Home
News Post

EA REVEALS FIRST DOWNLOADABLE CONTENT PLANS FOR FIGHT NIGHT ROUND 4

Free New Game Content Coming by Early August; Button Controls Included In Additional Summer Update

July 7, 2009 – Electronic Arts Inc. (NASDAQ: ERTS) announced today its initial Downloadable Content (DLC) plan for Fight Night Round 4. Recently named the Game Critic Awards “Best Sports Game of E3 2009”, Fight Night Round 4 has been winning over reviewers since its release on June 23rd.

The first DLC pack, which will be available for free to both Xbox 360® and Playstation®3 users by early August, will include a new training gym, new gameplay sliders, as well as a host of new equipment that can be used for outfitting boxers. Xbox 360 users will also receive an exclusive alternate version of Sugar Ray Leonard in their first DLC pack, courtesy of Pizza Hut.

EA SPORTS™ will also be releasing a free downloadable game update by early September that will allow gamers to use face buttons on the Xbox 360 and PS3 game controllers to throw punches, hooks, uppercuts and haymakers.

“The depth and variety of new content we have planned this summer is going to make one of the most critically acclaimed games on the market even better,” said senior producer, Dean Richards. “Among the new content in development, our new button control scheme will give fans a choice for how they want to throw punches in the game. We strongly believe that the refined Total Punch Control is the most intuitive way to throw punches in Fight Night Round 4, but we also want fans of the franchise to have an option.”

Fight Night Round 4 is currently available for the PLAYSTATION®3 computer entertainment system and Xbox 360® video game system from Microsoft. This game has been rated T for Teen by the ESRB, and 16+ by PEGI. For more information, log onto http://fightnight.easports.com.

Fight Night Round 4 screenshot gallery - Click to view Fight Night Round 4 screenshot gallery - Click to view
Game: Fight Night Round 4Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 38 - View All
Fight Night Round 4 Videos
Member Comments
# 61 toomerk @ 07/08/09 05:45 PM
Quote:
Originally Posted by vision
Sounds no different than someone on this thread who is an advocate for TPC. Honestly, this guy sounds very ignorant, and insulting to the pros that have mastered the button controls. Just because he's an editor doesn't make his word gold. Check out what PastaPadre had to say:

"Now though I almost want to go back to the buttons. I’m finding the stick to be inconsistent and too mechanical in nature. Rarely am I able to counter and in many cases I’m having to think about the type of punch and motion involved instead of going off reaction. This is especially the case with haymakers where you’re required to hold the RB which is incredibly awkward. I pretty much have forgotten about attempting to put combinations together. Not to mention that frequently I’m making motions with the stick and no punch comes or the wrong one is thrown.
The ironic thing is that one of the main reasons for removing the buttons was due to imbalance vs the analog stick with online. What that actually means is the buttons were more effective and precise. Now you just have people online stick “mashing” basically meaning nothing has changed. A proper fatigue system could’ve balanced things regardless of the control scheme being used. However people are throwing punches like crazy and not having to pay for it. Against the wrong person online it makes for a very frustrating experience."


It's called PRACTICE

Now, don't get me wrong. Having buttons is good for giving the consumer options, but padre is way off. It is not that difficult to learn the system, and once you learn it, putting precise, smart combinations together is smooth. I suggest doing the heavy bag combo training for those that think it's too hard...
 
# 62 Brian_OS @ 07/08/09 05:52 PM
Quote:
Originally Posted by toomerk
It's called PRACTICE

Now, don't get me wrong. Having buttons is good for giving the consumer options, but padre is way off. It is not that difficult to learn the system, and once you learn it, putting precise, smart combinations together is smooth. I suggest doing the heavy bag combo training for those that think it's too hard...
Amen! - I'm going to have to get all my old games out and stomp my feet and see if I can get other developers to release some more patches so I can stop adapting all together. Thanks button babies! - LOL J/K
 
# 63 toomerk @ 07/08/09 06:01 PM
One more quick note, and then I'm done with this. One of the best combinations I've found is to throw a straight to the body, then a left hook to the head. It's difficult to block them both (hard to see it coming), it rarely leaves you open for a counter, and does good damage. But it's HARD to pull off. You have to hold L1, press up/right, then roll the hook. Same goes for the basic combo: jab, straight, left hook: tough to pull off consistently, good damage, and you rarely get countered.

