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Lets Ball Baby Sim Sliders Project(W/MyLeague Settings)

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Old 10-08-2014, 07:21 AM   #1
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Lets Ball Baby Sim Sliders Project(W/MyLeague Settings)



This game is very good Lets Make it Great


Season Length 82 games
All Series 7 Games
Fantasy Draft User Choice
Customize League User Choice
Salary Cap On
Hard Cap For True Sim On/If you want a different i think interesting NBA turn off "I am turning it off"
Trade Logic On
Trade Deadline On
Financial Trade Rules On
Trade Override Off
CPU Trade Offers On
CPU-CPU Trades On
Trade Approval On

General

Quarter Length 12 min -updated Dec 14
Sim Quarter 12 min
Injuries On
Progressive Fatigue On
Team Chemistry On
Lineup Management User Choice
Prospect Scouting User Choice

Difficulty Settings

Game Difficulty User Choice updated Oct 30
Simulator Difficulty 50-60
Trade Negotiation Difficulty 60 updated Oct 30
Contract Negotiation Difficulty 70 updated Oct 30
CPU Re-Signing Aggressiveness 85 updated Oct 30
Morale Difficulty 55 updated Dec 14
Morale Effect60 updated Dec 14
Chemistry Difficulty 65 updated Oct 30
Chemistry Effects 100 updated Oct 30
Chemistry and Morale are the reason spurs win RINGS
Trade Frequency 38
You will see more then enough
Blockbuster Trade Frequency 65 updated Oct 30
No you wont see Stars being ask to be traded all the time most trade offers will be guys between 74-82 and then lesser guys paired with them 65 and below
CPU Injury Frequency 55
User Injury Frequency 55
Career-Ending Injury Frequency 37
User Injury Effects 44
CPU Injury Effects 44
Draft Class Quality 25
Player Progression Rate 45
In Season Training Effects 40 updated Oct 30
Player Non-Financial Ambitions Factor 90 updated Oct 30
Normalize Played to Sim Minutes On

Okay couldn't get the video for you guys sorry but that just mean more typing with for me! lol

These settings have been tested for 20 season and they played out well tips on how to keep your league running smooth

1.Make sure you are not letting all trades go through CPU logic is still wacky when it comes to trades make sure both teams get some value

2. Draft picks make sure bad teams keep their picks unless they are getting something GREAT in return

3.Limit yourself to 3 trades a season CAP with no more then 5 players

4. Don't trade for more then 1 top ten pick (don't have like 3 picks in the top ten)




Please when you are leaving feedback take of picture of your Team Compression it is a lot easier to tell you why something is happening when i see that for example if you say there are two many FGA and I see that you have had the ball 5 minutes or so less then cpu mean you are getting up shots early and thats why you see FGA to get SIM stats you gotta play that way (not saying that you should) but if you want those numbers you have too




Only been tested on SuperStar
Post patch #3 sliders Last updated 1/18/15

updated on 1/7/15 Notes

Strength- to many people falling down too easy on drives (still seeing this but most of the time because too many cpu take chargers at wrong times)

Hands- catching improved on post passes alley oops and rebounding

Dunking Ability-More dunkers finishing
Dunk in Traffic Success

Fatigue rate- minor change

Shooting Foul Frequency- minor change

Updated on 1/18/15 notes

Defense- totally re-done to balance contact slow down fast break scoring and make Defense built teams have more effect on that side of the ball

Game Speed- Lowered slightly to slow pace less sliding more foot planting and animation look a lot smoother

Ball Handling- Slightly higher to stop from getting ball stolen from right after rebounds

Shooting Success- updated for people playing on All-Star Level (thanks Michiganfan)

Things still being looked-Creating more TO's
(MyLeague)
Injuries
Trade Frequency




Ver 2 (updated 1/18/15)
User Choice (I am playing on SS)
11 min qrt (updated 1/18/15)
It should say Custom for Style
Timing Shooting
Timing Free Throw
Free Throw Difficulty-55
GameSpeed 52 (updated 1/18/15)

Controller Settings
Defense assist-0
Box-out assist- 50
Contest shot -Manual This is a must

Hum/Cpu One number means HUM/CPU are same
Offense
Inside Shot Success - 47(All star 42)
Close Shot Success - 46(All star 41)
Mid-Range Success - 51(All star 46)
3PT Success - 53(All star 49)
Layup Success - 57(All star 52)
Dunk In Traffic Frequency - 75 updated on 1/7/15
Dunk in Traffic Success - 65 updated on 1/7/15
Pass Accuracy - 60
Alley-oop Success - 50
Contact Shot Success -55

Defense (updated 1/18/15)
Driving Contact Shot Frequency - 77
Inside Contact Shot Frequency - 82
Layup Defense Strength (Takeoff) - 70
Layup Defense Strength (Release) - 75
Jump Shot Defense Strength (Gather) -65
Jump Shot Defense Strength (Release) -60
Help Defense Strength -60
Steal Success - 50

