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UFC Undisputed 2010 News Post


For some of the lucky UFC 2010 Undisputed community site members, you can download the demo now. If you registered correctly and on time, you can get your code by clicking the "rewards" tab on their site.

Please post your impressions here.

Game: UFC Undisputed 2010Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 17 - View All
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Member Comments
# 341 hogfan @ 05/03/10 12:57 AM
Quote:
Originally Posted by godylla
I remember seeing a video where it showed a glimpse at the beginning of a fight where you can respect your opponent by touching gloves or disrespect them by not touching gloves.
Funny you guys are talking about this. I was playing as shogun against rampage. We touched gloves in the first round.

When we came out for the second round I put my hand up to touch gloves and he gave me a two hand shove in the chest.
 
# 342 Jukeman @ 05/03/10 01:12 AM
Quote:
Originally Posted by MC Fatigue
I'm at the point where I can work the ai pretty easily on the ground. Way too easy to get to mount.
On Expert???

aww man I hope its not like 2009



I think the stand up is way better than 09, I am able to get combinations in after working the jab, its slower to do than 09 but you can def get it done...

I noticed that stringing combos together is more slower when throwing awkward kicks/punches..For example...A combo involving a left handed jab + kick is slower than a left handed jab and a right kick...
 
# 343 sammogard @ 05/03/10 02:12 AM
getting mounts easy but postureing up dont always work. gotta hold back on the left stick . game auto blocks transitions but not always.

clinch games little hard on expert and stand up jabs are useless and submissons on expert are hard. you cant just always got clockwise some subs you can go counter and it works better. games fun overall to me. expert i lose every now and then guna be hard to see my created guy take some loses lol.

love it tho.
 
# 344 Jukeman @ 05/03/10 02:19 AM
Quote:
Originally Posted by sammogard
getting mounts easy but postureing up dont always work. gotta hold back on the left stick . game auto blocks transitions but not always.

clinch games little hard on expert and stand up jabs are useless and submissons on expert are hard. you cant just always got clockwise some subs you can go counter and it works better. games fun overall to me. expert i lose every now and then guna be hard to see my created guy take some loses lol.

love it tho.
I dont think thats true...

I was able to jab the head off of Machida(with Rua) and he backed off(expert)

Ive notice that Machida doesnt even have a jab(he has a Karate Straight, his one button punch is a hook I believe)

Maybe people are getting the punches mixed up...
 
# 345 oChaos_Nine @ 05/03/10 03:58 AM
Demo is great so far. Major complaints are: Ref stand ups are too quick.**** When trying to transition and CPU is blocking I can always transition on the 3rd try. Wish you could still transition block effectively, I like that stats matter but when I posture up in mount and still block the CPU shouldn't get me off after the 3rd time. ****Flash (frequent) KO's. ****When there is a KO the fighter immediately knows it and walks away or puts his hands up, no feel for aggression. I'd like to see the fighter still swinging or rushing to get on top w/ the ref having to jump in. ****When there is a chance for a TKO, you're standing w/ opponent on the ground, no aggression by user, walk up, step over his leg and throw punches which don't feel as if the fighter is trying to finish him off. Again, I wanna see the ref jump in between us.****More effect for leg kicks. I can chop at Rampage the whole first round with Rua (20+ landed), in which Rampage may walk slowly for a couple seconds but then he'll land a lunging hook that drops me. If it goes to the 2nd round there's really no carry over on leg damage.**** My ground complaints are my biggest worries because online if stats matter the people who get GSP will take you down and hold you w/o having to transition block, or they won't be able to hold you down because I'm spamming transitions to get back up by the 3rd try. I like the addition of auto transition blocking but it almost takes the skill out if I can get up 3rd try regardless of who I'm fighting. This could all be speculation cuz of the 4 demo fighters they're all pretty equal in stats. But what I don't wanna see happen is not being able to hold down an opponent even if you're blocking the transition and vice versa. For instance Kimbo shouldn't be able to get up 3rd try with Brock on top unless I reverse a transition or transition while he's punching. It's a toss up really (I'm rambling) but I almost like it better or atleast I think I'd like it better if that aspect was like last year. Most importantly this is a demo and some of this stuff may be fixed or changed by release, I'm still getting regardless I just hope some of this will get some attention. Edit: I had to use the **** because the forum is deleting my line breaks for some reason and it all looks like one paragraph.
 
# 346 Phobia @ 05/03/10 09:04 AM
Quote:
Originally Posted by MC Fatigue
I'm at the point where I can work the ai pretty easily on the ground. Way too easy to get to mount.
I am having the problem on expert in both the stand up and ground game. I have the controls now down and just winning way way to much on expert. Mixing strikes in from the stand up if I go aggressive I can end the fight in a KO most often. If I choose ground game. I hack away at legs until it is stumbling the fighter. Then you shoot for the take down and it single legs to SIDE CONTROL. From there is is a simple, punch, reverse and I am in mount. Do this multiple times in a fight and I am ending it on the ground just as easy.

