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Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Old 04-22-2017, 08:47 PM   #137
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Originally Posted by mestevo
How often is that happening though? I mean, you're the one putting up 31 TDs in 5 weeks with Paxton Lynch and asking for something realistic.

AI CPU isn't going to put up 10 TDs on any difficulty unless your offense keeps giving them back the ball and/or you're not playing with very good clock settings.
You don't understand the question, I'm talking about better CPU defense, because too easy

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Old 04-22-2017, 09:31 PM   #138
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

I would like to see more options on defense...If the game is about rock, paper, scissor, then I want the pre-snap option to direct CB's inside, for example, in anticipation for a slant route, but then this would leave the defender more open to an out route or fade.

Essentially more ability to fine tune defense pre-snap, as well as having more plays pre-made for such situations like slant or drag situations in short yardage.

I understand some people may not want such controls available because of any number of reason such as wanting ratings to determine such actions, and I can understand that; though I believe the ratings would still be essential in how well each player played out the commands. I also like the whole strategic level that is reached when user opponents are trying to out think each other.

I also like the offensive pre-snaps, and would like to see more routes available to hot route too. Also would like more control over the offensive line...My ideal situation would be for me, the user, to be able to identify the "Mike" which would set up the blocking scheme from that middle point.

Last edited by 4thQtrStre5S; 04-22-2017 at 09:35 PM.
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Old 04-22-2017, 09:59 PM   #139
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

what about better lighting like when it gets dusk the lights come on.an better weather from the weather channel.clouds go in andut of the sun etc.
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Old 04-23-2017, 12:12 AM   #140
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Madden NFL 18 Gameplay Changes - What Do You Want to See?

Lots of great points in this thread! A couple I haven't seen mentioned regarding gameplay include the way QB's run on option plays and also the awareness rating and how it could be more effective.

Combined with insufficient o-line play and how slow the QB's run on options, these types of play are rarely effective. If you keep the ball with the QB he doesn't run at a normal speed so it's really not an option, no pun intended. This needs improvement.

Awareness should effect the user more. The 2 to 3 primary positions people user are of course the QB and the linebackers or safeties. Currently, awareness makes no difference for QB's. This could be improved by awareness causing audibles or certain hot routes to be disabled or scrambled for the route calls (think NCAA). Also, the QB vision cone from PS2 was affected by awareness, so a similar mechanic could work well to help awareness make an impact on users.

On Defense, users shouldn't be able to cover the majority of the field with one guy. Awareness should limit a users defenders ability to make plays. Right now users can zigzag all over the field covering everything. Maybe awareness can be tethered to other ratings that take away the users ability to make
plays all over the field. This may be a difficult one to solve, but definitely needs to be considered since it's current state doesn't capture real life defense accurately.
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Old 04-23-2017, 03:39 AM   #141
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

I say it every year only to be dissapointed again, but Ill say it again...

Separate difficulty settings for offense and defense.

They had this in NCAA and even once during the my skill era of Madden. In fact, with the Madden that had my skill, I think you could set difficulty for not only offense and defense, but also separately for running and passing for both.

For me, rather than mess with sliders, it would be so much better to set something like this:

Offense
- Passing: all madden
- running: all madden

Defense
- passing: all pro
- running: all madden

Special teams: all pro

How great would that be? MLB the show has seperate difficulty for pitching, hitting, and fielding. And past ea football games did this. Why in 2017 we have a game where difficulty is a one size fits all thing makes absolutely no sense.
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Old 04-23-2017, 03:51 AM   #142
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Separate difficulty settings for offense and defense.

Totally agree with this and if they do decide to go through with separate Simulation and Arcade settings I'd really hope this (along with additional slider categories) would be something that would come along with it. There's so many avenues they can take to make the game more customizable which will always benefit everybody when it comes to Sim vs. Competitive. Hopefully they really bring it this year with that since it seems very likely that's what is coming.
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Old 04-23-2017, 11:20 AM   #143
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Its totally reasonable to have it governed by ratings or place on the field. It took 27 years of madden and countless other games pre exclusive before this was implemented and the
majority of the time the choices are silly. Choose run after the catch on an out route near the sidelines? Of course not, you want to possession catch and try to toe tap.

I realize this feature isn't going any where. I don't use it, and you don't have to. I don't feel like this was something revolutionary to video game football tho either.


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It's all good. To each his own, of course. I won't go so far as to say this is 'revolutionary,' however, as I think I've argued earlier, without this implementation, I don't get the wr/cb interactions. And, if u suggest we just let the ratings play out for the wr/cb interactions, I cringe. Lol. That is something I want control over, but, of course, ratings also play a factor. Julio vs scrub, Y catch vs X Swat should still favor Julio because of ratings, and I believe this does play out. Like, maybe 6/10 or 7/10. Julio vs Sherman (or other star CB u like), Y vs X should be low, 2/10 or something. Y vs Y should favor Julio, again, imo, or 50-50. And, then u have all other permutations of this allowing for more 'dynamic' results, imo. And, again, for me, I want as much control as possible. WRs, in real life, subconsciously do choose RAC or aggressive or possession. Some players have better instincts than others, some have better awareness, etc. Ratings should still affect outcomes, but if there is a 'choice' made by a real life NFL player that madden can incorporate, I want it, personally. Same on D, of course. Do I risk the Y interception chance because we need a turnover? Or, do I swat it because I'm slightly out of position or something. So, again, of course, to each his own, but I think this addition makes the wr/cb play so much more interesting and was something that was sorely missing from madden until added.


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Old 04-23-2017, 11:27 AM   #144
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Here's a specific gameplay/animation that needs to be cleaned up/addressed. The RAC catch. Please, make the RAC catch animation continue to move the player in the exact same direction he's moving in, please. If I'm running Northeast, let's say, I want to continue running northeast because this also 'upfield'. I don't want the sudden 'jarring' effect and improper angle taken by my player. The slant being the best example of this. If I throw a slant, especially a late throw where the WR has crossed the field vs man coverage with a DB on his heels, I want the WR to keep running away from the defender. When the wr simply turns directly upfield, the DB often catches the WR when he, otherwise, absolutely would not have caught him. I know many complain about madden animations not being great, etc. But, this is very specific to the RAC catch and how they've designed it to turn north/south directly upfield, and is not a 'true' RAC catch imo. Yes, it's going upfield, but there should be awareness in defensive pursuit and a more natural continuation of the current path of the wr.


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