Note - this slider set is designed and tested for for Current Gen.
This set is influenced by ideas from other great slider sets that I recommend checking out.
That said, it is important to note that Current Gen definitely playing a little different than Next Gen based on the slider ideas in the Next Gen sets. I have seen it reported that Da Czar has confirmed the Next Gen AI is different that Current gen so slider concepts that work in one may not work in the other.
So while I continue to monitor the Next Gen slider threads, Current Gen sliders will need to be different.
My usual caveats - I do not use the shot stick or aiming system. I'm a button shooter using Real Player %. Your style may require adjustments. I play Season Mode with a completely custom team (Seattle Skyhawks - see the images above).
I recommend making certain roster attribute, tendency, and badge changes as some issues can only be addressed through roster updates. More on that below.
Remember that everyone's playstyle, preferences, and skill is different so your experience may vary.
User vs CPU Sliders
Here are the sliders. These are early draft sliders that I will be updating as I test, get feedback, and adjust for 2K patch impacts.
Spoiler
Final Version
SETTINGS
Game Difficulty: Start All Star, Superstar, or HOF (I'm now starting on Superstar, then edit)
Game Speed: 56 (suggest 55 to 60)
Camera: Broadcast, Nosebleed, or Skybox
CONTROLLER SETTINGS
Shot Timing: Real Player %
Free Throw Timing: Real Player %
Defensive Assist with Intense-D: 10 (suggest 0-25)
Box Assist Strength: 50
SLIDERS
USER/CPU (if only 1 number they are the same for both)
TENDENCIES
Take Inside Shots - 40
Take Close Shots - 15
Take Mid-Range Shots - 65
Take 3PT Shots - 85
Post Shots - 50
Attack the Basket - 55
Look for Post Players - 65
Throw Alley-Oops - 60
Attempt Dunks - 65
Attempt Putbacks - 40
Play Passing Lanes - 85
Go for On-Ball Steals - 85
Contest Shots - 75
Backdoor Cuts - 50
FOULS
Over the Back Foul Frequency - 100
Charging Foul Frequency - 100
Blocking Foul Frequency - 100
Reaching Foul Frequency - 100
Shooting Foul Frequency - 85
Loose Ball Foul Frequency – 100
Illegal Screen Frequency – 15
MOVEMENT
Speed with Ball (Max rating) - 85
Speed with Ball (Min rating) - 25
Acceleration with Ball (Max rating) - 85
Acceleration with Ball (Min rating) - 25
Speed without Ball (Max rating) - 85
Speed without Ball (Min rating) - 30
Acceleration without Ball (Max rating) - 85
Acceleration without Ball (Min rating) - 30
Roster Edits for Attributes, Tendencies, and Badges
There are aspects of gameplay that can only be adjusted by making key roster edits. I recommend these changes.
Spoiler
You can only do this once you have started a League or Season so you can use the All Players screen while editing. Select Front Office then Roster. Enter Quick Edit mode and switch to the All Player screen.
Attributes -
To help with defensive reactions and help defense in particular, I suggest these two edits.
Help IQ (Help IQ) +10
Defensive Consistency (DCNST) +10
Tendencies -
See the table below for my recommended edits. Lets use Drive as an example.
Sort the Drive tendency in descending order. Manually reduce the individual top players until the max scores are 80. Then select the entire column (Press A to cycle through individual cell, row, and column options until you have the entire column selected) and flick the right stick down 35 (so the max score is now 45 since you started with a max score of 80) then flick the right stick up 5. All the scores that were just at 0 are now at 5 and the max up from 45 to is 50. You will now have a range for Drive from 5 to 50 for all players.
If any column adjustment has max scores of 100, I flick down once to set the max to 99. I'll also check the top scores for any tendency to see if the top rated players look right and adjust a few top players manually as needed.
A note on the contested midrange and contested 3pt tendency - increasing these two tendencies improves the overall offensive flow and decision making of the CPU team and avoids the CPU's tendency (no pun intended) to over pass and run down the clock. The willingness to take move contested shots seems to be an important adjustment for better CPU offense.
Here is the table of tendency edits.
Badges -
I have adjusted badges because I find they are unrealistic. I mostly rely on roster Attributes and Tendencies for good gameplay. I use the global edit feature to edit badges. In your roster, use the quick edit feature, go to the all players screen. Flick the right stick down once for each badge column to eliminate the bronze badges badges. Legendary becomes Gold, Gold becomes Silver, and Silver becomes bronze. I leave the Blue personality badges unchanged.
