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MLB 2K8 News Post

Matt Blumenthal had an opportunity to demo Major League Baseball 2K8 this afternoon. His official writeup of the event will be up later this week, but we wanted to get some quick thoughts up here for you guys.
  • This game looks beautiful, the player models have improved but the real leap is in the animations. The animations move silky smooth and there is no need to worry about herky jerky animations of the past anymore.
  • I'm impressed with how intuitive and fresh the analog controls are. The pitching takes a little time to get the hang of but the new mechanics add a whole new dimension to the pitching model.
  • The baseball cards feature is surprisingly cool, expect me to have more on that later on this week.
  • In-game saves are officially in the game this year.
  • Check swings don't seem to be a chore anymore. They are now accomplished by pulling back on the right analog stick - no more right trigger necessary.
  • Stadium-specific animations are in. The Yankee Roll Call was mentioned specifically.
  • There should be plenty of foul balls this year. I saw several in the few at-bats I played.
  • No spring training games this year.
  • I counted eight unlockable classic stadiums. I think more might be available by default as well.
  • No co-op play
  • You will have the option to make trades for CPU-controlled teams in franchise mode, but you won't be able to edit their rotations and lineups.
  • It was suggested to me that the demo is done and has been submitted. If that's the case, it's in Microsoft's hands now.
  • I will hit on a few of the big questions from the forum here.

Game: Major League Baseball 2K8Reader Score: 6/10 - Vote Now
Platform: PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 74 - View All
Member Comments
# 1461 metal134 @ 03/06/08 01:52 AM
I'm guessing that the reason for it is that they used last year's commentary, so they don't have them saying the names of the minor league teams.
 
# 1462 Qb @ 03/06/08 03:22 AM
Quote:
Originally Posted by metal134
If you turn down the CPU throw strikes slider, you SHOULD see a lot more balls. Some people are reporting that it isn't making a difference, but I'm personally seeing a HUGE difference.
I have all three 'throw strikes' sliders at zero and I'm one of those seeing no difference from the default settings. I'm batting in the fifth inning, Sean Hill of the Nationals has 2 balls & 39 strikes. I've chased maybe five pitches that MIGHT have been out of the zone. I say 'MIGHT' because the umps seem to call anything remotely close a strike. Any help?

EDIT: Hill finished with 3/69 in a complete game two-hitter...
 
# 1463 ehh @ 03/06/08 05:27 AM
Quote:
Originally Posted by metal134
I was really worried when people kept saying that they turned the CPU throw stirke sliders all the way down and still saw 90% strikes. Well, that was the first thing I adjusted and, when I turned them almost (not quite) all the way; the result? Less than 60% strikes and about 7 walks. However, it peeves me that they didn't put in a human pitcher control slider.
Nice review, and they do have a slider for this. It's Total Control Pitching Difficulty or something along those lines.

Bigfnjoe, I'm definitely looking forward to your sliders!
 
# 1464 Qb @ 03/06/08 05:42 AM
What the heck is going on with my CPU pitchers then? Just finished a game against CWS with DET, faced John Danks (not too good control-wise) who pitched 7 strong and overall they threw 83/96 for 86% strikes. I chased a few, but not enough to make a real difference in the percentage. I have the overall & ahead TS sliders at zero, behind TS at 40ish (thought I would try it closer to default). These are consistent results for me and to sound like a broken record, THIS IS VERY FRUSTRATING! I'm starting to really like the game, just wish I was seeing what some of you are...

On the plus side, looks like I've found a nice balance for user pitching as I threw 76S-55B for 131 total pitches (58%) and gave up four runs on six hits overall. I only struck out and walked two, but I think I just need to tinker with the AI Contact a little and find a way to get them to chase with two strikes. I love pitching in this game!
 
# 1465 ehh @ 03/06/08 06:20 AM
Quote:
Originally Posted by q_bert183
What the heck is going on with my CPU pitchers then? Just finished a game against CWS with DET, faced John Danks (not too good control-wise) who pitched 7 strong and overall they threw 83/96 for 86% strikes. I chased a few, but not enough to make a real difference in the percentage. I have the overall & ahead TS sliders at zero, behind TS at 40ish (thought I would try it closer to default). These are consistent results for me and to sound like a broken record, THIS IS VERY FRUSTRATING! I'm starting to really like the game, just wish I was seeing what some of you are...