Attributes
Quickness - 50
Vertical - 50
Strength - 65 updated on 1/7/15
Stamina - 50
Speed - 50
Durability - 50
Hustle - 50
Ball Handling -70 (updated 1/18/15)
Hands - 75 updated on 1/7/15
Dunking Ability - 50
On-Ball Defense - 50
Stealing - 50
Blocking - 50
Offensive Awareness - 70
Defensive Awareness - 80
Offensive Rebounding - 40/35
Defensive Rebounding - 70/60
O Consistency - 50/40 (updated 1/18/15)
D Consistency - 70/60
Fatigue rate- 55 updated on 1/7/15

hum/cpu
Tendencies Hum sliders should be 50 unless two numbers are giving
Take Inside Shots - 50
Take Close Shots - 25
Take Mid-Range Shots - 40
Take 3Pt Shots - 87
Post Shots - 60
Attack the Basket - 35
Look for Post Players - 60
Throw Alley-Oops - 50
Attempt Dunks - 65
Attempt Putbacks - 50
Play Passing Lanes - 40/40
Go For On-Ball Steals - 80/80
Contest Shots - 60/60
Backdoor Cuts - 50

Fouls
Over the Back Foul Frequency - 65
Charging Foul Frequency - 65
Blocking Foul Frequency - 75
Reaching Foul Frequency - 90
Shooting Foul Frequency - 83 updated on 1/7/15
Loose Ball Foul Frequency - 65

Last edited by KayOtic723; 01-21-2015 at 11:38 AM.
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Old 10-08-2014, 07:22 AM   #2
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Re: Lets Ball Baby Sim Sliders Project(W/MyLeague Settings)

Ver 1.0
User Choice (I am playing on SS)
11 min qrt
It should say Custom for Style
Timing Shooting
Timing Free Throw
Free Throw Difficulty-45
GameSpeed 56

Controller Settings
Defense assist-0
Box-out assist- 50

Hum/Cpu One number means HUM/CPU are same
Offense
Inside Shot Success - 35
Close Shot Success - 35
Mid-Range Success - 41
3PT Success - 43
Layup Success - 45
Dunk In Traffic Frequency - 60
Dunk in Traffic Success - 60
Pass Accuracy - 42
Alley-oop Success - 55
Contact Shot Success -45

Defense
Driving Contact Shot Frequency -85
Inside Contact Shot Frequency - 100
Layup Defense Strength (Takeoff) - 54
Layup Defense Strength (Release) - 53
Jump Shot Defense Strength (Gather) -60
Jump Shot Defense Strength (Release) -60
Help Defense Strength -65
Steal Success - 72

Attributes
Quickness - 40
Vertical - 50
Strength - 38
Stamina - 50
Speed - 40
Durability - 50
Hustle - 60
Ball Handling - 75
Hands - 70
Dunking Ability - 55
On-Ball Defense - 60
Stealing - 70
Blocking - 42/50
Offensive Awareness - 75
Defensive Awareness - 85
Offensive Rebounding - 50/45
Defensive Rebounding - 60
O Consistency - 50
D Consistency - 65
Fatigue rate- 57

hum/cpu
Tendencies Hum sliders should be 50 unless two numbers are giving
Take Inside Shots - 50
Take Close Shots - 50
Take Mid-Range Shots -65
Take 3Pt Shots -95
Post Shots - 50
Attack the Basket - 25
Look for Post Players - 50
Throw Alley-Oops - 55
Attempt Dunks - 66/66
Attempt Putbacks - 75/80
Play Passing Lanes - 35/35
Go For On-Ball Steals - 100/100
Contest Shots - 88/88
Backdoor Cuts - 80/80

Fouls
Over the Back Foul Frequency - 100
Charging Foul Frequency - 100
Blocking Foul Frequency - 100
Reaching Foul Frequency - 100
Shooting Foul Frequency - 100
Loose Ball Foul Frequency - 100




NBA 2K15 LETS BALL BABY UPDATE 3.0
User Choice (I am playing on SS)
10 min qrt
It should say Custom for Style
Timing Shooting
Timing Free Throw
Free Throw Difficulty-45
GameSpeed 65

Controller Settings
Defense assist-0
Box-out assist- 50


(There will be 3 numbers first number for Rookie,Pro,Allstar Second SS, Third HOF)
Hum/Cpu One number means HUM/CPU are same
Offense
Inside Shot Success - 37, SS(39/38) HOF(41/39)
Close Shot Success - 37, SS(39/38) HOF(41/39)
Mid-Range Success - 42, SS(44/43) HOF(46/44)
3PT Success - 44, SS(46/45) HOF(48/46)
Layup Success - 48, SS(50/49) HOF(52/50)
Dunk In Traffic Frequency - 60
Dunk in Traffic Success - 60
Pass Accuracy - 70
Alley-oop Success - 55
Contact Shot Success -48

Defense
Driving Contact Shot Frequency -85
Inside Contact Shot Frequency - 100
Layup Defense Strength (Takeoff) - 54
Layup Defense Strength (Release) - 53
Jump Shot Defense Strength (Gather) -60
Jump Shot Defense Strength (Release) -60
Help Defense Strength -65
Steal Success - 30

