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Madden 2010 News Post

The latest Madden NFL 10 blog is online. This week it's all about creating the 'sim-style' gameplay.

Quote:
"From the very beginning of the year, we've tried to make clear our vision for Madden - one of authenticity, realism, & simulation (aka 'sim'). There is no doubt that we all want to turn this game into the most realistic version of Madden in history. This week I wanted to touch on some of the changes we've made (and struggles we've had) while trying to achieve this goal for Madden NFL 10."

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 21 MeaST21 @ 03/09/09 05:28 PM
I've been a lover and a ***** of madden for the past 5 years, but to see the improvements you guys are making in the game makes me extremely happy.

I like the fact that you guys are going back to the base of the game and fixing the main cause of many problems in previous Madden games.

Thank you for the dedication and thank you for providing us with updates.

I hope my 59.99 + tax is well spent come August.
 
# 22 dman1976 @ 03/09/09 05:29 PM
they are going to comment on momentum in the next blog - I hope size and weight will factor in on the momentum equations - I have a guess they will considering the attention to detail they are displaying.
 
# 23 mjgill85 @ 03/09/09 05:29 PM
To break them down point by point:

  • Removal of arbitrary animation speed alterations; solve bugs the 'right' way
  • All new QB drop animations
I never realised how 'funky' the old animations were until I just saw them side by side with the new (and much more realistic) ones. Good job getting these done. All the little things really add up.

  • Lowered pass speeds globally, fixed "moon ball" trajectory
These are very good, particularly the second one as now just tapping a button to touch-pass the ball won't send it so high it comes back with snow on it!

However, I have a slight concern that slower passes without lowering the reaction time of DBs and LBs may lead to more interceptions but I'm sure you've done something with that but can't tell us yet.

  • Lowered global game speed + added game speed slider
  • New slider for "speed difference" to squish or expand the range of speeds among all players; used the ratings ranges for player speeds
Sliders are so important and putting these two in is huge for me. I've long said (not just about Madden): I bought the game, let me play it how I want to play it. Sliders have such a huge impact on this and the more the merrier (as evidenced in MLB The Show).

I also appreciate the transparency of showing the numbers breakdown, rather than making us all guess what the difference between various levels is.


All in all, great job on both implementing these things and letting us know about them.
 
# 24 Glorious Arc @ 03/09/09 05:32 PM
I can see the QB move his legs during his drop back now lol good stuff. I like the scale setup of how players will run with set speed but I have a question.

Did you do these test 40 yard runs with the same accerlation? Reason being is if you had a player with 0 acc. and 99 speed running a 4.21 that would be very unreal. That being said if you have player A with 99 speed but 80 acc he should not be able to keep up with player B who has 94 speed and 99 acc.(maybe after 10-15 yards player A starts to catch back up) I wouldnt know what the times would be but you get the picture right?

An answer would be greatly appreciated.
 
# 25 dman1976 @ 03/09/09 05:34 PM
 
# 26 marshallfever @ 03/09/09 05:36 PM
Great post, loving the idea of slowing down the game a bit. I'm pumped for Madden year. I actually find myself thinking about it when i'm at work with nothing to do
 
# 27 dman1976 @ 03/09/09 05:39 PM
I would like to know 2 things - what is the 'default' difficulty and also what are the differences between difficulty levels?
 
# 28 Hotlanta @ 03/09/09 05:41 PM
Quote:
Originally Posted by dman1976


Rich Eisen's official ACC Rating is now 20. (He's running in a suit, give him a break lol)
 
# 29 DJ @ 03/09/09 05:42 PM
Ian and co.; you guys are doing a great job, not only with working on the game, but in sharing the details of your work here on OS. Very much appreciated.

Very excited to see the finished product; I may have to go back to my 360 this year for football as I've been running 09 on PS2 and having fun.
 
# 30 adembroski @ 03/09/09 05:44 PM
Quote:
Originally Posted by dman1976
I would like to know 2 things - what is the 'default' difficulty and also what are the differences between difficulty levels?
Default is All Pro, I believe. Might be Pro. All Pro is the generally accepted "norm".
 
# 31 Jistic @ 03/09/09 05:47 PM
Have you finally killed the sugar buzz Madden?

Quote:
  • Lowered global game speed + added game speed slider
  • New slider for "speed difference" to squish or expand the range of speeds among all players; used the ratings ranges for player speeds


This has bugged me for ......ever. Great stuff!
 
# 32 rhombic21 @ 03/09/09 05:47 PM
I know that this isn't the NCAA forum, and this isn't the NCAA blog, but it would be really sweet to know that all of these things are being implemented into NCAA. Can we get confirmation about what is/is not included?
 
# 33 kmart2180 @ 03/09/09 05:51 PM
Wow I was expecting something small this week and it ended up being huge. This was a great update. Love that the game will be slowed down a bit. Playing Safety was tough cause the passes came out so fast you really had to adjust quickly.

Loving the Qb drop back now that its at a slower pace. Cannot wait to see a pocket around that qb.

Great Work guys
 
# 34 jjdogjjdog5162 @ 03/09/09 05:55 PM
Looks awesome. With all these improvements, maybe i can finally put APF2k8 away and play as my lowly Chiefs. The Qb dropback animations look realistic. Seriously, if they have Signature QB throwing animations, im pre-ordering the game. Yeah, im that shallow...thats all i've wanted for YEARS..
 
# 35 Golden28 @ 03/09/09 06:02 PM
I love Mondays!

I am one happy cat after this blog, the reason...GLOBAL SPEED SLIDER! Thankyou!
 
# 36 monkeybutlerz @ 03/09/09 06:03 PM
I'm pretty impressed you guys weren't afraid of lowering the game's speed. A slower game doesn't mean it's less enjoyable (see: Killzone 2). The pacing and weight in that game are great.
 
# 37 dman1976 @ 03/09/09 06:05 PM
Quote:
Originally Posted by Hotlanta


Rich Eisen's official ACC Rating is now 20. (He's running in a suit, give him a break lol)

LOL but they overlay a big ole 300 pound DT - and the DT still catches up to him with a 6 yard lead....goes to show how talented NFL caliber players are - (there was another thread about orlando pace and rocket catch)
 
# 38 dman1976 @ 03/09/09 06:07 PM
Quote:
Originally Posted by adembroski
Default is All Pro, I believe. Might be Pro. All Pro is the generally accepted "norm".
I suspect so, since the game when first boots up is on 'pro' - I want to know the level where the game is going to play strictly by player ratings - and when the game boosts ratings to give the game a higher difficulty level.
 
# 39 BrianFifaFan @ 03/09/09 06:08 PM
Loving the realistic setup animations. Can't believe a dude on the blog page saying the game is gonna be sluggish! Those animations are very lifelike and paced well. Please don't listen to the goofballs. I'm already planning my trip up to N.W. Ohio with Countryboy to score this badboy as early as possible! Might have to actually pass on Fifa this year... Nahhhh.
 
# 40 vick5 @ 03/09/09 06:08 PM
wow, after pretty much hating Madden since 06 on the 360 I actually have hope for 2010. Just hope the pocket is tuned correctly around QBs...if it is...consider me sold on Madden!
 


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