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Madden 2010 News Post

IGN has posted their hands-on preview of Madden NFL 10.

Quote:
"Presentation, something that was seriously lacking in the first Madden iterations on current-gen systems, has seen a nice overhaul. Pre-game you'll notice camera angles that show concession stands handing hot dogs to fans and people making their way to their seats. During the action there will be detailed cutscenes (not the low-resolution models like in last year's game) showing players warming up on the sideline. If your quarterback is taking a licking on the field you'll see him trot over to the sideline and pick up a phone to talk to the coach's box. The chain gang is also present, as are all of the refs that should be on the field. And yes, you can truck into them.

Just don't run into them too hard or you might injure one of your star players. Do that, and you'll be greeted with a new injury mechanic. It won't happen immediately – depending on the severity of the injury your man might need to be helped off the field by other players – but once the problem is diagnosed you'll be shown a screen that tells you what's injured, how severe it is and then you'll be given the option to put him back in the game. You'll be given a rating that tells you how good he'll be once he's back on the field and you'll see the likelihood of him re-injuring himself. It's sort of like Blitz The League, but without the steroid use."

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 101 DocHolliday @ 05/15/09 05:52 PM
Sounds good Ian and crew, just tune that pocket and get those DE's down field fast so U have to step up then out to scramble, not just shoot around the DE's.
 
# 102 dougdeuce @ 05/15/09 06:28 PM
I was wondering if the cut scenes they talk about will be from static camera angles, like the other game... or will we get to see them from different angles occasionally. I like the idea of seeing the hot dog guy, but if it looks the same every time, after the 10th time I'll be a little tired of it. just changing how we see things could really help too... but how would I know anything, all I have to go by is conjecture and reviews... Can't wait to see something.
 
# 103 Ian_Cummings @ 05/15/09 06:29 PM
Quote:
Originally Posted by whoady4shoady
What you have to remember is that many of us played 2k5 and All PRo 2k, and we are use to a real pocket and the pressure that comes from it. Many if not all of us expect a football game that comes out many years later to be at least up to par in such an important aspect of the game of football as a last gen game.

Is this really asking to much Ian? Thanks in advance.

P.S. I must laugh at your use of culture shock. Please dont take it personally.
Hmm.

Let's say there are 5 million copies of Madden sold this year. Of those Madden 10 buyers, how many do you think have played more than one previous Madden iteration? 1 million? 2 million? 4 million? It's definitely way over half.

Now, how many Madden 10 buyers played APF 2k8? 10,000? (How many copies did they sell?) And in respect to 2k5, even if say 500k of the Madden 10 players played 2k5, that was 5 years ago...I can't expect someone to remember their game style from back then.

A very high percentage of the Madden fanbase is used to "not" having a pocket. So on pro mode, we make the pocket a much safer place to be than we do on all-pro. So if Nate wasn't "feeling the pressure" that much, that's actually how we want it to be. It would be a total dumb move to make it so casual Madden fans get sacked every other play the first time they boot up Madden NFL 10. Nate (and everyone) can always step up a skill level if they want it to feel like an NFL experience.

However, the end tuning goal is to make you pay if you actually drop way out of the pocket...but it's early and that's not there yet.
 
# 104 dougdeuce @ 05/15/09 06:33 PM
Quote:
Originally Posted by Ian_Cummings_EA
Hmm.

Let's say there are 5 million copies of Madden sold this year. Of those Madden 10 buyers, how many do you think have played more than one previous Madden iteration? 1 million? 2 million? 4 million? It's definitely way over half.

Now, how many Madden 10 buyers played APF 2k8? 10,000? (How many copies did they sell?) And in respect to 2k5, even if say 500k of the Madden 10 players played 2k5, that was 5 years ago...I can't expect someone to remember their game style from back then.

A very high percentage of the Madden fanbase is used to "not" having a pocket. So on pro mode, we make the pocket a much safer place to be than we do on all-pro. So if Nate wasn't "feeling the pressure" that much, that's actually how we want it to be. It would be a total dumb move to make it so casual Madden fans get sacked every other play the first time they boot up Madden NFL 10. Nate (and everyone) can always step up a skill level if they want it to feel like an NFL experience.

However, the end tuning goal is to make you pay if you actually drop way out of the pocket...but it's early and that's not there yet.
I think it would be nice to have a hardcore Madden player boot up the game and play on all-madden and write a review, cause that's what I assume much of the OS posters will be playing on.

I do think it's critical that beginners get to enjoy the game, but the sim players need to know how it's going to play, even if we're in the minority.
 
# 105 Da Bears @ 05/15/09 06:34 PM
Quote:
Originally Posted by dougdeuce
I think it would be nice to have a hardcore Madden player boot up the game and play on all-madden and write a review, cause that's what I assume much of the OS posters will be playing on.

