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EA REVEALS FIRST DOWNLOADABLE CONTENT PLANS FOR FIGHT NIGHT ROUND 4

Free New Game Content Coming by Early August; Button Controls Included In Additional Summer Update

July 7, 2009 – Electronic Arts Inc. (NASDAQ: ERTS) announced today its initial Downloadable Content (DLC) plan for Fight Night Round 4. Recently named the Game Critic Awards “Best Sports Game of E3 2009”, Fight Night Round 4 has been winning over reviewers since its release on June 23rd.

The first DLC pack, which will be available for free to both Xbox 360® and Playstation®3 users by early August, will include a new training gym, new gameplay sliders, as well as a host of new equipment that can be used for outfitting boxers. Xbox 360 users will also receive an exclusive alternate version of Sugar Ray Leonard in their first DLC pack, courtesy of Pizza Hut.

EA SPORTS™ will also be releasing a free downloadable game update by early September that will allow gamers to use face buttons on the Xbox 360 and PS3 game controllers to throw punches, hooks, uppercuts and haymakers.

“The depth and variety of new content we have planned this summer is going to make one of the most critically acclaimed games on the market even better,” said senior producer, Dean Richards. “Among the new content in development, our new button control scheme will give fans a choice for how they want to throw punches in the game. We strongly believe that the refined Total Punch Control is the most intuitive way to throw punches in Fight Night Round 4, but we also want fans of the franchise to have an option.”

Fight Night Round 4 is currently available for the PLAYSTATION®3 computer entertainment system and Xbox 360® video game system from Microsoft. This game has been rated T for Teen by the ESRB, and 16+ by PEGI. For more information, log onto http://fightnight.easports.com.

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Member Comments
# 41 Holt82 @ 07/08/09 12:02 AM
Quote:
Originally Posted by shavane
Know this TPCers...I'm coming see you chumps in September
You feel empowered now little button boy? So now all the button boys can simply press a button instead of learning to play the play FN4 was made.
 
# 42 TreyIM2 @ 07/08/09 12:30 AM
http://insideblog.easports.com/default.aspx?Sort=MostRecent&PageIndex=1
 
# 43 DubTrey1 @ 07/08/09 12:47 AM
I can finally purchase this game.... And no, I do not nor did I have any desire to play this game online - So who cares if some do not like this DLC.... At least we have a choice now as a consumer. And in that, we all win.
 
# 44 Trevelyan @ 07/08/09 12:49 AM
I can't believe the hate in this thread and all the others like it. Some people enjoy playing the game one way, some people enjoy playing it another. Just because someone enjoys button punching doesn't mean they suck at the game, those two ideas don't go together.

And as a side note, all of you hoping that button and TPC will be separate in online play, you must not follow any game EA makes that closely, I have no doubt the two will play each other in ranked games.
 
# 45 acarrero @ 07/08/09 01:24 AM
Seriously, the button pushers can have their own online league. It's just not the same game if you're pushing buttons. You take an element away, you simplify throwing punches, it requires less execution, and it gives the advantage of having less to think about. EA had years to consider this and they made the decision to go without buttons, now they backtrack and in the process risk ruining the online game. There's a reason they keep saying "although we prefer/recommend TPC...";it's a better, harder game with TPC. Unless they make it a slight disadvantage to use buttons (assuming equal skill level) on online mode, it's not going to work.
 
# 46 vision @ 07/08/09 01:34 AM
Quote:
Originally Posted by acarrero
Seriously, the button pushers can have their own online league. It's just not the same game if you're pushing buttons. You take an element away, you simplify throwing punches, it requires less execution, and it gives the advantage of having less to think about. EA had years to consider this and they made the decision to go without buttons, now they backtrack and in the process risk ruining the online game. There's a reason they keep saying "although we prefer/recommend TPC...";it's a better, harder game with TPC. Unless they make it a slight disadvantage to use buttons (assuming equal skill level) on online mode, it's not going to work.
Wait wait.. let me get this straight. Just because it's faster and more accurate to use buttons, all of a sudden it doesn't take thought to play the game.

So, it's impossible to think fast enough to know what you're doing with button presses. Do you hear yourself? I'm not trying to bash you, but that just makes absolutely no sense.
 
# 47 Rawdeal28 @ 07/08/09 07:41 AM
Quote:
Originally Posted by jvalverde88
Yeah release those DLC around the time Madden and NHL come out. By the time they release the DLC I'll be done with FN4.
so that means i cant beat u down anymore? lol j/k
Quote:
Originally Posted by Glenn33
woo hoo!
Quote:
Originally Posted by Phobia
As long as button guys can face button guys and stick guys face stick guys there is ZERO issue. But placing buttons vs sticks is not a even playing field. Buttons will always be faster than the right stick.

I seriously hope they patch in a filter feature on what control scheme you want to face. Other wise I won't be playing this online come September.
totally agree with u. i dont want to play against button people. stick only.
Quote:
Originally Posted by clivo1050
Apparently the new sliders are punch accuracy, counter punch window and boxer stamina according to pastapadre
i dont think they are patching stamina if they are adding the slider. which means online will be same. at least thats what i took from the statement.
 
# 48 parker002 @ 07/08/09 08:38 AM
Quote:
Originally Posted by dorismary
The more I think of it EA is really missing the boat to keep interest going in this fine game no DLC intil September no DLC Boxers ?
I mean with Madden , NHL and NBA coming up for release soon FNR4 may sadly get lost in the the shuffle.
The first DLC will be out in about 4 weeks. The second will be out in December.
 
