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Madden 2010 News Post

The latest Madden NFL 10 blog is online. This week it's all about creating the 'sim-style' gameplay.

Quote:
"From the very beginning of the year, we've tried to make clear our vision for Madden - one of authenticity, realism, & simulation (aka 'sim'). There is no doubt that we all want to turn this game into the most realistic version of Madden in history. This week I wanted to touch on some of the changes we've made (and struggles we've had) while trying to achieve this goal for Madden NFL 10."

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 81 K_GUN @ 03/09/09 08:33 PM
great stuff Ian...ALL of it


sitting here on a cold night in March...with Spring just weeks away....is it wrong for me to wish it were August already?
 
# 82 Phil_Frazier @ 03/09/09 08:33 PM
Quote:
Originally Posted by shad_moss93
I would have to say 09 because if it was from 10 it would have had Madden NFL 10 logo on it and or WIP (work in progress) logo on it.
You are correct. That show was taken in Madden 09.

Phil
 
# 83 canes21 @ 03/09/09 08:34 PM
I think they were trying to show what they meant by "mini punt"
 
# 84 Vikes1 @ 03/09/09 08:39 PM
That was one heck of a blog [info] for early March.

I just love the number of times the words...realistic and realism etc. were being used. Thanks Ian for the great additional news about '10'.

Tuesday August 11th....
 
# 85 TheWatcher @ 03/09/09 08:41 PM
"This poll proves that people never can seem to agree on game speed. So what did we do? Well first we decided to decrease the game speed by 5% overall. As subtle as that change to game speed may sound, it has drastically improved the overall control of the game. It is definitely easier to identify the hole created by the offensive line. Scanning the field as routes develop make it easier to keep passes out of harm's way. But we know that not everyone wants that style, so we also included a GAME SPEED SLIDER. Finally right? J"

YES!!!
 
# 86 DBoweshow8282 @ 03/09/09 08:58 PM
I think someone already asked this question, but ill go ahead and ask it agian.

Basicly, a 99 spd player should not always run a 4.21. Say that players acc. rating is only 85, then that player should not run 40 yards on the field as fast as a player who has 99 spd and 99 acc.

Ian, if you could possibly shed some light on this topic we would all appreciate it. Thanks!
 
# 87 NYyankz225 @ 03/09/09 09:06 PM
Keep in mind people that this is mid-MARCH. We weren't even getting info about 09 at this time last year. I can't IMAGINE how Ian could possibly keep up this kind of quality every week. I'm sure some updates will have to be smaller in scope such as adding helmets that people keep clamoring for for some reason, but the fact remains that these are still considered "minor" updates! Wow.

Tremendous work Ian as well as the rest of the crew. Obviously Ian gets a lot of the credit (and criticism of course ) but the rest of the team deserves it as well.
 
# 88 moose1619 @ 03/09/09 09:08 PM
great job, but that running backs coach should be fired for the back taking the handoff with the wrong arm up. Inside arm should always be up.
 
# 89 Garrett67 @ 03/09/09 09:10 PM
I am SO glad you lowered the overall game speed. It was WAY too fast before . People just do not move that fast and I'm glad to see it is being addressed, along with everything else in that blog.

Its nice to see that EA is finally listening to the people that actually play the game.

Great job Ian!
 
# 90 K_GUN @ 03/09/09 09:20 PM
Quote:
Originally Posted by moose1619
great job, but that running backs coach should be fired for the back taking the handoff with the wrong arm up. Inside arm should always be up.

PS>>......laces out!
 
# 91 GKEnialb @ 03/09/09 09:53 PM
Amazing stuff! Is it only for PS3 / 360?
 
# 92 seriousluboy83 @ 03/09/09 10:00 PM
Ian man ya'll doin a brotha proud....keep it up....do me one more favor tho check-out the Playmaker Poll and weigh-in
 
# 93 cdon2k @ 03/09/09 10:06 PM
Nice work Ian and co, nice to see you getting some love these days. Madden 10 looks great.
 
# 94 BSanders @ 03/09/09 10:26 PM
Nice... I always wanted a Sim style football game and it seems like you are going in the right direction.
 
# 95 Tyrant8RDFL @ 03/09/09 10:27 PM
Great adjustments to the game. Very nice.

I did read the notation you made that the 40 times doesn't determine the players speed, and that others things factor in to it. Man I'm so glad to have read that, and it really expresses that you guys are really understanding what the NFL is about.

