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Quick Hit Football News Post

Operation Sports recently had a chance to interview Brandon Justice, Director of Design for Quick Hit Football. He provided some excellent answers to our questions, so make sure you give it a read and find out what the game is all about.

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Game: Quick Hit Football Hype Score: 6/10 - Vote Now
Platform: PCVotes for game: 9 - View All
Member Comments
# 1 CreatineKasey @ 11/02/09 11:31 PM
Thanks for getting my questions answered, Chris! I've put in over 25 games of quick hit football (not counting the quits) and really enjoy what they have going on over there.

The ability system sounds like it could get REALLY addicting by adding another layer of strategy to the game. The online league/tournament options are endless with the way the game is designed and CANNOT wait until it gets going. This will probably take over as my football game of choice (over their old game.. APF) once they get some of the basics settled like quits and how games are found.

The only thing I was a little bummed about reading is not addressing clock management at least a little bit. I mean, do you really want someone to have the capability of milking an entire half in one drive? When competition gets fierce, all measures necessary will be taken by users and that is a measure. I just envision it in the future: A team getting up by 1 score then just grinding the clock out for the rest of the game. i hope I'm wrong but it only makes sense.

To anyone reading this: If you like strategy, check this game out! it is an absolute blast to play and it really does resemble real football very well. It is rewarding to play a game where people have very few options to "game the game" and they really have to use football strategy to win. You WILL get attached to your players. I'm not gonna lie, I check how many fantasy points my level 16 MLB has tallied up over the course of a game... it is very addicting and I find myself getting jacked when my guys make plays.

Quick hit rocks guys! It is only going to go uphill from here.
 
# 2 jsou4646 @ 11/03/09 12:32 AM
Were can I get it?
 
# 3 CreatineKasey @ 11/03/09 12:43 AM
Quote:
Originally Posted by jsou4646
Were can I get it?
www.quickhit.com

you'll sign up and design a team. Once everything is set up you'll be prompted to download a 70 MB flash program that fires up every time you start a game.
 
# 4 ZoneBlitz @ 11/03/09 08:32 AM
OMG!!! A breath of fresh air. I'm going to check it out.
 
# 5 pjpants @ 11/03/09 10:24 AM
this is a game that i was really excited for. there was some problem with me getting in which was MY FAULT, and the people running it were in constant communication with me. the customer service was AMAZING i was really happy with the way they treated me. i got in on the game early and it wasnt what i was hoping it would be... however it is a new game and it is really fun.
 
# 6 elgreazy1 @ 11/03/09 11:15 AM
Quote:
Originally Posted by CreatineKasey
Thanks for getting my questions answered, Chris! I've put in over 25 games of quick hit football (not counting the quits) and really enjoy what they have going on over there.

The ability system sounds like it could get REALLY addicting by adding another layer of strategy to the game. The online league/tournament options are endless with the way the game is designed and CANNOT wait until it gets going. This will probably take over as my football game of choice (over their old game.. APF) once they get some of the basics settled like quits and how games are found.

The only thing I was a little bummed about reading is not addressing clock management at least a little bit. I mean, do you really want someone to have the capability of milking an entire half in one drive? When competition gets fierce, all measures necessary will be taken by users and that is a measure. I just envision it in the future: A team getting up by 1 score then just grinding the clock out for the rest of the game. i hope I'm wrong but it only makes sense.

To anyone reading this: If you like strategy, check this game out! it is an absolute blast to play and it really does resemble real football very well. It is rewarding to play a game where people have very few options to "game the game" and they really have to use football strategy to win. You WILL get attached to your players. I'm not gonna lie, I check how many fantasy points my level 16 MLB has tallied up over the course of a game... it is very addicting and I find myself getting jacked when my guys make plays.

Quick hit rocks guys! It is only going to go uphill from here.
Kasey, I just realized something. When the NFL signed it's Exclusive License there was always an open door for other devs to create NFL-based games on mobile & internet programs, not consoles & CPU-games; QH is actually the work-around for it. Creators of APF & former Madden devs came together, imported APF elements, added card game/turn-based strategy to it, and allowed for open development by making it browser based.

Now if only they can couple this with a football engine **cough2korBBeuphoriacough** and we really got ourselves something!!!!
 
# 7 jackswastedlife @ 11/03/09 12:50 PM
Glad you guys like the game so far. We've been working very had to make the game fun for folks who really dig on strategy.

We're about to release a big update that will add a ton of big features to the game, and would love to hear more from hardcore sports fans on what they'd like to see next.

If y'all have a chance to check it out, feel free to send us some feedback! Also, I am on all the time, so look for this Username in the lobby if you'd like a tour of the product.

Brandon Justice
Design Director, Quick Hit Inc.
 