On the plus side, looks like I've found a nice balance for user pitching as I threw 76S-55B for 131 total pitches (58%) and gave up four runs on six hits overall. I only struck out and walked two, but I think I just need to tinker with the AI Contact a little and find a way to get them to chase with two strikes. I love pitching in this game!
If you're doing the VIP fix, make sure you're signed in to your VIP when you make these changes and make sure they save. Go in and double check those sliders.

The work very well for me, top notch pitchers like Beckett don't give you anything good to hit. I'd go 3-4 AB's sometimes without seeing a pitch in my wheelhouse.

My last game of the night yesterday was against Dice-K and he threw 97 pitches in 6 innings, I believe 30-35 were balls.
 
# 1466 davewins @ 03/06/08 07:21 AM
Quote:
Originally Posted by ehh
If you're doing the VIP fix, make sure you're signed in to your VIP when you make these changes and make sure they save. Go in and double check those sliders.

The work very well for me, top notch pitchers like Beckett don't give you anything good to hit. I'd go 3-4 AB's sometimes without seeing a pitch in my wheelhouse.

My last game of the night yesterday was against Dice-K and he threw 97 pitches in 6 innings, I believe 30-35 were balls.
What's the VIP fix?? I am a 2k newbie...
 
# 1467 Lerxt @ 03/06/08 07:22 AM
Quote:
Originally Posted by ehh
If you're doing the VIP fix, make sure you're signed in to your VIP when you make these changes and make sure they save. Go in and double check those sliders.

The work very well for me, top notch pitchers like Beckett don't give you anything good to hit. I'd go 3-4 AB's sometimes without seeing a pitch in my wheelhouse.

My last game of the night yesterday was against Dice-K and he threw 97 pitches in 6 innings, I believe 30-35 were balls.
I used Daisuke as well last night and it was VERY similar to one of his real life performances. Each inning he was on the mound lasted forever. He (I) was in a ton of 3-2 counts and a lot of batters were fouling him off. He gave up 5 runs on 11 hits in 6 innings. Classic Daisuke line. It kind of sucked because the game lasted so long, but it was so real that I was engrossed in the entire game. Made me stay up WAY to late! The more I play this game, the more excited I am about this baseball gaming season.
 
# 1468 Qb @ 03/06/08 07:23 AM
Quote:
Originally Posted by ehh
If you're doing the VIP fix, make sure you're signed in to your VIP when you make these changes and make sure they save. Go in and double check those sliders.

The work very well for me, top notch pitchers like Beckett don't give you anything good to hit. I'd go 3-4 AB's sometimes without seeing a pitch in my wheelhouse.

My last game of the night yesterday was against Dice-K and he threw 97 pitches in 6 innings, I believe 30-35 were balls.
I'm not doing the VIP fix, as I don't have much of a problem with the framerate (it's a little choppy but I guess it just doesn't bother me). I'm starting to see a little improvement in this game; Adam Wainwright has thrown 12B-32S for 73% through three innings. I think your suggestion of lowering pitch speed some has helped me judge the ball a little better, but I wasn't chasing that much to begin with so it seems that there is some change.

I think it might be that I upped some of the user hitting sliders as I've been struggling to hit. He went to 3-1 on Soriano (walked me, yeah!) and 3-2 on Ramirez (damn 3-2 curve for the K) in consecutive at-bats after I homered with Fukudome. Possibly the engine is advanced enough that if the AI pitcher doesn't feel threatened, he won't pitch outside the zone...

AI TS sliders are:

OVERALL - 10
AHEAD - 5
BEHIND - 40 (?)

BTW, why couldn't they include numbers next to the slider bars?!?!?!
 
# 1469 davewins @ 03/06/08 07:32 AM
Quote:
Originally Posted by q_bert183
Possibly the engine is advanced enough that if the AI pitcher doesn't feel threatened, he won't pitch outside the zone...
Very interesting and possibly correct theory.

I am a 2k newbie so please bare with me...What determines how a pitcher will attack the batter?? THe user vip, batter's edge, or both??
 
