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NHL 11 News Post

EA Sports have posted an NHL 11 blog, discussing some of the gameplay fixes that will be addressed in the game.

Quote:
"Hi all, thanks for joining me for this blog on Gameplay Fixes. A little bit of a disclaimer before I get too far into it is that if you’re looking for info on NHL 11’s features, this isn’t going to be the place for it. This blog is to help identify some of the communities frustrations in NHL 10 that the dev team have worked on to ensure get cleaned up for NHL 11. The bugs I’m going to be addressing were all from the producer community chat that took place late March. During that chat session we didn’t have time to answer all the questions, so the dev team thought it’d be a good idea to let the community know our progress with cleaning up some of your issues."

Game: NHL 11Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 36 - View All
NHL 11 Videos
Member Comments
# 21 Qb @ 05/09/10 10:28 PM
If it's not too much trouble Kestrel, write up those GM mode bugs as clearly and with a much detail as possible then PM it to me. I'll take it along to the CD event. I may put up a GM/BAP feedback thread as well.
 
# 22 green94 @ 05/09/10 10:57 PM
Quote:
Originally Posted by mkharsh33

i really like the game as is, but until shot totals for the CPU climb it's nearly unplayable once you get the controls down and hone your skills...
What kind of shot totals are you seeing? I play on SS and I'm seeing FAR too many shots by the computer!

I play 20 min periods as well.
 
# 23 DJ @ 05/10/10 12:37 AM
Quote:
Originally Posted by kestrel
Hopefully the issues that have prevented me from continuing my Be A GM are corrected: scouting assignments during the playoffs freezing the game (found a way to work around this, but it shouldn't be there), my free agents not signing (nor rejecting offers) until right before the next season begins (again, I've worked around it by waiting until right before the next season begins, but it I shouldn't have to), the off-season free agent pool only being populated by my free agents after that 5-day exclusive period, and (ultimately), not being able to sign any free agents during the next season as it freezes the game (I can get around this by not signing any free agents at all, but I have holes to fill). I assume that since these issues weren't addressed in a patch and have more-or-less been ignored (I'm not the only one experiencing them), they will be corrected in NHL '11.

I haven't played NHL '10 much since I've been frozen out of my Be A GM. I like Be A Pro, but I was really getting into Be A GM.
Yes, BAG definitely needs to be de-bugged for 11. I'm still mad about losing my Avs BAG.
 
# 24 mkharsh33 @ 05/10/10 12:51 AM
Quote:
Originally Posted by green94
What kind of shot totals are you seeing? I play on SS and I'm seeing FAR too many shots by the computer!

I play 20 min periods as well.
LOL!! I think you answered your own question. TWENTY MINUTE periods would be the reason... I play 9 minute periods... You are probably in a small minority of people who I even know play 20 min. periods.
 
# 25 Vikes1 @ 05/10/10 04:10 AM
Quote:
Originally Posted by mkharsh33
I play 9 minute periods...
I use 9 minute periods too Mk.

And for the most part, I get pretty accurate stats.
 
# 26 DJ @ 05/10/10 11:03 AM
Quote:
Originally Posted by Vikes1
I use 9 minute periods too Mk.

And for the most part, I get pretty accurate stats.
Same here. Takes 30 minutes to finish a game, which I love.
 
# 27 GlennN @ 05/10/10 11:52 AM
Quote:
Originally Posted by Djwlfpack
Same here. Takes 30 minutes to finish a game, which I love.
Yep, not being able to save, I really like to finish my games (any sports video games, for that matter) in 30 minutes or less.
 
# 28 Vikes1 @ 05/12/10 04:20 AM
Quote:
Originally Posted by Djwlfpack
Same here. Takes 30 minutes to finish a game, which I love.
My games normally take about 45 minutes or so to finish.

Of course I take the time to watch all the cut scenes, and check out the stats between periods. Kind of a nut for stats...and it gives my hands a chance to rest.
 
# 29 Qb @ 05/12/10 10:47 AM
Quote:
Originally Posted by Vikes1
My games normally take about 45 minutes or so to finish.

Of course I take the time to watch all the cut scenes, and check out the stats between periods. Kind of a nut for stats...and it gives my hands a chance to rest.
I play 15min periods w/ full penalty scaling, so I'm usually in the 45-60 min range. I also almost always check TOI for my players between periods to see if I'm not playing my big guns enough. Sometimes if I don't, Crosby or Malkin will only play 14 or 15 minutes if I don't get many PPs. Not a good recipe for success...
 