Attributes
Quickness - 35
Vertical - 50
Strength - 38
Stamina - 50
Speed - 35
Durability - 50
Hustle - 70
Ball Handling - 75
Hands - 90
Dunking Ability - 55
On-Ball Defense - 72
Stealing - 55
Blocking - HUM20/50CPU
Offensive Awareness - 75
Defensive Awareness - 85
Offensive Rebounding - HUM50/45CPU
Defensive Rebounding - 70
O Consistency - 50 SS(HUM55/50CPU) HOF(HUM60/45CPU)
D Consistency - 65 SS(HUM70/65CPU) HOF (HUM75/60CPU)
Fatigue rate- 58

Tendencies Hum sliders should be 50 unless two numbers are giving
Take Inside Shots -10
Take Close Shots - 10
Take Mid-Range Shots -65
Take 3Pt Shots -100
Post Shots - 50
Attack the Basket - 25
Look for Post Players - 50
Throw Alley-Oops - 60
Attempt Dunks - 66/66
Attempt Putbacks - 80/80
Play Passing Lanes - 35/35
Go For On-Ball Steals - 100/100
Contest Shots - 85/85
Backdoor Cuts - 80/80

Fouls
Over the Back Foul Frequency - 100
Charging Foul Frequency - 100
Blocking Foul Frequency - 100
Reaching Foul Frequency - 100
Shooting Foul Frequency - 100
Loose Ball Foul Frequency - 100

Last edited by KayOtic723; 11-06-2014 at 07:14 PM.
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Old 10-08-2014, 07:23 AM   #3
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Re: Lets Ball Baby Sim Sliders Project(W/MyLeague Settings)

Things That need work Green=fixed Blue=Getting better results still not fixed

1.FGA playing 10 minute qrts this is much better
2.FTA
3.TO's(need more)
4.Pace(teams still play to fast) way better pace



GamePlay Tips:
1. Running Offense POE's like Get Shooters or Feed the Post limited your playbook and Movement I would only go to those for couple of plays if you trying exploit a matchup or feed an hot hand

2. Neutral Offensive + the type of offense (Triangle,80's,Swing,ect,ect) should be the main thing you run (to pick type of Offense, Hit Directional pad Left then hit R1 change those setting to the type of offense that fit your team or your play style)

3.Turn Offensive play call to auto run plays and Full play art on

4.Avoid switching Defenders on D when they are on fastbreaks or D is not set it will leave people open for layup's

5.Biggest Difference on D is that you don't have to be right up on a player to contest shots just hold L2 give players a little space you will still contest jumpers but wont get beat off the dribble nearly as much

Last edited by KayOtic723; 10-16-2014 at 07:33 PM.
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Old 10-08-2014, 11:37 AM   #4
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Re: Lets Ball Baby Sim Sliders Project(W/MyLeague Settings)

First of all - I love these out of the box sliders (SS, Sim). They feel good, they look good, and they play good.

What I have noticed wrong is that field goal percentages are much too high, as well as free throw and three point percentages.

The computer hits about 50% and I hit low to mid 40s - then again I am playing as the Bucks.

Honestly, I think the game might be good in all other aspects besides shooting percentages. I'm excited to see what you construct.
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Old 10-08-2014, 12:12 PM   #5
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Re: Lets Ball Baby Sim Sliders Project(W/MyLeague Settings)

Very excited for your MyLeague settings. They are very in depth this year and I would have no clue how to even start. LOL

How do you determine the MyLeague setting you want? Do you SIM a bunch of seasons and watch how things play out? Just curious how you slider guys do these things..

Thanks!
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Old 10-08-2014, 01:13 PM   #6
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Re: Lets Ball Baby Sim Sliders Project(W/MyLeague Settings)

I'd say the following need to be addressed:

CPU Offensive Rebounding
Player teammates not rotating on defense
CPU dribbling too much

And some PG and SG tendencies need to be touched up. Guys like Beverly and Knight chuck like no tomorrow.
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Old 10-08-2014, 01:17 PM   #7
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Re: Lets Ball Baby Sim Sliders Project(W/MyLeague Settings)

Quote:
Originally Posted by ch46647
Very excited for your MyLeague settings. They are very in depth this year and I would have no clue how to even start. LOL

How do you determine the MyLeague setting you want? Do you SIM a bunch of seasons and watch how things play out? Just curious how you slider guys do these things..

Thanks!
Yes this is what I for about 6 season or so making sure rookies weren't coming in too high overall and making sure players weren't progress to fast or slow checking older stars seeing how they regress over time...seeing the trades the computer were offering making sure they weren't just role players but about 1 or 2 a year that can shake things up lol...I will be making this video right now and then I will be doing this again for about another 4 seasons with the settings I have and tweak my final edits and the longest part of the sliders will be done
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Old 10-08-2014, 01:29 PM   #8
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Re: Lets Ball Baby Sim Sliders Project(W/MyLeague Settings)

CPU Rebounding
Human defense needs to be quicker on help defense
Less paint points and more jumpers by CPU

My League-

Any way to stop mass subs?

Any EST for ML settings? I want to play tonight and not keep restarting haha
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