10 08:02 PM
Quote:
Originally Posted by khaliib

***They must, must, must expand the width of the field if they are going to con't to have short side WR's spaced the same as those on the wide side.
Yes. Maybe Jersey can comment as a defensive guy, but I posted a few weeks back about QBs never being able to throw a deep out or comeback to the outside WR on the far hash. Pretty sure you will NEVER see this throw unless the pocket is rolled that way.

So Jersey, is the field corner just really trying to shade inside, since a deep out breaking route would be about a 40 yard bullet pass?
 
# 34 Lava @ 05/14/10 08:06 PM
Quote:
Originally Posted by moose1619
They could fix the DE contain with aproper outside pass rush. A DE is supposed to stay outside on his rush if he is a contain DE, some DE are not contain and are allowed frre reign to the QB, usually if they are not a contain DE a LB from that side is rushing and has outside contain responsibility. These anlgles for contain DE are 2 wide.
This. Disappointing blog; I was hoping for a mention of new QB ratings when I saw the subject matter, but really it's just minor touch ups and slapping a band aid on a gunshot wound when it comes to containing dual threat QBs.
 
# 35 jmik58 @ 05/14/10 08:23 PM
Quote:
Originally Posted by Palo20
Yes. Maybe Jersey can comment as a defensive guy, but I posted a few weeks back about QBs never being able to throw a deep out or comeback to the outside WR on the far hash. Pretty sure you will NEVER see this throw unless the pocket is rolled that way.

So Jersey, is the field corner just really trying to shade inside, since a deep out breaking route would be about a 40 yard bullet pass?
I'm not Jersey, but I might be able to shed some light on the defensive question above.

As for never seeing deep outs or comebacks, it is something that you will see on a rollout more often than a dropback. The ball is in the air too long with the target at a point that is in front of a defender (meaning the defender won't have to turn his hips and run, which means quicker reaction time and a more dangerous pass )when you are throwing from the pocket.

As far as the field corner alignment... it depends on what coverage they are in. If it's man coverage, then yes his job is to align inside and force the receiver to the outside. The reason isn't as much about protecting against a deep out. It does help on slants but an inside alignment gives leverage to force the receiver to the outside and over the top where there is less field (using the sideline as a defender) and also because it forces a throw to the outside (long throw) and where the safety help often is.

If it's zone coverage (in this case Cover 3), then the field corner is aligning at a spot relative to the hash marks. Different teams prefer different alignments, but a good example would be for the field corner to align two or three yards outside the hash with his hips open to the sideline. This, again, is less about specific route protection, but more about creating an advantageous situation where the player can defend his area and the routes he is likely to see the most.
 
# 36 jmik58 @ 05/14/10 08:28 PM
Quote:
Originally Posted by longshanks
i think you guys are thinking too hard, and too much about the slot corner lol...normally the inside foot is back, but who knows, this shot could've been taken during an animation or something
I've never been a big believer in a dback having to have a certain foot forward. To me it's an excessive detail that forces players to think too much and has little value in the outcome. The way my coaching staff has always taught, and heard several others do this is as well, is to focus on alignment.

The only time you might care about foot placement is if you are going to jam a receiver. But again, a dback should put whatever foot forward that makes them the most comfortable.

Now what IS important is what direction the dback steps first. If the coverage calls for a jam at the line and it's man coverage, then I might tell the dback to put his outside foot forward so he can step forward and cut off the inside release.

If it's a cover 2 corner (zone, not 2 under) then I obviously want him shading the outside and jamming in. This requires an outside alignment. Therefore, I might tell a player to put the inside foot up and step forward and out with the outside foot to help cut off the outside release.
 
# 37 rhombic21 @ 05/14/10 08:32 PM
So they got rid of rush out for a worthless contain assignment that I could already do relatively easily? Figures.

At least with the rush out there was a middle ground between "go stand in a completely unrealistic quasi-zone and don't rush the QB at all" and "get sucked in and give up the outside every time." Now they've basically eliminated that. Wonderful.
 
# 38 jmik58 @ 05/14/10 08:33 PM
Also, not all slot receivers are covered with man coverage. And even if a team is covering someone in man coverage, their defensive alignment in relation to a receiver depends on who is blitzing and where the help is defensively.

In obvious passing downs you will likely man up on all receivers if possible, but in a normal situation you may show man coverge and really be in zone. There are so many variables to a defensive call that you can't pull much out of one screen shot.

Also, teams who play zone can guard a slot receiver just fine as well. For example, Virginia Tech (Bud Foster) uses what he calls an "Apex" alignment for slot coverage in a zone. This tells the outside linebacker or nickel back to align at a halfway point between the slot receiver and the end man in the box (TE or OT). This takes away inside routes and also gives the defender a good shot at reacting to outside routes as well. It's obviously giving up the underneath stuff, but most defenses don't care about that area of the field as much.
 
# 39 Palo20 @ 05/14/10 08:35 PM
Quote:
Originally Posted by jmik58
I'm not Jersey, but I might be able to shed some light on the defensive question above.

As for never seeing deep outs or comebacks, it is something that you will see on a rollout more often than a dropback. The ball is in the air too long with the target at a point that is in front of a defender (meaning the defender won't have to turn his hips and run, which means quicker reaction time and a more dangerous pass )when you are throwing from the pocket.

As far as the field corner alignment... it depends on what coverage they are in. If it's man coverage, then yes his job is to align inside and force the receiver to the outside. The reason isn't as much about protecting against a deep out. It does help on slants but an inside alignment gives leverage to force the receiver to the outside and over the top where there is less field (using the sideline as a defender) and also because it forces a throw to the outside (long throw) and where the safety help often is.

If it's zone coverage (in this case Cover 3), then the field corner is aligning at a spot relative to the hash marks. Different teams prefer different alignments, but a good example would be for the field corner to align two or three yards outside the hash with his hips open to the sideline. This, again, is less about specific route protection, but more about creating an advantageous situation where the player can defend his area and the routes he is likely to see the most.
Thanks. Thats pretty much what I'm getting at: the deep out cuts to the wide side are way too easy from the pocket because the pass speeds in the game are way too fast. Even on the NFL, throwing to the far hash takes precise timing and the hashmarks aren't nearly as far.
 
# 40 PantherBeast_OS @ 05/14/10 09:01 PM
My only fear about the throw a pass out of the sack thing. This going to lower the chances of getting sacks in ncaa 11. The throwing out of the sacking deal last year for madden 10 was way over done. I just don't want to see the AI throwing the pass away every time I get ready to sack him and all. Madden 10 was bad about that. I'm just hoping the AI ain't going to be to overpowered with the throwing out of the sack deal like it was in madden 10. But other then that it sounds good. Nice blog.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.