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NBA 2K10 News Post

As a big fan of the NBA 2K series, I’ve watched it transform into nothing short of a masterpiece. During this generation it has easily been the top hoops title when it comes to playability, accuracy and depth (some argue it's the best sports title around), but there are some issues that need fixing. And when you play a certain game a ton, you tend to notice a lot of things you would like to see improved -- not because the game is bad but because you expect the world out of a title you already love to play. So in my next column, I'll to focus on the top 20 issues in the NBA 2K series.

Here, though, I want to focus on some of the things that didn’t make that list. Since these are still vital and necessary issues that need to be addressed, I figured I would touch on them, even if only briefly.

Feature contributed by Kushmir Hassan

Read More - NBA 2K Tidbits: Necessary Improvements

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Member Comments
# 21 H to the Oza @ 09/04/09 04:45 PM
someone ship this article to 2k sports
 
# 22 Kushmir @ 09/04/09 05:02 PM
LOL! you guys are funny...who'd have thought that buzzer-beaters at the end of the quarter/half/game would cause such controversy...i've never seen as an issue of these-shots-go-in-way-too-much, but maybe that's just me...

in response to flamangatang2k5 i hear what you're saying about defenders jumping on pump fakes but i think it happens much too often. defenders on the perimeter are taught NOT to jump. maybe as a compromise we should see it more in poor and average defenders, true? the ray allen/noah example is a good one...but wouldn't you agree that situation was a perimeter mismatch and that allen SHOULD have been able to toy with him?
 
# 23 CoHouse2814 @ 09/04/09 05:26 PM
i dont agree with the online lobbies, pump fake issue, and buzzer beaters.

pump fake issue is simple i rather have a player jump then him just standing looking stupid wondering where the ball is. i never found this a issue cause does a great job in contesting shots where it be jumping or just putting your hands up.

buzzer beaters is not a big deal to me but i can see the importance of it but its a low importance.

online lobbies are the worst thing to have in a online ranked game and I AM PROUD of 2k for saying NO to online lobbies. its promotes boosting, cheating, and people just hanging around lobbies picking there opponents. blind ranked matches are the way to go.
 
# 24 Kushmir @ 09/04/09 05:39 PM
(chuckle).....TreyIM2 i hear what you're saying about using the full-court press with your NETS, and i give you hellaprops for sticking with your squad (too may people use the league's top 4 teams--particularly online) but isn't gameplay more about getting it "right" than doing something that we find effective? i totally agree that pressing in spots and periodically can be effective...but all game long without drastic fatigue penalties? Ummmm........gotta disagree with you there partner...
 
# 25 luda06 @ 09/04/09 06:04 PM
If anything I believe the double teams were weak in 2k9 in terms of online play. Once the animation initiated, you couldn't cancel it. Nor could you fake a double team by tapping the button once and tapping it again.

I don't agree with the pump fake thing either. If a guy sells you on a shot attempt, that's your fault. Most of the time when I play online I don't even pump fake. If I have my man clearly beat (wide open after swinging the ball, or off the dribble), I could just stand there for a brief second and the defender will jump in the air. Even though head fakes aren't in the game, that's about as close as I can get to it.

The post game seems broken in 2k9, not in terms of backing down a defender, but there's moves that are next to impossible to defend such as the instant drop step after the catch and the up and under.
 
# 26 luda06 @ 09/04/09 06:06 PM
Quote:
Originally Posted by CoHouse2814

online lobbies are the worst thing to have in a online ranked game and I AM PROUD of 2k for saying NO to online lobbies. its promotes boosting, cheating, and people just hanging around lobbies picking there opponents. blind ranked matches are the way to go.
I disagree with you on this because ranked games depend on the weight of your opponent's wins and losses. If you keep playing your homeboy who hasn't won any significant games against ranked opponents, then a win against him would barely budge your rank.
 
# 27 ffaacc03 @ 09/04/09 06:08 PM
Really good all around post ... cant wait to see the next one with the 20 issues that were included ...
 
# 28 jmood88 @ 09/04/09 06:32 PM
Quote:
Originally Posted by luda06
I disagree with you on this because ranked games depend on the weight of your opponent's wins and losses. If you keep playing your homeboy who hasn't won any significant games against ranked opponents, then a win against him would barely budge your rank.
Ranked lobbies are pointless. In every other 2k game you had people sitting around in the lobbies avoiding playing games once they got to a certain level. If you're going to have ranked games there no reason to let people pick who they play.
 
