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NBA 2K17 MyLEAGUE/MyGM: What's Hot and What's Not

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Old 09-15-2016, 04:07 PM   #1
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NBA 2K17 MyLEAGUE/MyGM: What's Hot and What's Not

Just hours away from NBA 2K17’s early launch, any details 2K releases about its newest game are met with a lot of excitement. Such is the case with last week’s blog on the improvements made to the MyGM/MyLeague modes this year. When you compare what was added to 2K16 vs. 2K17, it’s quite obvious that the folks over at 2K spent a significant portion of their time on the franchise modes.

Given that I spend the majority of my 2K time with these modes, I am ecstatic about all of the improvements that were announced. But I wouldn’t be a video game fan if I wasn’t also disappointed in a few omissions as well. Let’s take a closer look into what was announced and why we should be, first and foremost, excited.

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Old 09-15-2016, 04:27 PM   #2
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Am I to understand that you can start MyGM with an expansion team?
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Old 09-15-2016, 04:29 PM   #3
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Re: NBA 2K17 MyLEAGUE/MyGM: What's Hot and What's Not

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We want to hear from you. Let us know in the comments below: What new features you are most excited to try in MyLeague/MyGM, and what key features you feel are still missing?
Things excited to try:

1. Expansion -- huge for the Sonics fans among us (Go Sonics!) and a fantastic way to really customize the league to your tastes.
2. Relocation of all 30 NBA teams -- is now possible and that, combined with expansion, gives an INSANE amount of freedom for guys who want to run historical franchises or college hoops or alternate histories.
3. Team Designs Downloads -- makes filling out your league or switching your team scheme much less time consuming than last year.
4. Offseason trading -- finally no longer having to rig the NBA (with 30 team control) till training camps for the majority of free agent signings and trades. It's going to make a huge difference for me, personally, as I take 2-3 days to plot out all the moves for teams and being able to do it now all during the offseason will help complete the process much faster.
5. Pick Protections/Swaps -- I used to keep track of this in a really long document file for every season (rolling some forward for those that failed to convey). It's a big relief to have the game cover a lot of the common protection/swap scenarios.

Thing still missing:

1. Alternate Uniforms -- expanded/rebranded teams can still only do two uniforms (home/away) and that's a major bummer considering how many alternate uniforms NBA teams have in this day and age. The alternate uniform allows for some crazy ideas and the lack of one for expanded teams especially seems to suck some of the realism out of their existence.
2. Coach Editing (within MyLeague) -- we can edit coaches attributes and such, but I want to be able to edit their names/faces. I know it's a small thing, but having a generic 2K coach take over an NBA team sucks. If you could just let me change the name, I'd settle for that, but I imagine there might be some rights/legal issues involved here.
3. Custom Sounds -- this is missing from the game and I've never understood why. Present in the greatest 2K of them all to this point (2K11), custom sounds went the way of the dodo bird when we jumped to next-gen and the lack of an ability to customize your team's arena with your own sounds -- especially in light of the expansion team feature now -- is confusing, if not just baffling. This feature needs to make a return ASAP.
4. Team Exports -- this is an oldie, but a goodie; I remember exporting my Association teams and pitting them against classic teams to see how I really stacked up against the greatest. With how insanely complicated the MyLeague/MyGM modes have gotten now, I doubt I'll see this again, but it was a fun feature that really allowed for some unique games.

Overall, excited for the game, ready for the weekend and 2K17.

Last edited by trekfan; 09-15-2016 at 04:51 PM. Reason: Clarification of point #2, Coach Editing
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Old 09-15-2016, 04:38 PM   #4
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Re: NBA 2K17 MyLEAGUE/MyGM: What's Hot and What's Not

You can't edit coaches' names and stuff? If that's true, they really should have made that a little more clear. I sure thought you could going off of THIS.

Staff Editing in the Roster Creator

Staff editing is now available outside of MyGM/MyLEAGUE in the Roster Creator. This allows for shared rosters to now include edited/custom staff as part of the roster itself.
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Old 09-15-2016, 04:50 PM   #5
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Re: NBA 2K17 MyLEAGUE/MyGM: What's Hot and What's Not

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Originally Posted by PPerfect_CJ
You can't edit coaches' names and stuff? If that's true, they really should have made that a little more clear. I sure thought you could going off of THIS.

Staff Editing in the Roster Creator

Staff editing is now available outside of MyGM/MyLEAGUE in the Roster Creator. This allows for shared rosters to now include edited/custom staff as part of the roster itself.
Was reading in another thread here, someone with an early copy was going through and relaying the observations they saw within MyLeague, I believe that was one of them -- outside of MyLeague I don't know. I'll edit my post to clarify that.

EDIT: Edit made. If it turns out I'm wrong, I'll just delete that entire point and move it to the "Things Excited to Try" header.

Last edited by trekfan; 09-15-2016 at 04:52 PM.
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Old 09-15-2016, 04:57 PM   #6
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Re: NBA 2K17 MyLEAGUE/MyGM: What's Hot and What's Not

I'm so stoked for MyLeague this year. I just really hope MYGM is as "like" MyLeague is because then I'll be completely set.
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Old 09-15-2016, 04:59 PM   #7
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Re: NBA 2K17 MyLEAGUE/MyGM: What's Hot and What's Not

Starting MyGM with an expansion team sounds cool.

Advanced rotation is YUGE!
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Old 09-15-2016, 05:05 PM   #8
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Re: NBA 2K17 MyLEAGUE/MyGM: What's Hot and What's Not

So just to be clear, we can now download draft classes at any point of the season? Meaning I can start a myleague tonight and upload a draft class two months from now when they are ready?
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