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The new patch to upgrade MLB 09: The Show to version 1.06 has been released. Here is a list of the fixes from Community Manager Ramone Russell (Russell_SCEA on our boards):

Quote:
Originally Posted by Ramone Russell
MLB 09 The Show PS3: Patch 2 Addressed Issues


General:
  • AL and NL West (including Cubs) schedule addresses. Day games updated to correct time zone.
  • Addressed CPU Pitcher Energy from always full when pressing the quick menu while batting.
  • Fixed the issue when in the bullpen moving from last pitcher (closer) to top pitcher, the top pitcher's stats stay the same as the closer.
  • Inning pitched count corrected for pitchers during spring training. This is in ALL SEASON Modes.
  • Fixed AUTO BASERUNNING. Users should no longer be able to control steels for you or CPU using L1 and L2 in any game at any time.
  • Fixed the Movie Recording feature in both Replay and Replay Vault. Users should no longer get stuck after multiple recordings.
  • Players names not being called correctly in the audio. One specific item was Beltran being called Delgado and vice versa. This line used to be erroneously said for Juan Rivera. It has now been corrected to play for Casey Kotchman. This line used to be erroneously said for David Ortiz. This line used to be erroneously said for Miguel Cabrera. It has now been "disabled".
  • Career stats after going online and using weekly online Live Rosters or using the Online Roster Vault should now be correct.
  • Fixed issues with unbalanced trades when the rosters were full. 3 for 1 trades that will result in people being placed on waivers should now function.
  • Fix the problem in RTTS as the pitcher when a baserunner from 1st steals, the camera would sometimes swing around thru the crowd.
  • Fix switch hitter sub presentations using the wrong helmet sometimes.
  • Fix RTTS CP never getting a goal before the 1st pitch
  • Fix the Batter Training camera automatically being set to Catcher Cam.
  • Fix the Flashback Presentation X out problem.

Franchise Bugs

1.Fixed September 14 Road to the Show season lock.
2.Scouted players should now have feedback at the time of the amateur draft in June.
3.Fixed CPU roster control and lineup issue where users turn cpu roster control on, set a lineup, but lineup changes do not hold.
4.Fixed a bug where the user controlled team would not receive compensation picks when they lose Type A and B freeagents.
5.Fixed bug not allowing farm directors to be hired or fired. Just load into a franchise and fire a farm director during the off-season.
6.Addressed a problem where the title loses simulating functionality in franchise mode when addressing online requests.

Online:
1.Addressed Free Agents in the Online league Live draft. They should now be placed on teams through Roster Update are usable on user’s teams. (Guys like Manny Ramirez or Adam Dunn should now be available.)
2.Fixed Message Board bug that result in no messages being shown after changing full pages.
3.Reduced online game bandwidth usage.
4.Made minor change to the League create screen to Randomize the Draft time to various 30 minute increments from 12noon from 8pm.
An attempt to fix in-game disconnect issues in the production community. This is in an effort to stop the dreaded traffic delay problem the the community is reporting.

Game: MLB '09: The ShowReader Score: 9/10 - Vote Now
Platform: PS2 / PS3 / PSPVotes for game: 90 - View All
MLB '09: The Show Videos
Member Comments
# 1121 Defel @ 05/03/09 01:52 AM
Quote:
Secondly....When you patch the game, you can ONLY use Knight's roster(s) Version 4-6. Versions 1-3 are for PRE-PATCH ONLY!!!!
Quote:
From Knight:

v1-v2 and v3(I have to re-upload for Millennium) will work with no patch

v4-v5 and v6 will only work with a patched version of the game.
I'm pretty sure that he's saying v1-v3 will work with OR without the patch while v4-v6 will only work with the patch.
 
# 1122 dkrause1971 @ 05/03/09 01:54 AM
Quote:
Originally Posted by Defel
I'm pretty sure that he's saying v1-v3 will work with OR without the patch while v4-v6 will only work with the patch.
Then that would make sense based on the game adding files post patch (from what i heard).
 
# 1123 Knight165 @ 05/03/09 02:05 AM
Here is the deal fellas.

Once you patch your game...any roster you put in the game...gets updated by the patched version of the game.
THAT particular roster will then no longer be a valid save for a non patched version of the game.

v1-v2 and v3 of my rosters were made and uploaded to sendspace from a non-patched machine.....therefore they will
A. Work in a non-patched version of the game
B. Work in a patched version of the game(because once you load it....the game updates it...this is for the vault)

But if you download from those links....you will always be able to use them in a non-patched game(plus I have them saved for the future ...just in case)

v4-v5 and v6 were updated on my machine that has the patch(at the time I didn't know (strike two Kolbe )...that it would change the structure)...

HOWEVER....I will make non-patched versions of those files if the need arises.

SCEA is conspiring to make me blind!

M.K.
Knight165
 
# 1124 WTF @ 05/03/09 02:36 AM
Just a general question...

Are there any fielder collisions in the game? Collision detection pretty realistic?

In 2k9, you just constantly run through the other fielders and it drives me nuts. How are the collisions handled in the game?
 
# 1125 SoxFan01605 @ 05/03/09 02:44 AM
Quote:
Originally Posted by WTF
Just a general question...

Are there any fielder collisions in the game? Collision detection pretty realistic?

In 2k9, you just constantly run through the other fielders and it drives me nuts. How are the collisions handled in the game?
Collision detection is absent from this game as well. There are a few canned "collision" animations (like hard slides at 2nd and homeplate collisions) but not real collision detection.

