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Old 09-06-2012, 09:56 PM   #1
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NBA 2k13 Rosters

Here is my Opening Day Roster with Vannwolkhawk's Playbook Edits. All Ratings, Tendencies, Assigned Plays, Hot Spots and Coaching Profiles have been updated. I also plan on releasing a Trading Deadline Roster and a Playoff Roster. Enjoy!

Information for Roster Makers

Ratings/Tendencies Spreadsheet (.ods) - https://docs.google.com/open?id=0Bxj...HhaQjk1YmhIMmc
Ratings/Tendencies Spreadsheet (.xls) - https://docs.google.com/open?id=0Bxj...HVuVlBhUW52WWc
Draft Class Editing Guide:https://docs.google.com/spreadsheet/...khwUVl5eEFkTmc
Rating and Tendency Editing Guide:https://docs.google.com/document/d/1...Ps4LNx_IE/edit
Coaching Profile Edits:https://docs.google.com/spreadsheet/...ENGU0ZkUS1Eamc
Spreadsheet matching player ID's with names from original roster:https://docs.google.com/open?id=0Bxj...kZfcGxEWGs0QWM

Files to Download

Opening Day Roster File With Injuries:https://docs.google.com/open?id=0Bxj...nZyc01Vb1loYVk
Opening Day Roster File With No Inuries:https://docs.google.com/open?id=0Bxj...HpPQ1FVX0VBX2c
Cyberfaces:https://docs.google.com/open?id=0Bxj...UZOa0FwcmtVNDQ
Kyrius' Global with DRose Hexpad: Download! V2.6 --> http://www.mediafire.com/?1bkbd2s4ah3wfn6<-- V2.6 (THIS CONTAINS THE D ROSE HEXPAD)
Kyrius' Global with Striped Sox: Download! V2.6 --> http://www.mediafire.com/?6wl34pndhn4lv9d<-- V2.6 (THIS CONTAINS THE STRIPED LONG SOCKS)

Install the .ROS file in: C:\Users\YourName\AppData\Roaming\2K Sports\NBA 2K13
Note: You must set Windows to display Hidden Folders

Install the Cyberfaces and Global in: C:\Program Files (x86)\2K Sports\NBA 2K13
Notes: You must Un-Zip the file before placing them in this folder. Also, click Yes when asked to overwrite files.

Big shout outs to:
- Poster for helping to edit the teams
- Leftos for developing the editor that made it possible to get this done so quickly
- Advanced for helping with the contract edits and Signature Moves
- The Awesome* and Babyface from NLSC for the Cyberfaces
- Kyrius for editing the accessories in my roster to match his global
- Mattan for editing the colors of accessories
- Vannwolfhawk for his extensive work on playbooks

These are the future editing plans for the roster:

1. Possibly create draft classes.
2. Edit Hot Spots
3. Edit Hot Zones
4. Edit Accessory Colors

New Players and Coaches Added:

Spoiler


Here are the "Old" sliders that I use for this roster file.

Spoiler
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Last edited by slimm44; 12-29-2012 at 12:16 PM. Reason: Updated Rosters
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Old 09-06-2012, 11:05 PM   #2
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Re: NBA 2k13 Rosters

Assuming the rating/tendency scales haven't changed in the sim-engine, here is a guide for editing those sections of the roster.

https://docs.google.com/document/d/1...Ps4LNx_IE/edit
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Old 10-10-2012, 03:56 PM   #3
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Re: NBA 2k13 Rosters

slimm, your rosters were nice last year, so glad to see you back. Not a lot of PC roster makers. I went from being a big NBA fan to a casual one now, but I could try to help if I knew what to do.

I have been reading alot of Leftos posts about the great tools and information he is finding. At the moment, alot of it is over my head, but can that be on any help to craft a great realistic PC roster?

I'll read over your files, and see if ti makes sense to me. Time can be limited with a family and work responsibilities, but I can help when possible.
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Old 10-11-2012, 12:44 AM   #4
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Re: NBA 2k13 Rosters

Quote:
Originally Posted by poster
slimm, your rosters were nice last year, so glad to see you back. Not a lot of PC roster makers. I went from being a big NBA fan to a casual one now, but I could try to help if I knew what to do.

I have been reading alot of Leftos posts about the great tools and information he is finding. At the moment, alot of it is over my head, but can that be on any help to craft a great realistic PC roster?

I'll read over your files, and see if ti makes sense to me. Time can be limited with a family and work responsibilities, but I can help when possible.
Hey man, thanks for the kind words. I'd like the help. I haven't started editing a great deal yet, but I have a spreadsheet with all ratings and most tendencies from 2k12 that can be taken directly off of the sheet and inserted into a roster. It takes about 30-45 minutes per team to do. I have a roster file with the 76ers, Clippers, and Warriors completely done. The Lakers and Grizzlies are partially done. For some reason, I can't upload the spreadsheet to google docs. PM me your email address and I'll send it to you.
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Old 10-11-2012, 01:34 AM   #5
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Re: NBA 2k13 Rosters

Man i cant wait to see this..finally


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Old 10-11-2012, 05:54 AM   #6
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Re: NBA 2k13 Rosters

slimm44, since you're a PC roster maker and I really appreciate your work, I'd love to help you. Give me everything that you'd like to see editable ASAP in the Roster Editor, and I promise to do my best to implement it, since I really want an Association-ready roster to finally take a break from modding and begin actually playing the game.

I've already asked and got the research on Ratings, Tendencies, Hot Zones, Hot Spots and Animations so I should be implementing those soon. Signature Skills and current rosters as well as the FA pool are done.

