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Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Old 04-20-2017, 11:26 AM   #129
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Originally Posted by OhMrHanky
BOOOOOOOOO!!!! Lol. Seriously, man. This is one of the best things in this generation and was long overdue. We should have control over sideline possession or high point aggressive or RAC. These are realistic 'options' WRs have in the NFL. This gives the user that little extra control over exactly how they catch the ball and make a difference between a catch, a drop, a first down, and a TD in some cases. If u want awareness and ratings to control this, simply don't press the buttons. But, for me, I love this addition to the game. Doesn't take much effort, but again, can really give u that little bit of extra control. And, sometimes when u make the bad choice of aggressive and end up with 1 foot out of bounds, that's on you, and not the CPU. I like that. And, every wr has ratings that correspond to these catch types, so ratings actually do also factor in, I would say.


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I don't mind having catch buttons, but the only reason they are nice to have is because of bad programming. The catch is dictated by where the wr is on the field, down and distance. If the game wasnt known in the past for choosing animations that had WRs falling to the ground with nothing but green grass between them and the end zone, the buttons wouldn't be necessary at all.


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Old 04-20-2017, 03:17 PM   #130
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Blocking blocking blocking. Everything else is secondary to a dynamic, realistic blocking system. I'm not talking about assignment logic (that's actually not terrible, though open field target selection needs work), but the physical act of one dude trying to block another dude.

The entire system is a binary blocked or not blocked system. A block is successful or it is not. There's no concept of anchoring, leverage win, anything.

This trickles into everything else, where technically unblocked defenders who are no threat coax QBs into throwing passes away or backs to break away from daylight, and technically blocked defender have runners walk right into their arms and QBs stand in the pocked for 12+ seconds.

It's why screen passes are just screwed up. Honestly they shouldn't be in the game. They removed all stunts due to the fact that the blocking system wasn't equipped to handle them, the same should have been done with slip screens (WR screens work ok).

So, yeah, no problem is nearly as glaring and no problem trickles out to as many other systems.

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Old 04-20-2017, 06:41 PM   #131
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by kjcheezhead
I don't mind having catch buttons, but the only reason they are nice to have is because of bad programming. The catch is dictated by where the wr is on the field, down and distance. If the game wasnt known in the past for choosing animations that had WRs falling to the ground with nothing but green grass between them and the end zone, the buttons wouldn't be necessary at all.


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I don't User catch so I don't have a dog in this fight, but with competitive play being the big cheese in terms of influencing gameplay design, there is zero chance that catch buttons will ever go away.
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Old 04-20-2017, 07:09 PM   #132
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by jfsolo
I don't User catch so I don't have a dog in this fight, but with competitive play being the big cheese in terms of influencing gameplay design, there is zero chance that catch buttons will ever go away.


This is definitely the case. But as a long time player of all video game football games, this really is something that effectively changes the dynamics in a good way. I rarely play h2h, btw, I'm almost exclusive CFM offline player. I just enjoy playing football and want to win the super bowl and draft a few years, etc. But, the catch options were something I don't think I ever thought of, but I can't tell u how many times I've played previous maddens and wanted my player to tap his toes on the sideline or go up high for a big catch. U never had control of that in the past and on top of that, the animations were missing. Now, they give u that extra degree of control and it also allows for button specific animations to play out. For me, I've always wanted that control. And, this ultimately allows for more dynamic WR/CB animations/outcomes that simply weren't available before this addition. I can understand u don't used the wr, but even that's what's great about their implementation, u don't even have to fully user a WR. It's great that it's just a button press to determine your wr's 'method' of attempting a catch. Anyways, it's all good if u just like to let ratings play out or something, as I mentioned to the other guy. With the addition of the 3 catch types, in general, it still adds to the possible animations. And, if u don't user, and your wr runs out of bounds without trying a toe tap, u know he's a bonehead wr, lol, and maybe u should put some XP into possession catch.


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Old 04-20-2017, 07:21 PM   #133
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Yeah, I don't user catch but those options are great, and it's not reasonable to say those decisions should be governed by ratings. Sometimes when you have a lot of room you still absolutely want to possession catch rather than risk anything else.

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Old 04-21-2017, 12:32 AM   #134
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by adembroski
Blocking blocking blocking. Everything else is secondary to a dynamic, realistic blocking system. I'm not talking about assignment logic (that's actually not terrible, though open field target selection needs work), but the physical act of one dude trying to block another dude.

The entire system is a binary blocked or not blocked system. A block is successful or it is not. There's no concept of anchoring, leverage win, anything.

This trickles into everything else, where technically unblocked defenders who are no threat coax QBs into throwing passes away or backs to break away from daylight, and technically blocked defender have runners walk right into their arms and QBs stand in the pocked for 12+ seconds.

It's why screen passes are just screwed up. Honestly they shouldn't be in the game. They removed all stunts due to the fact that the blocking system wasn't equipped to handle them, the same should have been done with slip screens (WR screens work ok).

So, yeah, no problem is nearly as glaring and no problem trickles out to as many other systems.

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If I could "like" this quote more I would...adem explained best, so I will leave it at that.
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Old 04-21-2017, 10:42 AM   #135
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

One of the last NFL Gamedays (maybe 04 on PS2) had an interesting user catch system. Basically, there were three buttons laid out on the path the receiver was on. What we use now as a possession catch, was the closest to the receiver, or sometimes behind based on the accuracy of the throw. The catch on the run option was then sort of in stride of the receiver, and the dive option was far ahead. Given that it was on PS2 and Gameday was not as successful as Madden (though I enjoyed many aspects of the game!) it was clunky. It was also PS2 and the advancements since then are crazy. Maybe that is a better direction to move the catching as it at least contained some similarities to real life. Receivers do catch the ball differently based on where it is thrown, but in the case of what Gameday did, there was kind of a penalty for doing the wrong type (like diving for what should have been a catch on the run), which is also something that happens in real life. I would have to go back and play it to remember exactly what they had, but some of their features were solid!

Likewise, I do recall NFL Gameday 98 having four options on their menu for type of play, I can't remember them all, but one was Simulation, one was Arcade, and one was Total control. I was 8, I didn't understand what that meant, but I did recently dust off my old PS1 games for old time sake and thought that I could tell the difference between them. Could be placebo, but it was interesting that even in 98 on PS1, they could make different options. This is a feature many seem to be begging for now, so I just wanted to throw those two points out there!
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Old 04-22-2017, 11:25 AM   #136
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by mestevo
Yeah, I don't user catch but those options are great, and it's not reasonable to say those decisions should be governed by ratings. Sometimes when you have a lot of room you still absolutely want to possession catch rather than risk anything else.

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Its totally reasonable to have it governed by ratings or place on the field. It took 27 years of madden and countless other games pre exclusive before this was implemented and the
majority of the time the choices are silly. Choose run after the catch on an out route near the sidelines? Of course not, you want to possession catch and try to toe tap.

I realize this feature isn't going any where. I don't use it, and you don't have to. I don't feel like this was something revolutionary to video game football tho either.


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