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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-05-2016, 06:44 AM   #545
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by diehardknicksfan
dont know if this has been asked already, but is there a easier way to choose your freelance offense now. Since there are 30 of them now, i would assume we can choose them before the game starts
Even if you can't choose them prior to the game there is an easier menu instead of having to tab over all those pages. I believe Mike said it himself that you can bring up a directional menu and quickly flick the RS toward the freelance you wish to use.
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Old 09-05-2016, 09:28 AM   #546
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by LorenzoDC
I'm just guessing, but if this year is like last year, we'll get a blog from Scott O'Gallagher on defense and defensive AI that will over Ice and lots of other defensive system updates. I would imagine some time this week.
Guess its a waiting game then now haha. Thanks
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Old 09-05-2016, 11:30 PM   #547
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Hi Mike,
Will fake pass while driving for a layup a la Magic and Rondo to get the defender to bite be in the game? This would be really helpful and more importantly like real basketball. I've read that it's in 2K16 and previous versions, but it's the one thing I've never been able to pull off, if it was really in.

Thanks
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Old 09-05-2016, 11:43 PM   #548
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Caelumfang
I hope to GOD that the stupid algorithm of 'your player(s) have a random chance to be hot or cold at the beginning of the game, so it's up to you, the user, to figure out who will be the hot hand this game' is completely gone this year. If a player goes hot or cold should SOLELY be dependent on the user's play and decisions, not some goofy random algorithm that chooses for them.
That was a pain in PNO. I don't mind it, but I swear it was a guarantee that Paul George was going to be cold to start the half no matter how well he performed in the first half.
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Old 09-06-2016, 02:58 PM   #549
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Beluba, hopefully your still responding to this thread. Any chance relative shooting controls get patched in?

And I'm mystified that I'm the only one that has a problem with no relative shooting controls.
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Old 09-06-2016, 07:33 PM   #550
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by BezO
Beluba, hopefully your still responding to this thread. Any chance relative shooting controls get patched in?

And I'm mystified that I'm the only one that has a problem with no relative shooting controls.
If you mean having Aim be towards the rim as opposed to straight down/up, I don't think we'll patch that in. It really just felt random and encouraged people to only shoot from certain spots on the floor (usually corners or top of the arc.)
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Old 09-06-2016, 07:46 PM   #551
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
If you mean having Aim be towards the rim as opposed to straight down/up, I don't think we'll patch that in. It really just felt random and encouraged people to only shoot from certain spots on the floor (usually corners or top of the arc.)
Hey Mike I posed this Q a few days ago: does the ability to grab/hold away from the ball mean hack-Shaq is possible in theory, and if so are the NBA rules for that strategy built in to the game?
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Old 09-06-2016, 07:57 PM   #552
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
If you mean having Aim be towards the rim as opposed to straight down/up, I don't think we'll patch that in. It really just felt random and encouraged people to only shoot from certain spots on the floor (usually corners or top of the arc.)
Thanks again for dropping back in.

You're already above and beyond the call, but if you can get at some point to any of the Q's that followed shortly after your last response, there were a few.
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