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The demo for Fight Night Round 4 is available now for Xbox Live Gold members. It features Manny Pacquiao vs. Ricky Hatton in a three-round bout in a rematch of their May 2 fight. The demo also includes a tutorial mode to get you up to speed on some of the new gameplay mechanics. While it’s hard to judge a game that isn’t released until the end of June, the developers did get at least one thing right: Manny Pacquiao still has a mean left hook.

Read More - Fight Night Round 4: What's Hot and What's Not

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Game: Fight Night Round 4Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 38 - View All
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Member Comments
# 21 South318 @ 05/30/09 03:05 PM
When FN gets the footwork together like UFC has done, then I'll get into it, until then, moving around the ring like I'm in ice skates, is unacceptable. The footwork is going to be a big part they need to work on.
 
# 22 maybachmusic @ 05/30/09 03:19 PM
I really dont get what the big deal is about buttons I play FNR 3 against people who use buttons & i use the stick & it's just as easy. To me the buttons are a kind of a cheat when you fight someone you have to swing your arms similar to the TPC. Button mashing takes no skill whatsoever it's just pressing buttons SO PLEASE GET USED TO IT OR DONT BUY IT!!!
 
# 23 kwas676 @ 05/30/09 03:33 PM
Quote:
Originally Posted by South318
When FN gets the footwork together like UFC has done, then I'll get into it, until then, moving around the ring like I'm in ice skates, is unacceptable. The footwork is going to be a big part they need to work on.
But yet in UFC you got punchs that don't even connect but yet you get knock out by that pisses me off more, but i do agree bout the footwork.
 
# 24 Jukeman @ 05/30/09 04:04 PM
What exactly is wrong with the footwork????

I can move around the ring easily using either fighter...

Maybe you guys are move while holding the block buttons which slows you down as it should do...
 
# 25 Kaanyr Vhok @ 05/30/09 04:19 PM
Its amazing how many things the game got right yet still didnt address. Examples


Positives
-glancing shots


-Accidental Clinching, and intentional clinching isn’t penalized as much

-In fighting so now pushing makes sense

-Parrying isn’t the end all it used to be

-Stunning and knockdowns are far more realistic.

-Muscle animations

-faster footwork (but that’s not saying much)



Negatives
-Did I miss the ref?

-Still cant move your head and feet at the same time which forces you to fight in the pocket

-no button punching. The game isn’t arcadish because of the accuracy of button punching its arcadish because of the footwork and lack of head movement. The head movement is nice but the fact that you cant move your feet at the same time takes a lot away from it.

-Straight punches are still too accurate and still too weak.

-Ratings still suck. The game has individual arm power but still no individual punch power. How can you have a Ricky Hatton without a body punch rating?

-TCP seems pointless. Moving the sticks harder or faster doesn’t seem to make a big enough difference to justify the lack of accuracy and learning curve.

The CPU throws too many punches. Do they know its only a 3 round fight?
 
# 26 Kaanyr Vhok @ 05/30/09 05:05 PM
Quote:
Originally Posted by juk34man
What exactly is wrong with the footwork????

I can move around the ring easily using either fighter...

Maybe you guys are move while holding the block buttons which slows you down as it should do...
2 major things

You cant move your head and feet at the same time

The AI for the footwork is atrocious. The CPU didnt do anything but walk in and punch. Hatton's not far from being a pure slugger but he does a lot more than walking forward which is all he did in the game.
http://www.youtube.com/watch?v=nPa_GfKGxX8

Boxer's road still boxes circles around it.
 
# 27 Jukeman @ 05/30/09 05:56 PM
Quote:
Originally Posted by Kaanyr Vhok
2 major things

You cant move your head and feet at the same time

The AI for the footwork is atrocious. The CPU didnt do anything but walk in and punch. Hatton's not far from being a pure slugger but he does a lot more than walking forward which is all hedid in the game.
http://www.youtube.com/watch?v=nPa_GfKGxX8

Boxer's road still boxes circles around it.
Yea, I agree that you should be able to feint and move at the same time, but I wouldnt go as far as ducking and moving....

Also dont forgot that the CPU AI is on the easiest level...

If its anything like UFC, the harder levels wil be more skilled....
 