Looks like the CPU still won't be enough of a challenge. Unless it is tweaked some more. Personally it is not a huge downer for me, cause 99% of my time with 09 was spent online. Which is where I will spend my time with this one too. But I still will play the career mode, to many little things I wanna see what they did.
 
# 347 UNC_Pete @ 05/03/10 09:17 AM
Quote:
Originally Posted by Phobia
***I think Expert is the perfect level for this***
Ok guys hear me out. Give this a shot. I went into the demo this morning in a different frame of mind. I kept reading about KO's being to high, striking issues, submission issues, etc. So what I did was think about watching MMA as I was starting the game. In real life we don't see guys getting cleanly struck 50 to 60 times in a match. They might eat blows with their hands up, but you are not seeing bomb after bomb land. So what I did was go into my first UFC 2010 match with that mind set. "FIGHT REAL". I focused on not seeing big BOOMS land. Kept my hands up, used my advantage and keep my disadvantages away.

It surprisingly fights pretty darn realistic if you take 09 out your head. We are used to seeing punches just land in killer combos from 09. Punch after punch to the face. If you play 10 like a "sim" and watch those big shots from landing. I think you might see that the damage to time ratio is pretty good with "acting how a real fighter would".

I still agree with allbthere that the combo strikes are worse to this year. But I think it also brings more of a sim aspect to it though. Even though it is wrong. You rarely see 3-5 combos. You see the 1-3 range more often in real MMA. dropping your hands for longer normally results in sloppy and KO. So I think this approach lends itself better to the sim aspect.

Only issue I am seeing is the fighters put in the demo. All are pretty good and have no true weak area. So it is not like Maia fighting Silva in 09. Where if Maia got Anderson on the ground in 09, it was almost a for sure submit. Instead we have such a balanced group of fighters that things like submission "toughness" comes into play but might be much easier vs someone else. We don't know yet.

The new transition block is excellent and I don't see what is to hate about it darlon? It allows a much more realistic ground game with true ground work. Ground and pound is truly possible now. Not, punch......pause.........punch..........pause...of 09. I think there is a issue with the 80% chance 3 tries either way transitions. But that just comes off as simple tuning issue to me that would get worked out either by release day or a patch. Ground game was good in 09. I don't see them messing it up with the hardcore community UFC has.

Overall I am EXTREMELY happy with 10 and thinks it is a excellent jump from 09. Only sour mark in my mouth is allbtheres issue to of the punch system needs "loosening".
This sums in up. I fought with Machida this weekend a lot and I just circled whoever I fought with an occasional flurry. I think the big thing is if they would set fatigue higher the KO problem wouldn't be a huge issue. Realistically, fighters would be gassed in the 2nd at the pace they go in the game. They also wouldn't be throwing huge punches in later rounds. It's almost like they need to have punch/kick power fade with fatigue.
 
# 348 filtertmp @ 05/03/10 10:04 AM
Quote:
Originally Posted by UNC_Pete
I think the big thing is if they would set fatigue higher the KO problem wouldn't be a huge issue. Realistically, fighters would be gassed in the 2nd at the pace they go in the game. They also wouldn't be throwing huge punches in later rounds. It's almost like they need to have punch/kick power fade with fatigue.
+1

I wish there was a cumulative fatigue for throwing strikes. I love that you can gas out with a flurry of strikes in a row, but I can throw over 50+ kicks in a 3 round fight without any effect on my stamina. I feel like nick diaz... except I am not pawing at someone but instead throwing monster leg/body/head kicks (almost always from the back leg too).
 
# 349 Phobia @ 05/03/10 10:20 AM
Quote:
Originally Posted by UNC_Pete
This sums in up. I fought with Machida this weekend a lot and I just circled whoever I fought with an occasional flurry. I think the big thing is if they would set fatigue higher the KO problem wouldn't be a huge issue. Realistically, fighters would be gassed in the 2nd at the pace they go in the game. They also wouldn't be throwing huge punches in later rounds. It's almost like they need to have punch/kick power fade with fatigue.
Yea Pete that was my thoughts to on fixing alot of the issues. Fatigue needs to set in much quicker. Not only with the amount of punches in a row, but also the amount of punches thrown in a match. If there was a negative for throwing a 100 power shots then you would see them less and more so of the quick strikes with power shots dribbled in.
 
# 350 DJ @ 05/03/10 11:13 AM
Quote:
Originally Posted by MC Fatigue
I'm at the point where I can work the ai pretty easily on the ground. Way too easy to get to mount.
Yep, same for me. Not sure how much depth this game is going to provide for offline gamers, as once you get the controls down, it will be very tough to lose to the CPU.
 
# 351 Phobia @ 05/03/10 11:31 AM
Quote:
Originally Posted by Djwlfpack
Yep, same for me. Not sure how much depth this game is going to provide for offline gamers, as once you get the controls down, it will be very tough to lose to the CPU.
With the way the stats decrease over time and with age. I can see losses coming early career when you are low on the ranks and poor stats. Then middle or rise of your career dominating because stats will be upped. Then end of career taking alot of losses due to decreasing stats.

So even though it is getting easier to beat the CPU. That might help keep the single player challenging and realistic.
 