# 1470 Qb @ 03/06/08 07:45 AM
Quote:
Originally Posted by davewins
Very interesting and possibly correct theory.

I am a 2k newbie so please bare with me...What determines how a pitcher will attack the batter?? THe user vip, batter's edge, or both??
I thought so. High Heat was great with that aspect. I remember CPU pitchers constantly pitching around Brian Giles in HH04.

As for your question, I don't think anyone knows for certain. I have the 'AI uses Inside Edge' options turned off for both batters and pitchers. In 2K7 it seemed to pervert the results, so to speak. What I mean is that the AI would throw to your hitters' cold zones in a disproportionate manner and AI batters would have too much success in their hot zones, even when it was a 'smart' pitch. My initial impressions of 2K8 were much the same.
 
# 1471 marino13 @ 03/06/08 07:46 AM
Quote:
Originally Posted by q_bert183
What the heck is going on with my CPU pitchers then? Just finished a game against CWS with DET, faced John Danks (not too good control-wise) who pitched 7 strong and overall they threw 83/96 for 86% strikes. I chased a few, but not enough to make a real difference in the percentage. I have the overall & ahead TS sliders at zero, behind TS at 40ish (thought I would try it closer to default). These are consistent results for me and to sound like a broken record, THIS IS VERY FRUSTRATING! I'm starting to really like the game, just wish I was seeing what some of you are...

On the plus side, looks like I've found a nice balance for user pitching as I threw 76S-55B for 131 total pitches (58%) and gave up four runs on six hits overall. I only struck out and walked two, but I think I just need to tinker with the AI Contact a little and find a way to get them to chase with two strikes. I love pitching in this game!
Turn down the ai pitching corner slider to 5. it worked for me.
 
# 1472 merff11 @ 03/06/08 07:48 AM
Can I assume that all sliders are posted by number of clicks? For instance above post says to set pitching corners to 5, would that be 5 clicks from the left of the slider?
 
# 1473 Qb @ 03/06/08 08:02 AM
Quote:
Originally Posted by marino13
Turn down the ai pitching corner slider to 5. it worked for me.
Thanks, I'll try that in my next game. I think I have it around 25 right now. I wish there was an 'Umpire Strike Zone' slider as when the CPU go for the corners, they almost always get a favorable call...
 
# 1474 Metsui @ 03/06/08 08:20 AM
Quote:
Originally Posted by Super Glock
wow the 360 version looks 10x better than the PS3, I wish I never would have seen these
Now it's starting to make sense. I was wondering why some were saying the graphics look awful. Must be a PS3 thing.
 
# 1475 Qb @ 03/06/08 08:52 AM
OK, lost another close one, 5-3 to STL with the Cubs. Gave up a 2-run HR to Pujols on a perfect low & away first-pitch slider in the 8th. A tough one to swallow for sure. Feels like I have the CPU hitting and my pitching right about where I want them for now. The AI pitching was better, throwing 24B-88S for 78%; I went for 43B-83S (65%). We each had 7Ks and one BB, although the CPU hit me twice when Wainright started to fatigue and I hit Pujols early on with an oops-pitch when my thumb slipped off of the R-stick.

Final line was STL 5R-8H-0E and CHI 3R-8H-1E. I hit HRs with Fukudome and Soriano (my 1st two dinger game) and Pujols hit the aforementioned heartbreaker. Things are looking up, if I can just get the CPU to throw out of the zone even more often, I will be quite pleased with the gameplay.

AI TS sliders were:

OVERALL - 10
AHEAD - 5
BEHIND - 40 (?)

Going to try lowering 'AI Corner' to 5 as marino13 suggested before my next game...
 
# 1476 brendanrfoley @ 03/06/08 10:12 AM
Quote:
Originally Posted by ericdrum
That is correct. B to bunt.

Um, I gave you two options!

Is "classic" swing one button... or two buttons (power/contact). Just curious .
 