I do think it's critical that beginners get to enjoy the game, but the sim players need to know how it's going to play, even if we're in the minority.

True.
 
# 106 BrianFifaFan @ 05/15/09 06:40 PM
Quote:
Originally Posted by Ian_Cummings_EA
Hmm.

Let's say there are 5 million copies of Madden sold this year. Of those Madden 10 buyers, how many do you think have played more than one previous Madden iteration? 1 million? 2 million? 4 million? It's definitely way over half.

Now, how many Madden 10 buyers played APF 2k8? 10,000? (How many copies did they sell?) And in respect to 2k5, even if say 500k of the Madden 10 players played 2k5, that was 5 years ago...I can't expect someone to remember their game style from back then.

A very high percentage of the Madden fanbase is used to "not" having a pocket. So on pro mode, we make the pocket a much safer place to be than we do on all-pro. So if Nate wasn't "feeling the pressure" that much, that's actually how we want it to be. It would be a total dumb move to make it so casual Madden fans get sacked every other play the first time they boot up Madden NFL 10. Nate (and everyone) can always step up a skill level if they want it to feel like an NFL experience.

However, the end tuning goal is to make you pay if you actually drop way out of the pocket...but it's early and that's not there yet.
Like that part. Just hoping that every level becomes less Madden, more NFL. Not so much about only the pocket issue, just that every level makes you think about fundimental football strategy. And that you can't go for it on 4th and 1 against a GL formation because the games tackling is sound enough to stop you unless you either use PA or have a beast like a Bettis or Jacobs with a powerful OL. That stuff has to go to be "sim."
 
# 107 MelMan1486 @ 05/15/09 06:57 PM
Quote:
Originally Posted by Ian_Cummings_EA
Hmm.

Let's say there are 5 million copies of Madden sold this year. Of those Madden 10 buyers, how many do you think have played more than one previous Madden iteration? 1 million? 2 million? 4 million? It's definitely way over half.

Now, how many Madden 10 buyers played APF 2k8? 10,000? (How many copies did they sell?) And in respect to 2k5, even if say 500k of the Madden 10 players played 2k5, that was 5 years ago...I can't expect someone to remember their game style from back then.

A very high percentage of the Madden fanbase is used to "not" having a pocket. So on pro mode, we make the pocket a much safer place to be than we do on all-pro. So if Nate wasn't "feeling the pressure" that much, that's actually how we want it to be. It would be a total dumb move to make it so casual Madden fans get sacked every other play the first time they boot up Madden NFL 10. Nate (and everyone) can always step up a skill level if they want it to feel like an NFL experience.

However, the end tuning goal is to make you pay if you actually drop way out of the pocket...but it's early and that's not there yet.
Is there any chance we could get some footage of the game on All Madden before it drops? It seems like every year gaming sites play on pro or rookie.
 
# 108 JB0B0 @ 05/15/09 07:01 PM
man that guy completely ripped madden 10 in his review...im hoping for the best. it is way too early to judge, lets just hope ea makes the necessary changes to give us a quality product.
 
# 109 Captain Obvious @ 05/15/09 07:04 PM
omg yo if they put in colt brennans release and told me about it now i would jizz all over my computer.
 
# 110 JB0B0 @ 05/15/09 07:06 PM
Quote:
Originally Posted by Captain Obvious
omg yo if they put in colt brennans release and told me about it now i would jizz all over my computer.
umm...thats a bit disgusting man
 
# 111 g2thecore @ 05/15/09 07:14 PM
Quote:
Originally Posted by JB0B0
man that guy completely ripped madden 10 in his review...im hoping for the best. it is way too early to judge, lets just hope ea makes the necessary changes to give us a quality product.
First of all, it was NOT a review. Second, how did he rip Madden?

He said great things about the game, and pointed out some obvious issues that are expected in a pre-beta build. How's that "ripping" Madden?
 
# 112 Ian_Cummings @ 05/15/09 07:21 PM
Quote:
Originally Posted by g2thecore
First of all, it was NOT a review. Second, how did he rip Madden?

He said great things about the game, and pointed out some obvious issues that are expected in a pre-beta build. How's that "ripping" Madden?
+1

