Tips/Suggestions
When i play, I’m now using the home team. Provides better results and the home team still seems to go 9-7 in 16 game stretches.
Also, I’m deleting my profile in between each game.
New slider set-up. I’m using htowns updated roster. Got all the trades, free agents, and tons of rookies. Dont think he could do but up to fifth round draft picks. This is an excellent file.
https://forums.operationsports.com/f...oster-ps4.html
Also using these playbook suggestions:
https://forums.operationsports.com/f...eme-edits.html
Also using Default XP Sliders. Love tdawg’s work but the game just seems to advance better when it’s default.
Since this last patch, it seems to be playing better while playing online. Especially with these 15 minute quarter settings.
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STEP 1:
SLIDER SETUP
1. Delete profile.
2. When game restarts select Expert and Competitive
STEP 2:
Main Menu
Settings—->game options
Skill level-leave it at all-madden
Game style- switch it to simulation-
Quarter length-15 minutes
Play clock-ON
clock runoff: 13 seconds
Live playbooks: OFF
Gameplay helpers
Auto flip def call-OFF
Defensive Ball Hawk-OFF
Defensive Heat seeker-OFF
Defensive Switch-OFF
Coach Mode-OFF
Injuries-10
Fatigue 65
Player Speed Parity Scale: 25
VISUAL FEEDBACK
—————————-
Dynamic Play Call- OFF
Play Call Style—ENHANCED
Previous play info-OFF
On field Visual feedback OFF
On field trainer-OFF
Defensive pass cover assist-OFF
Receiver visual assist-OFF
Drive goals and feed back-OFF
Franchise bottom line ticker-OFF
Franchise gameplan boost notification-OFF
Coaching tips-OFF
Pre_snap Menu-OFF
Player Names-OFF
Camera toggle-OFF
Passing Cam-OFF
Offense camera-broadcast
Defense cam-Broadcast
Franchise Player role camera - standard
Controller vibration-OFF
Volume control
_____________
In-game commentary-85
Stadium speakers-50
Crowd volume-100
On the field-60
Main menu penalties
Offside - 50
False Start - 50
Holding - 65
Face Mask -0 (in cfm we’ll change it to 43)
Defensive Pass Interference - 99
Illegal Block In The Back - 60
Roughing Passer - 50
Turn ineligible man downfield OFF. It’s not an option in CFM.
Leave all other penalties ON that have ON/OFF toggle switch.
Sliders (same for hum and cpu)
QB Accuracy - 90 using 90 again like the ten minute set but 65 is still doable. Just give you options.
Pass Blocking - 0
WR Catching - 44 for the 90 qb acc if you do 65, put we catch to 49
Run Blocking - 50
Fumbles - 35
Pass Defense Reaction Time - 50
Interceptions - 70
Pass Coverage - 45
Tackling - 35 (33 in playoffs as an option)
Special teams
fg power 65
Fg accuracy 35
Punt power 45 (50 if you use punter edits)
Punt accuracy 90—->they still boom punts, but there is a better chance of pinning inside twenty
(50 punt accuracy if you use outer edits at bottom)
Kickoff power 50
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STEP 3:
Next step, start a cfm
CFM League Settings:
Skill Level-change it to Pro
Simulation
Coaches and Owners——>check the note below, i use the coaches but i dont create any coaches
Instant starter off
Trade deadline on
Coach firing on——>make sure this is right, will play wonky if not
Salary cap on
Superstar off
Relocation normal—->user choice
Injury on
Per existing injury on
Practice squad stealing on
Player progression frequency on
Career clock off
Full onfield control off
Minimum roster size 51—>ea’s recommendation in screen to the right. Description
In season player movement unlimited
Player ovr cut no restriction
Offseason player cut limit unlimited
Quarter length 15 minutes
Accelerated clock on
Minimum play clock time 13 seconds
User team help
Auto on all but scout players. Make sure this is the same for all the teams you use.
Tutorial pop ups off
Auto progress on
Fill roster on
Go to gameplay sliders in CFM and mash triangle to inject main menu sliders.
Change Facemask penalty to 43. The rest stays the same. All other penalties ON too. ineligible man down field is not in the cfm penalty slider menu.
Also change injury to 35 in cfm. Injury is 10 in MM and 35 in CFM
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STEP 4:
Go back to main menu, delete profile again.
When game restarts, same setup, expert and comp.
In main menu, fix this stuff again.