# 49 JayBee74 @ 07/08/09 08:51 AM
Quote:
Originally Posted by TDKing
oh and for the poster above people are stick mashing now there is NO difference... well there is one, come september you can at least throw the punch that you intended to throw.
Big difference with the head hooks and head uppercuts.
 
# 50 parker002 @ 07/08/09 11:28 AM
Quote:
Originally Posted by JayBee74
Big difference with the head hooks and head uppercuts.
Yeah, but those are more easily blocked anyway.

The big problem is body hooks/uppercuts, and those aren't any harder with TPC than with the buttons.
 
# 51 swiftychampleone @ 07/08/09 11:50 AM
I'm still wondering about this stereotype about if you play with buttons, you're a button masher. What about the people that strategically use buttons? I never button mash.
 
# 52 sportyguyfl31 @ 07/08/09 11:56 AM
I'm still going to use TPC..dont care, even if I think that face button haymaker punching is delporable.

Hope everyone is happy now.
 
# 53 Chef Matt @ 07/08/09 12:16 PM
Check out the editors note in this article.

"Just as a small editor’s note (an editor who’s also a professional videogame reviewer), the Total Punch Control system mapped to the right analogue stick is slick, accurate and devastating when used skilfully.
Anyone pining for button control integration in Fight Night Round 4 is simply not a very good gamer and should perhaps try something a little less testing… like waggle-friendly Punch out!! on the Nintendo Wii."

Link to article.
 
# 54 vision @ 07/08/09 01:27 PM
Quote:
Originally Posted by cyankee1
Check out the editors note in this article.

"Just as a small editor’s note (an editor who’s also a professional videogame reviewer), the Total Punch Control system mapped to the right analogue stick is slick, accurate and devastating when used skilfully.
Anyone pining for button control integration in Fight Night Round 4 is simply not a very good gamer and should perhaps try something a little less testing… like waggle-friendly Punch out!! on the Nintendo Wii."

Link to article.
Sounds no different than someone on this thread who is an advocate for TPC. Honestly, this guy sounds very ignorant, and insulting to the pros that have mastered the button controls. Just because he's an editor doesn't make his word gold. Check out what PastaPadre had to say:

"Now though I almost want to go back to the buttons. I’m finding the stick to be inconsistent and too mechanical in nature. Rarely am I able to counter and in many cases I’m having to think about the type of punch and motion involved instead of going off reaction. This is especially the case with haymakers where you’re required to hold the RB which is incredibly awkward. I pretty much have forgotten about attempting to put combinations together. Not to mention that frequently I’m making motions with the stick and no punch comes or the wrong one is thrown.
The ironic thing is that one of the main reasons for removing the buttons was due to imbalance vs the analog stick with online. What that actually means is the buttons were more effective and precise. Now you just have people online stick “mashing” basically meaning nothing has changed. A proper fatigue system could’ve balanced things regardless of the control scheme being used. However people are throwing punches like crazy and not having to pay for it. Against the wrong person online it makes for a very frustrating experience."
 
# 55 bcruise @ 07/08/09 02:41 PM
I'm actually a little worried if they tweak stamina for online. Remember that it doesn't only deplete by throwing a massive amount of punches - it also decreases when you get hit by body shots. My worry is that online might become nothing but body shots because it will tire the other guy out so fast.

I'm VERY happy to see that they're adding it as a slider though.
 
# 56 parker002 @ 07/08/09 02:46 PM
Quote:
Originally Posted by cyankee1
Check out the editors note in this article.

"Just as a small editor’s note (an editor who’s also a professional videogame reviewer), the Total Punch Control system mapped to the right analogue stick is slick, accurate and devastating when used skilfully.
Anyone pining for button control integration in Fight Night Round 4 is simply not a very good gamer and should perhaps try something a little less testing… like waggle-friendly Punch out!! on the Nintendo Wii."

Link to article.
That's pretty funny.
 
# 57 Chef Matt @ 07/08/09 02:49 PM
Quote:
Originally Posted by bcruise
I'm actually a little worried if they tweak stamina for online. Remember that it doesn't only deplete by throwing a massive amount of punches - it also decreases when you get hit by body shots. My worry is that online might become nothing but body shots because it will tire the other guy out so fast.

I'm VERY happy to see that they're adding it as a slider though.

Yeah that's a pretty good point about body shots. Hopefully they take that into consideration.
 
# 58 Moses Shuttlesworth @ 07/08/09 04:54 PM
**** the face buttons.
 
# 59 HotSauce2k3 @ 07/08/09 05:08 PM
Quote:
Originally Posted by bcruise
I'm actually a little worried if they tweak stamina for online. Remember that it doesn't only deplete by throwing a massive amount of punches - it also decreases when you get hit by body shots. My worry is that online might become nothing but body shots because it will tire the other guy out so fast.

I'm VERY happy to see that they're adding it as a slider though.
I already run into people who spam body shots, and they can do so without consequence because of the stamina. Tweaking the stamina will make defending it very manageable because they'll only be able to throw so many at you at a time.
 
# 60 cepwin @ 07/08/09 05:24 PM
Excellent!! While I happen to like TPC I'm glad EA is listening to their customers on the buttons issue. While I'll probably never use them at least those who wish to will have that option. The other DLC sounds cool too...looking forward to it...it's a great game!
 


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