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Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Old 04-23-2017, 08:35 PM   #145
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Here my list:

When you switch defense players during a play please for the love of God don't make that play stop in his motion just because the user picked him as he is the closest to the ball!

I would love see the difference in QB's speeds go back like they was especially during option plays. Newton and any other QB runs at the same speed....slow. Also during take off from the pocket. Same thing.

Please fix the custom formation subs in the custom playbooks

Bring back hall of fame coaches playbooks and let us edit them!

get rid of the button combo system to get offense players to do moves. So stupid!

This goes for the move modifier again...so stupid. The ball carrier moves should be based on ratings not a button pushing contest.

The defense adjustments need to be remapped. Too much having to do button combos to just to change a player assignment.

Allows us to switch playbooks during practice mode like we could on the PS2 days. This goes for practice mode in the main screen
and in CFM.

Bring back the big hits like we had in the ps2 days where helmets would fly off.
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Old 04-23-2017, 08:48 PM   #146
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Originally Posted by OhMrHanky
BOOOOOOOOO!!!! Lol. Seriously, man. This is one of the best things in this generation and was long overdue. We should have control over sideline possession or high point aggressive or RAC. These are realistic 'options' WRs have in the NFL. This gives the user that little extra control over exactly how they catch the ball and make a difference between a catch, a drop, a first down, and a TD in some cases. If u want awareness and ratings to control this, simply don't press the buttons. But, for me, I love this addition to the game. Doesn't take much effort, but again, can really give u that little bit of extra control. And, sometimes when u make the bad choice of aggressive and end up with 1 foot out of bounds, that's on you, and not the CPU. I like that. And, every wr has ratings that correspond to these catch types, so ratings actually do also factor in, I would say.


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This is a cheap gameplay feature that shouldn't be. It causes some strange animations and using the catch buttons allows all WRs to trigger animations, even though their trait is not unlocked. You wouldn't mind them being removed if you were confident that your good aware WRs would make correct plays on the ball, with correct programming. It would further separate WRs from each other, showing a difference in FEEL of who is good at what, and knowing when your WR group is weak, because you cannot hit "A" every catch to fall straight to the ground and avoid contact 95% of the time. Which is ridiculous.
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Old 04-23-2017, 09:19 PM   #147
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

My biggest issue with the different catches is the amount of warping they cause. With the RAC catch there's often that sudden speed boost as the catch is made that gives the receiver who already has five yards of separation an extra five yards because of the way he warps to an overthrown pass. And then with the aggressive catch there is a lot of times where when triggered it completely disregards the defenders positioning and has him warp into a different position to accommodate the animation. There are definitely times where it looks good and things play out very well but they need to add a lot more animations and do everything they can to get rid of all of the warping that occurs.
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Old 04-23-2017, 09:58 PM   #148
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by DeuceDouglas
My biggest issue with the different catches is the amount of warping they cause. With the RAC catch there's often that sudden speed boost as the catch is made that gives the receiver who already has five yards of separation an extra five yards because of the way he warps to an overthrown pass. And then with the aggressive catch there is a lot of times where when triggered it completely disregards the defenders positioning and has him warp into a different position to accommodate the animation. There are definitely times where it looks good and things play out very well but they need to add a lot more animations and do everything they can to get rid of all of the warping that occurs.
That's one of the worrisome things about User agency in H2H play being given so much importance from a design standpoint. Warping and other physics defying plays are allowed to occur on a regular basis instead of letting more failure animations occurring due to bad decision making or lower ratings of a player. They err on the side of allowing for more User success than should really happen.

So many of these things are hard coded into the game and aren't fixable by sliders, thus those of us who want ratings based gameplay to be preeminent are held hostage by the competitive circuit's game style, i.e. Newton's Laws do not apply to User controlled players.
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Old 04-24-2017, 10:06 AM   #149
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by BreakingBad2013
This is a cheap gameplay feature that shouldn't be. It causes some strange animations and using the catch buttons allows all WRs to trigger animations, even though their trait is not unlocked. You wouldn't mind them being removed if you were confident that your good aware WRs would make correct plays on the ball, with correct programming. It would further separate WRs from each other, showing a difference in FEEL of who is good at what, and knowing when your WR group is weak, because you cannot hit "A" every catch to fall straight to the ground and avoid contact 95% of the time. Which is ridiculous.


I partially agree with this. While, yes, if ratings determined everything and madden coded the appropriate timing for RAC, possession on the sidelines, etc, and the properly rated WRs did the 'correct' thing when applicable, that would be nice and you'd see the appropriate animations. But, I'd still argue that those 3 catch types are legit 'choices' that every WR makes on any given catch. And, as such, it should be a choice that is under the user control. Here, again, once my choice is made, the ratings should dictate. If I press A going towards the sideline for a toe tap, and my WR happens to have a 70 possession catch rating, then I'd be ok with madden NOT allowing the animation to take place and the wr not getting both feet inbounds. And, in fact, I have seen this. I have pressed A on the sideline with a low rated WR, and he won't do it. I've pressed X with a bad RAC guy and he's fallen to the ground with a possession animation. So, I think some of what you're talking about is already there. But, again, for me, the very minimal argument for adding this gameplay feature is that, just like a RB choosing to spin, juke, or jive, a WR does choose to RAC, possession, or aggressively catch a ball (and, maybe more choices, but these 3 are a good start, imo). Because they have a 'choice', I want to control that choice, and again, after that choice is made by me, allow the ratings to determine the overall outcome.