Skill level-pro
Game style- change it to simulation
Quarter length-15 minutes
Play clock-ON
Minimum playclock:13 seconds
Live playbooks: OFF
Gameplay helpers
Auto flip def call-OFF
Defensive Ball Hawk-OFF
Defensive Heat seeker-OFF
Defensive Switch-OFF
Coach Mode-OFF
Injuries-40
Fatigue 65
Player Speed Parity Scale: 25
VISUAL FEEDBACK
—————————-
Dynamic Play Call- OFF
Play Call Style—ENHANCED
Previous play info-OFF
On field Visual feedback OFF
On field trainer-OFF
Defensive pass cover assist-OFF
Receiver visual assist-OFF
Drive goals and feed back-OFF
Franchise bottom line ticker-OFF
Franchise gameplan boost notification-OFF
Coaching tips-OFF
Pre_snap Menu-OFF
Player Names-OFF
Camera toggle-OFF
Passing Cam-OFF
Offense camera-broadcast
Defense cam-Broadcast
Franchise Player role camera - standard
Controller vibration-OFF
Volume control
_____________
In-game commentary-85
Stadium speakers-50
Crowd volume-100
On the field-60
DO NOT INJECT GAMEPLAY SLIDERS IN MAIN MENU AGAIN. LEAVE THEM ALL AT DEFAULT. PENALTIES TOO. Only turn Ineligible man downfield back off.
QB EDITS
THIS IS STRAIGHT FROM JOSHC’S BOARD, ON HIS OP
Schemes and Archetypes
Before we get into this topic, let's address one item I can speak confidently on: QB Archetypes.
On All Pro (not fully tested on other difficulties), only QBs who have the Scrambling Archetype as their top archetype (or tied for the top) will scramble past the LOS. Other archetypes will move around, but they never actually take off. The only way around this is to manually edit QBs within franchise (I personally do this for 5 or 6 guys in the default roster). Raising SAC/MAC and lowering DAC usually does the trick for guys on the borderline (like Trubisky). I don't know if this is a bug or a design choice - but this is where we are right now.
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Punter Edits
This stops the punters from booming the ball so much.
Player. Awr/KP/KA
Redskins
Tress Way 99/83/74
Arizona
Andy Lee 95/82/75
La rams
Johnny Hekker 85/82/75
Tennessee
Brett Kern 90/82/90
LAC
Ty Long 70/82/70
Jax
Logan Cooke 80/81/80
Houston
Bryan anger 85/81/79
Baltimore
Sam Koch. 85/81/81
Philly
Cam Johnston 85/81/85
Cleveland
Jamie Gillian 85/81/86
Saints
Thomas Morehead 85/81/85
NYG
Riley Dixon 80/81/80
Carolina
Michael Palardy 70/81/80
Oakland
AJ Cole 85/81/85
Lachlan Edwards 83/80/83
Pit
Jordan berry 75/80/80
Detroit
Sam Martin 79/80/82
Cincy
Kevin Huber 80/80/85
Minn
Britton colquit 74/80/74
Seattle
Michael Dickson 85/80/85
Miami
Matt haack 73/80/73
New england
Jake bailey 86/79/86
SF
Mitch wishnowsky 73/79/73
Chi
Pat O’Donnell 76/79/76
Denver
Colby Wadman 79/79/79
IND
Rigoberto Sanchez 72/79/72
KC
Dustin Colquitt 81/79/81
GB
JK Scott 84/79/84
TB
Bradley Pinion 79/78/79
Buff
Corey bojorquez 84/78/84
Dallas
Chris Jones 70/78/70
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Offensive Playbook Guide:
By sim stats, I mean when you sim an entire season without watching a game.
Watched games/stats I’m referring to the games I watch in cfm by using slow speed super sim.
ATLANTA FALCONS
Sim Stats: can get you a 4000 yard passer/1000 yard rusher/1000 yard wr. TE with have 800-900 yards. Second wr will have 700-900 yards. Lot of that depends on scheme and player ratings.
How they attack when you watch a game: This book passes a bit more than it runs. It spreads it’s catches all over the field but usually tries to target the main wr and te. It also has a wildcat formation where a wide receiver comes in at qb. They run the ball with zone more.
Best schemes: zone run game and either vertical or west coast passing schemes.
My take on this book:
I’d assign this playbook to teams with 2 good wrs, a good elusive back, and a field general/improviser type qb. I’d also give this one to an offense i expect to finish in the top 5.
Arizona Cardinals:
Sim stats: 4000 yard passer/rarely a 1000 yard rusher unless you use run and shoot/could see 3 1000 yard wrs with this if things fit together right.
How they play when you watch: Depends on the scheme:
Schemes: run and shoot-they actually run it a bit more when you watch,spread, they run more red option and spread the ball to all the positions for targets, air raid they throw more.