# 352 wyrm187 @ 05/03/10 11:32 AM
Quote:
Originally Posted by Djwlfpack
Yep, same for me. Not sure how much depth this game is going to provide for offline gamers, as once you get the controls down, it will be very tough to lose to the CPU.
yep I m in the same boat - got the comp figured out on expert and I dont lose to it now. I play this game mainly head to head with a group of friends and its much more fun than playing the AI. The game can get very mechanical and not fun against the computer once you crack it - real people will always be more fun.
 
# 353 wyrm187 @ 05/03/10 11:34 AM
Quote:
Originally Posted by Phobia
With the way the stats decrease over time and with age. I can see losses coming early career when you are low on the ranks and poor stats. Then middle or rise of your career dominating because stats will be upped. Then end of career taking alot of losses due to decreasing stats.

So even though it is getting easier to beat the CPU. That might help keep the single player challenging and realistic.
agreed - career will be much tougher just due to the difference in stats when you start fighting stiff competition. One thing Im very happy about this year is that ratings do matter.
 
# 354 Jukeman @ 05/03/10 12:26 PM
Is fatigue even on?

I havent notice fatigue(hud off)
 
# 355 sonny21 @ 05/03/10 12:37 PM
Well I am starting to get the hang of it, obviously a lot to learn still.

My biggest frustrations other then subs, is when I work hard to get to full mount, I have like 5% success rate posturing up without the cpu kicking me off or whatever. Especially against machida and shogun. This is on expert btw.

As few others have mentioned, the clinch game is too hard for me on expert, like I can't really pull off the clinch and knee someone like I could with shogun on experienced or advanced. So I try to stay away from clinch except when they try to take me down. Although I need to try to go for the slams more often in the clinch so I will be working on that.

I didn't really like the how the sway works on it's own, but I love the counter striking. I also like catching leg kicks and then leg sweep them to take them down.

I JUST learned how to posture up yesterday night, since I've been playing all night. So I am happy for that, since It was getting bs, since I kept getting stand up as I didn't know how to posture up and gnp.

Btw, it was nice to find this forum since I've been looking to find a place to talk about the demo since the community forum is down.
 
# 356 wyrm187 @ 05/03/10 12:44 PM
Quote:
Originally Posted by Jukeman
Is fatigue even on?

I havent notice fatigue(hud off)
Ive noticed it quite a bit after I control someone on the ground for a while - getting up they go into the fatigue stance (like last year) it seems toned down a bit though

3 questions -

does spinng the RS still prevent take downs? I know its more ratings based this year but only if I hit back on the RS before the shot am I able to stop it usually.

also do leg kicks make the opponent much slower or do they limp at all, havent noticed much myself

and can a fight stop due to cuts? havent seen it (edit: been confirmed its not in this year, oh well thanks)
 
# 357 filtertmp @ 05/03/10 12:53 PM
Quote:
Originally Posted by wyrm187
also do leg kicks make the opponent much slower or do they limp at all, havent noticed much myself

and can a fight stop due to cuts? havent seen it (edit: been confirmed its not in this year, oh well thanks)
If you land enough leg kicks the opposing fighter will eventually look like he is walking in quicksand (extremely noticeable) and be slower on lunging strikes.. they also seem to struggle more with takedown defense but I'm not sure.

Haven't seen a fight stopped due to cuts but earlier in this post someone said that a round was paused so a doctor could check out a cut. I don't generally get many cuts but it seems the best way to do so is with repeated weak strikes on the ground (non-postured up strikes) and standup elbows.
 
# 358 Phobia @ 05/03/10 12:58 PM
Fatigue is ON - You can test this yourself by turning on the Stamina bar once you are in a fight just hit start, go to options and turn it on. Temp stamina and Perm stamina are there.

Cuts are on. Happen to quick.
 
# 359 tjizzle @ 05/03/10 01:37 PM
Quote:
Originally Posted by wyrm187
Ive noticed it quite a bit after I control someone on the ground for a while - getting up they go into the fatigue stance (like last year) it seems toned down a bit though

3 questions -

does spinng the RS still prevent take downs? I know its more ratings based this year but only if I hit back on the RS before the shot am I able to stop it usually.

also do leg kicks make the opponent much slower or do they limp at all, havent noticed much myself

and can a fight stop due to cuts? havent seen it (edit: been confirmed its not in this year, oh well thanks)

how do you posture up when you're in mount?
 
# 360 tjizzle @ 05/03/10 01:40 PM
Quote:
Originally Posted by filtertmp
If you land enough leg kicks the opposing fighter will eventually look like he is walking in quicksand (extremely noticeable) and be slower on lunging strikes.. they also seem to struggle more with takedown defense but I'm not sure.

Haven't seen a fight stopped due to cuts but earlier in this post someone said that a round was paused so a doctor could check out a cut. I don't generally get many cuts but it seems the best way to do so is with repeated weak strikes on the ground (non-postured up strikes) and standup elbows.
I have also had a fight paused due to a cut over my eye, I was fighting as Rampage. It shocked me as the doctor came in and looked at me, then the fight resumed. Nice addition.
 


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