From justintasha1996's slider post (you should check it out) and Celtic's roster work (also check it out and donate if you can), these badge changes should be made in your roster.
These 15 badges (the list is in the order you will find them) should be completely removed as they provide unrealistic arcade like boosts to attributes -
Here are the MyLeague setting I am using. For now I seem to be getting pretty good Sim stats, but you probably need to make the roster tendency edits noted below also.
Spoiler
Quarter Length - 12min
Simulated Quarter Length - 12min
Normalize Played to Sim Minutes - Off
Normalized Played to Sim Stats - Off
FATIGUE
Player Fatigue Rate - 50
Player Recovery Rate - 50
TEAM STYLE FACTORS
Team Pace - 5
Team Fastbreak - 35
SHOT TYPES
Dunk - 50
Layup - 50
Shot Close - 50
Shot Medium - 65
Shot three - 30
SHOT PERCENTAGE
Dunk Percentage - 40
Layup Percentage - 40
Close Range Shot Percentage - 40
Medium Range Shot Percentage - 40
Three Point Percentage - 40
Free Throw Percentage - 55
STAT DISTRIBUTIONS
Shot Distribution - 35
Offensive Rebound Distribution - 40
Defensive Rebound Distribution - 40
Team Rebounds - 50
Assist Distribution - 25
Steam Distribution - 40
Block Distribution - 40
Foul Distribution - 40
Coaching Adjustments
Set the Help Defense slider to more than 70. I have every team set to 75 and like the help defense I'm seeing.
I have also set each team to Protect the Paint and Play Physical for better spacing and more fouls.
Reminders
Everyone's expectations, style, and skills are different. Use these and other sliders as ideas to try out and adjust to fit what works for you. Make suggestions and test things out. Post your findings and results for others to benefit. Be kind. Have fun.
It's my first time playing 2k on PC since I no longer have a console.
I tried out your sliders (tweaked them slightly for my playstyle). I've been able to get pretty realistic play and stats except for a couple of areas.
CPU 3PA is still low (always in the 20's). I think part of it might be the CPU animations drive by my defense and score inside over them like they aren't even there. Have you experienced any of that?
I also noticed on offense when I'm on a fast break or have an open lane, my players tend to slow down and let the defense catch-up and end up taking a contested lay-up rather than what should have been an easy dunk.
Not sure which sliders I can adjust to amend these minor issues without affecting everything else that's working seamlessly.
It's my first time playing 2k on PC since I no longer have a console.
I tried out your sliders (tweaked them slightly for my playstyle). I've been able to get pretty realistic play and stats except for a couple of areas.
CPU 3PA is still low (always in the 20's). I think part of it might be the CPU animations drive by my defense and score inside over them like they aren't even there. Have you experienced any of that?
I also noticed on offense when I'm on a fast break or have an open lane, my players tend to slow down and let the defense catch-up and end up taking a contested lay-up rather than what should have been an easy dunk.
Not sure which sliders I can adjust to amend these minor issues without affecting everything else that's working seamlessly.
I hear you.
On 3PA I like the attempts in the 20s because I grew up on 80s and 90s basketball LOL.
For higher attempts, there is room to increase the 3 Point tendency. I think I only have it at 65 for now, so bump that up in 5 click increments until you are getting attempts you like.
For the fast breaks, some of this continues to be just how the game is coded, but it's better than previous years. I think increasing the Hustle slider can help. Bump up Hustle for the user and see if that seems to improve it.
I'm out at a conference for work so won't be able to test for a couple of days but I'd love to hear back on any results you see.
I’m not seeing double teams, even when I should be. Is there a setting I am missing ?
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Check the team coaching tendencies on your roster. The coaching tendency for help defense was mistakenly set to 0 for all teams. I think this impacts double teams. This value should be set to 50 or more for each team.
2K will patch this soon (hopefully) but you may need to adjust this ourselves for now.
Check the team coaching tendencies on your roster. The coaching tendency for help defense was mistakenly set to 0 for all teams. I think this impacts double teams. This value should be set to 50 or more for each team.
2K will patch this soon (hopefully) but you may need to adjust this ourselves for now.
See if this change helps.
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When I get home tonight, I'll add a link to the thread in the general forum that references this help defense bug.