What's my point? The point is that smart combinations that won't leave you wide open but do decent damage are difficult to pull of with the stick. They take thought and skill to set up and execute. They also would be MILES easier to pull off with buttons. So for me, it's not about button mashing. It's about EA adding a level of skill to the game.
 
# 64 Vast @ 07/08/09 06:18 PM
Quote:
Originally Posted by toomerk
One more quick note, and then I'm done with this. One of the best combinations I've found is to throw a straight to the body, then a left hook to the head. It's difficult to block them both (hard to see it coming), it rarely leaves you open for a counter, and does good damage. But it's HARD to pull off. You have to hold L1, press up/right, then roll the hook. Same goes for the basic combo: jab, straight, left hook: tough to pull off consistently, good damage, and you rarely get countered.

What's my point? The point is that smart combinations that won't leave you wide open but do decent damage are difficult to pull of with the stick. They take thought and skill to set up and execute. They also would be MILES easier to pull off with buttons. So for me, it's not about button mashing. It's about EA adding a level of skill to the game.
 
# 65 nightcreeper @ 07/08/09 06:19 PM
wow. ok
 
# 66 EtheRed @ 07/08/09 07:13 PM
Ok how bout Evander Holyfield? or the Klitchko Twins? give us some more boxers. (you can't have Fight Night without Holyfield? can you?)
Give us some more classic fighter, or even fill out that flyweight division so we can fight with more than just two fighters?

I'm excited for the DLC, but make it juicy.
 
# 67 parker002 @ 07/08/09 07:23 PM
Quote:
Originally Posted by vision
Sounds no different than someone on this thread who is an advocate for TPC. Honestly, this guy sounds very ignorant, and insulting to the pros that have mastered the button controls. Just because he's an editor doesn't make his word gold. Check out what PastaPadre had to say:

"Now though I almost want to go back to the buttons. I’m finding the stick to be inconsistent and too mechanical in nature. Rarely am I able to counter and in many cases I’m having to think about the type of punch and motion involved instead of going off reaction. This is especially the case with haymakers where you’re required to hold the RB which is incredibly awkward. I pretty much have forgotten about attempting to put combinations together. Not to mention that frequently I’m making motions with the stick and no punch comes or the wrong one is thrown.
The ironic thing is that one of the main reasons for removing the buttons was due to imbalance vs the analog stick with online. What that actually means is the buttons were more effective and precise. Now you just have people online stick “mashing” basically meaning nothing has changed. A proper fatigue system could’ve balanced things regardless of the control scheme being used. However people are throwing punches like crazy and not having to pay for it. Against the wrong person online it makes for a very frustrating experience."
Interesting that Pastapadre mentions the haymakers. I NEVER use them. I have small hands, and holding the RB while flicking the right thumbstick just doesn't feel right.
 
# 68 BlackRome @ 07/08/09 08:05 PM
Kind of say's it all.

I don't have a problem with the stick but I don't always throw the punch I want to.

It's not a big problem but it is an issue. Which it shouldn't be in a boxing game.

They eliminated the buttons to force consumers to to use an inferior control.

That should be a big problem. Which it was and they responded to.

These gaming companies really jerk there customers around to no end.

They should have never released the game without the buttons.
 
# 69 BlackRome @ 07/08/09 08:06 PM
"The ironic thing is that one of the main reasons for removing the buttons was due to imbalance vs the analog stick with online. What that actually means is the buttons were more effective and precise. "

Pasta Padre

Kind of say's it all.

I don't have a problem with the stick but I don't always throw the punch I want to.

It's not a big problem but it is an issue. Which it shouldn't be in a boxing game.

They eliminated the buttons to force consumers to to use an inferior control.

That should be a big problem. Which it was and they responded to.

These gaming companies really jerk there customers around to no end.

They should have never released the game without the buttons.
 
# 70 TheShizNo1 @ 07/08/09 08:24 PM
I'll be purchasing in early september
 
# 71 Steven547 @ 07/08/09 08:26 PM
Would be nice if the re-rated some of the other boxers in this game (Tyson specifically), or allowed us to edit their stats. It will be a good DLC though...
 
# 72 JayBee74 @ 07/08/09 08:36 PM
Quote:
Originally Posted by Steven547
Would be nice if the re-rated some of the other boxers in this game (Tyson specifically), or allowed us to edit their stats. It will be a good DLC though...
Judging by two fighters (Carlos Monzon 90 and Marvin Hagler 91) I'm not sure how the overall ratings translate. Or it could be that one rating point is very significant.
 
