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Madden NFL 11 News Post

Gamespot has posted a Q&A session with Jason Danahy, animation director on Madden NFL 11, detailing the new dual stick controls.

Quote:
Gamespot: "Before we get into the details of how dual-stick controls work, can you explain the philosophy behind the new control system? What are you looking to accomplish? "

Jason: "We spent time looking at highlights of some the great running backs (Barry Sanders, Walter Payton, Emmitt Smith, etc.), as well as game film of today’s running backs. We broke down why these guys were successful when running the ball and decided to focus in on two basic points: footwork and body control.

What we found was that a lot of these guys set defenders up with a quick plant or series of plants (breakdown). They would plant to one side and see how the defender would react to that and then decide what to do next based off of the defender...maybe a juke to the outside, maybe a spin back to the inside, or just cut and go.

They also had great control of their upper body. They knew when to try and deliver a hit to a defender and when to protect the ball and try and avoid taking a big hit. They could steer into a defender they were trying to truck, as well as turn their bodies away from defenders to not take the big shot and try to slip through a tackle or be able to fall forward to get that extra yard."

Game: Madden NFL 11Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 96 - View All
Madden NFL 11 Videos
Member Comments
# 81 ehh @ 04/21/10 12:56 PM
Looks cool, basically NBA2K's shotstick in a football format.
 
# 82 oneamongthefence @ 04/21/10 01:10 PM
Or fight nights lean controls.
 
# 83 BrianFifaFan @ 04/21/10 01:20 PM
Quote:
Originally Posted by albert_24
Or fight nights lean controls.
That's more what it reminds me of. A combo of Fight Night and Fifa's controls. Both are superior control schemes, can't really go wrong biting off either one.
 
# 84 Hassan Darkside @ 04/21/10 01:41 PM
Looks pretty good, but as it's been mentioned in this thread, I'm concerned about the power of the hitstick. Unfortunately, the hitstick was the most effective way to tackle last year. The dive tackle lost some of its power (thankfully) but they have got to come up with a better, more realistic way of going about tackling.
 
# 85 johnnyg713 @ 04/21/10 02:07 PM
Quote:
Originally Posted by Ruff Ryder
Looks pretty good, but as it's been mentioned in this thread, I'm concerned about the power of the hitstick. Unfortunately, the hitstick was the most effective way to tackle last year. The dive tackle lost some of its power (thankfully) but they have got to come up with a better, more realistic way of going about tackling.
I agree. the way you lean and stuff will affect the tackle. Also if u lean more right the defenders arm will stick out to make a wrap up... kind of like all pro
 
# 86 CreatineKasey @ 04/21/10 03:46 PM
Quote:
Originally Posted by Jkgrindz
We need Signature Running Styles to go along with the new locomotion and new controls. That would take Madden to the next level.
I agree with this sentiment, but would take it a step further. I'd like to see more signature styles at every position, not just QB and HB. Long strides for Moss and TO come to mind. Freeney's spin. Harrison's ball strip. Peterson's finish to runs (if possible?).

One way to do that would be to continually unlock more spectacular animations as the ratings increase. For example, only top guys with finesse move would be able to pull off the best looking spins and only the guys with the high tier hit power would be able to effectively swat at the QB's blindside.

Just kind of expanding on your comment.
 
# 87 TreyIM2 @ 04/21/10 04:39 PM
I'm actually thinking that one of the rear triggers will be a modifier because of the ability to run and twist your upper body at the same time. I actually think I mentioned a modifier trigger in my list of improvements, last year. Not sure but I know I was thinking it. I'm getting old and the memory is not so sharp, no mo'. Lol. I may not have mentioned it because I felt like I needed to fully flesh out the idea before including it and I may not have wanted to do so, at the time.
The sucky part is that my doc is on an old drive backup that I need to restore on my desktop PC because it has backup/restore on it through Vista. I have Windows 7 Home Premium on this laptop which DOESN'T have a backup/restore feature. Thanks Mr. Gates (jerk)
 
# 88 TheKasmar @ 04/21/10 04:41 PM
When I read it, it sounds really impressive. I like that players will have to maintain a sense of balance. I wonder how this will affect the ai as well.

When I saw the 2 short demonstration videos, I wasn't as impressed. The first video in particular, but I do look forward to gameplay videos. From the second video, it looks like we will be able to avoid strips and big hits. I'm more worried about the canned animations. I hope they have a variety of animation that interact well.
 
# 89 TreyIM2 @ 04/21/10 04:52 PM
Quote:
Originally Posted by TreyIM2
I'm actually thinking that one of the rear triggers will be a modifier because of the ability to run and twist your upper body at the same time. I actually think I mentioned a modifier trigger in my list of improvements, last year. Not sure but I know I was thinking it. I'm getting old and the memory is not so sharp, no mo'. Lol. I may not have mentioned it because I felt like I needed to fully flesh out the idea before including it and I may not have wanted to do so, at the time.
The sucky part is that my doc is on an old drive backup that I need to restore on my desktop PC because it has backup/restore on it through Vista. I have Windows 7 Home Premium on this laptop which DOESN'T have a backup/restore feature. Thanks Mr. Gates (jerk)
Actually, I remembered my blog that I posted for Ian and all the updates to it - Nah, I didn't speak on the use of a modifier button to make running more effective. Oh, well.

Quote:
Originally Posted by TheKasmar
When I read it, it sounds really impressive. I like that players will have to maintain a sense of balance. I wonder how this will affect the ai as well.

When I saw the 2 short demonstration videos, I wasn't as impressed. The first video in particular, but I do look forward to gameplay videos. From the second video, it looks like we will be able to avoid strips and big hits. I'm more worried about the canned animations. I hope they have a variety of animation that interact well.
Actually, I was the opposite when it came to being impressed with the vids. I could see that there was a responsiveness and the ability to chain moves together, immediately, which is something I've been wanting since back on the PS1. Lol.
I definitely agree with the ability to turn your upper body to avoid hits and strips knocking the ball out as it is a great level of control that I welcome. There should also be a risk reward deal with twisting where twisting away from a big hit can possibly cause a back injury, depending on who's hitting you. That would be a nice level of quick, on the fly strategy that has to be made in the milliseconds of the moment.
 
# 90 Bellsprout @ 04/21/10 04:57 PM
This pleases me. A lot. Cannot wait to get my hands on it. Why does it have to be only April right now?
 
# 91 cowboy_kmoney @ 04/21/10 05:20 PM
Looking good Looking good.
 
# 92 cowboy_kmoney @ 04/21/10 05:21 PM
Looking good Looking good.
 


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