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Old 04-24-2017, 10:15 AM   #150
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Originally Posted by DeuceDouglas
My biggest issue with the different catches is the amount of warping they cause. With the RAC catch there's often that sudden speed boost as the catch is made that gives the receiver who already has five yards of separation an extra five yards because of the way he warps to an overthrown pass. And then with the aggressive catch there is a lot of times where when triggered it completely disregards the defenders positioning and has him warp into a different position to accommodate the animation. There are definitely times where it looks good and things play out very well but they need to add a lot more animations and do everything they can to get rid of all of the warping that occurs.


I do agree with this. Warping has always been an issue, of course, with all things madden. Lol. But, specific to the catches, I will say that a well timed RAC catch in real life is made by a WR who might slow down a little and time his 'speed burst' to coincide with catching the ball at his fastest speed. Sort of like aggressively catching a ball at the highest point, a great RAC catch is at the fastest speed. Again, yes, there is warping, but I appreciate it sometimes on the RACs that, imo, should not be tackled right away. Without the warps, this might not happen. And, with aggressive and all catches, all WR/CB interactions, I admit there's some warping/sliding, but I actually believe madden is doing a decent job these days with the correct outcomes depending on how many defenders are in the area, WR rating, CB rating, etc, so at the point of truth, while some sliding/warping happens, I am normally ok with the outcome. So, if u can take that, idk, 'mental perspective,' the sliding doesn't look so bad. It just looks like the players are going up for the ball and their 'battle' takes place (based on buttons pressed, ratings, etc). But yes, overall, if they can further clean up animations, that is always a good thing and could really make this game shine a bit more. And, I think, honestly, u would see the same outcomes taking place, but they might not be 'jarring' as they can be now. Lol.


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Old 04-24-2017, 11:14 AM   #151
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by OhMrHanky
I partially agree with this. While, yes, if ratings determined everything and madden coded the appropriate timing for RAC, possession on the sidelines, etc, and the properly rated WRs did the 'correct' thing when applicable, that would be nice and you'd see the appropriate animations. But, I'd still argue that those 3 catch types are legit 'choices' that every WR makes on any given catch. And, as such, it should be a choice that is under the user control. Here, again, once my choice is made, the ratings should dictate. If I press A going towards the sideline for a toe tap, and my WR happens to have a 70 possession catch rating, then I'd be ok with madden NOT allowing the animation to take place and the wr not getting both feet inbounds. And, in fact, I have seen this. I have pressed A on the sideline with a low rated WR, and he won't do it. I've pressed X with a bad RAC guy and he's fallen to the ground with a possession animation. So, I think some of what you're talking about is already there. But, again, for me, the very minimal argument for adding this gameplay feature is that, just like a RB choosing to spin, juke, or jive, a WR does choose to RAC, possession, or aggressively catch a ball (and, maybe more choices, but these 3 are a good start, imo). Because they have a 'choice', I want to control that choice, and again, after that choice is made by me, allow the ratings to determine the overall outcome.


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After playing WR irl, I don't think really there's a "choice" I think the ball location, route, and defender eliminates the choice and you would do what the situations provided. If you're getting a fade route, you're not thinking " well should I run after I catch it, should I try to out jump this guy for a one handed catch, or should I just fall. You would do what the opportunity presents, you don't have time to go through 3 choices lol.

Same with if you're running a drag, to an open side of the field, say it's wide open but the pass is innacurate. You can't just say I wanna run after this catch, and trigger your body to adjust to the ball in .3 seconds and run after the catch, you may have to make a leaping grab that you didn't want to because the situation wasn't ideal. Also "RAC" catches, should be dropped a lot more in the game, because we know the line "well he was focused on running instead of securing the ball"

Yes, these are types of catches made in the NFL, but I believe 99% of catches are simply based on location of the ball, location of the field, route run, situation of game, defenders, etc. Therefore not giving you a "choice" every single play, but a reaction to all elements involved. And that's how it should be coded.
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Old 04-24-2017, 11:30 AM   #152
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by OhMrHanky
I do agree with this. Warping has always been an issue, of course, with all things madden. Lol. But, specific to the catches, I will say that a well timed RAC catch in real life is made by a WR who might slow down a little and time his 'speed burst' to coincide with catching the ball at his fastest speed. Sort of like aggressively catching a ball at the highest point, a great RAC catch is at the fastest speed. Again, yes, there is warping, but I appreciate it sometimes on the RACs that, imo, should not be tackled right away. Without the warps, this might not happen. And, with aggressive and all catches, all WR/CB interactions, I admit there's some warping/sliding, but I actually believe madden is doing a decent job these days with the correct outcomes depending on how many defenders are in the area, WR rating, CB rating, etc, so at the point of truth, while some sliding/warping happens, I am normally ok with the outcome. So, if u can take that, idk, 'mental perspective,' the sliding doesn't look so bad. It just looks like the players are going up for the ball and their 'battle' takes place (based on buttons pressed, ratings, etc). But yes, overall, if they can further clean up animations, that is always a good thing and could really make this game shine a bit more. And, I think, honestly, u would see the same outcomes taking place, but they might not be 'jarring' as they can be now. Lol.
Agreed, and just to clarify, I don't have much of an issue with the outcomes at all just how they occur a lot of the time. They've cleaned up a lot of the 65 OVR receivers acting like Randy Moss and done a good job on that front which is great. And it might be nitpicking but it's something that Madden has had a problem with for several years and makes things look weird. Just to use this as an example, I don't have any problem with the outcome there, but the way the corner has inside positioning just to suddenly warp speed into behind the receiver makes it look really bad. They just need more animations so that there is plenty of applicable animations to trigger based on where the players are instead of forcing them into inorganic animations. It's just a matter of tightening things up so that the chances of that happening are few and far between. And like you said the outcomes would largely be the same but the game would look a whole lot better in motion.
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