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Madden 2010 News Post

WOW! What a way to end a half!!!!

Well Madden (and NFL) fans, as promised, we’re bringing you a sneak peek at Madden NFL 10 by releasing a feature that you’ll see in this year’s game! Remember, it’s only a mere 6½ months away!

We have a big goal as a team this year - to relay out as much information as possible. Hopefully in the process we can make the development of this game extremely transparent so you all, the fans, can get an inside look at how the game gets made. In doing so, we’ll often be discussing new features with you as they are finalized and polished, meaning that each and every one of you out there can give suggestions directly to us to try and shape the game towards your preferred direction. Madden NFL as a Franchise has one overarching goal it has to reach every year, and that is to be the best sports game in history. I’m going to leave the discussion to you all on whether we’ve reached that goal in year’s past, but I do know that now we all get to be a part of making it happen this year. You are no longer posting to forums in vain!

So as we sat down as a team and tried to decide what information we wanted to release first, it really made the most sense to focus more on the technical details for the first part of the year. This is for a couple of reasons – one, the majority of the people looking into Madden info right now are most likely going to be the more hardcore fans (who appreciate the details), and two, we obviously want to save more of the big name feature stuff for later in the year closer to launch time. You should see this theme continue throughout the first few months of our updates. Another reason we really like this approach is that some updates (this post included) are purely about new technology that actually hasn’t been fully fleshed out in the game yet. So the hope is that we can take feedback from the community in regards to maybe new ideas they’d like to see us implement with the new technology. This is one of the most exciting aspects for us as a team in regards to our interaction with the community throughout the development cycle for Madden NFL 10.

Enough talk – on to the new stuff!

Let me tell you a story of playing Madden NFL.
It’s 3rd and 10, and I’m down 14-7 against my buddy over Xbox LIVE. He’s a pretty conservative player, so I know he’ll sit his safeties back a bit and stay with man coverage on my outside receivers. I’m going to try and send my slot WR on a deep fly to clear the safety out, and hit my #1 WR on a Deep In. I saw Kurt Warner and the Rams with their "greatest show on turf" make this look easy week after week in the late 90’s! So I take the snap and analyze the situation quickly – no blitz, and the safeties are dropping out…money. I wish I was better at going through progressions, but I’m not - I’m pretty much watching my #1 WR all the way. He’s just coming out of his break on the deep in, and he’s got at least 2 steps on the defender trailing him in man coverage. I fire it in there, a perfect bullet pass where I think only he can catch it. Right before the ball gets to him the DB turns around and in one quick motion steps in front, picks it off, and is headed back the other way. HUH? THE DB NEVER EVEN SAW THE BALL!!

Ever happened to you? Did your controller survive to tell the tale?

It is my pleasure to introduce Madden’s newest piece of technology, one that is also shared within many of the EA SPORTS games, called "Procedural Awareness". What is it? We’ll you’ve likely heard of “head tracking” with IK. If you haven’t, it’s a way to turn the players head around to face a target dynamically, without the need for canned animations. Well, think of Procedural Awareness (PA for short) as the “next-gen” version of head tracking. Since it is so early in the year, unfortunately I can’t show you any videos of it running in the game, but I can show some “tech demos” of sorts:



This is definitely pretty cool stuff…we can tune how fast the player switches between different targets, and then also how he behaves when he locks on and follows a target. You can already envision this being used by DB’s and WR’s when the ball is thrown, QB’s as they go through progressions, safeties as they drop in zone, and obviously many more cases. In terms of visual fidelity, PA is also a major step up from any other normal IK head tracking solution. We’re in the middle of some changes so I would rather not show you our player model’s face in the tool (his jaw is missing…it isn’t pretty ), but I can show a video of PA running in the tool with an NBA Live player model – Dwayne Wade. This shows off how the eyes track along with the head, the ability to dynamically “blink”, some really smooth blending between different targets, and even how the spine and shoulders can be “pulled” to follow the eyes/head as well:



There’s one last cool feature within PA, and that is a concept of “procedural attitudes”. An attitude is basically a collection of a bunch of different variables that alter the way a player “looks” while he is head tracking. So for the above videos, you basically saw just one attitude – “alert”. But PA allows you to not only just tweak how quickly he reacts and the amount of time it takes him to switch targets and such, but you can also toy with a big collection of variables for players to actually express emotion with their head and eye movement. A big problem in many sports games is making characters feel “alive” – and it applies to Madden often times as soon as the play is over. You don’t want to see a bunch of zombies walking around, but you also don’t want to spend months writing code and adding animations to make players act a little more lifelike (especially when there are so many features we need to attack to more realistically emulate football gameplay). Here’s where PA helps tremendously…it allows artists to create subtle emotional attitudes for players without the need of an engineer. Again there is ZERO canned animation at work here…it’s all totally dynamic and can be created by an animator adjusting a few sliders in the tool. Below is an example video of a few attitudes:



Alright, so what’s Procedural Awareness in a nutshell?
“The ability to procedurally manipulate the spine, neck, head, and eyes on a player in the game; and also add layers of emotion/attitudes on top of those manipulations”.

So the videos really just showcase the technology…not how we implement that technology in our game to actually change the way the game is played. My story above about getting picked off by a DB that can’t see the ball? Well now we can make a DB track the ball realistically and we’ll make sure that he has a true line of sight before he can make a play on the ball. And if/when he gets burned, he can dynamically look down and shake his head with zero new animations or engineering support.

A very exciting thing for our team while posting this is that we are not using PA’s full functionality in the game right now. We have the standard “alert” attitude hooked up for 1) DB’s and WR’s to track the ball, 2) defenders to track the ballcarrier, and 3) the ballcarrier to track threats. So I'm passing it off to you guys:

- Where else would you like to see PA active?
- Are there any new attitudes would you like to see?
- Do you have any suggestions on the best area you think we should actually use the attitudes that we’ve created?

We will follow up in a few months (once we’re actually showing videos of the game) and show what all we changed/added thanks to community feedback. I personally can’t wait!

Enjoy the rest of the Super Bowl!

- Ian Cummings
Lead Designer, Madden NFL 10

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
Madden NFL 10 Videos
Member Comments
# 101 DolphinDave @ 02/01/09 11:15 PM
Nice feature i guess. How about some ragdoll physics? This is 2009, seeing the same tackles 50 times a game is stupid.
 
# 102 Enigmatic52 @ 02/01/09 11:22 PM
I just don't want this to make RoboQB worst.
 
# 103 mastershake88 @ 02/01/09 11:22 PM
Quote:
Originally Posted by DolphinDave
Nice feature i guess. How about some ragdoll physics? This is 2009, seeing the same tackles 50 times a game is stupid.

God let it go...
 
# 104 mastershake88 @ 02/01/09 11:28 PM
Quote:
Originally Posted by StonesRunIt
lmao, stick to the topic...how bout we get the elation of a superbowl winning touchdown catch lol
no this is the worst superbowl i have seen because that trophy goes to the refs.
 
# 105 03MstGT290 @ 02/01/09 11:31 PM
My brother suggested that when there is a fight, have the referees break it up and also have their teammates pull them back out to stop it.
 
# 106 ChuckMonts @ 02/01/09 11:38 PM
Quote:
Originally Posted by The Sim God
all of this sounds good, but here is the thing

say a db is AI contrrolled.....he cant see the ball
so when i "click in" and control the db...can i still swat/int the ball even though my db's head is NOT facing the ball?

example....a fly route to plax.......i have a step or 2 on the db...eli throws the rock and i "click in" to the db(asante samuel)....can i swat the ball/put my hand up even though i never turned around as im just running to catch up to the wr?
Maybe another control needs to be added. Make one of the triggers locate the ball. This could mean turning and losing a few steps on the WR depending on his attributes
 
# 107 knucklez @ 02/01/09 11:39 PM
Quote:
Originally Posted by The Sim God
all of this sounds good, but here is the thing

say a db is AI contrrolled.....he cant see the ball
so when i "click in" and control the db...can i still swat/int the ball even though my db's head is NOT facing the ball?

example....a fly route to plax.......i have a step or 2 on the db...eli throws the rock and i "click in" to the db(asante samuel)....can i swat the ball/put my hand up even though i never turned around as im just running to catch up to the wr?
Wow that's a good question I didn't even think of that. Maybe you won't be allowed to try to deflect until your defender turned his head even though you know exactly where the ball is going.
 
