NCAA Football 10 News Post
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# 21
KLKapone11 @ 06/11/09 10:46 PM
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lol
Is it just me or where all the over the shoulder catches the same one and on those throw out of sack passes will they be int grounding if its not close to a player??
# 23
GigemAGGIES13 @ 06/11/09 10:49 PM
I'm with countryboy the Kool-Aid crew. Once those rosters get cleared up, it'll be another year of Online Dynasty...with improved animations and AI this time around!
$60 for months of enjoyment. Sucks to be pessimist.
$60 for months of enjoyment. Sucks to be pessimist.
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Wow, so their idea of fixing the sideline catch problem is to let players completely defy the laws of momentum and turn upfield on a dime?
Please.
Classic example of trying to fix an open wound with a band-aid.
You can't take shortcuts like that and expect people to accept it as a legit fix when the main problem (NO MOMENTUM) still remains.
Please.
Classic example of trying to fix an open wound with a band-aid.
You can't take shortcuts like that and expect people to accept it as a legit fix when the main problem (NO MOMENTUM) still remains.
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i likey what i see. if the rosters get fixed, it goes back to being a release day no doubter.
# 28
KLKapone11 @ 06/11/09 10:57 PM
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WELL there still might be the momentum catches where they continue out of bounds..... but idk if you were watching the same video i was, but im sure it was a video showing NEW animations
# 29
nightcreeper @ 06/11/09 10:58 PM
looks like the same game as last year but **** it im happy either way
And there are still no new animations to facilitate sideline catches.
All they did was give you the ability to completely break free of the laws of physics to rocket up field on a dime.
Have you played All Pro Football 2K8?
In that game, there are actual animations where receivers drag their knees/feet or tap their toes to stay inbounds.
Or if they have enough room before they get out of bounds, they STOP, CUT, and then proceed upfield.
Not turn on a dime like a ballerina doing a pirouette and continue running full speed.
All they did was give you the ability to completely break free of the laws of physics to rocket up field on a dime.
Have you played All Pro Football 2K8?
In that game, there are actual animations where receivers drag their knees/feet or tap their toes to stay inbounds.
Or if they have enough room before they get out of bounds, they STOP, CUT, and then proceed upfield.
Not turn on a dime like a ballerina doing a pirouette and continue running full speed.
I'm actually impressed with what I saw in that video. I saw some things that should've previously been in the game that weren't, ie. the over the shoulder catch. Also the sideline catches are a HUGE improvement from the way receivers would tip toe catch about 5 yards inbounds in NCAA 09.
I want to see some of those WR/DB interactions lead to some pass interference and defensive holding calls in the game.
I want to see some of those WR/DB interactions lead to some pass interference and defensive holding calls in the game.
# 32
o 99 PROBL3MS o @ 06/11/09 11:05 PM
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Exactly...I actually think NCAA 10 will be an improvement over NCAA 09. We won't really be able to tell until the demo is released.
Nice video! Now for some true gameplay to see the new stuff in action.. demo anyone?
disappointed.... no windsocks?
sideline catches like the ones in Madden, OL/DL looks better than '09(still needs work), love the WR/DB interactions, layered blending(QB can throw while being hit), shotgun hand-offs looks better(also got a look at the counter play from the shotgun), DL moves to the right thumb-stick, same for the QB avoidance controls, weather affecting WRs routes, wrap swats, improved gang-tackling(it's not the exact same 2-man animation anymore, and defenders can pile on the back of the ball carrier while another defender is in front), and over the shoulder catches. all good to me.
sideline catches like the ones in Madden, OL/DL looks better than '09(still needs work), love the WR/DB interactions, layered blending(QB can throw while being hit), shotgun hand-offs looks better(also got a look at the counter play from the shotgun), DL moves to the right thumb-stick, same for the QB avoidance controls, weather affecting WRs routes, wrap swats, improved gang-tackling(it's not the exact same 2-man animation anymore, and defenders can pile on the back of the ball carrier while another defender is in front), and over the shoulder catches. all good to me.
Its funny I thought 09 sideline catches should have been 10 catches. And there not using the over the shoulder catches at the right time but overall a lot of the animation was a plus.
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I thought overall it looked pretty good. The WR animations on missed passes look good and we all should be happy that you can't throw a pinpoint pass while either wrapped up or with heavy pressure in your face. One thing that I really don't like about the gang tackles is that the 3rd defender who comes in ALWAYS bounces off like he's been shot. There is no going in for the "kill-shot".
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