# 28 stlstudios189 @ 05/30/09 10:05 PM
I am unable to download the demo but, FN3 I became an all analog guy. The game grew on me and I am really looking forward to Round 4.
 
# 29 Sausage @ 05/31/09 01:13 AM
Quote:
Originally Posted by TheCreep
Its like I'm playing a different game or something, because I can calm hattons *** down and make him start backing up off me, and the A.I. for PacMan absolutely does not pressure you all the time.

I regards to stamina, I have to state again, ITS ADJUSTABLE. There is a slider for it. You want your boxers to get tired after throwing 2 punches? Go ahead. The game is fully customizable folks. I'm trying to figure out what part of that people are not understanding.

In reference to UFC, I just bought that the other day and it is a great game, but footwork? Its aiight, but UFCs physics engine is way stiff. FNs physic engine is way beyond that, no opinion, thats a fact. You can feel it.
Thanks for saying this. Also copy what you posted about learning how to be patient with the right stick. Some folks have gone bananas about, and exaggerate the issues a little to much.
 
# 30 Mike Lowe @ 05/31/09 01:15 AM
I might be alone on this, but while I like seeing legends like Ali etc. I wish the game had a mode which included current boxers only. Even one that did a fictional thing like how good old Evander Holyfield did on the Genesis (best boxing game sorry).
 
# 31 Jukeman @ 05/31/09 01:35 AM
Quote:
Originally Posted by Mike Lowe
I might be alone on this, but while I like seeing legends like Ali etc. I wish the game had a mode which included current boxers only. Even one that did a fictional thing like how good old Evander Holyfield did on the Genesis (best boxing game sorry).
Yea I always hated that, and I wish the career mode have made up boxers like that holyfeild game, hated seeing ALI in my career....Heard it wont be like that this year and you can add your CABs
 
# 32 Blitzburgh @ 05/31/09 09:37 AM
I thought the demo was great after I realized how to use the R stick properly. I couldn't through hooks or upper cuts but you need to do the motion quickly. I was not doing that and kept throwing body shots. I really like this but I wish moving around the ring was easier. It seems like danicing around the ring is really difficult imo.
 
# 33 Epiffani @ 05/31/09 01:43 PM
I definitely see where this article is coming from in regards to this games' lackluster roster. I've said it a few times in this forum that the roster is nothing short of disappointing; all the while a great majority of people in here were trying to come up with excuses or probable causes as to why *insert name* isn't in the game, or my favorite one, "atleast they finally got Iron Mike in the game" (hilarious). Now that's its clear who's in the game and who isn't, I'll now focus my attention on the names of the fighter, and how the announcers will go about saying a created players' name. There's only so many times that I can hear a name like Evil Ways for a boxer before I get annoyed. I hope this game adapted a name calling system ala the NBA 2K series.

About the UFC undisputed and Fight night comparison, this is very much like the comparison, and contrast in combat in real life. UFC does feature both the ground game, and hand to hand combat, but I don't think any sane person would argue that the hand to hand combat in MMA is anywhere near close to that of professional boxing. And that correlates perfectly with my point, when it comes to stand up, FNR4 is superior to UFC Undisputed, which it should be because that's what boxing largely based upon. Just like when it comes to something like clinching, UFC undisputed will be superior in that area. It's all about how well each of these games can showcase their respective sports strengths. Yes when you break it down in layman's terms, Fight Night (and boxing in general) is about punching, but when you look at it closer, its much more than that. And who's to say that the casual fan would feel limited when playing FNR4? Maybe that same casual fan wants to throw punches without the fear of being taken down. Maybe the casual fan doesn't want to take the time to learn all of the things that UFC Undisputed throws at them (and its alot you must learn if you want to be any good). It really works both ways when talking about casual fans. Me? I like both sports/games, so I can appreciate the differences and contrast in each. If you're even a casual fan of both MMA and boxing, I don't see why you would abandoned one game for the other, unless you decide one looks clearly to be the better game.
 
# 34 Complex @ 05/31/09 02:12 PM
While I would love see a ton of fighters in this game, who wouldn't. But in this lifetime, I do not see all the known of fighters of history in one game. This is the best roster in a boxing game to date.

The best option for the series is the WWE Smackdown vs Raw approach. Put all the styles, moves, motions etc of fighters in the game and give us the option to create said fighters on our own.
 