# 108 Behindshadows @ 02/01/09 11:43 PM
That NBA Live 10 model of D-Wade is sweet!!!! I know it has nothing to do with Madden NFL 10 but thanks for showing that video.

Also the features you've shown here is incredible can't wait to see more.

Wow!!! So far I'm impressed
 
# 109 SmoothOlaf @ 02/01/09 11:46 PM
1) During a breakaway run, maybe the ball carrier can be looking up at the jumbo tron.
2) If a quarterback doesn't see a rusher coming, he shouldn't get rid of it with the sole purpose of avoiding the sack.
 
# 110 oChaos_Nine @ 02/01/09 11:55 PM
Quote:
Originally Posted by Behindshadows
That NBA Live 10 model of D-Wade is sweet!!!! I know it has nothing to do with Madden NFL 10 but thanks for showing that video.

Also the features you've shown here is incredible can't wait to see more.

Wow!!! So far I'm impressed
It needs work. Huge arms and chest, small head.
 
# 111 youALREADYknow @ 02/02/09 12:00 AM
Quote:
Originally Posted by hmoob
When you're actually playing the game, none of this matters because you're not seeing the field from a quarterback's perspective, you're seeing it from god's. If the game was played from a QB POV, this would definitely make it more realistic and actually impact the gameplay, but you're not, so none of this has any effect.
That post was about CPU QB play, not user play.
 
# 112 TDogg09 @ 02/02/09 12:04 AM
Quote:
Originally Posted by mastershake88
God let it go...
Quote:
Originally Posted by mastershake88
no this is the worst superbowl i have seen because that trophy goes to the refs.
I agree with both of these comments, except the superbowl was pretty dang exciting. I wanted the Cardinals to win though.
 
# 113 DIESEL @ 02/02/09 12:08 AM
Thanks for the update Ian. I think this is something I have to see in motion to truly understand. I get the idea of the players reacting to what they can see, but the user can see all 22 players on the field at the same time.

Will there be "extra" animations to account for the moves the user makes since we have a 360 degree view of the field that a real player wouldn't have?

Even thinking about this makes my head hurt. I'll leave it up to you guys to show it to me. It is interesting stuff.
 
# 114 Obelysk @ 02/02/09 12:09 AM
Thanks for the information guys I appreciate what you guys are doing. Well I guess I will get right down to some of my opinions;


Where else would you like to see PA active?

-Like most have said in the offensive line and RB blocking. Its annoying how sometimes you can send a CB on a blitz, the Offensive Linemen is not even looking and than they just slide over and block.
-Also can you also use the awareness rating to increase and decrease the view of a player? I mean Brady has 100 awareness rating for a reason. Every time a DE is a split second away from sacking him he steps up in the pocket, almost like he has eyes behind his back. I think this should work as well with DBs. I remember one time I saw Champ Bailey look straight at his WR, and ran the WR's pattern right in front of him WITHOUT looking at the QB once, reached in the air and intercepted the ball simply because he knew the exact pattern the WR was running. It was insane he simply ran the route better than the WR and intercepted it, I reviwed the play over and over I just couldn't believe it. I think it was the Seahawks game. I can't find the original video that I saw but I think this one was the play:
http://www.youtube.com/watch?v=eb4jholUOSc
Anyways the point is that some players should have a higher Procedural Awareness than others.

Are there any new attitudes would you like to see?

-I want to see guys get mad, happy, surprised and disappointed.
- Major props if you can get players to do this after they receive a major hit stick:
http://www.youtube.com/watch?v=a9jgP1brUn8
I mean I want to see crawling and everything after the hit. NOW THAT would awesome.

Do you have any suggestions on the best area you think we should actually use the attitudes that we’ve created?