Quote:
Playing Madden NFL 10 with the new Pro-Tak system in place makes you realize just how large a gap there was from every other game in the series to real football. But that's not the only reason why this year's Madden is looking like one of the best to date. I got the chance to spend some time with Madden 10 and came away very pleased with the new, re-focused development strategy employed with this year's game.
Quote:
Another big change that I actually didn't realize until I got my hands on NCAA Football 10 is the change in the general game speed of Madden. I was told by a producer that this year's game has been reduced in speed by 5% to bring it more in line with reality. Now guys supposedly run a realistic 40-yard sprint, unlike before. Also more realistic are the jukes that you'll see from running backs. Gone are the days of running full-steam ahead and then doing a hop-step to the left or right. Now it's a much more subtle and realistic looking movement with the same desired effect.
Quote:
When I did feel pressure the controller rumbled to let me know that defenders were breathing down my neck. On a few occurrences they even got close enough to force a duck pass rather than a perfect spiral like you would've seen in previous years.
Quote:
Secondly, quarterback animations have been greatly improved from last year. It's not something that I found to impact gameplay, but when I was shown screenshots of marquee quarterbacks hurling the pigskin the changes were very recognizable. Whether it's the position of their left hand on the ball when dropping back or how the ball is oriented in relation to their body when bringing it back to throw, every quarterback throws the ball differently. Just like in the real NFL. And yes, these authentic styles trickle down to the kickers as well.
Quote:
Presentation, something that was seriously lacking in the first Madden iterations on current-gen systems, has seen a nice overhaul. Pre-game you'll notice camera angles that show concession stands handing hot dogs to fans and people making their way to their seats. During the action there will be detailed cutscenes (not the low-resolution models like in last year's game) showing players warming up on the sideline. If your quarterback is taking a licking on the field you'll see him trot over to the sideline and pick up a phone to talk to the coach's box. The chain gang is also present, as are all of the refs that should be on the field. And yes, you can truck into them.

Just don't run into them too hard or you might injure one of your star players. Do that, and you'll be greeted with a new injury mechanic. It won't happen immediately – depending on the severity of the injury your man might need to be helped off the field by other players – but once the problem is diagnosed you'll be shown a screen that tells you what's injured, how severe it is and then you'll be given the option to put him back in the game. You'll be given a rating that tells you how good he'll be once he's back on the field and you'll see the likelihood of him re-injuring himself. It's sort of like Blitz The League, but without the steroid use.
 
# 113 Quickondastickz @ 05/15/09 07:23 PM
Quote:
Originally Posted by Ian_Cummings_EA
+1
Ian people are gonna hate no matter what you do. Just keep doing what you do. Now about the jukes are they like the ps2 version? God I hope so cause I saw something mentioned about jukes in the article.
 
# 114 Candyman5 @ 05/15/09 07:25 PM
Quote:
Originally Posted by Da Bears
I'm not really feeling the smash a button to get a fumble.I think they should have a option to turn on/off.
They have like 4 diff options now for the Fumble thing.
1.Regular(Like they released to first time)
2.Meter is off but you still button Mash
3.Everything is turned off and it goes by CPU logic

They got it optional. Have to find the thread.
http://www.operationsports.com/forum...follow-up.html
 
# 115 Captain Obvious @ 05/15/09 07:27 PM
Quote:
Originally Posted by Quickondastickz
Ian people are gonna hate no matter what you do. Just keep doing what you do. Now about the jukes are they like the ps2 version? God I hope so cause I saw something mentioned about jukes in the article.
im sure he'll be fine when august rolls around and madden sells another 5+ million copies
 
# 116 PantherBeast_OS @ 05/15/09 07:29 PM
Well Ian it is good to here from you. It tells me you still care bout us and you ain't left us hanging. But Ian eveything just about in this blog looks real good. Just please make sure your team adjust the defense stuff. So the defense can get to the QB more. Giving the QB tons of time in the pocket is not real football. On avg a QB in the NFL has about 3 to 4 seconds before the dline gets in his face. But like you said. You and your team is making a adjustments so thats good to hear. I am look forward to the game.
 
# 117 Candyman5 @ 05/15/09 07:32 PM
Quote:
Originally Posted by Quickondastickz
Ian people are gonna hate no matter what you do. Just keep doing what you do. Now about the jukes are they like the ps2 version? God I hope so cause I saw something mentioned about jukes in the article.
In the Pro Tak thread you see Steven Jackson do a Improved Juke that looks alot beter than the old one.
 
# 118 NYyankz225 @ 05/15/09 07:33 PM
Quote:
Originally Posted by Captain Obvious
im sure he'll be fine when august rolls around and madden sells another 5+ million copies
Not if the economy is still in the gutter. I've been concerned about this for a while now. What if Madden dips in sales this year because of the current state of the economy and EA Management uses that as a reason to go back to the Madden Nation crowd?
 
# 119 dougdeuce @ 05/15/09 07:44 PM
Quote:
Originally Posted by NYyankz225
Not if the economy is still in the gutter. I've been concerned about this for a while now. What if Madden dips in sales this year because of the current state of the economy and EA Management uses that as a reason to go back to the Madden Nation crowd?
1000 OS posters found dead today from hanging themselves...


well, maybe not.

1000 OS posters slam EA today for horrible business practices...


maybe in the middle.
 
# 120 83evans @ 05/15/09 08:03 PM
Pocket could easily be changed by DL vs OL sliders.
 


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