# 35 Kaanyr Vhok @ 05/31/09 04:38 PM
Quote:
Originally Posted by TheCreep
Its like I'm playing a different game or something, because I can calm hattons *** down and make him start backing up off me, and the A.I. for PacMan absolutely does not pressure you all the time.
Yes if Hatton is hurt he will move backwards or fall in and hold. Thats not enough and Pac Man doesn't do much more than that. I heard that the final cut has better footwork but I doubt that they will address the real issue which is the fact that the fighters are locked in so they constantly face each other. They are either perfectly squared up at all times or partially squared. This is an area where Victorious Boxers still has a major edge. The fighters are not automatically squared with each other. There are times when you can actually face an opponents back.

Quote:

I regards to stamina, I have to state again, ITS ADJUSTABLE. There is a slider for it. You want your boxers to get tired after throwing 2 punches? Go ahead. The game is fully customizable folks. I'm trying to figure out what part of that people are not understanding.
Ahhh good news. It might be buyable game then. I hope you can increase the power for straight punches and decrees the accuracy along with the stamina.

Quote:
In reference to UFC, I just bought that the other day and it is a great game, but footwork? Its aiight, but UFCs physics engine is way stiff. FNs physic engine is way beyond that, no opinion, thats a fact. You can feel it.
UFC has one edge in the footwork. You can back out quickly by holding the left stick down. Other than that they both seem to have the same footwork. FN has a better physics engine. Thats obvious. The problem is the inability to move your head and feet at the same time and the fact that the boxers are always at least partially squared with each other reduces the amount of glancing shots which is what the physics engine is there to calculate. That stuff would really make the physics engine shine.

Maybe I'm being nitpicky. Honestly though the individual punch ratings, the lack of simultaneous head and foot movement, the fact that the fighters are always squared with each other and stuff thats possible fixed with sliders are my only major issues.
 
# 36 JayBee74 @ 05/31/09 05:34 PM
Quote:
Originally Posted by TheCreep
I could care less about the roster actually. For me, good gameplay, presentation, and a great career mode will get me on board.

Kinda like victorious road, bunch of made up boxers, but it was cool for me because the career mode and create a fighter in that game were great.
I want a good roster and we have one. I prefer the older fighters. I'll take Carlos Monzon over Floyd Mayweather any day of the week.
 
# 37 DarthRambo @ 05/31/09 07:39 PM
I can't play with TPC. So if there isn't an option for buttons then I wont buy the game, period. Reason is a good one however... I have ceberal palsey which effects the muscles in the right hand alot. I can hit butons easy, but rotating a stick or whatever is too difficult for me. So I'll wait until game release and prolly rent it from blockbuster first. If I see no option for it, then I'll give the TPC a chance, but if its too hard for me, which in FNR3 it was, then I'll take it back to blockbuster and won't buy the game, period. So, PLEASE EA! Give us the option, I could care less about playing online with it, at least allow it for offline usage. It would be great for online play, maybe an option, or room for TPC only, and room for button config only. C'mon!!!!
 
# 38 whammo11224 @ 06/01/09 03:46 AM
I have never used the buttons in FNR3. I'd always assumed that people were using the analog stick too. I guess that's why I lost so many matches online. I am glad everyone will be on the same playing field this year with FNR4.

Incidently, I remember when everyone was complaining that Don King's boxing had too many button combinations. now a lot of the posts I read are that of FNR4 not having any buttons.
 
# 39 Kaanyr Vhok @ 06/01/09 05:12 AM
Quote:
Originally Posted by whammo11224
I have never used the buttons in FNR3. I'd always assumed that people were using the analog stick too. I guess that's why I lost so many matches online. I am glad everyone will be on the same playing field this year with FNR4.

Incidently, I remember when everyone was complaining that Don King's boxing had too many button combinations. now a lot of the posts I read are that of FNR4 not having any buttons.
I think having the energy bar on was a bigger advantage than using buttons.
 
# 40 DJ @ 06/01/09 12:13 PM
Button-mashing is so archaic. I love the R-stick punch controls and until just recently, was still playing FN3 and have always used the R-stick. To me, it helps to more accurately resemble the sport of boxing.
 


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