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Quick Hit Football Interview

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Old 11-04-2009, 12:28 PM   #17
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Re: Quick Hit Football Interview

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Originally Posted by StormJH1
Also, his answer about teams "regressing" kinda bothered me. While I understand that this is supposed to be a Football "RPG". The fact that my team just perpetually gets better (and nobody retires, nor do you get new players, right?) kinda divorces this from any GM simulation or franchise mode, where the idea is that you need to do your job well both to improve AND even sustain your level of skill.

Somebody who's played this game 100+ time is just flat out going to have a better team, irrespective of their coaching and strategic abilities.
I agree with this. That's why I wrote the question to be asked. Right away when I started this I thought "wait.. there's no consequence for LOSING!". Honestly, a league or tournament mode will need to fuel the competitive fire that drives online competition. At this point I don't even care if I lose... what does it matter? I get points either way.

One positive note is once you get up to higher levels it takes a much longer time to gain them.. so this means that once you get to a certain point, many teams level off and it is more about wins and losses than fantasy points.

I'm already noticing some of this at level 15. Also, I've read stories about coaching upsets, beating guys 20 levels above them, so its possible. I'm guessing it is tough though.
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Old 11-05-2009, 12:35 AM   #18
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Re: Quick Hit Football Interview

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Originally Posted by CreatineKasey
I agree with this. That's why I wrote the question to be asked. Right away when I started this I thought "wait.. there's no consequence for LOSING!". Honestly, a league or tournament mode will need to fuel the competitive fire that drives online competition. At this point I don't even care if I lose... what does it matter? I get points either way.

One positive note is once you get up to higher levels it takes a much longer time to gain them.. so this means that once you get to a certain point, many teams level off and it is more about wins and losses than fantasy points.

I'm already noticing some of this at level 15. Also, I've read stories about coaching upsets, beating guys 20 levels above them, so its possible. I'm guessing it is tough though.
I beat people +10 coaching level higher than me and they give me like +5 more FP then my level. The only problem is them quitting on me which is why I quit the game. Remember Casey, I got good in that game in 1 day...
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Old 11-05-2009, 09:46 AM   #19
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Re: Quick Hit Football Interview

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Originally Posted by firrea80
I beat people +10 coaching level higher than me and they give me like +5 more FP then my level. The only problem is them quitting on me which is why I quit the game. Remember Casey, I got good in that game in 1 day...
lol! I would like to point out to everyone that the game does emulate each position real well. I've built a defensive team, and it shows. There is more than one way to find success on the field on Quick Hit. It's fun to see your run stuffing DE blow up his LT and kill a run play even though they outman you at the position and such.
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Old 11-06-2009, 04:35 AM   #20
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Count me in! Downloading the file now...thanks for a heads up on this!
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Old 11-06-2009, 10:00 AM   #21
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Re: Quick Hit Football Interview

if possible, add me to your friends list... OS guys. My screen name is the same on QH. I'd like to get some full games in.
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Old 11-06-2009, 03:25 PM   #22
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Sounds fun. I actually saw a TV add for this last Wednesday (while watching a UFL game on VS.)
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Old 11-06-2009, 05:50 PM   #23
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Joined and played a game. Look, for a free coaching simulator, it's certainly good enough to appeal to some people.

It seems to me that the selling point of this is that it's browser-based. In other words, anyone should be able to play it in a lot of different locations. However, the fact that you need a 70MB download and install seems to detract from that a TON, b/c I CAN'T simply log into any computer and play a game.

Beyond that, you're left with something that's free, but also lacks depth of playcalling, substitutions, onside kicks, and so on. Not even to mention GM stuff like trades, free agents, and even drafts and retirement. While it is a football RPG, once the play starts, everybody's number turns to "00" for some reason, so I have no idea about the name of the guy who just made a play, and it doesn't even display it for you immediately following the play, so I don't have a personal connection with the players on the field.

Not trying to bash a free upstart product, just pointing out some of the not-inherently-obvious shortcomings with the game that anybody playing it would notice on their own the first time they fire it up.
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Old 11-06-2009, 06:28 PM   #24
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Re: Quick Hit Football Interview

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Originally Posted by StormJH1
Joined and played a game. Look, for a free coaching simulator, it's certainly good enough to appeal to some people.

It seems to me that the selling point of this is that it's browser-based. In other words, anyone should be able to play it in a lot of different locations. However, the fact that you need a 70MB download and install seems to detract from that a TON, b/c I CAN'T simply log into any computer and play a game.

Beyond that, you're left with something that's free, but also lacks depth of playcalling, substitutions, onside kicks, and so on. Not even to mention GM stuff like trades, free agents, and even drafts and retirement. While it is a football RPG, once the play starts, everybody's number turns to "00" for some reason, so I have no idea about the name of the guy who just made a play, and it doesn't even display it for you immediately following the play, so I don't have a personal connection with the players on the field.

Not trying to bash a free upstart product, just pointing out some of the not-inherently-obvious shortcomings with the game that anybody playing it would notice on their own the first time they fire it up.
Good analysis. I agree with much of what you wrote, but do take note that the game is still in the beta stage, meaning you are playing an incomplete product. I find this weird myself given that they are airing national commercials and really pushing advertisement hard on an unfinished product, nonetheless it has potential. This format can be continually updated, so the game will always be improving... something console based games cannot do. It also has very little risk to try, only your time
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