Just one thing I wanted to point out, and that is no player in the NFL at all should have a speed rating below 75 period.

Here is a log of what was recorded in this year combine and the slowest time was ran by a Offensive lineman. Here are the numbers for the Lineman

Name Time
Murtha, Lydon 4.89
Meredith, Jamon 5.03
Fulton, Xavier 5.04
Beatty, William 5.12
Cadogan, Gerald 5.12
Luigs, Jonathan 5.14
Bell, Joel 5.15
Britton, Eben 5.16
Walker, Brandon 5.17
Cooper, Jon 5.18
Smith, Jason 5.22

You can see the slowest time was 5.22, nowhere near where your chart went. What this is telling us is that the game of football is very different than what it was in the past. Players from all positions have really good speed. This is crazy the slowest time ran by a O lineman is only 0.82 hundredths of a second away from Percy Harvin's 4.41.

Now here is something interesting. Percy Harvin who runs extremely fast, and in this years NCAA I believe was given a 98 speed rating, and I do agree with it. Now looking at what he did in the 40 time your chart would not had given him that rating. He ran a 4.41 and is 6th on the list for WR's, and We all know that Percy deserves a 98 speed rating.

Please note EA: I know your chart isn't the final factor for the speed rating, but I'm just mentioning it to prove my point about the 40.

Name Time
Heyward-Bey, Darrius 4.30
Wallace, Mike 4.33
Knox, Johnny 4.34
Butler, Deon 4.38
Thomas, Mike 4.40
Harvin, Percy 4.41
Underwood, Tiquan 4.41
Byrd, Demetrius 4.42
Murphy, Louis 4.43
McKinley, Kenny 4.44

Im really glad to see that the person responsible for speed ratings is looking into other factors than the 40 time. I feel the one thing the 40 time can really determine accurately is the acceleration rating. The speed rating can truly only be determined by watching film.

Im sure for those that really know the game. The 40 time is one thing but actual game speed tells a whole other story, and in the end the truth on how fast they really are.

I have seen Defensive lineman in the NFL chase down WR's , and Im sure their 40 time was nothing close to that WR's 40 time.

The other rating that does factor into speed is fatigue. How long can they hold that speed, and that will also determine if a player can be caught from behind.

Here is a video of Ahmad Bradsaw who breaks a run but runs out of Gas, and gets caught. He is fast but since he got tired he gets caught from behind. What caused him to tire was that he had to counter one way then run about 8 yrds laterally then make a few miss then try and go paydirt. Where the defender that caught him didn't have to do all that. Fatigue hit Bradshaw.



Here is another run where he didnt have to do as much and was able to pull away.



I just wanted to mention that a few things factor in to the overall speed of a player, and the whole breakaway aspect of it also.

I hope this info I provided is helpful
 
# 96 thmst30 @ 03/09/09 10:32 PM
Its amazing, all these past weeks Ian has been giving us this "technical" info. Making sure none of it is really big news that steals the thunder from their marketing department, and yet everything he's given us so far is important enough to me to warrant a spot on the back of the box. I know that area is reserved for the flashy features that catch the eye of the casual gamers browsing at a store, but everything we've been given lately is more important IMO. Keep it up, cannot wait for next weeks blog.
 
# 97 RGiles36 @ 03/09/09 10:41 PM
The fact that the QB dropback has been slowed down and the mere mention of timing playing a factor in the passing game has me
 
# 98 LBzrule @ 03/09/09 10:55 PM
Quote:
Next week we will continue this topic a little deeper and talk about a topic that is very important to our team - player locomotion, momentum, direction changes, and turn rates.
Ian when you guys showcase this stuff next week, if you do prototype videos, can you do one that shows how this stuff will play out on defense as well? For instance, it would be cool to see how well DE's and OLB's turn the corner, or make that arc against a offensive tackle.
 
# 99 Joborule @ 03/09/09 11:04 PM
Another great posting. What else is new Ian. I'm really looking forward to hearing what the big name features for this year are based on what you have revealed to us so far. This game is making great leaps in the realism department, and thats a good thing.

That pass picture is just hilarious though. Nice throw buddy!
 
# 100 Hawaii_Stars @ 03/09/09 11:05 PM
Mondays use to suck with the beginning of the work week, but now I look forward to Mondays. Keep up that great work Ian!!
 


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