# 29 Kushmir @ 09/04/09 07:51 PM
luda06 i didn't really have an opinion on the strength of the double-team. my point was that you couldn't set them automatically online in 2k9. that said, what you said about cancelling the double or faking it with a double-tap is good. REAL GOOD.

and i wasn't necessarily talking about the user jumping for a pump-fake i was speaking more specifically about the CPU defenders. while mismatched, poor and average defenders should fall for this (although to a lower degree than is currently in gameplay) i think we'd all like to see Good and Elite defenders turn the tables on the pump-fake more often...
 
# 30 Kushmir @ 09/04/09 07:53 PM
i can honestly see both sides of the lobby argument, but i tend to favor them myself....this and and a PLAY NOW option really give us an option of getting into a game pretty quickly...
 
# 31 jmood88 @ 09/04/09 08:10 PM
They have unranked lobbies in 2k10.
 
# 32 BroMontana82 @ 09/04/09 08:45 PM
i agree with these but i personally would lean more towards gameplay. for example , suction animations and anything pre-canned really has to go. also, sim stats still aren't completely fixed - specifically rebounds. i've said it one and i'll say it again, rebounds off of blocked shots are not being counted. lastly, i think the ratings logic seems a little off. i think nogster uncovered this. why does the overall rating go up a lot when you increase awareness but not the attributes such as shooting and defense.

at least in the my player mode...why does awareness even matter if you're controlling the player the entire time?
 
# 33 TheKasmar @ 09/04/09 09:23 PM
My biggest issues are the steals(online) and the unstoppable post game. Playing people online was a chore because of all of the swiping with no consequences. The up and unders were way to effective against the cpu. The drop step with high-rated players was an instant standing dunk. They couldn't defend it. The up and unders have been changed for the Combine. I have a feeling that steals will still be a problem online this year. That dreaded steal were the defender rides your back is still in the combine. Do us all a favor and take it out for 2k10.
 
# 34 mot5082 @ 09/05/09 01:25 AM
Quote:
Originally Posted by TheKasmar
My biggest issues are the steals(online) and the unstoppable post game. Playing people online was a chore because of all of the swiping with no consequences. The up and unders were way to effective against the cpu. The drop step with high-rated players was an instant standing dunk. They couldn't defend it. The up and unders have been changed for the Combine. I have a feeling that steals will still be a problem online this year. That dreaded steal were the defender rides your back is still in the combine. Do us all a favor and take it out for 2k10.
There's no point in taking it out of the game. There's only ONE simple solution. 9/10 times call it a REACHING FOUL like it would be called in real life. If players see that their stars are racking up fouls, THEY WILL STOP DOING IT. Same thing against CPU make it a reaching foul. What i like about Draft Combine is that in regular games, even if the still attempt results in you getting the ball, 8/10 you get a foul called against you, and on fastbreaks if you attempt the strip from behind, the CPU will still attempt the layup and will usually getting called for shooting foul. One suggestion is they should really make the CPU have more reaching and more shooting fouls on jumpers.
 
# 35 marcoyk @ 09/05/09 01:34 AM
Very good article. Completely agree with all that you've said.
 
# 36 youvalss @ 09/05/09 01:46 AM
Quote:
As an aside, 2K4 had a mechanic where post players would fight for position -- there was a “window” to get them the ball before the defender took away position (the length of this “window” was based on player ratings of course).
Wow, so 2K4 had post position mechanic. Too bad it didn't have a post game at all...LOL!
 
# 37 magicman32 @ 09/05/09 03:02 AM
The biggest complainers are PRIMARILY online players. Too many weird things happen online for it to be my primary source of enjoyment.
 
# 38 NBAfan#109287322 @ 09/05/09 08:26 AM
Quote:
Originally Posted by DCAllAmerican
I pray this is still NOT in 2K10
Are you serious? Do u even watch NBA games? These shots should definitely have a celebration cutscene, atmosphere is what makes the game presentable
 
# 39 DC @ 09/05/09 08:30 AM
I was more so speaking of the frequency of buzzer beaters
 
# 40 BlackRome @ 09/05/09 10:38 AM
Haven't they already announced that they are not bringing back the lobbies.

Seems to me more people enjoyed the lobbies to those who didn't.

If people didn't like them they didn't have to use them.

Why would they just scrap the entire lobby. It worked well for years.
 


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