They actually do a better job of covering it up than 2K9 (less issues of guys blatently walking through eachother or occupying the same space for the duration of a cutaway...lol), but it's unfortuantely still quite noticeable at times.
 
# 1126 ElroyJetson @ 05/03/09 02:47 AM
Quote:
Originally Posted by WTF
Just a general question...

Are there any fielder collisions in the game? Collision detection pretty realistic?

In 2k9, you just constantly run through the other fielders and it drives me nuts. How are the collisions handled in the game?
no collision detection with players this yearunfortunately still one of the GREATEST BASEBALL SIMS EVER besides MVP 05 imo
 
# 1127 WTF @ 05/03/09 02:55 AM
Seriously? That sucks. 2009... Games should have collision detection in full effect. But at least hard slides are present. That's one thing I never understood, why takeout sliders were in 2k9, but the SS or 2nd baseman just took his time, as he made the routine throw to first, letting the runner slide right through him, lol.
 
# 1128 Ruffy @ 05/03/09 03:18 AM
Quote:
Originally Posted by WTF
Seriously? That sucks. 2009... Games should have collision detection in full effect. But at least hard slides are present. That's one thing I never understood, why takeout sliders were in 2k9, but the SS or 2nd baseman just took his time, as he made the routine throw to first, letting the runner slide right through him, lol.
Wrong thread.
 
# 1129 bucksfan07 @ 05/03/09 04:16 AM
So, question guys... For someone who has not started a franchise, is the patch safe to download and start one with? Or should I just start one w/o the patch using Knights lineup fix roster? Decisions, decisions......
 
# 1130 DrUrsus @ 05/03/09 04:41 AM
Quote:
Originally Posted by bucksfan07
So, question guys... For someone who has not started a franchise, is the patch safe to download and start one with? Or should I just start one w/o the patch using Knights lineup fix roster? Decisions, decisions......
Yes. And next week they will fix the replays with a minipatch. You don't need the patch that bad really unless some of the things the new patch addressed (and actually fixed) matter to you (see list). If you don't load the patch remember to use the correct version of Knights rosters listed a few posts back.
 
# 1131 MARTZball @ 05/03/09 04:58 AM
Just a suggestion, a FAQ list to be posted on the front page or used as a seperate sticky?
 
# 1132 koebsual @ 05/03/09 05:46 AM
All I need is a working disabled list with the ability add players until my gut is healthy! That's number 1 for me! #2 is the potential eating adjustment! This for me mainly effects the trade logic. I only play maybe 2 full seasons anyways so the develoment of the player probably won't come into play for me. But I am still baffled by why this is restricted? Do they think we are going to make everyone an A rated hit? And who cares if someone wants to anyway? Seems odd is all. But those 2 things would make me very happy.
 
# 1133 koebsual @ 05/03/09 05:48 AM
I'm on my blackberry so I screwed up spelling on above post but I can't edit, sorry for any teachers out there!
 
# 1134 LastActionHero @ 05/03/09 05:56 AM
Can someone please explain to me what makes Knight's rosters stand above the the SCEA rosters?

Is it the fact that his rosters don't have the lineup glitch?
Did he updated player stats to how they are doing in real life at the moment?

Thanks.
 
# 1135 jpup @ 05/03/09 06:20 AM
Quote:
Originally Posted by LastActionHero
Can someone please explain to me what makes Knight's rosters stand above the the SCEA rosters?

Is it the fact that his rosters don't have the lineup glitch?
Did he updated player stats to how they are doing in real life at the moment?

Thanks.
his rosters have real minor league players among other edits.
 
# 1136 LastActionHero @ 05/03/09 10:06 AM
Ok thanks!
 
# 1137 callmetaternuts @ 05/03/09 10:40 AM
Im using Kinght v2 and I have the patch and everything is fine (other than me sucking). Ive played two games with replays, highlights, flashbacks, no other issues (knocks on wood). This was a new franchise started after the patch also.

To get replays and such, I havent "X'ed" through anything at the end of game, I just let it run.

Still plays a great game of baseball........if I'd stop striking out so damn much.
 
# 1138 ASB37 @ 05/03/09 11:50 AM
Quote:
Originally Posted by callmetaternuts

Still plays a great game of baseball........if I'd stop striking out so damn much.

That's not your fault tater....your obviously striking out so much because the new patch threw off your timing.

Does anyone know if Knights Rosters V6 has the stat glitch? I think from the thread post in the rosters section it said that it didn't have the lineup glitch fixed but I'm wondering if anyone knows any other differences between V6 and his earlier versions? Looking to finally start my Yankees franchise, just want to make sure I don't do anything screwy.
 
# 1139 ElroyJetson @ 05/03/09 11:53 AM
Quote:
Originally Posted by ASB37
That's not your fault tater....your obviously striking out so much because the new patch threw off your timing.

Does anyone know if Knights Rosters V6 has the stat glitch? I think from the thread post in the rosters section it said that it didn't have the lineup glitch fixed but I'm wondering if anyone knows any other differences between V6 and his earlier versions? Looking to finally start my Yankees franchise, just want to make sure I don't do anything screwy.
if im right i believe every knight roster will have the stat glitch , because he started makin the rosters with the first update in spring training before the glitch got fixed
 
# 1140 19 @ 05/03/09 12:25 PM
Quote:
Originally Posted by shorty199127
if im right i believe every knight roster will have the stat glitch , because he started makin the rosters with the first update in spring training before the glitch got fixed
You are right. Only Ridins new set will NOT have the stat glitch.
 


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