- Almost every team has a spiritual leader like Brian Dawkins or Ray Lewis. I want to see them not just look pissed off after every hit, be energized, they should also pump up their team mates. I mean just look at this;
http://www.youtube.com/watch?v=n93Sqi7YLOg
http://www.youtube.com/watch?v=QLSrF81Q8rM
http://www.youtube.com/watch?v=nTghpkNQEM0
These guys don't just get themselves pumped, they get the whole team pumped. Heck they get the whole stadium pumped.
-Let say its 4th and 15 I want to see this guys pump the team and get the crowd going. I want to hear the stadium roaring even harder when these guys call for noise. I have always noticed the lack of crowd noise when its a big down. I want hear the whole stadium yelling "DEFENSE!!! ......DEFENSE!!!.......DEFENSE!!!" on big downs or goal line stands.
-I want to see the main character guys act like themselves. I want to see TO mad, complaining and yelling at his team mates and coaches. I don't want to see guys like "classy" guys over reacting. I know it can be an issue with getting every single players attitude down but at least get the big guys down, like TO, Lewis, Dawkins, etc.

Humm I am not sure if I went a little off on what you were asking, so sorry if I did but at least consider some of what I said.
 
# 115 hurtlacher54 @ 02/02/09 12:28 AM
i know it's off topic, but i just had to give my lil opinions.
my dissapointment with madden hasn't been the graphics over the years, with the jump to the new consoles them getting better was a given. what the game needs is better precise, Ps2 like controls. i wish with the control scheme would go back to the total control of years passed. although 09 was alot better in the control department, it is still a ways off. it was like playing madden 2003 compared to 2005. well if you gave me the option to go back to old school ps2 control schemes, that would make alot of people happy.

i could deal with the glitches of no look defensive back interceptions, if i had the control to go and contend for the ball myself. "bring the turbo button back the X."

this is my first post, don't usually do it.
plus iam kinda tired.

Go bears!
 
# 116 Garrett67 @ 02/02/09 12:31 AM
In that demonstration video (the first one with the QB head tracking)>

I would love that view in game, call it the QB cam or something.

Nice and low, close. Would be fun on passing plays.
 
# 117 seriousluboy83 @ 02/02/09 12:41 AM
HOW BOUT WE TRY AND KEEP IT SIMPLE FOR RIGHT NOW GAMEPLAY FIRST THEN IN THE LADDER YEARS ALL THIS CAN BE ADDED IN....THEY HAVE A LONG WAY TO GO BEFORE THEY CAN PUT ALL THIS INTO A GAME....PA SHOULD BE A USEFUL TOOL TO MAKE MADDEN SEEM MORE REALISTIC....HELL FORGET LOOKING MORE REALISTIC IT WILL BE HOPEFULLY CAUSE HOW WILL A DB CATCH WHAT HE CANT SEE OR LINEMAN BLOCK OR HB BLOCK....OH YEA AND CRACKBACKS DEF. NEED TO BE ADDRESSED
 
# 118 Joborule @ 02/02/09 01:08 AM
Quote:
Originally Posted by The Sim God
all of this sounds good, but here is the thing

say a db is AI contrrolled.....he cant see the ball
so when i "click in" and control the db...can i still swat/int the ball even though my db's head is NOT facing the ball?

example....a fly route to plax.......i have a step or 2 on the db...eli throws the rock and i "click in" to the db(asante samuel)....can i swat the ball/put my hand up even though i never turned around as im just running to catch up to the wr?
That’s a necessary evil with human control. MANY gamers will be pissed off if they cannot do a player action under their control. Perhaps there can be awareness factors so it's kinda like swinging at the ball blind, but the ability to do the action must always remain
 
# 119 statum71 @ 02/02/09 01:12 AM
QB's keeping their eyes downfield while scrambling.

I had Romo scramble right which made him look and run toward the sideline. Only to turn and heave it into the endzone.

Looked funny. He wasn't even looking at the WR when he threw.
 
# 120 Palo20 @ 02/02/09 01:20 AM
I'd like to see QB's looking off safeties and safeties reading the eyes of the QB (awareness rating determines how well this occurs).

Also, would love to see LB's looking into the backfield to get burned on Play Action or reverses.
 


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