# 8 CreatineKasey @ 11/03/09 03:24 PM
Once the next update releases I'll give you a breakdown of what I think.
 
# 9 JkA3 @ 11/03/09 06:24 PM
I'm oing to check this out.
 
# 10 CreatineKasey @ 11/03/09 11:17 PM
Once this gets more widespread, lets consider getting an OS league/tournament going! I'd love to torch everyone here with my jacked up D!
 
# 11 twthomas @ 11/03/09 11:57 PM
Tried to bring this to everyones attention about three months ago but everyone was busy Bit**** about Madden. Hope more people join up.
 
# 12 teampunjabi @ 11/04/09 12:24 AM
Does anyone have freezing issues during the advertisements? Great game btw. I just havent been able to finish a game because the game keeps freezing during an advertisements randomly.
 
# 13 JoeMimic @ 11/04/09 05:33 AM
I like that if I play against a team that's lower then mine and I whoop on them like I should I don't get a ton of FP because I'm supposed to beat them big. I get more FP for playing a team of my own caliber and even just putting up a decent game not even winning. It's fun building up your players, definitely something you have to be aware of while playing so your team can be good in all areas.

Yay 500th post!
 
# 14 StormJH1 @ 11/04/09 12:00 PM
I'm checking it out as well. It does come with a 70MB install file, which isn't a huge deal, but it does mean that it's not totally web-based. In other words, it's not like I can just go to any computer with an internet connection, log in, and play a game, which is a minor drawback.

Love the idea though. The layout is pretty attractive, though I don't understand the player "levels" and I'm not totally sure what I'm doing there. Perhaps when I play an actual game, I'll get a better notion of it.

Also, I didn't realize that they randomly assign you two current or past NFL players (kinda like APF 2k8). But you can't CHOOSE them, so I have Drew Pearson and some defensive guy I've never even heard of. I thought that was a critical error in the immersion element of 2k8 putting real life guys in the game, mixed with a bunch of fake guys. If this is supposed to be my startup franchise that I'm managing, I'm less inclined to believe that when I have a couple of guys on my team that played in the 60's or 70's. I'd prefer they weren't there.
 
# 15 StormJH1 @ 11/04/09 12:04 PM
Also, his answer about teams "regressing" kinda bothered me. While I understand that this is supposed to be a Football "RPG". The fact that my team just perpetually gets better (and nobody retires, nor do you get new players, right?) kinda divorces this from any GM simulation or franchise mode, where the idea is that you need to do your job well both to improve AND even sustain your level of skill.

Somebody who's played this game 100+ time is just flat out going to have a better team, irrespective of their coaching and strategic abilities.
 
# 16 CreatineKasey @ 11/04/09 12:28 PM
Quote:
Originally Posted by StormJH1
Also, his answer about teams "regressing" kinda bothered me. While I understand that this is supposed to be a Football "RPG". The fact that my team just perpetually gets better (and nobody retires, nor do you get new players, right?) kinda divorces this from any GM simulation or franchise mode, where the idea is that you need to do your job well both to improve AND even sustain your level of skill.

Somebody who's played this game 100+ time is just flat out going to have a better team, irrespective of their coaching and strategic abilities.
I agree with this. That's why I wrote the question to be asked. Right away when I started this I thought "wait.. there's no consequence for LOSING!". Honestly, a league or tournament mode will need to fuel the competitive fire that drives online competition. At this point I don't even care if I lose... what does it matter? I get points either way.

One positive note is once you get up to higher levels it takes a much longer time to gain them.. so this means that once you get to a certain point, many teams level off and it is more about wins and losses than fantasy points.

I'm already noticing some of this at level 15. Also, I've read stories about coaching upsets, beating guys 20 levels above them, so its possible. I'm guessing it is tough though.
 
# 17 CreatineKasey @ 11/05/09 09:46 AM
Quote:
Originally Posted by firrea80
I beat people +10 coaching level higher than me and they give me like +5 more FP then my level. The only problem is them quitting on me which is why I quit the game. Remember Casey, I got good in that game in 1 day...
lol! I would like to point out to everyone that the game does emulate each position real well. I've built a defensive team, and it shows. There is more than one way to find success on the field on Quick Hit. It's fun to see your run stuffing DE blow up his LT and kill a run play even though they outman you at the position and such.
 
# 18 FunkDockta27 @ 11/06/09 04:35 AM
Count me in! Downloading the file now...thanks for a heads up on this!
 
# 19 CreatineKasey @ 11/06/09 10:00 AM
if possible, add me to your friends list... OS guys. My screen name is the same on QH. I'd like to get some full games in.
 
# 20 kwpit79 @ 11/06/09 03:25 PM
Sounds fun. I actually saw a TV add for this last Wednesday (while watching a UFL game on VS.)
 

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