What else takes a lot of time to edit in-game or isn't editable in-game and you believe is imperative to finishing your work as fast as possible?
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Old 10-11-2012, 09:22 AM   #7
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Re: NBA 2k13 Rosters

Quote:
Originally Posted by Leftos
slimm44, since you're a PC roster maker and I really appreciate your work, I'd love to help you. Give me everything that you'd like to see editable ASAP in the Roster Editor, and I promise to do my best to implement it, since I really want an Association-ready roster to finally take a break from modding and begin actually playing the game.

I've already asked and got the research on Ratings, Tendencies, Hot Zones, Hot Spots and Animations so I should be implementing those soon. Signature Skills and current rosters as well as the FA pool are done.

What else takes a lot of time to edit in-game or isn't editable in-game and you believe is imperative to finishing your work as fast as possible?
Man, thank you VERY MUCH for the work you've done on all things the last few years! Just wanted to get that out of the way, first.

Mainly, the things you mentioned and have already implemented. Activating hidden players on the disk, editing Ratings/Tendencies/Hot Zones/Hot Spots/Sig Skills. I don't usually touch accessories but appreciate those who do. If somebody could help with those, it would be great. Have you found where the Playbooks are in the roster file? That's the only other thing I can think of off right now, but I've also only been awake for about 20 minutes.

Leftos, once things get straightened out this year, the game is absolutely awesome. The animations, the AI, all of it. It's a shame the 2k insider does such a shoddy job. He's making the devs look bad this year when they've actually done a GREAT job. When the players and ratings are set correctly, this is easily the best 2k I've every played.

As soon as you get this program to where it can edit the things both you and I have mentioned, I can have a roster available in very little time. I have a spreadsheet with all teams/players from 2k12 that I exported with REDitor. All rating/tendency scales are the same as last year so it's just basic data entry with no calculations to do whatsoever. With no external editing program, it takes 30-45 minutes to edit one team fully.

I've got a few teams edited in a file now but I'm not going to edit like crazy until your program is done. I did that last year and was burnt out by Christmas. However, once your program is done, I'm on it. This game is bananas.
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Old 10-11-2012, 09:42 AM   #8
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Re: NBA 2k13 Rosters

Here are stats from a CPU game I just ran between the Clips and Warriors using my ratings/tendencies/coaching sliders/sliders and a generically edited playbook with workable plays I'm using until Vannwolfhawk is done with his testing.

A few things I've found so far:

1. The Call Plays slider under Coaching Profiles is backwards. 0 makes it calls plays sooner in the playclock and more often while setting it at 100 takes literally twice as much time to call plays and directly leads to crazy-forced fastbreak opportunities that look ridiculous.
2. The AI is coded to be aggressive this year. Even with all editable attack the basket/drive the line sliders/tendencies at 0 this year, the CPU will still attack.

GSW @ LAC

Team Stats
GSW @ LAC
Points 89-105
FG% 35-74 (47%) - 44-79 (55%)
3PT% 2-9 (22%) - 5-9 (55%)
FT% 17-19 (89%) - 12-16 (75%)
Dunks 4-7
Fast Break Points 10-24
PIP 42-46
2nd Chance PTS 4-10
Bench Points 25-32
Assists 17-22
Offensive Rebounds 4-6
Defensive Rebounds 29-34
Steals 2-6
Blocks 2-4
Turnovers 11-7
Team Fouls 11-13

Player Stats

Billups 34 Min, 19 PTS, 2 REB, 5 AST, 2 STL
Paul 38 Min, 18 PTS, 2 REB, 8 AST, 1 STL
Griffin 35 Min, 17PTS, 9 REB, 1 AST, 2 BLK
Crawford 20 MIN, 12 PTS, 3 REB
Hill 18 MIN, 10 PTS, 4 REB, 1 AST, 1BLK
Odom 26 MIN, 10 PTS, 1 REB, 1 STL
Butler 36 MIN, 10 PTS, 9 REB, 2 AST, 1 STL
Jordan 26 MIN, 9 PTS, 9 REB, 1 STL, 1 BLK

Curry 34 Min, 18 PTS, 6 AST, 1 STL
Lee 34 Min, 16 PTS, 6 REB, 3 AST
Landry 17 MIN, 13 PTS, 4 REB, 1AST
Bogut 32 MIN, 12 PTS, 8 REB, 1 AST, 2 BLK
Barnes 30 MIN, 10 PTS, 6 REB
Thompson 34 MIN, 8 PTS, 2 AST

Pro difficulty
Real% on both shot types
Game Speed 65
FT Difficulty 55

Sliders - Anything not mentioned is 50

Inside Shot 47
Close Shot 48
Mid Range 52
3PT 50
Layup 48
Pass Accuracy 43
Contact Shot 43

Driving Contact 100
Inside Shot Contact 100
Fatigue Rate 57

Take Close Shot 0
Take Mid Range 65
Take 3PT 80
Post Shots 100
Attack Basket 0
Look for Post players 100
Play Passing Lanes 100
Contest Shots 75
Backdoor Cuts 100

Over the Back 100
Charging 100
Blocking 75
Reaching 75
Shooting 100

My controller broke recently so I haven't tested these sliders in HUM vs. CPU games. They work VERY well in CPU games, though.

Coaching Profiles Settings

LAC
Tempo 75
Defensive Pressure 50
Help D 75
Fast Break 75
Crash Glass 0
Run Plays 0
Double Teams 25
Zone Usage 0
Bench Depth 50
Take Inside Shots 0 ----I may edit the shot location tendencies later.
Close Shots 0
Mid Range 0
3PT 0
Look for Post 75

GSW

Tempo 75
Pressure 25
Help D 50
Fast Break 50
Crash 0
Run Plays 0
Double Teams 50
Bench Depth 50
Inside Shots 0
Close 0
Mid Range 0
3PT 0
Attack 0
Look for Post 50
Alley Oops 50
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