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WWE 12 Retail Early Impressions

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Old 11-18-2011, 01:23 PM   #473
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by Streets
Is this true of champions being drafted? So if I have my Universe set up to reflect reality and Mark Henry is drafted to Raw, will he continue to defend the World Heavyweight Championship against Smackdown guys until he loses it, then be out of the title picture on Smackdown completely?

Similarly, if Henry is on Raw with the World Heavyweight Championship, will he also be in the rankings for the WWE title and have a chance at winning both?

Finally, I too would like a quick breakdown of the abilities in the game and how effective they are (in your opinion). Resiliency and comebacks sound awesome, but I'll be playing as The Miz and Cody Rhodes and somehow I don't see either of these being options for heels. What kind of abilities can I expect from them?

Edit: One more (sorry): How many allies and enemies can a person have?
To your first point, yes, this is how I seem to recall it working. The champion can get drafted, but not the championship. Henry would show up on Raw and in the Raw rankings, but defend the World Heavyweight title on PPVs against the top contender from Smackdown. When this happened in my Universe, I simply stripped the champ of the title and awarded it to whoever was the No. 1 contender.

As far as abilities, the one that I have seen most from heels is the ring escape ability. You can hit LB when you're near the ropes and you'll roll out of the ring. You can do this three times a match. A lot of the other abilities cover things like being able to do springboard dives, dives to the outside, etc.

You can have five allies and five enemies at a time.
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Old 11-18-2011, 01:24 PM   #474
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Re: WWE 12 Retail Impressions

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Originally Posted by Molarmite
I read that champions do not get drafted.
I read that too, but it happened in my Universe during the draft following Wrestlemania in my first year. To me it's not a big deal since you can assign titles to anyone you want, but I know that it can happen.
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Old 11-18-2011, 02:36 PM   #475
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Originally Posted by Sancty
Given that PSN is selling fight night champion for $4.99, I don't think any game store is gonna give you a lot for it...
Sorry, I was talking about comparing the fun factor and replayability, meaning is WWE 12 fun(gameplay) and does it have a high replayability, not how much the trade in would be. And actually I bought it new but haven't opened it up yet so I know I can get at least half down on pre-order, but thanks.
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Old 11-18-2011, 02:55 PM   #476
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by jrider99
Yes, all of your edits carry over into Universe mode.
What about attributes? Can we edit them and then start universe mode? and are the cutscenes better this time around?
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Old 11-18-2011, 03:39 PM   #477
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Re: WWE 12 Retail Impressions

Some User vs User gameplay



More AI vs User Gameplay vids

This vid is one hard...Legend mode looks promising.


Last edited by Jukeman; 11-18-2011 at 03:54 PM.
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Old 11-18-2011, 04:41 PM   #478
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by Streets
Is this true of champions being drafted? So if I have my Universe set up to reflect reality and Mark Henry is drafted to Raw, will he continue to defend the World Heavyweight Championship against Smackdown guys until he loses it, then be out of the title picture on Smackdown completely?

Similarly, if Henry is on Raw with the World Heavyweight Championship, will he also be in the rankings for the WWE title and have a chance at winning both?

Finally, I too would like a quick breakdown of the abilities in the game and how effective they are (in your opinion). Resiliency and comebacks sound awesome, but I'll be playing as The Miz and Cody Rhodes and somehow I don't see either of these being options for heels. What kind of abilities can I expect from them?

Edit: One more (sorry): How many allies and enemies can a person have?
in matches i watch, i would think that Cody STILL has to get a resiliency ability. he does a LOT of great things in matches & there are a few other heels that would simply have to have this regardless of being a face OR a heel IMO:

Del Rio, Dashing Cody being 2 i can think of off hand
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Old 11-18-2011, 04:50 PM   #479
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by thefranchise03
What about attributes? Can we edit them and then start universe mode? and are the cutscenes better this time around?

Attributes can only be edited within Universe. As for cutscenes, I can't recall which ones are new and which ones are old. I didn't play Universe much last year.
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Old 11-18-2011, 04:57 PM   #480
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Re: WWE 12 Retail Impressions

Quote:
Originally Posted by ronyell


in matches i watch, i would think that Cody STILL has to get a resiliency ability. he does a LOT of great things in matches & there are a few other heels that would simply have to have this regardless of being a face OR a heel IMO:

Del Rio, Dashing Cody being 2 i can think of off hand

I'm actually considering giving the resiliency perk to all main-event caliber guys.
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