# 30 Jgainsey @ 05/12/10 12:35 PM
Quote:
Originally Posted by Qb
I play 15min periods w/ full penalty scaling, so I'm usually in the 45-60 min range. I also almost always check TOI for my players between periods to see if I'm not playing my big guns enough. Sometimes if I don't, Crosby or Malkin will only play 14 or 15 minutes if I don't get many PPs. Not a good recipe for success...
What kind of sliders are you using with your 15min periods Qb?
 
# 31 Qb @ 05/12/10 01:07 PM
Good ones... HA! I never posted my sliders after jumping to Superstar, maybe I can get them up sometime soon. IMO you have to use manual passing to get a good offline game.
 
# 32 goatriderhorde @ 08/10/10 04:29 PM
Quote:
Originally Posted by BLemieux
I just hope offensive AI is improved too. I want my team-mates to learn on how to be open. They never are, and the CPU has to stop turning back at my blueline, it's so unrealistic and annoying
This is what I'm hoping for most, at this point. My brother and I play a lot of co-op games with locked positions, and our teammates just don't offer the support we'd like to see. Two points stick out the most. First, the other forward is either right in front of the goalie, waiting for the pass, or he's too far back to receive any pass. The other problem is the play of the D-men. Anytime I pass it back to the point, they'll pass the puck right back. They don't try to create any offense. The only way I can get them to do something else is if I skate into trouble after passing, but where's the fun in that? Maybe we're in the minority, but I shouldn't have to create all the scoring chances.
 
# 33 Steven547 @ 08/10/10 08:56 PM
I hope they've finally addressed the sim engine. I read all these gameplay fixes, and have yet to read something about fixing the sim engine. Having powerhouse teams like Boston, Chicago, Detroit, Philly, etc hardly make the playoffs or Crosby / Ovechkin struggling to get over 60 pts should have thrown up a red flag to the devs. Hopefully it's fixed.
 
# 34 Qb @ 08/11/10 10:03 AM
Quote:
Originally Posted by Steven547
I hope they've finally addressed the sim engine.
I talked to Gurn about simmed stats/standings at the event. He said he sims seasons all the time to see how things play out, so it's definitely something they look at. Unfortunately, I was not able to do much simming at the event due to the early build we had.
 
# 35 Money99 @ 08/11/10 11:16 AM
Quote:
Originally Posted by Qb
I talked to Gurn about simmed stats/standings at the event. He said he sims seasons all the time to see how things play out, so it's definitely something they look at. Unfortunately, I was not able to do much simming at the event due to the early build we had.
I really hope this is fixed. EA's simmed stats leave something to be desired.

Did he say if they use their in-game engine to determine stats? Or is it all simmed using algorithm's?
 
# 36 Qb @ 08/11/10 11:33 AM
Quote:
Originally Posted by Money99
I really hope this is fixed. EA's simmed stats leave something to be desired.

Did he say if they use their in-game engine to determine stats? Or is it all simmed using algorithm's?
We didn't get into the nuts & bolts of it, but I got the impression there is a separate sim "engine".
 
# 37 akula @ 08/11/10 11:45 AM
Quote:
Originally Posted by Qb
We didn't get into the nuts & bolts of it, but I got the impression there is a separate sim "engine".
yeah just based on how programming works, I'd bet money on it being "seperate"
 
# 38 plaidchuck @ 08/11/10 01:07 PM
Quote:
Originally Posted by Steven547
I hope they've finally addressed the sim engine. I read all these gameplay fixes, and have yet to read something about fixing the sim engine. Having powerhouse teams like Boston, Chicago, Detroit, Philly, etc hardly make the playoffs or Crosby / Ovechkin struggling to get over 60 pts should have thrown up a red flag to the devs. Hopefully it's fixed.
Same here, I wish they'd add stuff like adjusting how many actual in game minutes each game is simmed throughout the season like 2k10. I wonder if they share the code with the other EA sports titles? That could explain the stagnant progress of all of the EA games simming throughout the last few years.. For me though the #1 thing is having customizable season lengths, as I just don't have the time to play 82 games(and if the simming isn't realistic then what's the point) Hell I've only played 98 games total with my EASHL player in NHL10.
 
# 39 sanders @ 08/11/10 04:24 PM
Hopefully they have addressed the issue with guys online being able to just suck themselves to the boards to avoid hits.

Also the only issue I have with the poke check is that it's useless unless the blacde of your stick touches the puck. They need to make so if the shafts of the sticks hit that something happens instead of them just going right through each other. This issue is even worse when you see a guy deke through a defensemans stick 3 times on his way to a goal. That's where the loose puck dekes should come into play. Either you have to loose puck deke or tor drag to keep your stick outside of the defensemans reach.
 

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