Type of talent best for it:
Improviser at qb, recieving back for shotgun sets, elusive as starter for under center sets, 3 good wrs and a good te.,
BALTIMORE:
SIMmed games:
Ive seen teams gain over 2000 yards in simmed seasons. This is a run heavy book. With right scheme and personnel, ive seen them have 2 thousand yard wrs. TE usually leads the team in receptions
When you watch:
West coast spread scheme:
Gets both shotgun and under center backs into rotation. Qb, if a scrambler will run a lot too.they throw to the tight end a lot. Tons of screens and jet sweeps and deep balls to wide outs
What you need:
Athlete at qb. I’d get 3 different backs for each of the positions, starter, third down, and power back. Deep threats are best at wr and possession or deep threat at tight end.
Buffalo
Sim stats:
4000 yard passer/rare for a thousand yard back, has to be a stud, 2 thousand yard wrs.
When you watch:
Really good play action book. Great book if you have multiple rbs at the different positions. Attacks from many different sets. Great for multiple zone or power run. Also good for west coast spread or vertical passing. One of the more versatile playbooks on here.
Personnel: really like this with multiple schemes or west coast spread. With mulitple, get a field general, for west coast spread find a scrambler. I’d get multiple backs if possible because it offers so many formations. Wrs run bubble screens, jet sweeps, short, medium and long. Very diverse book. Pretty underrated in my opinion.
Carolina:
I dont use this book in the deep sims where i play way into the future. This is one of the worst books. On the field, the run game just never gets going. Doesn’t matter who the qb is. I avoid this book. Use washington or Tennessee Or Seattle instead. They kind Of do the same things but they do them way better.
Chicago:
One of the best books both passing and running. West coast spread scheme and vertical schemes work best. Stat wise you’ll possible see 3 thousand yard wrs, a thousand yard back and a 4000 yard passer.
When you watch:
With west coast spread, they really attack the field. If theirs a true deep threat at war, they will exploit the other team and give him tons of targets. Nice to have a power back and an elusive/recieving type back. They also go to the tight end quite a bit. When they use vertical schemes they target the te deep quite a bit.
I really Ike this playbook. I assign it to within the top 3 passing offenses in the league.
Cincinnati:
This book is kind of blah. I really don’t use it much. It does run the ball a lot and get targets to rangy wrs. Sim wise you’ll see 1000 yard backs and maybe 2 thousand yard wrs.
Cleveland:
This book is more like Atlanta’s. Almost all the schemes work but stats and such are very comparable to Atlanta. I give this book to the better offenses.
Dallas:
Sim stats:
This book gives lots of rushing yards. They run it a lot. Multiple schemes, vertical schemes, and west coast schemes work well with this book. Target wise they spread the ball out quite a bit. In simmed seasons the qbs can throw for 4000 yards and a war or two may get 1000 yards. More times than not, they dont have a thousand yard wr but rather have 4-5 guys in 700-900 yard range.
Denver playbook:
Sim stats: never seen a thousand yard wr with this book. Seen thousand yard rushers.
When you watch: this book dinks and dunks a lot. With these future teams, i do not use this book unless I give it to one of the weaker teams to make them weaker. This is one of the lesser books on here.
Detroit lions:
this book is a lot like the denver book. I don’t see them really shine in one position in sim stats. You may see a 1000 yard wr. 4000 yard passer. I really don’t use this book much with the future teams.
Green Bay packers:
This is a nice little west coast book. Sim stats you will almost always see a thousand yard wr if the number 1 we is good. In the future teams arent rated as high. I assign this book to teams that have 80+ wrs but the other wrs are significantly lower. They mix the run pretty well with this book when you watch. And also get the tight end involved. The number 1 we gets tons of targets with this book.
Houston Texans:
This book is more of a pro spread book but it worked the under center formations nicely. Wish stats will give you good results with high octane offenses that have good wrs and Tes. You can see two thousand yard wrs. And a 4000 yard passer. You won’t see many 1000 yard backs when you sim.
Indianapolis Colts:
This is the book that made me test this stuff. No matter what, when brissett is qb he became a league star didnt matter his rating. Ive seen this book, when simming seasons have a2-3 thousand yard wrs. Qbs who have this book usually lead the large in passer or are near the top. I give the colts and bears books to the top passing offenses in the way down the future cfm. The vertical schemes work best with this book. West coast spread also works good. Sim stat wise it’s rare to see a thousand yard rusher. They throw the ball to all the targets with this book tool. If you have a good tight end, he will be used to attack when you watch games.
Really high on this book. Love watching teams using this one.
Jacksonville:
This book is pretty run heavy when you watch or sim. If you have a good starter and third down back, I’d consider this book. When you sim, I’ve seen them almost have 2 thousand yard rushers with Fournette as starter and Najee Harris the third down back. Even though it’s described as a west coast book, I’ve had success with it as a vertical book, or the multiple run book. Wouldn’t try spread/air raid/run and shoot with this one. Sim wise, it’s rare to see 1000 yard wrs.
Sent from my iPad