# 1477 Qb @ 03/06/08 10:57 AM
Well, I tried AI Corners at 5 as MIL at HOU. Had them pitch Brendan Backe (60 control); he lasted 5.2 and threw 10S-57B (85%). Overall Houston's pitchers were 14B-80S for 85%. Once again, not a bad game, I lost 5-2 due to a shaky bullpen and Ty "F'n" Wigginton's (that's what me and my old roommate called him when he was with Pittsburgh) 3-run HR in the top of the 8th. That more than made up for his two errors. Houston committed four according to the official scorer, but I think one was erroneous. Seems like they gave Berkman two on the same play when he missed the pitcher covering first.

As for my shaky bullpen, Salomon Torres got me into a bases-loaded jam and Derrick Turnbow walked in two runs (one on a HBP). I allowed three walks for the game as my pitching remains on the up-and-up (40B-66S, 62%). Gallardo had a gem going (7IP, 3H, 9K, 1BB before the 8th), but I guess I left him in too long. He was tagged for 2H, 1BB and a 3R-HR without retiring a batter in that fateful inning. On the plus side of things, I managed to strikeout only 5 times (usually around 10).

MIL --- 2R - 10H - 2E
HOU --- 5R - 7H - 4E

I think I may start a thread to track my results while I try to nail down some early sliders, if you guys don't mind. I think most of my settings are close. It's really just the AI pitching that I'm struggling with ("with which I'm stuggling" for you grammar buffs ).


And brendanrfoley, there is only one swing button in classic hitting. The in-game control menu says that you can influence your hits (fly/grounder) with the left stick, but I'm not having much luck hitting the ball in the air...

EDIT: I forgot to mention that Prince needs a little beef added in the midsection. Hey 2K, the dude is BIG (5-11, 270)!!!
 
# 1478 merff11 @ 03/06/08 11:04 AM
Has anyone noticed how cool the errors look this year? I can't remember a baseball game where the ball actually bounces away from the player, and I mean away.

Example: Pads-Hou in the season opener for my franchise. Brian Giles hit a screamer at the first basemen who attempted to julp and catch it. What happened made me jump up and say "I have never seen that happen before!"
In the process of jumping the ball ricochet into right center field. It almost turned from a line drive to a shallow fly.

Example 2: Grounder in the hole to Tejada. He takes a knee and the ball bounced off his leg and down the left field line.

I am so jacked about this feature. It definetly beats the bobbled ball that is recovered and still gets you out.
 
# 1479 Jukeman @ 03/06/08 11:10 AM
Man after gambling on this game becuz no one would talk about franchise mode.......I have to say who ever saying that this game s*** is just ungrateful or must have high hopes on everthing, maybe its becuz ive been playin MVP05 for 3 years but Im liking this game alot(I never liked 2k baseball) its time to retire my MVP05!

the presentation is fine with me IMO better than MVP05 I like how they show stats in detail...commentary really dont matter to me, I dont kno about U but 21years of my life baseball commentary was always boring to me IRL........

Pitching is gonna b tough 4 me but I will live......
framerate fix is good(I play CPU VS CPU 75% of the time anyway so VIP doesnt matter)

Franchise is great! K's are a little low and it seems some teams only carry 1 catcher after year two but thats ok, it can b fixed prolly.

Cpu teams resign players during season! coaches get fired during season! ( but b. cox, jim, leyland geting toss was weird!)

its alot I can talk about for franchise mode overall Im just happy with this game
MLB08 prolly is better and if I had a PS3 I diff would have bought that instead as I always liked sony's baseball back on ps1

to the guys who said this game s**** yall get a woooooooooooooooooow like flavor flav!
 
# 1480 allBthere @ 03/06/08 11:31 AM
This might seem petty, but after playing the demo I like most things (can't understand pitching yet), but what ALMOST ruins it for me is that you lose power when trying to pull an outside pitch. (it even says this in the tutorial text)

To some you may say 'big deal', and others may even claim 'that's how it works in real life' ..but it's a big deal to me, and it's not how it works in real life.
I grew up idolizing Joe Carter who made a career out of pulling outside pitches for hr's. Lots of power hitters like to 'extend those arms', it's their power zone. In Joe's whole career I think he hit one or MAYBE 2 opposite field hr's (probably to Right-center) - and he's not alone either. Frank Thomas is another example. To me the most satisfying thing in baseball is crushing an outside pitch to Left-Center that people want to measure the distance for.
 


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