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Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Old 04-17-2017, 10:55 AM   #121
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by fitz2k2
1) Remove the whole other team can see the play you ran
2) change this playbook.not all teams run the same thing
3) each team playbook should at least have 50 new plays
4) when a player runs out of bounds the players shouldn't stand there acting all robotic.when a player runs out of bounds that side should clear the area or help him up
5) add all of obj td celebration
6) let players push n fight a littke bit.let the ref throw the flag to
7) lets have coaches get in refs face a little bit
8) can we finally design our own plays?
I agree with everything here, but #5, 6 and 7. The NFL license is holding back those request.
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Old 04-17-2017, 01:50 PM   #122
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Madden NFL 18 Gameplay Changes - What Do You Want to See?

Did anyone else notice the cover shot leading into this thread? Two cardinals linemen standing around upright as if the play is over, while a Seattle defender's body is turned away from the ball carrier as if he is lost and just wandered onto the field? That's something devs should look at. Lol

*Edit It's the thumbnail from the video i posted. It's what I see when i look at this thread with the App

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Last edited by kjcheezhead; 04-17-2017 at 01:54 PM.
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Old 04-18-2017, 09:59 AM   #123
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

It seemed to me that in NCAA games, certain plays got "set up" and they flashed on the menu when the defense was about to be exposed for a big play. I ran a lot of Georgia Tech offense on NCAA because it was the offense I played in when I was in college... way back when

I liked the feature, not because it told me when to run PA, but that safeties actually got sucked into the box. That was 4 years ago and on a different system. I feel like by now they should be able to work that in to the game. On rookie or pro it might tell you when the play is set up, but on AP and AM it might just have to be a feel for the right time. Regardless, it seems that the PA effect on the defense is just based on a QB rating vs. a DB rating. I know people have talked at great length about how cheesy PA can be on say, 4th and 80, because it sometimes still works. In most playbooks there is a run and a complimentary PA play in almost every formation. Would love to see a greater effect based on the balance of play calling.
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Old 04-18-2017, 11:07 AM   #124
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

One other thing came to mind. I coach HS football and attend a lot of Glazier Clinics where college QB coaches discuss the process of teaching their QBs. When I compare it to the Madden passing game, it is completely opposite in almost every area. My suggestion:

1. They do have unique footwork for the "quick game". What I like about it is that on a one-step drop, the QB seems to be momentarily locked in place. This is somewhat realistic. If the call is slants, then the QB should be getting the ball out of his hands NOW. If the slant gets jumped, then the QB should be able to scramble, but they should be vulnerable if the play takes longer than a hot throw should.

2. In many spread and pro-style passing offenses, the QBS are taught to read their plays in a sequence. You see this with Mike Leach, Phil Longo, etc... The routes should be available in a staggered manner. Like maybe a shot type route/ primary read right off the bat, followed by a progression and then a check down, where at most (in the pocket) two routes are available at a time. In scramble mode, it would be different because the play would be broken down. Likewise scrambling should not be allowed until the drop has been completed, but then should be somewhat unimpeded.

There are some logistics that would need to be worked out on the technical side, but these are just suggestions for conversation!
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Old 04-18-2017, 11:50 AM   #125
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Better CPU on all-pro and more realistic, not like 7tds or 10tds passing.
If they can, they should scrap the whole game and remake.

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Old 04-18-2017, 03:23 PM   #126
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by PanthersFan89
Better CPU on all-pro and more realistic, not like 7tds or 10tds passing.
If they can, they should scrap the whole game and remake.

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How often is that happening though? I mean, you're the one putting up 31 TDs in 5 weeks with Paxton Lynch and asking for something realistic.

AI CPU isn't going to put up 10 TDs on any difficulty unless your offense keeps giving them back the ball and/or you're not playing with very good clock settings.
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Old 04-18-2017, 04:47 PM   #127
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Don't broadcast a bunch of cheesers for madden challenges and tournaments.

Have more effective blitzes from the middle of the defense, and have defenders understand there's no help inside.

Have onside kicks not warp to insta-onehanded catch.

Remove catching buttons, and incorporate catches based on rating and awareness.

Have players in CFM have roles or badges.

GET RID OF THE ATROCIOUS FREE AGENCY POINTS SYSTEM THAT ALLOWS OPPONENTS TO SEE THE AMOUNT OF POINTS AND SPECIFIC TEAM OFFERED A PLAYER.

More in-depth college prospects profiles, with stats, college team style, weekly reports or game logs, college team stats.

Get rid of dev rating and manual xp.

Fix screen pass blocking.

Allow offensive line hotroutes or assignments to pickup blitzes, if you guess right, good, if you guess wrong someone is unaccounted for and you have instant pressure.

Actually have Gap control matter, I can see where my guys gaps are, but they almost always just follow the back and quit their assignment after the first second of the play.

Get rid of cartoon faces for draft prospects.

Get rid of these unrealistic draftee builds of all 6'7 300lbs DE for like 5-7 guys every season.

I'd like no scouting, where you base it off of college stats, combine, and little notes a scout takes, and your scout is able to be hired and fired.

Fix regression, players losing 2 speed at 28 or 29 every year until they retire is absurd.

Make CPU players adapt to opponent play style / have offensive players adapt to defensive play style. Have WRs have zone routes to find a hole and sit in it.

Have more bait coverages that defenders act like they're going one way, and change it.

Allow inside pass rush sacks.
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Old 04-20-2017, 10:11 AM   #128
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

Quote:
Originally Posted by BreakingBad2013



Remove catching buttons, and incorporate catches based on rating and awareness.


BOOOOOOOOO!!!! Lol. Seriously, man. This is one of the best things in this generation and was long overdue. We should have control over sideline possession or high point aggressive or RAC. These are realistic 'options' WRs have in the NFL. This gives the user that little extra control over exactly how they catch the ball and make a difference between a catch, a drop, a first down, and a TD in some cases. If u want awareness and ratings to control this, simply don't press the buttons. But, for me, I love this addition to the game. Doesn't take much effort, but again, can really give u that little bit of extra control. And, sometimes when u make the bad choice of aggressive and end up with 1 foot out of bounds, that's on you, and not the CPU. I like that. And, every wr has ratings that correspond to these catch types, so ratings actually do also factor in, I would say.


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