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NCAA Football 10 News Post

The official patch for NCAA Football 10 has been released for the PS3.

Quote:
"Per Adam_Thompson_EA:

1) Option to turn off DLC in online dynasty
2) Sliders are fixed
3) Default roster now matches the one we put in the EA locker"

Game: NCAA Football 10Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 61 - View All
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Member Comments
# 381 onionman1 @ 07/20/09 03:30 PM
Okay so the patch was released Thursday, makes sense now.

I guess maybe my problem then is this: I didn't get my router until Friday night. I was never online Thursday with my PS3. So was the patch just available for download for a day? I wasn't able to get it the day it was released, but I figured I'd still be able to get it shortly thereafter. I never get the update prompt, though. Is it still available?

My bad if I'm making this harder than it needs to be!
 
# 382 kt-od @ 07/20/09 04:06 PM
No, it's not out just for a day. If you don't have the update on your HDD it should prompt you when you start up the game. That's weird that it doesn't. Double check under your Game Data Utility and just make sure it's not there. You could have downloaded it, and not realized it. It could happen.
 
# 383 onionman1 @ 07/20/09 05:05 PM
Okay thank you!

I wasn't aware of the game data utility - is that in the actual NCAA 2010 menus when I finish loading the game? Or is that found in the main operating system screen?
 
# 384 kt-od @ 07/20/09 05:47 PM
Quote:
Originally Posted by onionman1
Okay thank you!

I wasn't aware of the game data utility - is that in the actual NCAA 2010 menus when I finish loading the game? Or is that found in the main operating system screen?
It's under the game section on your XMB. The main PS3 menu. Here is an easier way of telling if you have it or not. Start a Dynasty and go to Dynasty options. If you can toggle "Dynasty Accellorators" on and off, then you have the patch.
 
# 385 ucas005 @ 07/20/09 05:56 PM
Okay PS3 owners you've had patch #1 for a few days now. Are your positive impressions from earlier in this thread still holding true? Is the honeymoon over or is the patch truely making the game that much better?
 
# 386 prowler @ 07/20/09 08:19 PM
Do the sliders make it harder to stop CPU Option plays?
 
# 387 JAYMO76 @ 07/20/09 09:25 PM
Quote:
Originally Posted by prowler
Do the sliders make it harder to stop CPU Option plays?
The sliders do work BUT don't expect major changes or miracles. They are more sublte. For example with pass rush at 100 and pass blocking at zero you will still only get a couple sacks in a game... the QB will just start to throw the ball faster. I played with the sliders for three full days before I finally got it how I want it and I am very pleased.

To answer your Q, I find the cpu has NO luck running the option against me... but I play a lot of cover 2 zone and have fast CB's so maybe that helps me.

I have these posted elswhere but here are my sliders I am using... this may be useful for you.

HUMAN / CPU
offense:
QB acc 40 / 40 (you may want to go 35 for cpu)
Pass blk 50 / 10
Receiving 45 / 45 (you may want to go to 50)
RB 50 / 60
RB block 50 / 50

defense:
pass covg 65 / 60 (I loved hum from 65 to improve cpu passing)
pass rush 100 / 55
Int's 20 / 10
Rush D 10 / 40
Tackling 50 /50

I used these today Idaho (me) versus Ohio St.

28-18 Ohio St.
* Ohio had 495 yards offense versus my 196
* it was close because of the 2 pics and three fumbles

P.S. for penalties don't move holding pass 55 (50 recommended) as the penalties are non-stop. As well, don't waste your time with auto-subs as they are not working properly.
 
# 388 booker21 @ 07/20/09 10:15 PM
Quote:
Originally Posted by JAYMO76
The sliders do work BUT don't expect major changes or miracles. They are more sublte. For example with pass rush at 100 and pass blocking at zero you will still only get a couple sacks in a game... the QB will just start to throw the ball faster. I played with the sliders for three full days before I finally got it how I want it and I am very pleased.

To answer your Q, I find the cpu has NO luck running the option against me... but I play a lot of cover 2 zone and have fast CB's so maybe that helps me.

I have these posted elswhere but here are my sliders I am using... this may be useful for you.

HUMAN / CPU
offense:
QB acc 40 / 40 (you may want to go 35 for cpu)
Pass blk 50 / 10
Receiving 45 / 45 (you may want to go to 50)
RB 50 / 60
RB block 50 / 50

defense:
pass covg 65 / 60 (I loved hum from 65 to improve cpu passing)
pass rush 100 / 55
Int's 20 / 10
Rush D 10 / 40
Tackling 50 /50

I used these today Idaho (me) versus Ohio St.

