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Madden NFL 10 Hands-On Preview (IGN)

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Old 05-15-2009, 08:03 PM   #137
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Re: IGN.....Hands on

Pocket could easily be changed by DL vs OL sliders.
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Old 05-15-2009, 08:08 PM   #138
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Re: IGN.....Hands on

Quote:
Originally Posted by GTheorenHobbes
Dave, can you comment at all on how the framerate looked at CD? The IGN article talks about a myriad of framerate hiccups, which has me somewhat worried at this late stage of development.
I honestly never saw any framerate hiccups, though IGN could have been using a different alpha than we used at the community event.
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Old 05-15-2009, 08:15 PM   #139
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Re: IGN.....Hands on

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Originally Posted by Ian_Cummings_EA
Hmm.

Let's say there are 5 million copies of Madden sold this year. Of those Madden 10 buyers, how many do you think have played more than one previous Madden iteration? 1 million? 2 million? 4 million? It's definitely way over half.

Now, how many Madden 10 buyers played APF 2k8? 10,000? (How many copies did they sell?) And in respect to 2k5, even if say 500k of the Madden 10 players played 2k5, that was 5 years ago...I can't expect someone to remember their game style from back then.

A very high percentage of the Madden fanbase is used to "not" having a pocket. So on pro mode, we make the pocket a much safer place to be than we do on all-pro. So if Nate wasn't "feeling the pressure" that much, that's actually how we want it to be. It would be a total dumb move to make it so casual Madden fans get sacked every other play the first time they boot up Madden NFL 10. Nate (and everyone) can always step up a skill level if they want it to feel like an NFL experience.

However, the end tuning goal is to make you pay if you actually drop way out of the pocket...but it's early and that's not there yet.

I just hope it is like what we see on Sunday, you run out of the pocket you get killed...
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Old 05-15-2009, 09:27 PM   #140
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Re: IGN.....Hands on

Ian, it's tough to tell from these couple of screenshots involving my Titans (which I love! ) but it looks like you did fix the helmet stripe stopping near the top of the helmet. Can you confirm?



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Old 05-15-2009, 09:48 PM   #141
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Re: IGN.....Hands on

Was there a reason he didn't talk about the passing in detail, and zone versus manage coverage on defense? We really haven't received any information on the passing game, or how the defense covers the pass.
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Old 05-15-2009, 09:53 PM   #142
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Re: IGN.....Hands on

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Originally Posted by Valdarez
Was there a reason he didn't talk about the passing in detail, and zone versus manage coverage on defense? We really haven't received any information on the passing game, or how the defense covers the pass.
I guess we will have to wait until june (E3)
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Old 05-15-2009, 09:54 PM   #143
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Re: IGN.....Hands on

Quote:
Originally Posted by Ian_Cummings_EA
Hmm.

Let's say there are 5 million copies of Madden sold this year. Of those Madden 10 buyers, how many do you think have played more than one previous Madden iteration? 1 million? 2 million? 4 million? It's definitely way over half.

Now, how many Madden 10 buyers played APF 2k8? 10,000? (How many copies did they sell?) And in respect to 2k5, even if say 500k of the Madden 10 players played 2k5, that was 5 years ago...I can't expect someone to remember their game style from back then.

A very high percentage of the Madden fanbase is used to "not" having a pocket. So on pro mode, we make the pocket a much safer place to be than we do on all-pro. So if Nate wasn't "feeling the pressure" that much, that's actually how we want it to be. It would be a total dumb move to make it so casual Madden fans get sacked every other play the first time they boot up Madden NFL 10. Nate (and everyone) can always step up a skill level if they want it to feel like an NFL experience.

However, the end tuning goal is to make you pay if you actually drop way out of the pocket...but it's early and that's not there yet.
Whats interesting, if not ironic, is that most of the reviews for Madden 10 will be based off a difficulty level that isn't going to show the best that the game has to offer concerning gameplay and A.I.

This happens with all sports games of course, but it seems like it may have extra significance this year when the D Team is making such a concerted effort to create an authentic NFL experience.

We know the OS reviewer will put the game through its paces, and give a thorough itemization of all the areas in which the game has improved, but many, if not most, of the general gaming sites will probably stick to Pro, thus painting an inaccurate picture of the games' actual progress as it pertains to mimicking real life football.
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Old 05-15-2009, 10:15 PM   #144
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Re: IGN.....Hands on

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Ye of little faith...and from a fellow Giants fan no less!
I have faith Ian as well I should I am a die hard Bills fan
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