# 73 Steven547 @ 07/08/09 10:42 PM
Someone mentioned it was a % or something like that. Either way, Tyson gets rocked way too easy.
 
# 74 Rawdeal28 @ 07/09/09 12:55 AM
Quote:
Originally Posted by vision
Sounds no different than someone on this thread who is an advocate for TPC. Honestly, this guy sounds very ignorant, and insulting to the pros that have mastered the button controls. Just because he's an editor doesn't make his word gold. Check out what PastaPadre had to say:

"Now though I almost want to go back to the buttons. I’m finding the stick to be inconsistent and too mechanical in nature. Rarely am I able to counter and in many cases I’m having to think about the type of punch and motion involved instead of going off reaction. This is especially the case with haymakers where you’re required to hold the RB which is incredibly awkward. I pretty much have forgotten about attempting to put combinations together. Not to mention that frequently I’m making motions with the stick and no punch comes or the wrong one is thrown.
The ironic thing is that one of the main reasons for removing the buttons was due to imbalance vs the analog stick with online. What that actually means is the buttons were more effective and precise. Now you just have people online stick “mashing” basically meaning nothing has changed. A proper fatigue system could’ve balanced things regardless of the control scheme being used. However people are throwing punches like crazy and not having to pay for it. Against the wrong person online it makes for a very frustrating experience."
oh please, he just isnt that good. i get every counter i want unless its blocked. i can also pull of 4 to 5 hit combos with ease. and now since i been practicing, i can finish my combos off with a haymaker. all it takes is practice and patience.

i just hope they do what they did in round 3 and make it that when using the buttons your punches are less powerful than when using the stick.
Quote:
Originally Posted by Moses Shuttlesworth
**** the face buttons.
lmao. new sig
Quote:
Originally Posted by Brian_OS
Amen! - I'm going to have to get all my old games out and stomp my feet and see if I can get other developers to release some more patches so I can stop adapting all together. Thanks button babies! - LOL J/K
lol good one.
Quote:
Originally Posted by Steven547
Someone mentioned it was a % or something like that. Either way, Tyson gets rocked way too easy.
not when i control him. i have been flash KO'ed only once.
 
# 75 vision @ 07/09/09 02:08 PM
Quote:
Amen! - I'm going to have to get all my old games out and stomp my feet and see if I can get other developers to release some more patches so I can stop adapting all together. Thanks button babies! - LOL J/K
Selfish people crack me up. The EA dev himself said that they want people to have, wait for it... choice.

In the words of TPC'rs.. Stop complaining and whining, and just deal with it.
 
# 76 TDKing @ 07/09/09 02:40 PM
Are they replacing TPC with the buttons ? Oh....OK, then shut up and keep playing with your little stick! stick babies... hehehe..
 
# 77 ZB9 @ 07/09/09 07:34 PM
why the **** are they bringing back buttons? That is going to ruin a great game experience online, unless they force button mashers to play against other button mashers online
 
# 78 parker002 @ 07/09/09 07:55 PM
Quote:
Originally Posted by ZB9
why the **** are they bringing back buttons? That is going to ruin a great game experience online, unless they force button mashers to play against other button mashers online
Because ALOT of people decided not to buy the game due to lack of buttons, apparently.
 
# 79 BlackRome @ 07/10/09 07:22 AM
This is a great game offline.

Online it sucks.

They can keep there buttons. I could only imagine the cheese then.
It's out of control with the stick.

The pure science of boxing is missing. Who throws two-three hooks with the same hand. Online I see more than that. It's so far from real boxing it's not even funny.

Have you ever seen a heavyweight fight where they throw a 100 punches a round. I have seen over 200 punches thrown in the lower class in a round.

This game online shows it's true weaknesses.


I'm so glad I only rented this title.
 
# 80 parker002 @ 07/10/09 11:02 AM
Quote:
Originally Posted by BlackRome
This is a great game offline.

Online it sucks.

They can keep there buttons. I could only imagine the cheese then.
It's out of control with the stick.

The pure science of boxing is missing. Who throws two-three hooks with the same hand. Online I see more than that. It's so far from real boxing it's not even funny.

Have you ever seen a heavyweight fight where they throw a 100 punches a round. I have seen over 200 punches thrown in the lower class in a round.

This game online shows it's true weaknesses.


I'm so glad I only rented this title.
If it's a GREAT game offline, why are you glad you rented it? You're missing what is possibly the best part of this game (despite it's lack of polish)...
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.