28-18 Ohio St.
* Ohio had 495 yards offense versus my 196
* it was close because of the 2 pics and three fumbles

P.S. for penalties don't move holding pass 55 (50 recommended) as the penalties are non-stop. As well, don't waste your time with auto-subs as they are not working properly.
40 acc for human is not too much?
what are your %?

i was thinking of going 5 or 10 since IRL most incomplete pases are Overthrowns/underthrows, would this make it unplayable?
 
# 389 Anaxamander @ 07/20/09 10:15 PM
The sliders make the game much, much better than it was before. The CPU actually has a run game and the user gets a pass rush. Those were the 2 major problems pre-patch in my opinion.
 
# 390 slthree @ 07/20/09 10:51 PM
Quote:
Originally Posted by Football4Natic
anything lower then 20 for qb accuracy would make it unrealistic

the qb slider should not reduce the speed of the pass...just the accuracy of it and it does reduce the pass therefore you are making the qb pathetic

20 to 25 is perfect
I thought that as well. CoachChris set his QB accuracy for both cpu and user to 5 and I thought it was crazy.

Well, I have since set mine to 10/10 and am seeing great things.
 
# 391 booker21 @ 07/20/09 11:11 PM
Quote:
Originally Posted by slthree
I thought that as well. CoachChris set his QB accuracy for both cpu and user to 5 and I thought it was crazy.

Well, I have since set mine to 10/10 and am seeing great things.
for some impressions some people said QB power wasn`t affected by this..
I don`t remember who said but they were able to throw a bomb even with acc at 0.

could you explain?
 
# 392 JAYMO76 @ 07/20/09 11:24 PM
Quote:
Originally Posted by Football4Natic
anything lower then 20 for qb accuracy would make it unrealistic

the qb slider should not reduce the speed of the pass...just the accuracy of it and it does reduce the pass therefore you are making the qb pathetic

20 to 25 is perfect
Everything needs to be viewed in the context of all pass related sliders. I set the cpu pass covg to 60 hence why I have the human QB at 40. The better the coverage slider the more the incompletions.
 
# 393 booker21 @ 07/20/09 11:33 PM
Quote:
Originally Posted by JAYMO76
Everything needs to be viewed in the context of all pass related sliders. I set the cpu pass covg to 60 hence why I have the human QB at 40. The better the coverage slider the more the incompletions.
On the other hand Pass speed seems too fast imo.
But i hate if i set QB acc at 0 and i`m unable to throw over 20yds pass
 
# 394 slthree @ 07/20/09 11:42 PM
Quote:
Originally Posted by booker21
for some impressions some people said QB power wasn`t affected by this..
I don`t remember who said but they were able to throw a bomb even with acc at 0.

could you explain?
Sure

Accuracy does not affect distance and as far as I can tell it doesn't even affect the speed of the pass.

I was skeptical about dropping QB accuracy below 25 for either me or the CPU. I voiced that in my Varsity sliders thread. However, even at 25 both QB's were too accurate. I dropped to 10 and am really happy.

I like to see errant passes without a reason. It happens in real football. I want it to happen in my games. It does and I love it.

You could take your favorite strong armed QB and try QB accuracy at 10 and check for yourself if you can still throw deep. You may be surprised. Check that: you WILL be surprised.
 
# 395 neal6923 @ 07/21/09 09:49 AM
I need some help with the sliders.

Can some people that have theirs set correctly/realistically please post them?

Thanks.
 
# 396 slthree @ 07/21/09 10:18 AM
Quote:
Originally Posted by neal6923
I need some help with the sliders.

Can some people that have theirs set correctly/realistically please post them?

Thanks.
Sliders sub forum
 
# 397 grtwhtsk @ 07/21/09 12:06 PM
Is the 360 Patch out yet? I know Tuesday was the "estimate," but am at work so I can't try it.
 
# 398 Flightwhite24 @ 07/21/09 12:27 PM
Quote:
Originally Posted by grtwhtsk
Is the 360 Patch out yet? I know Tuesday was the "estimate," but am at work so I can't try it.
Not yet!
 
# 399 edreedpicksix @ 07/21/09 02:36 PM
so what exactly are they doing to the rosters?
 
# 400 JAYMO76 @ 07/21/09 06:41 PM
Quote:
Originally Posted by booker21
On the other hand Pass speed seems too fast imo.
But i hate if i set QB acc at 0 and i`m unable to throw over 20yds pass
Hence why I put passing at 40. I also found that lowering the human pass covg to 65 has allowed the cpu QB to slow down with the cannon passes. In reality though, there is no happy medium that will please everyone so you have to go with what works for you.
 


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